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{
Copyright 2023-2023 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Test CastleInternalDelphiUtils unit. }
unit TestCastleInternalDelphiUtils;
interface
{$ifdef FPC}
{ This tests Delphi-specific CastleInternalDelphiUtils,
ignore if compiled with FPC. }
implementation
{$else}
uses
Classes, SysUtils, CastleTester;
type
TTestCastleInternalDelphiUtils = class(TCastleTestCase)
procedure TestSimpleKeyToString;
end;
implementation
uses CastleInternalDelphiUtils, CastleKeysMouse, CastleStringUtils;
procedure TTestCastleInternalDelphiUtils.TestSimpleKeyToString;
begin
AssertEquals('a', SimpleKeyToString(keyA, []));
AssertEquals('A', SimpleKeyToString(keyA, [ssShift]));
AssertEquals('=', SimpleKeyToString(keyEqual, []));
AssertEquals('+', SimpleKeyToString(keyEqual, [ssShift]));
AssertEquals('', SimpleKeyToString(keyNone, []));
AssertEquals(CharBackSpace, SimpleKeyToString(keyBackSpace, []));
AssertEquals(CharBackSpace, SimpleKeyToString(keyBackSpace, [ssShift]));
AssertEquals('0', SimpleKeyToString(key0, []));
AssertEquals('0', SimpleKeyToString(key0, [ssShift]));
end;
initialization
RegisterTest(TTestCastleInternalDelphiUtils);
{$endif}
end.
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