File: testcastlesoundengine.pas

package info (click to toggle)
castle-game-engine 6.4%2Bdfsg1-7
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 195,044 kB
  • sloc: pascal: 364,622; ansic: 8,606; java: 2,851; objc: 2,601; cpp: 1,412; xml: 851; makefile: 723; sh: 563; php: 26
file content (70 lines) | stat: -rw-r--r-- 2,229 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
{
  Copyright 2017-2017 Michalis Kamburelis.

  This file is part of "Castle Game Engine".

  "Castle Game Engine" is free software; see the file COPYING.txt,
  included in this distribution, for details about the copyright.

  "Castle Game Engine" is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

  ----------------------------------------------------------------------------
}

{ Test CastleSoundEngine unit. }
unit TestCastleSoundEngine;

interface

uses
  Classes, SysUtils, fpcunit, testutils, testregistry, CastleBaseTestCase;

type
  TTestCastleSoundEngine = class(TCastleBaseTestCase)
    procedure TestLoadBufferException;
  end;

implementation

uses CastleFilesUtils, CastleSoundEngine;

procedure TTestCastleSoundEngine.TestLoadBufferException;
begin
  try
    SoundEngine.LoadBuffer(ApplicationData('sound/non-existing.wav'));
    if not SoundEngine.ALActive then
      Writeln('WARNING: OpenAL cannot be initialized, TestLoadBufferException doesn''t really do anything')
    else
      Fail('Should have raised ESoundFileError 1');
  except on ESoundFileError do ; end;

  try
    SoundEngine.LoadBuffer(ApplicationData('sound/non-existing.ogg'));
    if not SoundEngine.ALActive then
      Writeln('WARNING: OpenAL cannot be initialized, TestLoadBufferException doesn''t really do anything')
    else
      Fail('Should have raised ESoundFileError 2');
  except on ESoundFileError do ; end;

  try
    SoundEngine.LoadBuffer(ApplicationData('sound/invalid.wav'));
    if not SoundEngine.ALActive then
      Writeln('WARNING: OpenAL cannot be initialized, TestLoadBufferException doesn''t really do anything')
    else
      Fail('Should have raised ESoundFileError 3');
  except on ESoundFileError do ; end;

  try
    SoundEngine.LoadBuffer(ApplicationData('sound/invalid.ogg'));
    if not SoundEngine.ALActive then
      Writeln('WARNING: OpenAL cannot be initialized, TestLoadBufferException doesn''t really do anything')
    else
      Fail('Should have raised ESoundFileError 4');
  except on ESoundFileError do ; end;
end;

initialization
  RegisterTest(TTestCastleSoundEngine);
end.