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{
Copyright 2004-2017 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
unit TestCastleVectors;
{ $define VECTOR_MATH_SPEED_TESTS}
interface
uses
Classes, SysUtils, fpcunit, testutils, testregistry, CastleVectors,
CastleBaseTestCase;
type
TTestCastleVectors = class(TCastleBaseTestCase)
published
procedure TestPlaneOdcCollision;
procedure TestCollisions;
procedure TestArea;
procedure TestPerpParallel;
procedure TestPlanesIntersection;
procedure TestOther;
procedure TestVectorStr;
procedure TestMatrixInverse;
procedure TestMultMatrixTranslation;
procedure TestMultMatricesTranslation;
procedure TestIndexedPolygonNormalArea;
procedure TestSphereRayIntersection;
procedure TestMatrixMultiplication;
procedure TestMatrixTranspose;
procedure TestVector3FromStr;
procedure TestVector4FromStr;
procedure TestPlaneTransform;
procedure TestTransformToFromCoordsMatrix;
procedure Test2D;
procedure TestApproximateScale;
procedure TestXYZ;
procedure TestPlaneMove;
procedure TestPlaneMoveRandom;
procedure TestTryInverseHarder;
end;
function RandomVector: TVector3;
function RandomMatrix: TMatrix4;
function RandomNonProjectionMatrix: TMatrix4;
implementation
uses Math,
CastleUtils, CastleStringUtils, CastleTimeUtils, CastleTriangles;
const
{$ifdef VECTOR_MATH_SPEED_TESTS}
SPEED_TEST_1_CYCLES = 1000000;
SPEED_TEST_2_CYCLES = 10000000;
SPEED_TEST_3_CYCLES = 1000;
{$else}
{ speed testy przeprowadzaja przy okazji normalne testy ktore
zawsze bedziesz chcial wykonac. Wiec jesli VECTOR_MATH_SPEED_TESTS
nie jest zdefiniowane to po prostu SPEED_TEST_x_CYCLES beda
mniejsze (ale nie zerowe) i nie bedzie Writelnow wynikow. }
SPEED_TEST_1_CYCLES = 1000;
SPEED_TEST_2_CYCLES = 1000;
SPEED_TEST_3_CYCLES = 1000;
{$endif}
procedure TTestCastleVectors.TestPlaneOdcCollision;
{ test below caught once fpc 1.0.10 bugs in inlines }
var Intersection: TVector3;
T: Single;
begin
T := TVector3.DotProduct(Vector3(0, 0, 1), Vector3(0, 0, 6));
AssertSameValue(6, T);
AssertTrue(TryPlaneLineIntersection(T,
Vector4(0, 0, 1, 1),
Vector3(2, 2, -3),
Vector3(0, 0, 6) ));
AssertSameValue(1/3, T, 0.0000001);
AssertTrue(TryPlaneSegmentDirIntersection(Intersection, T,
Vector4(0, 0, 1, 1),
Vector3(2, 2, -3),
Vector3(0, 0, 6) ));
AssertVectorEquals(Vector3(2, 2, -1), Intersection);
AssertSameValue(1/3, T, 0.0000001);
end;
procedure WritelnSpeedTest(const s: string);
begin
{$ifdef VECTOR_MATH_SPEED_TESTS}
Writeln(s);
{$endif}
end;
procedure TTestCastleVectors.TestCollisions;
const
TriConst: TTriangle3 = (Data: (
(Data: (2, 2, -1)),
(Data: (3, 3, -1)),
(Data: (3, 2, -1)) ));
TriPlaneConst: TVector4 = (Data: (0, 0, 1, 1));
Pos1Const: TVector3 = (Data: (2, 2, -3));
Pos2Const: TVector3 = (Data: (2, 2, 3));
Coll: TVector3 = (Data: (2, 2, -1));
var
Intersection, Intersection2: TVector3;
begin
{ czy dziala TryTriangleSegmentCollision na tym naszym skonstruowanym
przykladzie ? }
AssertTrue( TryTriangleSegmentCollision(Intersection, TriConst, TriPlaneConst,
Pos1Const, Pos2Const) and TVector3.Equals(Intersection, Coll));
