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{
Copyright 2010-2017 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
unit TestCastleOpeningAndRendering3D;
{$I tests.inc}
interface
uses fpcunit, testutils, testregistry, CastleFilesUtils, CastleFindFiles,
CastleWindow, CastleSceneCore, CastleScene, CastleSceneManager;
type
TTestOpeningAndRendering3D = class(TTestCase)
private
{ Available only during Test1 }
Window: TCastleWindowCustom;
SceneManager: TCastleSceneManager;
Scene: TCastleScene;
RecreateSceneEachTime: boolean;
{ FileName empty means to load empty scene. }
procedure TestScene(const FileName: string);
procedure TestSceneFromEnum(const FileInfo: TFileInfo; var StopSearch: boolean);
{ If RecreateSceneEachTime, Scene will be destroyed and then created
again before each load.
Both values make sense for testing:
false checks that pure "Load" properly deals (clears) with
previously loaded content, so it mostly checks BeforeNodesFree
and ChangedAll.
true checks that destructions properly deals with a scene. }
procedure TestOpenAndRender(const ARecreateSceneEachTime: boolean);
published
procedure Test1;
end;
implementation
uses SysUtils, CastleUtils, CastleGLUtils, CastleGLVersion, CastleLog;
procedure TTestOpeningAndRendering3D.TestScene(const FileName: string);
begin
if RecreateSceneEachTime then
begin
//Write('Recreating scene... ');
FreeAndNil(Scene);
AssertTrue(SceneManager.MainScene = nil);
AssertTrue(SceneManager.Items.Count = 0);
Scene := TCastleScene.Create(Window);
Scene.Spatial := [ssRendering, ssDynamicCollisions];
Scene.ProcessEvents := true;
SceneManager := TCastleSceneManager.Create(Window);
SceneManager.Items.Add(Scene);
SceneManager.MainScene := Scene;
end;
//Writeln('Testing "' + FileName + '"');
if FileName = '' then
Scene.Load(nil, true) else
Scene.Load(FileName);
SceneManager.Camera.Free;
// camera should be nil now (thanks to free notification),
// and no new camera should be automatically created yet.
AssertTrue(SceneManager.Camera = nil);
SceneManager.RequiredCamera;
SceneManager.ClearCameras;
AssertTrue(SceneManager.Camera = nil);
{ Force preparing and using OpenGL resources for the scene.
This way we also check that next Load frees them Ok. }
Window.Container.EventBeforeRender;
Window.Container.EventRender;
{ Check OpenGL errors now, otherwise they could be detected by an unrelated
CheckGLErrors call later. This way we know what 3D filename caused
the error. }
CheckGLErrors;
end;
procedure TTestOpeningAndRendering3D.TestSceneFromEnum(const FileInfo: TFileInfo; var StopSearch: boolean);
var
ParentDirName: string;
begin
{ do not check files in "errors" subdir, these are known to cause trouble }
ParentDirName := ExtractFileName(ExclPathDelim(ExtractFileDir(FileInfo.AbsoluteName)));
if ParentDirName = 'errors' then Exit;
if GLVersion.Fglrx and
( (FileInfo.Name = 'ssao_stairs.x3dv') or
(FileInfo.Name = 'twoboxes_ssao.x3dv') or
(FileInfo.Name = 'ssao_barna29_0.x3dv') or
(FileInfo.Name = 'ssao_stairs_with_test_plane.x3dv')
) then
begin
Writeln('Not testing "' + FileInfo.AbsoluteName + '": known to fail on fglrx (fucking ATI)');
Exit;
end;
TestScene(FileInfo.AbsoluteName);
end;
procedure TTestOpeningAndRendering3D.TestOpenAndRender(const ARecreateSceneEachTime: boolean);
procedure TestScenesInDir(const Path: string);
procedure DoMask(const Mask: string);
begin
FindFiles(Path, Mask, false, @TestSceneFromEnum, [ffRecursive]);
end;
begin
DoMask('*.wrl');
DoMask('*.wrz');
DoMask('*.wrl.gz');
DoMask('*.x3d');
DoMask('*.x3dz');
DoMask('*.x3d.gz');
DoMask('*.x3dv');
DoMask('*.x3dvz');
DoMask('*.x3dv.gz');
DoMask('*.3ds');
DoMask('*.dae');
end;
begin
RecreateSceneEachTime := ARecreateSceneEachTime;
Window := TCastleWindowCustom.Create(nil);
try
Scene := TCastleScene.Create(Window);
Scene.Spatial := [ssRendering, ssDynamicCollisions];
Scene.ProcessEvents := true;
SceneManager := TCastleSceneManager.Create(Window);
SceneManager.Items.Add(Scene);
SceneManager.MainScene := Scene;
Window.Controls.InsertFront(SceneManager);
Window.Open;
TestScene('');
TestScenesInDir('data');
{$ifdef CASTLE_ENGINE_TRUNK_AVAILABLE}
TestScenesInDir('..' + PathDelim + '..' + PathDelim + 'demo-models');
TestScenesInDir('..' + PathDelim + '..' + PathDelim + 'castle' + PathDelim + 'data');
TestScenesInDir('..' + PathDelim + '..' + PathDelim + 'www' + PathDelim + 'htdocs');
{$endif CASTLE_ENGINE_TRUNK_AVAILABLE}
Window.Close;
finally FreeAndNil(Window) end;
end;
procedure TTestOpeningAndRendering3D.Test1;
begin
TestOpenAndRender(false);
TestOpenAndRender(true);
end;
initialization
RegisterTest(TTestOpeningAndRendering3D);
end.
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