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// -*- compile-command: "./test_single_testcase.sh TTestCastleWindow" -*-
{
Copyright 2010-2022 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Test CastleWindow. }
unit TestCastleWindow;
interface
uses CastleTester;
type
TTestCastleWindow = class(TCastleTestCase)
published
procedure Test1;
procedure TestNotifications;
procedure TestMenu;
{ Test TCastleUserInterface.AutoSizeToChildren.
In this unit, as it requires TCastleWindow (UI container) to make sense. }
procedure TestAutoSizeToChildren;
{ Test TCastleContainer.Focus.
In this unit, as it requires TCastleWindow (UI container) to make sense. }
procedure TestFocus;
procedure TestEventLoop;
procedure TestViewportPositionTo;
procedure TestStateAutoStop;
procedure TestStateSize;
procedure TestStateSize2;
procedure TestViewportWithoutCamera;
procedure TestPrepareResourcesWithoutContextOpen;
end;
implementation
uses SysUtils, Classes, Math,
CastleWindow, CastleControls, CastleStringUtils, CastleKeysMouse,
CastleUIControls, CastleRectangles, CastleOnScreenMenu, CastleComponentSerialize,
CastleCameras, {$ifdef FPC}CastleSceneManager,{$endif} CastleVectors,
CastleTransform, CastleScene, CastleApplicationProperties, X3DCameraUtils,
CastleViewport, CastleInternalRenderer, CastleInternalShapesRenderer;
procedure TTestCastleWindow.Test1;
var
Window: TCastleWindow;
begin
if not CanCreateWindowForTest then
Exit;
Window := CreateWindowForTest;
try
Window.Open;
Window.Close;
finally DestroyWindowForTest(Window) end;
end;
procedure TTestCastleWindow.TestNotifications;
var
Window: TCastleWindow;
C: TCastleButton;
begin
if not CanCreateWindowForTest then
Exit;
Window := CreateWindowForTest;
try
C := TCastleButton.Create(Window);
FreeAndNil(C);
finally DestroyWindowForTest(Window) end;
end;
procedure TTestCastleWindow.TestMenu;
var
M: TMenuItem;
begin
M := TMenuItem.Create('blah', 123, 'a');
AssertTrue(M.KeyMatches(keyA, 'a', []));
{ Below may be improved in the future, for now our KeyMatches is probably too forgiving.
Below combination is not even usually possible, with mkCtrl you would get CtrlA
character usually. }
AssertTrue(M.KeyMatches(keyA, 'a', [mkCtrl]));
FreeAndNil(M);
M := TMenuItem.Create('blah', 123, keyF11);
AssertTrue(M.KeyMatches(keyF11, #0, []));
AssertTrue(M.KeyMatches(keyF11, '', [])); // string '' and #0 should be treated equal, for backward compat
{ below may be improved in the future, for now our KeyMatches is probably too forgiving }
AssertTrue(M.KeyMatches(keyF11, #0, [mkCtrl]));
AssertTrue(M.KeyMatches(keyF11, '', [mkCtrl])); // string '' and #0 should be treated equal, for backward compat
FreeAndNil(M);
M := TMenuItem.Create('blah', 123, keyF11);
M.Modifiers := [mkCtrl];
AssertTrue(not M.KeyMatches(keyF11, #0, []));
AssertTrue(M.KeyMatches(keyF11, #0, [mkCtrl]));
FreeAndNil(M);
end;
procedure TTestCastleWindow.TestAutoSizeToChildren;
var
Window: TCastleWindow;
Parent, Child1, Child2: TCastleUserInterface;
begin
if not CanCreateWindowForTest then
Exit;
Window := CreateWindowForTest;
try
Parent := nil;
Child1 := nil;
Child2 := nil;
Window.Width := 500;
Window.Height := 500;
Window.ResizeAllowed := raNotAllowed;
Window.Open;
Parent := TCastleUserInterface.Create(nil);
Window.Controls.InsertFront(Parent);
Child1 := TCastleUserInterface.Create(nil);
Child2 := TCastleUserInterface.Create(nil);