{ czy dziala tak samo gdy sam musi sobie wyliczyc place (test TTriangle3.Plane) ? }
AssertTrue( TryTriangleSegmentCollision(Intersection2, TriConst, TriConst.Plane,
Pos1Const, Pos2Const) and TVector3.Equals(Intersection2, Coll));
end;
procedure TTestCastleVectors.TestArea;
const
Tri: TTriangle3 = (Data: (
(Data: (0, 0, 0)),
(Data: (10, 0, 0)),
(Data: (0, 25, 0)) ));
CCWPoly: array [0..4] of TVector2 = (
(Data: (5, 4)),
(Data: (2, 3)),
(Data: (4, 3)),
(Data: (2, 1)),
(Data: (6, 2)) );
CWPoly: array [0..4] of TVector2 = (
(Data: (6, 2)),
(Data: (2, 1)),
(Data: (4, 3)),
(Data: (2, 3)),
(Data: (5, 4)) );
begin
AssertTrue(Tri.Area = 10*25/2);
AssertTrue(Polygon2dArea(CCWPoly) = 5.5);
AssertTrue(Polygon2dArea(CWPoly) = 5.5);
AssertTrue(IsPolygon2dCCW(CCWPoly) > 0);
AssertTrue(IsPolygon2dCCW(CWPoly) < 0);
end;
procedure TTestCastleVectors.TestPerpParallel;
var v: TVector3;
i: integer;
begin
for i := 1 to 10 do
try
v := RandomVector;
AssertTrue( VectorsPerp(AnyOrthogonalVector(v), v) );
{ I has to comment it out -- it fails too often due to floating point
inaccuracy. }
{ AssertTrue( VectorsParallel(v * (Random * 10)), v) ); }
AssertTrue( VectorsPerp(TVector3.Zero, v) );
AssertTrue( VectorsParallel(TVector3.Zero, v) );
except
Writeln('and failed : v = ',v.ToString,
' anyPerp = ',AnyOrthogonalVector(v).ToString);
raise;
end;
AssertTrue( VectorsPerp(TVector3.Zero, TVector3.Zero) );
AssertTrue( VectorsParallel(TVector3.Zero, TVector3.Zero) );
AssertTrue( VectorsPerp(TVector3.One[0], TVector3.One[1]) );
AssertTrue( VectorsPerp(TVector3.One[0], TVector3.One[2]) );
AssertTrue( VectorsPerp(TVector3.One[1], TVector3.One[2]) );
AssertTrue( not VectorsPerp(TVector3.One[0], TVector3.One[0]) );
AssertTrue( not VectorsParallel(TVector3.One[0], TVector3.One[1]) );
AssertTrue( not VectorsParallel(TVector3.One[0], TVector3.One[2]) );
AssertTrue( not VectorsParallel(TVector3.One[1], TVector3.One[2]) );
AssertTrue( VectorsParallel(TVector3.One[0], TVector3.One[0]) );
end;
procedure TTestCastleVectors.TestPlanesIntersection;
const
P1: TVector4 = (Data: (-1.9935636520385742, -0.00000009909226151, 0.25691652297973633, -30.014257431030273));
P2: TVector4 = (Data: (-1.2131816148757935, 1.90326225890658E-008, -1.5900282859802246, 1.5900282859802246));
var
Line0, LineVector: TVector3;
begin
TwoPlanesIntersectionLine(P1, P2, Line0, LineVector);
{ Writeln(Line0.ToRawString, ' ', LineVector.ToRawString); }
end;
procedure TTestCastleVectors.TestOther;
var
I1, I2, RayOrigin, RayDirection: TVector3;
Plane: TVector4;
// PlaneDir: TVector3 absolute Plane;
PlaneConstCoord: integer;
PlaneConstVal: Single;
b1, b2: boolean;
// t1, t2: Double;
function RandomVector3: TVector3;
begin
result[0] := Random*1000 -500.0;
result[1] := Random*1000 -500.0;
result[2] := Random*1000 -500.0;
end;
const VConst: TVector3 = (Data: (1.0, 2.0, 3.0));
var
i: integer;
V: TVector3;
Time0, Time1, Time2: Double;
StartTime: TProcessTimerResult;
begin
{ ------------------------------------------------------------
