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{
Copyright 2011-2017 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
unit TestCastleColors;
{$I castleconf.inc}
{ $define SPEED_TESTS}
interface
uses
Classes, SysUtils, fpcunit, testutils, testregistry,
CastleBaseTestCase, CastleVectors, CastleColors;
type
TTestCastleColors = class(TCastleBaseTestCase)
published
procedure TestHSV;
procedure TestLerpInHsv;
end;
implementation
uses CastleUtils, CastleStringUtils, CastleTimeUtils;
procedure TTestCastleColors.TestHSV;
var
RGB: TVector3Byte;
HSV: TVector3;
R, G, B: Integer;
{$ifdef SPEED_TESTS}
Operations: Integer;
Time: Double;
{$endif}
begin
{$ifdef SPEED_TESTS}
ProcessTimerBegin;
{$endif}
for R := 0 to 255 div 5 do
for G := 0 to 255 div 5 do
for B := 0 to 255 div 5 do
begin
RGB[0] := R * 5;
RGB[1] := G * 5;
RGB[2] := B * 5;
HSV := RgbToHsv(RGB);
{ test trip to HSV and back returns the same }
AssertTrue(TVector3Byte.Equals(RGB, HsvToRgbByte(HSV)));
{ test HSV components are in appropriate ranges }
AssertTrue(Between(HSV[0], 0, 6));
AssertTrue(Between(HSV[1], 0, 1));
AssertTrue(Between(HSV[2], 0, 1));
end;
{$ifdef SPEED_TESTS}
Operations := 255 div 5 + 1;
Operations := Sqr(Operations) * Operations;
Time := ProcessTimerEnd;
{ With FPC 2.4.4, speed is quite amazing:
with -dRELEASE:
HSV trip (RGB and back): average time is 0.00 secs per 1 operation (total 0.00 secs for 140608 operations)
with -dDEBUG:
HSV trip (RGB and back): average time is 0.00 secs per 1 operation (total 0.03 secs for 140608 operations)
}
Writeln(Format('HSV trip (RGB and back): average time is %f secs per 1 operation (total %f secs for %d operations)', [Time / Operations, Time, Operations]));
{$endif}
end;
procedure TTestCastleColors.TestLerpInHsv;
const
PureRed: TVector3 = (Data: (1, 0, 0));
PureBlue: TVector3 = (Data: (0, 0, 1));
var
I: Integer;
C: TVector3;
H: Single;
begin
for I := 1 to 10 do
begin
C := LerpRgbInHsv(I / 10, BlackRGB, PureBlue);
{ interpolating from pure black to blue,
all colors along the way should keep hue = blue }
H := RgbToHsv(C)[0];
AssertTrue(RgbToHsv(PureBlue)[0] = H);
// Writeln(C.ToString, ' ', VectorToNiceStr(RgbToHsv(C)));
end;
for I := 0 to 10 do
begin
C := LerpRgbInHsv(I / 10, PureRed, PureBlue);
{ interpolate from hue 0 to hue 4 --- go down through 0 }
H := RgbToHsv(C)[0];
AssertTrue((H = 0.0) or Between(H, 4, 6));
// Writeln(C.ToString, ' ', VectorToNiceStr(RgbToHsv(C)));
end;
for I := 0 to 10 do
begin
C := LerpRgbInHsv(I / 10, PureBlue, PureRed);
{ interpolate from hue 4 to hue 0 --- go up through 6 }
H := RgbToHsv(C)[0];
AssertTrue((H = 0.0) or Between(H, 4, 6));
// Writeln(C.ToString, ' ', VectorToNiceStr(RgbToHsv(C)));
end;
AssertVectorEquals(LerpRgbInHsv(0, PureBlue, PureRed), PureBlue);
AssertVectorEquals(LerpRgbInHsv(1, PureBlue, PureRed), PureRed);
AssertVectorEquals(LerpRgbInHsv(0, PureRed, PureBlue), PureRed);
AssertVectorEquals(LerpRgbInHsv(1, PureRed, PureBlue), PureBlue);
AssertVectorEquals(LerpRgbInHsv(0, BlackRGB, PureRed), BlackRGB);
AssertVectorEquals(LerpRgbInHsv(1, BlackRGB, PureRed), PureRed);
end;
initialization
RegisterTest(TTestCastleColors);
end.
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