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unit TestCastleSceneCore;
{$I tests.inc}
interface
uses
Classes, SysUtils, fpcunit, testutils, testregistry, X3DNodes;
type
TTestSceneCore = class(TTestCase)
strict private
SearchingForDescription: string;
function SearchingForDescriptionCallback(Node: TX3DNode): Pointer;
published
procedure TestBorderManifoldEdges;
procedure TestIterator;
{ $define ITERATOR_SPEED_TEST}
{$ifdef ITERATOR_SPEED_TEST}
procedure TestIteratorSpeed;
{$endif ITERATOR_SPEED_TEST}
procedure TestFind;
procedure TestViewpointBillboardTricky;
procedure TestManifold;
end;
implementation
uses CastleSceneCore, X3DLoad, CastleVectors, CastleShapes,
CastleTimeUtils, CastleStringUtils, X3DFields, CastleSceneManager,
CastleFilesUtils, CastleScene, CastleTransform;
procedure TTestSceneCore.TestBorderManifoldEdges;
var
Scene: TCastleSceneCore;
Manifold, Border: Cardinal;
begin
Scene := TCastleSceneCore.Create(nil);
try
Scene.Load('data/model_manifold.wrl');
Scene.EdgesCount(Manifold, Border);
AssertEquals(0, Border);
finally FreeAndNil(Scene) end;
end;
{$ifdef ITERATOR_SPEED_TEST}
procedure TTestSceneCore.TestIteratorSpeed;
procedure CheckIteratorSpeed(const FileName: string;
const TestCount: Integer = 1000);
var
Scene: TCastleSceneCore;
List: TShapesList;
SI: TShapeTreeIterator;
OnlyActive: boolean;
I: Integer;
Test: Integer;
begin
Writeln('CheckIteratorSpeed on ', FileName);
Scene := TCastleSceneCore.Create(nil);
try
Scene.Load(FileName);
for OnlyActive := false to true do
begin
ProcessTimerBegin;
for Test := 0 to TestCount - 1 do
begin
List := TShapesList.Create(Scene.Shapes, OnlyActive);
for I := 0 to List.Count - 1 do
{ Just do anything that requires access to List[I] }
PointerToStr(List[I].Geometry);
FreeAndNil(List);
end;
Writeln('TShapesList traverse: ', ProcessTimerEnd:1:2);
ProcessTimerBegin;
for Test := 0 to TestCount - 1 do
begin
SI := TShapeTreeIterator.Create(Scene.Shapes, OnlyActive);
while SI.GetNext do
PointerToStr(SI.Current.Geometry);
FreeAndNil(SI);
end;
Writeln('TShapeTreeIterator: ', ProcessTimerEnd:1:2);
end;
finally FreeAndNil(Scene) end;
end;
begin
CheckIteratorSpeed('../../demo_models/x3d/deranged_house_final.x3dv');
CheckIteratorSpeed('../../demo_models/x3d/anchor_test.x3dv');
CheckIteratorSpeed('../../demo_models/x3d/switches_and_transforms.x3dv');
CheckIteratorSpeed('../../demo_models/x3d/key_sensor.x3dv');
CheckIteratorSpeed('data/switches_and_transforms_2.x3dv');
CheckIteratorSpeed('data/key_sensor_2.x3dv');
CheckIteratorSpeed('/home/michalis/sources/rrtankticks2/rrtankticks3/rrtt.wrl',
10); { smaller TestCount, as it's quite slow }
end;
{$endif ITERATOR_SPEED_TEST}
procedure TTestSceneCore.TestIterator;
procedure CheckIterator(const FileName: string);
var
Scene: TCastleSceneCore;
List: TShapeList;
SI: TShapeTreeIterator;
OnlyActive: boolean;
I: Integer;
begin
Scene := TCastleSceneCore.Create(nil);
try
Scene.Load(FileName);
for OnlyActive := false to true do
begin
{ Compare the simple iterator implementation (that just calls
Traverse and gathers results to the list) with actual sophisticated
implementation in TShapeTreeIterator. }
List := TShapeList.Create(Scene.Shapes, OnlyActive);
SI := TShapeTreeIterator.Create(Scene.Shapes, OnlyActive);
for I := 0 to List.Count - 1 do
begin
Check(SI.GetNext, 'SI.GetNext');
Check(SI.Current = List[I], 'SI.Current');
end;
Check(not SI.GetNext, 'not SI.GetNext');
// writeln('done for ', FileName, ' active: ', OnlyActive, ' count is ', List.Count);
FreeAndNil(List);
FreeAndNil(SI);
end;
finally FreeAndNil(Scene) end;
end;
begin
CheckIterator('data/demo-models-copy/deranged_house_final.x3dv');