testuj TrySimplePlaneRayIntersection przy uzyciu TryPlaneRayIntersection }
for i := 1 to 100000 do
begin
RayOrigin := RandomVector3;
RayDirection := RandomVector3;
PlaneConstCoord := Random(3);
PlaneConstVal := Random*1000 - 500;
FillChar(Plane, SizeOf(Plane), 0);
Plane[PlaneConstCoord] := -1;
Plane[3] := PlaneConstVal;
{ czasami uczyn promien rownoleglym do [Simple]Plane (zeby zobaczyc
czy sobie z tym radzi) }
if Random(10) = 1 then
begin
RayDirection[PlaneConstCoord] := 0;
b1 := TrySimplePlaneRayIntersection(I1, PlaneConstCoord, PlaneConstVal, RayOrigin, RayDirection);
b2 := TryPlaneRayIntersection(I2, Plane, RayOrigin, RayDirection);
Check( (not b1) and (not b2) ,'intersect with parallel plane');
end else
begin
{ nie wykonuj testu jesli wylosowalimy niepoprawne dane }
if not TVector3.Equals(RayDirection, Vector3(0, 0, 0)) then
begin
b1 := TrySimplePlaneRayIntersection(I1, PlaneConstCoord, PlaneConstVal, RayOrigin, RayDirection);
b2 := TryPlaneRayIntersection(I2, Plane, RayOrigin, RayDirection);
AssertEquals(b1, b2);
if b1 then
begin
{ if not TVector3.Equals(I1, I2) or
not SameValue(I1[PlaneConstCoord], PlaneConstVal) or
not SameValue(I2[PlaneConstCoord], PlaneConstVal) then
begin
t1:=(PlaneConstVal-RayOrigin[PlaneConstCoord]) / RayDirection[PlaneConstCoord];
t2 := -(plane[0]*RayOrigin[0] + plane[1]*RayOrigin[1] + plane[2]*RayOrigin[2] + plane[3])/
TVector3.DotProduct(PlaneDir, RayDirection);
Writeln('I1 = ',I1.ToString, ' I2 = ',I2.ToString, nl,
'PlaneConst Coord = ',PlaneConstCoord, ' Value = ',PlaneConstVal, nl,
'Plane = ',Plane.ToString, nl,
'RayOrigin = ',RayOrigin.ToString, ' RayDirection = ',RayDirection.ToString, nl,
t1:1:2, nl,
t2:1:2, nl,
(RayOrigin + RayDirection * t1).ToString, nl,
(RayOrigin + RayDirection * t2).ToString
);
end; }
AssertSameValue(PlaneConstVal, I1[PlaneConstCoord]);
AssertSameValue(PlaneConstVal, I2[PlaneConstCoord]);
AssertVectorEquals(I1, I2);
end;
end;
end;
end;
{ testuj szybkosc TrySimplePlaneRayIntersection w porownaniu z
TryPlaneRayIntersection }
WritelnSpeedTest('SPEED TEST 1 ----------------------------------------------');
StartTime := ProcessTimer;
for i := 1 to SPEED_TEST_1_CYCLES do ;
Time0 := ProcessTimerSeconds(ProcessTimer, StartTime);
WritelnSpeedTest(Format('Empty loop = %f',[Time0]));
StartTime := ProcessTimer;
for i := 1 to SPEED_TEST_1_CYCLES do
TrySimplePlaneRayIntersection(I1, PlaneConstCoord, PlaneConstVal, RayOrigin, RayDirection);
Time1 := ProcessTimerSeconds(ProcessTimer, StartTime);
WritelnSpeedTest(Format('TrySimplePlaneRayIntersection = %f',[Time1]));
StartTime := ProcessTimer;
for i := 1 to SPEED_TEST_1_CYCLES do
TryPlaneRayIntersection(I1, Plane, RayOrigin, RayDirection);
Time2 := ProcessTimerSeconds(ProcessTimer, StartTime);
WritelnSpeedTest(Format('TryPlaneRayIntersection = %f',[Time2]));
{$ifdef VECTOR_MATH_SPEED_TESTS}
{ nie uzywam tutaj WritelnSpeedTest. Jesli VECTOR_MATH_SPEED_TESTS
not defined to stale SPEED_TEST_x_CYCLES sa tak male ze nie moge
wykonac dzielenia przez Time1-Time0 bo Time1-Time0 = 0. }
