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castle-game-engine 6.4%2Bdfsg1-7
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 195,044 kB
  • sloc: pascal: 364,622; ansic: 8,606; java: 2,851; objc: 2,601; cpp: 1,412; xml: 851; makefile: 723; sh: 563; php: 26
file content (254 lines) | stat: -rw-r--r-- 9,476 bytes parent folder | download
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castle-game-engine (6.4+dfsg1-7) unstable; urgency=medium

  * Improve built pngs by using upstream commit bac2e014

 -- Paul Gevers <elbrus@debian.org>  Thu, 18 Feb 2021 11:16:52 +0100

castle-game-engine (6.4+dfsg1-6) unstable; urgency=medium

  [ Debian Janitor ]
  * Apply multi-arch hints. + castle-game-engine-doc,
    castle-game-engine-src: Add Multi-Arch: foreign.

  [ Paul Gevers ]
  * d/watch: update for pre-releases
  * Use imagemagick instead of xcf2png for icon conversion (Closes:
    #982500)

 -- Paul Gevers <elbrus@debian.org>  Thu, 11 Feb 2021 10:29:56 +0100

castle-game-engine (6.4+dfsg1-5) unstable; urgency=medium

  [ Debian Janitor ]
  * Set upstream metadata fields: Bug-Database, Bug-Submit, Repository,
    Repository-Browse.

  [ Abou Al Montacir ]
  * Fix compilation with FPC 3.2.0. (Closes: Bug#968120)
    Thanks to Michalis Kamburelis
  * Fixed issue with thread manager initialization in fpmake with FPC 3.2.0.

 -- Abou Al Montacir <abou.almontacir@sfr.fr>  Mon, 10 Aug 2020 17:24:31 +0200

castle-game-engine (6.4+dfsg1-4) unstable; urgency=medium

  [ Olivier Tilloy ]
  * Update runtime dependency on the transitional dummy ttf-dejavu-core
    (which was dropped from unstable) to fonts-dejavu-core (Closes: #961602)

 -- Paul Gevers <elbrus@debian.org>  Thu, 04 Jun 2020 18:41:09 +0200

castle-game-engine (6.4+dfsg1-3) unstable; urgency=medium

  * Add inkscape-dropped--export-png.patch, thanks Lucas Nussbaum for
    reporting Closes: #959582
  * d/control: Add versioned B-D on inkscape
  * d/control: use canonical Vcs-Browser
  * Bump compat (via debhelper-compat) to 13
  * Add d/castle-game-engine-src.lintian-overrides as the issue is only
    with packages build with cge
  * Add lintian override for dh-exec-subst-unknown-variable
  * Drop embedded ttf files that can be (and are) linked from packages
  * Bump standards

 -- Paul Gevers <elbrus@debian.org>  Tue, 05 May 2020 21:48:26 +0200

castle-game-engine (6.4+dfsg1-2) unstable; urgency=medium

  * Fix arch:all target for stand-alone builds (Closes: #890110)

 -- Paul Gevers <elbrus@debian.org>  Sun, 11 Feb 2018 20:39:37 +0100

castle-game-engine (6.4+dfsg1-1) unstable; urgency=medium

  * New upstream release
    - Drop reproducible build patch (applied upstream)
  * Drop previous hack to set FPCDIR now fpc is fixed
  * Swith to shorthand dh and adapt d/rules
  * Fix links to fonts in cge-src package, broken since 6.2+dfsg1-2
  * Bump Build-Depends version on pasdoc

 -- Paul Gevers <elbrus@debian.org>  Sat, 10 Feb 2018 20:20:23 +0100

castle-game-engine (6.2+dfsg1-4) unstable; urgency=medium

  * Set FPCDIR on armel/armhf until fpc bug #888697 is fixed

 -- Paul Gevers <elbrus@debian.org>  Fri, 02 Feb 2018 13:19:20 +0100

castle-game-engine (6.2+dfsg1-3) unstable; urgency=medium

  * Fix FTBFS arch:all (without building arch:any at the same time)

 -- Paul Gevers <elbrus@debian.org>  Sun, 28 Jan 2018 19:42:59 +0100

castle-game-engine (6.2+dfsg1-2) unstable; urgency=medium

  * Don't set FPCDIR in d/rules (Closes: #887575)
  * Add patch for reproducible builds (Closes: #868790) Thanks Lamby.
  * Bump dephelper compat level to 11 and set Rules-Requires-Root to no

 -- Paul Gevers <elbrus@debian.org>  Sun, 28 Jan 2018 13:09:54 +0100

castle-game-engine (6.2+dfsg1-1) unstable; urgency=medium

  * Upload to unstable
  * New upstream release
  * Refresh patches: drop most as they were from upstream

 -- Paul Gevers <elbrus@debian.org>  Wed, 12 Jul 2017 21:26:19 +0200

castle-game-engine (6.0.2+dfsg1-2) experimental; urgency=medium

  * Improve the FTBFS on arm64 by adding it to the list of archs
  * Fix FTBFS on armel, armhf and powerpc in test-suite with upstream
    patch to change epsilon
  * Install examples into castle-game-engine-doc
  * Add upstream patch to enable generating all man-pages during build
    (instead of requiring an x-server session to do so)

 -- Paul Gevers <elbrus@debian.org>  Fri, 31 Mar 2017 20:19:13 +0200

castle-game-engine (6.0.2+dfsg1-1) experimental; urgency=medium

  * New upstream release
    - Adapt to new layout of the source
    - Refresh patches and remove obsolete ones
  * Update d/copyright for new upstream version
    - Strip convenience copies without source with the aid of d/watch
  * Update d/watch for new upstream location and Files-Excluded support
  * Bump compat level to 10
  * Update upstream homepage
  * Replace obsolete -s option in dh-* calls with -a in d/rules
  * Improve the copying of the src code
  * Ship the tools that are part of cge in fp-units-castle-game-engine
  * generate auto-generated files in d/rules
  * Improve Debian situation for builders of Android applications
  * Depend on libjs-jquery for documentation (added by pasdoc)

