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{
Copyright 2010-2017 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
unit TestX3DNodesOptimizedProxy;
interface
uses
Classes, SysUtils, fpcunit, testutils, testregistry, CastleVectors, X3DNodes,
CastleBaseTestCase;
type
TTestX3DNodesOptimizedProxy = class(TCastleBaseTestCase)
published
{ Some of the geometry nodes, even though they have Proxy,
have also optimized versions for some operations (like calculating
bboxes).
Test that they are actually used (not falling back on
proxy), by giving them a nasty proxy that will bomb when you try
to use it's methods. }
procedure TestGeometryUsesOptimizedMethods;
end;
implementation
uses CastleBoxes, CastleShapes;
{ TNastyProxy ---------------------------------------------------------------- }
type
ENastyProxy = class(Exception);
TNastyProxy = class(TAbstractGeometryNode)
function BoundingBox(State: TX3DGraphTraverseState;
ProxyGeometry: TAbstractGeometryNode;
ProxyState: TX3DGraphTraverseState): TBox3D; override;
function LocalBoundingBox(State: TX3DGraphTraverseState;
ProxyGeometry: TAbstractGeometryNode;
ProxyState: TX3DGraphTraverseState): TBox3D; override;
function VerticesCount(State: TX3DGraphTraverseState; OverTriangulate: boolean;
ProxyGeometry: TAbstractGeometryNode;
ProxyState: TX3DGraphTraverseState): Cardinal; override;
function TrianglesCount(State: TX3DGraphTraverseState; OverTriangulate: boolean;
ProxyGeometry: TAbstractGeometryNode;
ProxyState: TX3DGraphTraverseState): Cardinal; override;
function Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode; override;
end;
function TNastyProxy.BoundingBox(State: TX3DGraphTraverseState;
ProxyGeometry: TAbstractGeometryNode;
ProxyState: TX3DGraphTraverseState): TBox3D;
begin
raise ENastyProxy.Create('Something tried to use unoptimized BoundingBox');
Result := TBox3D.Empty; { silence compiler warnings }
end;
function TNastyProxy.LocalBoundingBox(State: TX3DGraphTraverseState;
ProxyGeometry: TAbstractGeometryNode;
ProxyState: TX3DGraphTraverseState): TBox3D;
begin
raise ENastyProxy.Create('Something tried to use unoptimized LocalBoundingBox');
Result := TBox3D.Empty; { silence compiler warnings }
end;
function TNastyProxy.VerticesCount(State: TX3DGraphTraverseState; OverTriangulate: boolean;
ProxyGeometry: TAbstractGeometryNode;
ProxyState: TX3DGraphTraverseState): Cardinal;
begin
raise ENastyProxy.Create('Something tried to use unoptimized VerticesCount');
Result := 0; { silence compiler warnings }
end;
function TNastyProxy.TrianglesCount(State: TX3DGraphTraverseState; OverTriangulate: boolean;
ProxyGeometry: TAbstractGeometryNode;
ProxyState: TX3DGraphTraverseState): Cardinal;
begin
raise ENastyProxy.Create('Something tried to use unoptimized TrianglesCount');
Result := 0; { silence compiler warnings }
end;
function TNastyProxy.Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode;
begin
raise ENastyProxy.Create('Something tried to use Proxy on TNastyProxy');
Result := nil; { silence compiler warnings }
end;
{ Geometry nodes returning TNastyProxy --------------------------------------- }
type
TConeNode_1_NastyProxy = class(TConeNode_1)
function Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode; override;
end;
TConeNode_2_NastyProxy = class(TConeNode_2)
function Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode; override;
end;
TCylinderNode_1_NastyProxy = class(TCylinderNode_1)
function Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode; override;
end;
TCylinderNode_2_NastyProxy = class(TCylinderNode_2)
function Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode; override;
end;
TBoxNode_NastyProxy = class(TBoxNode)
function Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode; override;
end;
TCubeNode_1_NastyProxy = class(TCubeNode_1)
function Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode; override;
end;
TSphereNode_1_NastyProxy = class(TSphereNode_1)
function Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode; override;
end;
TSphereNode_2_NastyProxy = class(TSphereNode_2)
function Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode; override;
end;
function TConeNode_1_NastyProxy.Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode;
begin
Result := TNastyProxy.Create(X3DName, BaseUrl);
end;
function TConeNode_2_NastyProxy.Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode;
begin
Result := TNastyProxy.Create(X3DName, BaseUrl);
end;
function TCylinderNode_1_NastyProxy.Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode;
begin
Result := TNastyProxy.Create(X3DName, BaseUrl);