Writeln(Format('SimplePlane is faster than Plane by %f', [(Time2-Time0)/(Time1-Time0)]));
{$endif}
WritelnSpeedTest('SPEED TEST 2 ----------------------------------------------');
StartTime := ProcessTimer;
for i := 1 to SPEED_TEST_2_CYCLES do ;
Time0 := ProcessTimerSeconds(ProcessTimer, StartTime);
WritelnSpeedTest(Format('Empty loop = %f',[Time0]));
StartTime := ProcessTimer;
for i := 1 to SPEED_TEST_2_CYCLES do
begin
V := VConst;
V := V * Pi;
end;
Time1 := ProcessTimerSeconds(ProcessTimer, StartTime);
WritelnSpeedTest(Format('Using assignment + VectorScaleVar = %f',[Time1]));
StartTime := ProcessTimer;
for i := 1 to SPEED_TEST_2_CYCLES do
begin
V := VConst * Pi;
end;
Time2 := ProcessTimerSeconds(ProcessTimer, StartTime);
WritelnSpeedTest(Format('Using VectorScale = %f',[Time2]));
{$ifdef VECTOR_MATH_SPEED_TESTS}
{ nie uzywam tutaj WritelnSpeedTest. Jesli VECTOR_MATH_SPEED_TESTS
not defined to stale SPEED_TEST_x_CYCLES sa tak male ze nie moge
wykonac dzielenia przez Time1-Time0 bo Time1-Time0 = 0. }
Writeln(Format('Assignment+Var is faster by %f', [(Time2-Time0)/(Time1-Time0)]));
{$endif}
end;
procedure TTestCastleVectors.TestVectorStr;
procedure OneTestVectorFromStr;
var v, v2: TVector3;
s: string;
begin
v := RandomVector;
s := v.ToRawString;
v2 := Vector3FromStr(s);
AssertVectorEquals(v2, v, 0.001); // larger epsilon for ppc64
end;
procedure OneTestByDeformat;
var v, v2: TVector3;
s: string;
begin
v := RandomVector;
s := v.ToRawString;
DeFormat(s, '%.single. %.single. %.single.', [@v2.Data[0], @v2.Data[1], @v2.Data[2]]);
AssertVectorEquals(v2, v, 0.001); // larger epsilon for ppc64
end;
const
CYCLES = SPEED_TEST_3_CYCLES;
var
Time0, Time1, Time2: Double;
i: integer;
StartTime: TProcessTimerResult;
begin
WritelnSpeedTest('SPEED TEST VectorFromStr ------------------------------------------');
StartTime := ProcessTimer;
for i := 1 to CYCLES do ;
Time0 := ProcessTimerSeconds(ProcessTimer, StartTime);
WritelnSpeedTest(Format('Empty loop = %f',[Time0]));
StartTime := ProcessTimer;
for i := 1 to CYCLES do OneTestVectorFromStr;
Time1 := ProcessTimerSeconds(ProcessTimer, StartTime);
WritelnSpeedTest(Format('VectorFromStr = %f',[Time1]));
StartTime := ProcessTimer;
for i := 1 to CYCLES do OneTestByDeFormat;
Time2 := ProcessTimerSeconds(ProcessTimer, StartTime);
WritelnSpeedTest(Format('DeFormat = %f',[Time2]));
{$ifdef VECTOR_MATH_SPEED_TESTS}
{ nie uzywam tutaj WritelnSpeedTest. Jesli VECTOR_MATH_SPEED_TESTS
not defined to stale SPEED_TEST_x_CYCLES sa tak male ze nie moge
wykonac dzielenia przez Time1-Time0 bo Time1-Time0 = 0. }
Writeln(Format('VectorFromStr is faster by %f', [(Time2-Time0)/(Time1-Time0)]));
{$endif}
end;
procedure TTestCastleVectors.TestMatrixInverse;
var
M: TMatrix4;
begin
M := ScalingMatrix(Vector3(2, 2, 2));
{ Tests:
Writeln(M.ToString(' '));
Writeln(ScalingMatrix(Vector3(0.5, 0.5, 0.5)).ToString(' '));
Writeln(MatrixInverse(M, MatrixDeterminant(M)).ToString(' '));
}
AssertMatrixEquals(
ScalingMatrix(Vector3(0.5, 0.5, 0.5)),
M.Inverse(M.Determinant),
0.01);
M := TranslationMatrix(Vector3(2, 2, 2));