AssertRectsEqual(FloatRectangle(0, 0, 100, 100), Parent.RenderRect);
Parent.Anchor(hpLeft, 50);
Parent.Anchor(vpTop, -60);
AssertRectsEqual(FloatRectangle(50, 500 - 60 - 100, 100, 100), Parent.RenderRect);
Parent.AutoSizeToChildren := true;
AssertRectsEqual(TFloatRectangle.Empty, Parent.RenderRect);
Parent.InsertFront(Child1);
AssertRectsEqual(FloatRectangle(50, 500 - 60 - 100, 100, 100), Parent.RenderRect);
Child1.Width := 40;
Child1.Height := 30;
AssertRectsEqual(FloatRectangle(50, 500 - 60 - 30, 40, 30), Parent.RenderRect);
Child2.Width := 200;
Child2.Height := 100;
Child2.Anchor(vpTop, -10);
Parent.InsertFront(Child2);
AssertRectsEqual(FloatRectangle(50, 500 - 60 - 110, 200, 110), Parent.RenderRect);
Child1.Width := 10;
Child1.Height := 10;
Child1.Anchor(hpLeft, 200);
Child2.Width := 10;
Child2.Height := 10;
Child2.Anchor(vpBottom, 400);
AssertRectsEqual(FloatRectangle(50, 500 - 60 - 410, 210, 410), Parent.RenderRect);
Child1.Width := 80;
Child1.Height := 30;
Child1.Anchor(hpLeft, 30);
Child1.Anchor(vpBottom, 40);
Child2.Width := 80;
Child2.Height := 30;
Child2.Anchor(hpLeft, 40);
Child2.Anchor(vpBottom, 60);
AssertRectsEqual(FloatRectangle(50, 500 - 60 - 90, 120, 90), Parent.RenderRect);
finally
DestroyWindowForTest(Window);
FreeAndNil(Parent);
FreeAndNil(Child1);
FreeAndNil(Child2);
end;
end;
procedure TTestCastleWindow.TestFocus;
var
Window: TCastleWindow;
ManualButton, Button2: TCastleButton;
OnScreenMenu1: TCastleOnScreenMenu;
SceneManager1: TCastleSceneManager;
{ Based on examples/lazarus/model_3d_with_2d_controls/ }
procedure AddUserInterfaceDesigned;
var
UiRoot: TCastleUserInterface;
UiOwner: TComponent;
begin
UiOwner := TComponent.Create(Window);
UiRoot := UserInterfaceLoad('castle-data:/focus_test/main.castle-user-interface', UiOwner);
Window.Controls.InsertFront(UiRoot);
Button2 := UiOwner.FindRequiredComponent('Button2') as TCastleButton;
SceneManager1 := UiOwner.FindRequiredComponent('SceneManager1') as TCastleSceneManager;
SceneManager1.AssignDefaultNavigation; // adds TCastleWalkNavigation
end;
procedure AddUserInterfaceFromCode;
begin
ManualButton := TCastleButton.Create(Window);
ManualButton.Caption := 'Button added from code';
ManualButton.Anchor(hpRight, -10);
ManualButton.Anchor(vpBottom, 120);
Window.Controls.InsertFront(ManualButton);
OnScreenMenu1 := TCastleOnScreenMenu.Create(Window);
OnScreenMenu1.Bottom := 140;
OnScreenMenu1.Left := 400;
OnScreenMenu1.Add('one');
OnScreenMenu1.Add('two');
OnScreenMenu1.Add('three');
Window.Controls.InsertFront(OnScreenMenu1);
end;
procedure MoveMouse(const Pos: TVector2);
// var
// C: TCastleUserInterface;
begin
Window.InternalFakeMotion(InputMotion(Window.MousePosition, Pos, [], 0));
Window.Container.UpdateFocusAndMouseCursor;
{ Useful to test current Focus value:
Writeln('Focus now ', Window.Container.Focus.Count);
for C in Window.Container.Focus do
Writeln(' ', C.Name, ':', C.ClassName);
}
end;
begin
if not CanCreateWindowForTest then
Exit;
Window := CreateWindowForTest;
try
Window.Width := 800;
Window.Height := 800;
Window.ResizeAllowed := raNotAllowed;
Window.Open;
AddUserInterfaceDesigned;
AddUserInterfaceFromCode;
MoveMouse(FloatRectangle(Window.Rect).Center);
AssertEquals(3, Window.Container.Focus.Count);
AssertTrue(Window.Container.Focus[0].Name = 'Group1');
AssertTrue(Window.Container.Focus[1].Name = 'SceneManager1');
AssertTrue(Window.Container.Focus[2] is TCastleWalkNavigation); // internal in SceneManager1