CheckIterator('data/demo-models-copy/anchor_test.x3dv');
CheckIterator('data/switches_and_transforms_2.x3dv');
CheckIterator('data/key_sensor_2.x3dv');
CheckIterator('data/extrusion_empty_spine.x3dv');
CheckIterator('data/extrusion_empty_spine_concave.x3dv');
CheckIterator('data/extrusion_empty_spine_smooth.x3dv');
// This once failed to be read with FPC 3.1.1
CheckIterator('data/escape_from_the_universe_boss/boss.json');
end;
procedure TTestSceneCore.TestFind;
var
Scene: TCastleSceneCore;
begin
Scene := TCastleSceneCore.Create(nil);
try
try
Scene.Node('Left');
Fail('Should fail with EX3DNotFound');
except on EX3DNotFound do ; end;
try
Scene.Field('Left', 'translation');
Fail('Should fail with EX3DNotFound');
except on EX3DNotFound do ; end;
try
Scene.Event('Left', 'addChildren');
Fail('Should fail with EX3DNotFound');
except on EX3DNotFound do ; end;
Scene.URL := 'data/switches_and_transforms_2.x3dv';
Scene.Node('Left');
Scene.Field('Left', 'translation');
Scene.Event('Left', 'addChildren');
try
Scene.Node('Blah');
Fail('Should fail with EX3DNotFound');
except on EX3DNotFound do ; end;
try
Scene.Field('Blah', 'translation');
Fail('Should fail with EX3DNotFound');
except on EX3DNotFound do ; end;
try
Scene.Event('Blah', 'addChildren');
Fail('Should fail with EX3DNotFound');
except on EX3DNotFound do ; end;
try
Scene.Field('Left', 'blah');
Fail('Should fail with EX3DNotFound');
except on EX3DNotFound do ; end;
try
Scene.Event('Left', 'blah');
Fail('Should fail with EX3DNotFound');
except on EX3DNotFound do ; end;
finally FreeAndNil(Scene) end;
end;
function TTestSceneCore.SearchingForDescriptionCallback(Node: TX3DNode): Pointer;
begin
if (Node is TAbstractViewpointNode) and
(TAbstractViewpointNode(Node).SmartDescription = SearchingForDescription) then
Result := Node else
Result := nil;
end;
procedure TTestSceneCore.TestViewpointBillboardTricky;
{ Unfortunately, it cannot reproduce bug #38 for some reason...
Probably it misses something that triggers it interactively. }
var
Scene: TCastleScene;
function FindViewpointByDescription(const Description: string): TAbstractViewpointNode;
begin
SearchingForDescription := Description;
AssertTrue(Scene.RootNode <> nil);
Result := TAbstractViewpointNode(
Scene.RootNode.SearchNodes(@SearchingForDescriptionCallback, true));
AssertTrue(Result <> nil);
end;
var
Viewpoint: TAbstractViewpointNode;
SceneManager: TCastleSceneManager;
FakeRemoveMe: TRemoveType;
begin
SceneManager := TCastleSceneManager.Create(nil);
try
Scene := TCastleScene.Create(nil);
try
Scene.URL := ApplicationData('city_from_bugreport_38.x3dv');
Scene.ProcessEvents := true;
Scene.Spatial := [ssRendering, ssDynamicCollisions];
SceneManager.Items.Add(Scene);
SceneManager.MainScene := Scene;
Scene.CameraChanged(SceneManager.RequiredCamera);
FakeRemoveMe := rtNone;
Scene.Update(1, FakeRemoveMe);
Viewpoint := FindViewpointByDescription('City plan');
Viewpoint.EventSet_Bind.Send(true);
Scene.CameraChanged(SceneManager.Camera);
FakeRemoveMe := rtNone;
Scene.Update(1, FakeRemoveMe);
finally FreeAndNil(Scene) end;
finally FreeAndNil(SceneManager) end;
end;
procedure TTestSceneCore.TestManifold;
var
Scene: TCastleSceneCore;
ManifoldEdges, BorderEdges: Cardinal;
begin
Scene := TCastleSceneCore.Create(nil);
try
Scene.URL := ApplicationData('shadow_volumes_tests/should_be_manifold.x3d');
Scene.EdgesCount(ManifoldEdges, BorderEdges);
AssertEquals(0, BorderEdges);
AssertEquals(210, ManifoldEdges);
finally FreeAndNil(Scene) end;
end;
initialization
RegisterTest(TTestSceneCore);
end.
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