AssertMatrixEquals(
TranslationMatrix(Vector3(-2, -2, -2)),
M.Inverse(M.Determinant),
0.01);
end;
procedure TTestCastleVectors.TestMultMatrixTranslation;
var
M, NewM: TMatrix4;
I: Integer;
V: TVector3;
begin
for I := 1 to 100 do
begin
M := RandomMatrix;
V := RandomVector;
NewM := M * TranslationMatrix(V);
MultMatrixTranslation(M, V);
AssertMatrixEquals(M, NewM, 0.001);
end;
end;
procedure TTestCastleVectors.TestMultMatricesTranslation;
var
M, NewM, MInverse, NewMInverse: TMatrix4;
I: Integer;
V: TVector3;
begin
for I := 1 to 100 do
begin
M := RandomMatrix;
if not M.TryInverse(MInverse) then
MInverse := TMatrix4.Identity;
V := RandomVector;
NewM := M * TranslationMatrix(V);
NewMInverse := TranslationMatrix(-V) * MInverse;
MultMatricesTranslation(M, MInverse, V);
AssertMatrixEquals(M, NewM, 0.001);
AssertMatrixEquals(MInverse, NewMInverse, 0.001);
end;
end;
procedure TTestCastleVectors.TestIndexedPolygonNormalArea;
const
Poly: array [0..4] of TVector3 = (
(Data: (5, 4, 0)),
(Data: (4, 4, 0)),
(Data: (2, 3, 0)),
(Data: (2, 1, 0)),
(Data: (6, 2, 0)) );
CCWPolyIndex: array [0..6] of LongInt = (0, 1, 5, 2, 3, 4, 999);
CWPolyIndex: array [0..6] of LongInt = (666, 4, 105, 3, 2, 1, 0);
begin
AssertVectorEquals(
Vector3(0, 0, 1),
IndexedConvexPolygonNormal(@CCWPolyIndex, High(CCWPolyIndex) + 1,
@Poly, High(Poly) + 1, TVector3.Zero));
AssertVectorEquals(
Vector3(0, 0, -1),
IndexedConvexPolygonNormal(@CWPolyIndex, High(CWPolyIndex) + 1,
@Poly, High(Poly) + 1, TVector3.Zero));
AssertSameValue(8,
IndexedConvexPolygonArea(@CCWPolyIndex, High(CCWPolyIndex) + 1,
@Poly, High(Poly) + 1));
AssertSameValue(8,
IndexedConvexPolygonArea(@CWPolyIndex , High(CWPolyIndex) + 1,
@Poly, High(Poly) + 1));
end;
procedure TTestCastleVectors.TestSphereRayIntersection;
var
Res: boolean;
I: TVector3;
begin
Res := TrySphereRayIntersection(I, Vector3(3, 0, 0), 10,
Vector3(0, 0, 0), Vector3(1, 0, 0));
AssertTrue(Res);
AssertVectorEquals(Vector3(13, 0, 0), I);
Res := TrySphereRayIntersection(I, Vector3(3, 0, 0), 10,
Vector3(0, 0, 0), Vector3(-1, 0, 0));
AssertTrue(Res);
AssertVectorEquals(Vector3(-7, 0, 0), I);
Res := TrySphereRayIntersection(I, Vector3(3, 0, 0), 10,
Vector3(20, 0, 0), Vector3(1, 0, 0));
AssertFalse(Res);
Res := TrySphereRayIntersection(I, Vector3(3, 0, 0), 10,
Vector3(20, 0, 0), Vector3(-1, 0, 0));
AssertTrue(Res);
AssertVectorEquals(Vector3(13, 0, 0), I);
end;
{ global utils --------------------------------------------------------------- }
function RandomVector: TVector3;
begin
result[0] := Random*1000;
result[1] := Random*1000;
result[2] := Random*1000;
end;
function RandomMatrix: TMatrix4;
var
I, J: Integer;
begin
for I := 0 to 3 do
for J := 0 to 3 do
Result.Data[I, J] := 50 - Random * 100;
end;
function RandomNonProjectionMatrix: TMatrix4;
var
I, J: Integer;
begin
for I := 0 to 3 do
for J := 0 to 2 do
Result.Data[I, J] := 50 - Random * 100;
Result.Data[0, 3] := 0;
Result.Data[1, 3] := 0;
Result.Data[2, 3] := 0;
Result.Data[3, 3] := 1;
end;
procedure TTestCastleVectors.TestMatrixMultiplication;