MoveMouse(ManualButton.RenderRect.Center);
AssertEquals(4, Window.Container.Focus.Count);
AssertTrue(Window.Container.Focus[0].Name = 'Group1');
AssertTrue(Window.Container.Focus[1].Name = 'SceneManager1');
AssertTrue(Window.Container.Focus[2] is TCastleWalkNavigation); // internal in SceneManager1
AssertTrue(Window.Container.Focus[3] = ManualButton);
MoveMouse(Button2.RenderRect.Center);
AssertEquals(4, Window.Container.Focus.Count);
AssertTrue(Window.Container.Focus[0].Name = 'Group1');
AssertTrue(Window.Container.Focus[1].Name = 'SceneManager1');
AssertTrue(Window.Container.Focus[2] is TCastleWalkNavigation); // internal in SceneManager1
AssertTrue(Window.Container.Focus[3] = Button2);
finally DestroyWindowForTest(Window) end;
end;
procedure TTestCastleWindow.TestEventLoop;
var
Window: TCastleWindow;
Renderer: TRenderer;
ShapesCollector: TShapesCollector;
procedure SimulateEventLoop(const T: TCastleTransform);
var
RenderParams: TRenderParams;
RemoveMe: TRemoveType;
begin
RenderParams := TBasicRenderParams.Create;
try
RenderParams.RenderingCamera := TRenderingCamera.Create;
try
RenderParams.RenderingCamera.FromViewVectors(
DefaultX3DCameraView, TMatrix4.Identity);
RenderParams.RenderingCamera.Target := rtScreen;
RenderParams.Frustum := @RenderParams.RenderingCamera.Frustum;
RenderParams.Collector := ShapesCollector;
RenderParams.RendererToPrepareShapes := Renderer;
T.Render(RenderParams);
finally FreeAndNil(RenderParams.RenderingCamera) end;
finally FreeAndNil(RenderParams) end;
RemoveMe := rtNone;
T.Update(1/60, RemoveMe);
//Window.MessageOK('Press OK to finish this event loop run', mtInfo);
end;
var
Box: TCastleBox;
Viewport: TCastleViewport;
begin
if not CanCreateWindowForTest then
Exit;
ApplicationProperties.OnWarning.Add({$ifdef FPC}@{$endif}OnWarningRaiseException);
try
Window := CreateWindowForTest;
try
// for rendering, OpenGL context must be ready, with GLFeatures initialized
Window.Visible := false;
Window.Open;
Viewport := TCastleViewport.Create(nil);
try
Viewport.FullSize := true;
Viewport.AutoCamera := true;
Window.Controls.InsertFront(Viewport);
// in real applications, Viewport has its internal renderer
Renderer := TRenderer.Create(nil);
try
ShapesCollector := TShapesCollector.Create;
try
Box := TCastleBox.Create(nil);
try
Viewport.Items.Add(Box);
SimulateEventLoop(Box);
Box.Material := pmUnlit;
SimulateEventLoop(Box);
Box.Material := pmPhysical;
SimulateEventLoop(Box);
finally FreeAndNil(Box) end;
finally FreeAndNil(ShapesCollector) end;
finally FreeAndNil(Renderer) end;
finally FreeAndNil(Viewport) end;
finally DestroyWindowForTest(Window) end;
finally
ApplicationProperties.OnWarning.Remove({$ifdef FPC}@{$endif}OnWarningRaiseException);
end;
end;
procedure TTestCastleWindow.TestViewportPositionTo;
var
Viewport: TCastleViewport;
{ Non-interactive version of a testcase on
https://gist.github.com/michaliskambi/2b8faee73df9f3a12351736cabcad1ee
for https://github.com/castle-engine/castle-engine/issues/295 :
Viewport.PositionToXxx should return correct values even when used before
and resize/render event. }
procedure TestQueryPosition(const ScreenPos: TVector2;
const CorrectRayOrigin, CorrectRayDirection, CorrectCameraPlaneResult, CorrectWorldPlaneResult: TVector3;
const CorrectPos2D: TVector2);
var
CameraPlaneResult, RayOrigin, RayDirection, WorldPlaneResult: TVector3;
