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// -*- compile-command: "./test_single_testcase.sh TTestCastleLevels" -*-
{
Copyright 2020-2022 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Test CastleLevels. }
unit TestCastleLevels;
interface
uses Classes, SysUtils, CastleTester;
type
TTestCastleLevels = class(TCastleTestCase)
published
{ Test that TLevel.Load works even when GL context is not ready yet }
procedure TestLoadLevelWithoutGLContext;
{ Test setting/destroying Player after TLevel.Load }
procedure TestSetDestroyPlayerAfterLevelLoad;
end;
implementation
uses CastleApplicationProperties, CastleViewport, CastleLevels, CastlePlayer;
procedure TTestCastleLevels.TestLoadLevelWithoutGLContext;
var
Viewport: TCastleViewport;
Level: TLevel;
begin
{ This test should pass both with and without OpenGL context. }
//AssertFalse(ApplicationProperties.IsGLContextOpen);
Viewport := TCastleViewport.Create(nil);
Levels.Clear;
Levels.LoadFromFiles('castle-data:/game/level_without_loading_image');
Level := TLevel.Create(nil);
Level.Viewport := Viewport;
Level.Load('level_without_loading_image');
Level.Free;
Viewport.Free;
end;
procedure TTestCastleLevels.TestSetDestroyPlayerAfterLevelLoad;
var
Level: TLevel;
Viewport: TCastleViewport;
Player: TPlayer;
begin
Player := TPlayer.Create(nil);
Viewport := TCastleViewport.Create(nil);
Levels.Clear;
Levels.LoadFromFiles('castle-data:/game/level_without_loading_image');
Level := TLevel.Create(nil);
Level.Viewport := Viewport;
Level.Load('level_without_loading_image');
Level.Player := Player;
FreeAndNil(Player);
Player := TPlayer.Create(nil);
Level.Player := Player;
//Level.Load('level_without_loading_image');
FreeAndNil(Player);
Player := TPlayer.Create(nil);
Level.Player := Player;
Level.Free;
Player.Free;
Viewport.Free;
end;
initialization
RegisterTest(TTestCastleLevels);
end.
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