var
M1, M2, M3, Result1, Result2: TMatrix4;
begin
M1.Data[0] := Vector4(1, 0, 0, 0).Data;
M1.Data[1] := Vector4(0, 1, 0, 0).Data;
M1.Data[2] := Vector4(0, 0, 1, 0).Data;
M1.Data[3] := Vector4(-0.31, 1.26, -0.03, 1).Data;
M2.Data[0] := Vector4( 0.58, 0.75, 0.31, 0.00).Data;
M2.Data[1] := Vector4(-0.81, 0.52, 0.26, 0.00).Data;
M2.Data[2] := Vector4( 0.03, -0.40, 0.92, 0.00).Data;
M2.Data[3] := Vector4( 0.00, 0.00, 0.00, 1.00).Data;
M3.Data[0] := Vector4(1.00, 0.00, 0.00, 0.31).Data;
M3.Data[1] := Vector4(0.00, 1.00, 0.00, -1.26).Data;
M3.Data[2] := Vector4(0.00, 0.00, 1.00, 0.03).Data;
M3.Data[3] := Vector4(0.00, 0.00, 0.00, 1.00).Data;
Result1 := M1 * M2;
Result2 := M1 * M2;
AssertMatrixEquals(Result1, Result2, 0.1);
Result2 := M1 * M2 * M3;
Result1 := M1 * M2;
Result1 := Result1 * M3;
AssertMatrixEquals(Result1, Result2, 0.1);
Result1 := M1 * M2 * M3;
AssertMatrixEquals(Result1, Result2, 0.1);
end;
procedure TTestCastleVectors.TestMatrixTranspose;
var
M1, M2: TMatrix3;
begin
M1.Data[0] := Vector3(1, 2, 3).Data;
M1.Data[1] := Vector3(4, 5, 6).Data;
M1.Data[2] := Vector3(7, 8, 9).Data;
M2.Data[0] := Vector3(1, 4, 7).Data;
M2.Data[1] := Vector3(2, 5, 8).Data;
M2.Data[2] := Vector3(3, 6, 9).Data;
M1 := M1.Transpose;
AssertTrue(TMatrix3.PerfectlyEquals(M1, M2));
end;
procedure TTestCastleVectors.TestVector3FromStr;
var
V: TVector3;
begin
try
V := Vector3FromStr('1 2 abc');
Fail('Above should fail with EConvertError');
except on EConvertError do ; end;
try
V := Vector3FromStr('1 2 3 4');
Fail('Above should fail with EConvertError');
except on EConvertError do ; end;
try
V := Vector3FromStr('1 2');
Fail('Above should fail with EConvertError');
except on EConvertError do ; end;
try
V := Vector3FromStr('');
Fail('Above should fail with EConvertError');
except on EConvertError do ; end;
V := Vector3FromStr(' 11 22 ' + NL + ' 33 ');
AssertSameValue(11, V[0]);
AssertSameValue(22, V[1]);
AssertSameValue(33, V[2]);
end;
procedure TTestCastleVectors.TestVector4FromStr;
var
V: TVector4;
begin
try
V := Vector4FromStr('1 2 3 abc');
Fail('Above should fail with EConvertError');
except on EConvertError do ; end;
try
V := Vector4FromStr('1 2 3 4 5');
Fail('Above should fail with EConvertError');
except on EConvertError do ; end;
try
V := Vector4FromStr('1 2 3');
Fail('Above should fail with EConvertError');
except on EConvertError do ; end;
try
V := Vector4FromStr('');
Fail('Above should fail with EConvertError');
except on EConvertError do ; end;
V := Vector4FromStr(' 11 22 ' + NL + ' 33 44');
AssertSameValue(11, V[0]);
AssertSameValue(22, V[1]);
AssertSameValue(33, V[2]);
AssertSameValue(44, V[3]);
end;
procedure TTestCastleVectors.TestPlaneTransform;
function PointLiesOnPlane(const Point: TVector3; const Plane: TVector4): boolean;
var
PlaneDir: TVector3 absolute Plane;
begin
// Writeln('point ', Point.ToString, ' gives ',
// (TVector3.DotProduct(Point, PlaneDir) + Plane[3]):1:2);
Result := IsZero(TVector3.DotProduct(Point, PlaneDir) + Plane[3], 0.001);
end;
