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{
Copyright 2014-2017 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Test doing various stuff from TCastleWindow.OnOpen. }
unit TestCastleWindowOpen;
interface
uses Classes, SysUtils, fpcunit, testutils, testregistry, CastleWindow;
type
TTestContainer = class(TTestCase)
published
procedure TestProgressFromOpen;
procedure TestSaveScreenFromOpen;
procedure TestLoadLevelFromOpen;
end;
implementation
uses CastleControls, CastleProgress, CastleWindowProgress, CastleImages,
CastleUIControls;
type
TControl1 = class(TUIControl)
procedure GLContextOpen; override;
end;
procedure TControl1.GLContextOpen;
var
I: Integer;
begin
{ We do a progress bar from GLContextOpen, before all GLContextOpen
calls on other controls (Button, SceneManager).
And progress will do a SaveScreen, forcing rendering of all controls. }
Progress.Init(100, 'Please wait...');
try
for I := 1 to 100 do
Progress.Step;
finally Progress.Fini end;
end;
procedure WindowOpen1(Container: TUIContainer);
var
I: Integer;
begin
{ We do a progress bar from OnOpen, it will do a SaveScreen. }
Progress.Init(100, 'Please wait...');
try
for I := 1 to 100 do
Progress.Step;
finally Progress.Fini end;
end;
procedure TTestContainer.TestProgressFromOpen;
var
Window: TCastleWindow;
begin
Window := TCastleWindow.Create(nil);
try
Window.Controls.InsertFront(TControl1.Create(Window));
Window.Controls.InsertFront(TCastleButton.Create(Window));
Window.Controls.InsertFront(TControl1.Create(Window));
Window.OnOpen := @WindowOpen1;
Application.MainWindow := Window;
Progress.UserInterface := WindowProgressInterface;
Window.Open;
Window.Close;
finally
FreeAndNil(Window);
Application.MainWindow := nil;
Progress.UserInterface := ProgressNullInterface;
end;
end;
type
TControl2 = class(TUIControl)
procedure GLContextOpen; override;
end;
procedure TControl2.GLContextOpen;
var
Image: TCastleImage;
begin
Image := Application.MainWindow.SaveScreen;
FreeAndNil(Image);
end;
procedure WindowOpen2(Container: TUIContainer);
var
Image: TCastleImage;
begin
Image := Application.MainWindow.SaveScreen;
FreeAndNil(Image);
end;
procedure TTestContainer.TestSaveScreenFromOpen;
var
Window: TCastleWindow;
begin
Window := TCastleWindow.Create(nil);
try
Window.Controls.InsertFront(TControl2.Create(Window));
Window.Controls.InsertFront(TCastleButton.Create(Window));
Window.Controls.InsertFront(TControl2.Create(Window));
Window.OnOpen := @WindowOpen2;
Application.MainWindow := Window;
Progress.UserInterface := WindowProgressInterface;
Window.Open;
Window.Close;
finally
FreeAndNil(Window);
Application.MainWindow := nil;
Progress.UserInterface := ProgressNullInterface;
end;
end;
type
TControl3 = class(TUIControl)
procedure GLContextOpen; override;
end;
procedure TControl3.GLContextOpen;
begin
(Application.MainWindow as TCastleWindow).SceneManager.LoadLevel('level_without_loading_image');
end;
procedure WindowOpen3(Container: TUIContainer);
begin
(Application.MainWindow as TCastleWindow).SceneManager.LoadLevel('level_without_loading_image');
end;
procedure TTestContainer.TestLoadLevelFromOpen;
procedure DoTest(const WithButton: boolean);
var
Window: TCastleWindow;
begin
Window := TCastleWindow.Create(nil);
try
Window.Controls.InsertFront(TControl3.Create(Window));
if WithButton then
Window.Controls.InsertFront(TCastleButton.Create(Window));
Window.Controls.InsertFront(TControl3.Create(Window));
Window.OnOpen := @WindowOpen3;
Application.MainWindow := Window;
Progress.UserInterface := WindowProgressInterface;
Window.Open;
Window.Close;
finally
FreeAndNil(Window);
Application.MainWindow := nil;
Progress.UserInterface := ProgressNullInterface;
end;
end;
begin
DoTest(false);
DoTest(true);
end;
initialization
RegisterTest(TTestContainer);
end.
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