 -- Paul Gevers <elbrus@debian.org>  Fri, 24 Mar 2017 15:43:33 +0100

castle-game-engine (5.2.0-3) unstable; urgency=medium

  * Timestamps of pascal font files were not properly touched
  * Update Vcs-* fields in d/control to https
  * Bump standards version (no changes)
  * New add_libpng1.6_api.patch to add libpng1.6 to the possible png
    libs (Closes: #820566)

 -- Paul Gevers <elbrus@debian.org>  Tue, 19 Apr 2016 21:00:09 +0200

castle-game-engine (5.2.0-2) unstable; urgency=medium

  * Fix FTBFS with fpc 3.0.0 by adding build dependencies (some may be
    removed in the future if fpc gets improved)
  * Try to fix FTBFS on armel/armhf by enlarging the range for the tests:
    more-tolerable-epsilon-on-all-cpus.patch
  * Add debugging info to mk_fonts.sh to investigate FTBFS on
    powerpc/ppc64
  * Bump standards version (no changes)
  * Work around a bug in fpc where fpmake can't find the rtl unit

 -- Paul Gevers <elbrus@debian.org>  Tue, 02 Feb 2016 21:38:13 +0100

castle-game-engine (5.2.0-1) unstable; urgency=medium

  * New upstream release
  * Versioned depedendency on pasdoc
  * Drop patch to prevent timestamps as this is now the default of pasdoc
  * Prevent the build timestamp to end up in ppu files for reproducible
    builds
  * Build images from xcf souce during package build
  * Set architecture to any, we have no reason to believe it shouldn't
    work on other archs

 -- Paul Gevers <elbrus@debian.org>  Sun, 15 Nov 2015 14:33:47 +0100

castle-game-engine (5.1.1-2) unstable; urgency=medium

  * Upload to unstable
  * Prevent timestamps in documentation to allow builds to be reproducible

 -- Paul Gevers <elbrus@debian.org>  Sat, 16 May 2015 08:16:57 +0200

castle-game-engine (5.1.1-1) experimental; urgency=medium

  * New upstream release
  * Drop obsolete patch
  * Fix typo in test suite (failed on i386) by upstream commit 14349.
    Yah for running test suites.

 -- Paul Gevers <elbrus@debian.org>  Sat, 10 Jan 2015 19:30:14 +0100

castle-game-engine (5.1.0-1) experimental; urgency=medium

  * New upstream release
  * Update patches
  * Expend d/clean to avoid using embedded font files
  * Drop more font pascal files in d/gbp.conf
  * Build-Depends-Indep on inkscape iso librsvg2-bin to build icon and
    drop d/rules logic as upstream now provides the logic
  * Bump Standards-Version to 3.9.6 (no changes)
  * Remove d/castle_game_engine_icon.svg, now included upstream
  * Run test suite at build time (and add Build-Depends for it)
    - Add upstream patch to remove irrelevant test case that fails to build
  * Fix d/copyright (thanks Lintian)

 -- Paul Gevers <elbrus@debian.org>  Mon, 29 Dec 2014 09:09:44 +0100

castle-game-engine (5.0.0-3) unstable; urgency=medium

  * pasdoc finally entered Debian, so now build the documentation
  * Add upstream source for logo (from svn) and use it to build the png
  * Update d/TODO
  * Add d/gbp.conf to filter out upstream documentation during import

 -- Paul Gevers <elbrus@debian.org>  Sat, 30 Aug 2014 13:56:39 +0200

castle-game-engine (5.0.0-2) unstable; urgency=medium

  [ Abou Al Montacir ]
  * Force compilation of units in release mode in order to avoid FPC
    trying to recompile them during compilation of third party code.
   (Closes: #750486)

  [ Paul Gevers ]
  * Move maintainership to Pascal package team
  * Build depend on libfreetype6-dev, fixes FTBFS in Ubuntu (Closes: #748516)

 -- Paul Gevers <elbrus@debian.org>  Thu, 05 Jun 2014 21:26:23 +0200

castle-game-engine (5.0.0-1) unstable; urgency=medium

  [ Abou Al Montacir ]
  * New upstream release. (Closes: #747128)
  * Remove unused include file to allow building on systems where quilt is not
    installed

  [ Paul Gevers ]
  * Fix typo in package descriptions (Closes: #732760)
  * Remove nearly obsolete bzip compression for binary packages
    (See https://lists.debian.org/debian-devel/2014/01/msg00542.html)
  * Bump standards to 3.9.5 (no changes)
  * Converted copyright file to machine readable format and add notices for new
    files
  * Build Pascal source style font formats (using dejavu fonts package)
  * Strip piwik from documentation (thanks Lintian)

 -- Abou Al Montacir <abou.almontacir@sfr.fr>  Fri, 13 Dec 2013 21:29:44 +0100

castle-game-engine (4.1.1-1) unstable; urgency=low

  * New upstream release
    - Drop all patches, applied upstream
    - Add fp-units-net to Build-depends
  * Add myself to uploaders
  * Reorganize d/rules

 -- Paul Gevers <elbrus@debian.org>  Sun, 08 Sep 2013 21:18:46 +0200

castle-game-engine (4.0.1-1) unstable; urgency=low

  * Packaged Castle Game Engine for Debian. (Closes: Bug#706408)

 -- Abou Al Montacir <abou.almontacir@sfr.fr>  Sat, 27 Apr 2013 18:06:40 +0100