procedure DoTest(const Plane: TVector4; const Matrix: TMatrix4;
const PointsYes: array of TVector3;
const PointsNo: array of TVector3);
var
I: Integer;
NewPlane: TVector4;
begin
NewPlane := PlaneTransform(Plane, Matrix);
// Writeln('New plane ', NewPlane.ToString);
for I := 0 to High(PointsYes) do
AssertTrue(PointLiesOnPlane(PointsYes[I], NewPlane));
for I := 0 to High(PointsNo) do
AssertTrue(not PointLiesOnPlane(PointsNo[I], NewPlane));
end;
begin
{ x = 0 plane }
DoTest(Vector4(1, 0, 0, 0),
TMatrix4.Identity,
[ Vector3(0, 10, 10),
Vector3(0, -10, 10),
Vector3(0, 10, -10),
Vector3(0, -10, -10) ],
[ Vector3( 10, 10, 123),
Vector3(-10, 10, 2),
Vector3( 10, -10, -3),
Vector3(1, 0, 0) ]);
{ rotate x = 0 plane to make z = 0 }
DoTest(Vector4(1, 0, 0, 0),
RotationMatrixDeg(90, 0, 1, 0),
[ Vector3( 10, 10, 0),
Vector3(-10, 10, 0),
Vector3( 10, -10, 0),
Vector3(-10, -10, 0) ],
[ Vector3( 10, 10, 123),
Vector3(-10, 10, 2),
Vector3( 10, -10, -3),
Vector3(0, 0, 1) ]);
{ rotate and move x = 0 plane to make z = 10 }
DoTest(Vector4(1, 0, 0, 0),
TranslationMatrix(Single(0), 0, 10) * RotationMatrixDeg(90, 0, 1, 0),
[ Vector3( 10, 10, 10),
Vector3(-10, 10, 10),
Vector3( 10, -10, 10),
Vector3(-10, -10, 10) ],
[ Vector3( 10, 10, 0),
Vector3(-10, 10, 0),
Vector3( 10, -10, 0),
Vector3(-10, -10, 0),
Vector3( 10, 10, 123),
Vector3(-10, 10, 2),
Vector3( 10, -10, -3),
Vector3(0, 0, 1) ]);
{ rotate and move and scale x = 0 plane to make z = 100 }
DoTest(Vector4(1, 0, 0, 0),
ScalingMatrix(Vector3(10, 10, 10)) *
TranslationMatrix(Single(0), 0, 10) *
RotationMatrixDeg(90, 0, 1, 0),
[ Vector3( 10, 10, 100),
Vector3(-10, 10, 100),
Vector3( 10, -10, 100),
Vector3(-10, -10, 100) ],
[ Vector3( 10, 10, 10),
Vector3(-10, 10, 10),
Vector3( 10, -10, 0),
Vector3(-10, -10, 0),
Vector3( 10, 10, 123),
Vector3(-10, 10, 2),
Vector3( 10, -10, -3),
Vector3(0, 0, 1) ]);
end;
procedure TTestCastleVectors.TestTransformToFromCoordsMatrix;
var
M, MInverse: TMatrix4;
NewOrigin, NewX, NewY, NewZ: TVector3;
begin
NewOrigin := RandomVector;
repeat NewX := RandomVector.Normalize until not NewX.IsZero;
NewY := AnyOrthogonalVector(NewX).Normalize;
NewZ := TVector3.CrossProduct(NewX, NewY);
M := TransformToCoordsMatrix (NewOrigin, NewX, NewY, NewZ);
MInverse := TransformFromCoordsMatrix(NewOrigin, NewX, NewY, NewZ);
try
AssertMatrixEquals(TMatrix4.Identity, M * MInverse, 0.01);
AssertMatrixEquals(TMatrix4.Identity, MInverse * M, 0.01);
except
Writeln('Failed for origin=', NewOrigin.ToRawString,
' newX=', NewX.ToRawString);
raise;
end;
end;
procedure TTestCastleVectors.Test2D;
const
P1: TVector3 = (Data: (1, 2, 3));
P2: TVector3 = (Data: (2, 5, 13));
begin
AssertSameValue(Sqr(1) + Sqr(3) + Sqr(10), PointsDistanceSqr(P1, P2), 0.01);
AssertSameValue(Sqr(3) + Sqr(10), PointsDistance2DSqr(P1, P2, 0), 0.01);
AssertSameValue(Sqr(1) + Sqr(10), PointsDistance2DSqr(P1, P2, 1), 0.01);
AssertSameValue(Sqr(1) + Sqr(3), PointsDistance2DSqr(P1, P2, 2), 0.01);
try
PointsDistance2DSqr(P1, P2, 3);
Fail('Above PointsDistance2DSqr with IgnoreIndex = 3 should raise exception');
