File: rift_standalone.lpi

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castle-game-engine 6.4%2Bdfsg1-2
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<?xml version="1.0" encoding="UTF-8"?>
<CONFIG>
  <ProjectOptions>
    <Version Value="10"/>
    <General>
      <Flags>
        <MainUnitHasCreateFormStatements Value="False"/>
        <MainUnitHasTitleStatement Value="False"/>
      </Flags>
      <SessionStorage Value="InProjectDir"/>
      <Title Value="rift"/>
    </General>
    <RequiredPackages Count="2">
      <Item1>
        <PackageName Value="castle_window"/>
      </Item1>
      <Item2>
        <PackageName Value="castle_base"/>
      </Item2>
    </RequiredPackages>
    <Units Count="1">
      <Unit0>
        <Filename Value="rift_standalone.lpr"/>
        <IsPartOfProject Value="True"/>
      </Unit0>
    </Units>
  </ProjectOptions>
  <CompilerOptions>
    <Version Value="11"/>
    <Target>
      <Filename Value="../rift"/>
    </Target>
    <SearchPaths>
      <IncludeFiles Value="code/"/>
      <OtherUnitFiles Value="code/"/>
      <UnitOutputDirectory Value="castle-engine-output/standalone/lazarus-lib/$(TargetCPU)-$(TargetOS)"/>
    </SearchPaths>
    <Other>
      <Verbosity>
        <ShowHints Value="False"/>
      </Verbosity>
    </Other>
  </CompilerOptions>
  <Debugging>
    <Exceptions Count="3">
      <Item1>
        <Name Value="EAbort"/>
      </Item1>
      <Item2>
        <Name Value="ECodetoolError"/>
      </Item2>
      <Item3>
        <Name Value="EFOpenError"/>
      </Item3>
    </Exceptions>
  </Debugging>
</CONFIG>