end;
function TCylinderNode_2_NastyProxy.Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode;
begin
Result := TNastyProxy.Create(X3DName, BaseUrl);
end;
function TBoxNode_NastyProxy.Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode;
begin
Result := TNastyProxy.Create(X3DName, BaseUrl);
end;
function TCubeNode_1_NastyProxy.Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode;
begin
Result := TNastyProxy.Create(X3DName, BaseUrl);
end;
function TSphereNode_1_NastyProxy.Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode;
begin
Result := TNastyProxy.Create(X3DName, BaseUrl);
end;
function TSphereNode_2_NastyProxy.Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode;
begin
Result := TNastyProxy.Create(X3DName, BaseUrl);
end;
{ TTestX3DNodesOptimizedProxy ----------------------------------------------- }
procedure TTestX3DNodesOptimizedProxy.TestGeometryUsesOptimizedMethods;
var
{ Suffix O means OverTriangulate,
NO means not OverTriangulate }
NastyGeometry, GoodGeometry, ProxyGeometryO, ProxyGeometryNO: TAbstractGeometryNode;
State, ProxyStateO, ProxyStateNO: TX3DGraphTraverseState;
NastyShape, ProxyShapeO, ProxyShapeNO: TShape;
procedure FinalizeNode;
begin
FreeAndNil(ProxyShapeO);
FreeAndNil(ProxyGeometryO);
if ProxyStateO <> State then
FreeAndNil(ProxyStateO) else
ProxyStateO := nil;
FreeAndNil(ProxyShapeNO);
FreeAndNil(ProxyGeometryNO);
if ProxyStateNO <> State then
FreeAndNil(ProxyStateNO) else
ProxyStateNO := nil;
FreeAndNil(GoodGeometry);
FreeAndNil(NastyShape);
FreeAndNil(NastyGeometry);
end;
procedure InitializeNode(NodeClass: TX3DNodeClass; GoodNodeClass: TX3DNodeClass);
begin
FinalizeNode;
NastyGeometry := (NodeClass.Create) as TAbstractGeometryNode;
NastyShape := TShape.Create(nil, NastyGeometry, TX3DGraphTraverseState.CreateCopy(State), nil);
{ create also proxy, inside it's own shape.
This can be used to test that proxy results, *if* they would be used,
would be the same. }
GoodGeometry := (GoodNodeClass.Create) as TAbstractGeometryNode;
ProxyStateO := State;
ProxyGeometryO := GoodGeometry.Proxy(ProxyStateO, true);
if ProxyGeometryO <> nil then
ProxyShapeO := TShape.Create(nil, ProxyGeometryO, TX3DGraphTraverseState.CreateCopy(ProxyStateO), nil) else
ProxyShapeO := nil;
ProxyStateNO := State;
ProxyGeometryNO := GoodGeometry.Proxy(ProxyStateNO, false);
if ProxyGeometryNO <> nil then
ProxyShapeNO := TShape.Create(nil, ProxyGeometryNO, TX3DGraphTraverseState.CreateCopy(ProxyStateNO), nil) else
ProxyShapeNO := nil;
end;
{ Check node has optimized (not using proxy) versions of
BoundingBox, LocalBoundingBox, TrianglesCount.
And check their results match results of the proxy. }
procedure CheckNodeBBoxAndTrisCount;
begin
AssertBoxesEqual(NastyShape.BoundingBox, ProxyShapeO.BoundingBox, 0.01);
AssertBoxesEqual(NastyShape.BoundingBox, ProxyShapeNO.BoundingBox, 0.01);
AssertBoxesEqual(NastyShape.LocalBoundingBox, ProxyShapeO.LocalBoundingBox, 0.01);
AssertBoxesEqual(NastyShape.LocalBoundingBox, ProxyShapeNO.LocalBoundingBox, 0.01);
AssertEquals(NastyShape.TrianglesCount(false), ProxyShapeNO.TrianglesCount(false));
AssertEquals(NastyShape.TrianglesCount(true ), ProxyShapeO .TrianglesCount(true ));
end;
begin
NastyGeometry := nil;
GoodGeometry := nil;
NastyShape := nil;
ProxyShapeO := nil;
ProxyShapeNO := nil;
ProxyStateO := nil;
ProxyStateNO := nil;
ProxyGeometryO := nil;
ProxyGeometryNO := nil;
State := TX3DGraphTraverseState.Create;
try
{ create each node, and try to call the methods that should
be optimized (should *not* call the proxy).
For nodes that we know *have* some proxy, we can also compare
do the optimized results match the proxy results.
So we test do optimized BoundingBox etc.
1. are used
and
2. return correct result }
InitializeNode(TConeNode_1_NastyProxy, TConeNode_1);
CheckNodeBBoxAndTrisCount;
InitializeNode(TConeNode_2_NastyProxy, TConeNode_2);
CheckNodeBBoxAndTrisCount;
InitializeNode(TCylinderNode_1_NastyProxy, TCylinderNode_1);
CheckNodeBBoxAndTrisCount;
InitializeNode(TCylinderNode_2_NastyProxy, TCylinderNode_2);
CheckNodeBBoxAndTrisCount;
InitializeNode(TBoxNode_NastyProxy, TBoxNode);
CheckNodeBBoxAndTrisCount;
InitializeNode(TCubeNode_1_NastyProxy, TCubeNode_1);
CheckNodeBBoxAndTrisCount;
InitializeNode(TSphereNode_1_NastyProxy, TSphereNode_1);
CheckNodeBBoxAndTrisCount;
InitializeNode(TSphereNode_2_NastyProxy, TSphereNode_2);
CheckNodeBBoxAndTrisCount;
finally
FinalizeNode;
FreeAndNil(State);
end;
end;
initialization
RegisterTest(TTestX3DNodesOptimizedProxy);
end.
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