1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74
|
{
Copyright 2011-2017 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
unit TestCastleGLFonts;
interface
uses fpcunit, testutils, testregistry;
type
TTestCastleGLFonts = class(TTestCase)
published
procedure TestMaxTextWidthHtml;
end;
implementation
uses SysUtils, Classes, CastleWindow,
CastleFonts, CastleTextureFont_DejaVuSansMonoBold_15;
procedure TTestCastleGLFonts.TestMaxTextWidthHtml;
var
Window: TCastleWindow;
procedure TestMeasuring;
var
F: TCastleFont;
SList: TStringList;
W1, W2: Single;
begin
F := TTextureFont.Create(TextureFont_DejaVuSansMonoBold_15);
SList := TStringList.Create;
SList.Append('blah');
W1 := F.MaxTextWidth(SList);
SList.Clear;
SList.Append('<font color="#aabbcc">blah</font>');
W2 := F.MaxTextWidth(SList, true);
AssertTrue(W1 > 0);
AssertTrue(W1 = W2);
FreeAndNil(SList);
FreeAndNil(F);
end;
begin
TestMeasuring; // should work without OpenGL context too
Window := TCastleWindow.Create(nil);
try
Window.Visible := false;
Window.Open;
TestMeasuring;
Window.Close;
finally FreeAndNil(Window) end;
end;
initialization
RegisterTest(TTestCastleGLFonts);
end.
|