except end;
end;
procedure TTestCastleVectors.TestApproximateScale;
const
Epsilon = 0.0001;
begin
AssertSameValue(2, Approximate3DScale(2, 2, 2), Epsilon);
AssertSameValue(-2, Approximate3DScale(-2, -2, -2), Epsilon);
AssertSameValue(1, Approximate3DScale(1, 1, 1), Epsilon);
AssertSameValue(-1, Approximate3DScale(-1, -1, -1), Epsilon);
AssertSameValue(7/3, Approximate3DScale(1, 3, 3), Epsilon);
AssertSameValue(-7/3, Approximate3DScale(-1, -3, -3), Epsilon);
AssertSameValue(1, Approximate3DScale(-1, 1, 1), Epsilon);
AssertSameValue(2, Approximate2DScale(2, 2), Epsilon);
AssertSameValue(-2, Approximate2DScale(-2, -2), Epsilon);
AssertSameValue(1, Approximate2DScale(-1, 1), Epsilon);
end;
procedure TTestCastleVectors.TestXYZ;
const
V2Const: TVector2 = (Data: (1, 2));
V3Const: TVector3 = (Data: (1, 2, 3));
V4Const: TVector4 = (Data: (1, 2, 3, 4));
var
V2: TVector2;
V3: TVector3;
V4: TVector4;
begin
V2 := V2Const;
V3 := V3Const;
V4 := V4Const;
AssertEquals(1, V2.X);
V2.X := 33;
AssertEquals(33, V2.X);
AssertEquals(2, V2.Y);
AssertEquals(1, V3.X);
AssertEquals(2, V3.Y);
AssertEquals(3, V3.Z);
V3.Z := 44;
AssertEquals(1, V3.X);
AssertEquals(2, V3.Y);
AssertEquals(44, V3.Z);
AssertEquals(1, V4.X);
AssertEquals(2, V4.Y);
AssertEquals(3, V4.Z);
AssertEquals(4, V4.W);
end;
procedure TTestCastleVectors.TestPlaneMove;
var
Plane: TVector4;
begin
Plane := Vector4(1, 0, 0, 10); // x = -10
AssertVectorEquals(Vector4(1, 0, 0, 9), PlaneMove(Plane, Vector3(1, 2, 3)));
Plane := Vector4(1, 0, 0, 10); // x = -10
PlaneMoveVar(Plane, Vector3(1, 2, 3));
AssertVectorEquals(Vector4(1, 0, 0, 9), Plane);
Plane := Vector4(0, 1, 0, 10); // y = -10
AssertVectorEquals(Vector4(0, 1, 0, 8), PlaneMove(Plane, Vector3(1, 2, 3)));
Plane := Vector4(0, 1, 0, 10); // y = -10
PlaneMoveVar(Plane, Vector3(1, 2, 3));
AssertVectorEquals(Vector4(0, 1, 0, 8), Plane);
Plane := Vector4(0, 1, 0, 8); // y = -10
AssertVectorEquals(Vector4(0, 1, 0, 10), PlaneAntiMove(Plane, Vector3(1, 2, 3)));
end;
procedure TTestCastleVectors.TestPlaneMoveRandom;
var
I: Integer;
Plane: TVector4;
Move, PlaneDir: TVector3;
begin
for I := 1 to 100 do
begin
repeat
PlaneDir := RandomVector;
until not PlaneDir.IsZero;
Plane := Vector4(PlaneDir, Random * 100);
Move := RandomVector;
// "PlaneAntiMove + PlaneMove" should zero each other out
AssertVectorEquals(Plane, PlaneAntiMove(PlaneMove(Plane, Move), Move), 1.0);
end;
end;
procedure TTestCastleVectors.TestTryInverseHarder;
var
M, M2: TMatrix4;
begin
// used in gate_backround in castle-game demo
M[0, 0] := -0.001710;
M[1, 0] := -0.004698;
M[2, 0] := 0.000000;
M[3, 0] := 0.000000;
M[0, 1] := 0.004698;
M[1, 1] := -0.001710;
M[2, 1] := 0.000000;
M[3, 1] := 0.000000;
M[0, 2] := 0.000000;
M[1, 2] := 0.000000;
M[2, 2] := 0.005000;
M[3, 2] := 0.000000;
M[0, 3] := -79.753189;
M[1, 3] := -70.291077;
M[2, 3] := 0.182218;
M[3, 3] := 1.000000;
AssertFalse(M.TryInverse(M2));
AssertTrue(TryInverseHarder(M, M2));
end;
initialization
RegisterTest(TTestCastleVectors);
end.
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