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unit TestCastleSceneManager;
interface
uses
Classes, SysUtils, fpcunit, testutils, testregistry, CastleBaseTestCase;
type
TTestCastleSceneManager = class(TCastleBaseTestCase)
published
procedure TestCameraCreating;
procedure TestLoadLevel;
end;
implementation
uses CastleCameras, CastleSceneManager, CastleScene, CastleSceneCore,
CastleFilesUtils, CastleVectors;
procedure TTestCastleSceneManager.TestCameraCreating;
var
SceneManager: TCastleSceneManager;
C: TCamera;
begin
SceneManager := TCastleSceneManager.Create(nil);
try
AssertTrue(SceneManager.Camera = nil);
AssertTrue(SceneManager.WalkCamera(false) = nil);
AssertTrue(SceneManager.ExamineCamera(false) = nil);
AssertTrue(SceneManager.Camera = nil);
SceneManager.NavigationType := ntWalk;
C := SceneManager.Camera;
AssertTrue(C <> nil);
AssertTrue(SceneManager.NavigationType = ntWalk);
SceneManager.NavigationType := ntFly;
AssertTrue(C = SceneManager.Camera); // ntWalk -> ntFly didn't change camera instance
AssertTrue(C = SceneManager.WalkCamera);
AssertTrue(C = SceneManager.WalkCamera(false));
AssertTrue(SceneManager.NavigationType = ntFly);
C.Radius := 100;
AssertTrue(SceneManager.Camera.Radius = 100);
SceneManager.NavigationType := ntExamine;
AssertTrue(C <> SceneManager.Camera); // ntFly -> ntExamine did change camera instance
AssertTrue(SceneManager.NavigationType = ntExamine);
// but the Radius was preserved when copying
AssertTrue(SceneManager.Camera.Radius = 100);
finally FreeAndNil(SceneManager) end;
SceneManager := TCastleSceneManager.Create(nil);
try
AssertTrue(SceneManager.Camera = nil);
SceneManager.WalkCamera.Radius := 100;
AssertTrue(SceneManager.Camera <> nil);
AssertTrue(SceneManager.Camera = SceneManager.WalkCamera);
AssertTrue(SceneManager.NavigationType = ntWalk);
AssertTrue(SceneManager.WalkCamera.PreferGravityUpForRotations);
AssertTrue(SceneManager.WalkCamera.PreferGravityUpForMoving);
AssertTrue(SceneManager.WalkCamera.Gravity);
C := SceneManager.WalkCamera;
SceneManager.NavigationType := ntFly;
AssertTrue(SceneManager.Camera = SceneManager.WalkCamera);
AssertTrue(C = SceneManager.WalkCamera);
AssertTrue(SceneManager.WalkCamera.PreferGravityUpForRotations);
AssertFalse(SceneManager.WalkCamera.PreferGravityUpForMoving);
AssertFalse(SceneManager.WalkCamera.Gravity);
// changing to ExamineCamera and back to WalkCamera sets ntWalk again
SceneManager.ExamineCamera;
SceneManager.WalkCamera;
AssertTrue(SceneManager.NavigationType = ntWalk);
AssertTrue(SceneManager.WalkCamera.PreferGravityUpForRotations);
AssertTrue(SceneManager.WalkCamera.PreferGravityUpForMoving);
AssertTrue(SceneManager.WalkCamera.Gravity);
finally FreeAndNil(SceneManager) end;
end;
procedure TTestCastleSceneManager.TestLoadLevel;
var
Scene: TCastleScene;
SceneManager: TCastleSceneManager;
Pos, Dir, Up, Pos2, Dir2, Up2: TVector3;
begin
SceneManager := TCastleSceneManager.Create(nil);
try
Scene := TCastleScene.Create(SceneManager);
Scene.Load(ApplicationData('level1.x3d'));
Scene.Spatial := [ssRendering, ssDynamicCollisions];
Scene.ProcessEvents := true;
SceneManager.Items.Add(Scene);
SceneManager.MainScene := Scene;
AssertTrue(SceneManager.NavigationType = ntNone);
SceneManager.RequiredCamera;
AssertTrue(SceneManager.NavigationType = ntExamine);
SceneManager.Camera.GetView(Pos, Dir, Up);
finally FreeAndNil(SceneManager) end;
SceneManager := TCastleSceneManager.Create(nil);
try
Scene := TCastleScene.Create(SceneManager);
Scene.Load(ApplicationData('level1.x3d'));
Scene.Spatial := [ssRendering, ssDynamicCollisions];
Scene.ProcessEvents := true;
SceneManager.Items.Add(Scene);
SceneManager.MainScene := Scene;
// changes Examine into Walk, preserving the camera view
SceneManager.NavigationType := ntWalk;
SceneManager.WalkCamera.MoveSpeed := 10;
SceneManager.Camera.GetView(Pos2, Dir2, Up2);
AssertVectorEquals(Pos, Pos2);
AssertVectorEquals(Pos, Vector3(3.249692, 2.000000, -5.416155));
AssertVectorEquals(Dir, Dir2);
AssertVectorEquals(Up, Up2);
AssertTrue(SceneManager.NavigationType = ntWalk);
AssertTrue(
SceneManager.WalkCamera.PreferredHeight >
SceneManager.WalkCamera.Radius);
AssertSameValue(1.75, SceneManager.WalkCamera.PreferredHeight);
AssertSameValue(0.25, SceneManager.WalkCamera.Radius);
AssertSameValue(0.75, SceneManager.WalkCamera.ClimbHeight);
finally FreeAndNil(SceneManager) end;
end;
initialization
RegisterTest(TTestCastleSceneManager);
end.
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