Pos2D: TVector2;
begin
//WritelnLog('Testing on ', ScreenPos.ToString);
Viewport.PositionToRay(ScreenPos, true, RayOrigin, RayDirection);
AssertVectorEquals(CorrectRayOrigin, RayOrigin, 0.1);
AssertVectorEquals(CorrectRayDirection, RayDirection, 0.1);
AssertTrue(Viewport.PositionToCameraPlane(ScreenPos, true, 2, CameraPlaneResult));
AssertVectorEquals(CorrectCameraPlaneResult, CameraPlaneResult, 0.1);
AssertTrue(Viewport.PositionToWorldPlane(ScreenPos, true, -10, WorldPlaneResult));
AssertVectorEquals(CorrectWorldPlaneResult, WorldPlaneResult, 0.1);
AssertTrue(Viewport.PositionToWorldPlane(ScreenPos, true, 2, -10, WorldPlaneResult));
AssertVectorEquals(CorrectWorldPlaneResult, WorldPlaneResult, 0.1);
Pos2D := Viewport.PositionTo2DWorld(ScreenPos, true);
AssertVectorEquals(CorrectPos2D, Pos2D, 0.1);
end;
var
Window: TCastleWindow;
begin
if not CanCreateWindowForTest then
Exit;
Window := CreateWindowForTest;
try
Window.Width := 300;
Window.Height := 300;
Window.Open;
Viewport := TCastleViewport.Create(Window);
Viewport.FullSize := true;
// too early to use
// TestQueryPosition(Vector2(100, 100));
// TestQueryPosition(Vector2(Window.Width / 2, Window.Height / 2));
Window.Controls.InsertFront(Viewport);
// make sure Window and Viewport sizes are as expected
AssertSameValue(150, Window.Width / 2);
AssertSameValue(150, Window.Height / 2);
AssertSameValue(150, Viewport.RenderRect.Width / 2);
AssertSameValue(150, Viewport.RenderRect.Height / 2);
TestQueryPosition(Vector2(100, 100),
Vector3(0.00, 0.00, 0.00),
Vector3(-0.13, -0.13, -0.98),
Vector3(-0.27, -0.27, -2.00),
Vector3(-1.37, -1.37, -10.00),
Vector2(100.00, 100.00)
);
TestQueryPosition(Vector2(Window.Width / 2, Window.Height / 2),
Vector3(0.00, 0.00, 0.00),
Vector3(0.00, 0.00, -1.00),
Vector3(0.00, 0.00, -2.00),
Vector3(0.01, 0.01, -10.00),
Vector2(150.00, 150.00)
);
finally DestroyWindowForTest(Window) end;
end;
procedure TTestCastleWindow.TestStateAutoStop;
{ Test something similar to https://github.com/castle-engine/castle-engine/issues/307 .
However, this was always working, it does *not* reproduce what
https://github.com/castle-engine/castle-engine/issues/307 did.
There is TCastleControl that does
procedure TCastleForm.WindowOpen(Sender: TObject);
begin
TCastleControl.MainControl := Window;
CastleApp := TCastleApp.Create(Window);
TCastleView.Current := CastleApp;
Window.Container.UIScaling := usNone;
end;
}
var
Window: TCastleWindow;
SomeState: TCastleView;
begin
if not CanCreateWindowForTest then
Exit;
Window := CreateWindowForTest;
try
Window.Open;
SomeState := TCastleView.Create(Window);
Window.Container.View := SomeState;
AssertTrue(TCastleView.Current = SomeState); // deprecated
AssertTrue(Window.Container.View = SomeState);
finally
{ let freeing Window cause everything else:
- freeing of SomeState
- stopping of SomeState
- closing of Window
}
DestroyWindowForTest(Window);
end;
end;
type
TStateTestingSize = class(TCastleView)
public
W, H: Single;
TestCase: TCastleTestCase;
procedure Start; override;
procedure Resize; override;
end;
procedure TStateTestingSize.Start;
begin
inherited;
W := EffectiveWidth;
H := EffectiveHeight;
TestCase.AssertTrue(
SameValue(EffectiveWidth, 160) or
SameValue(EffectiveHeight, 90));
TestCase.AssertTrue(
SameValue(EffectiveRect.Width, 160) or
SameValue(EffectiveRect.Height, 90));
end;
procedure TStateTestingSize.Resize;
begin
inherited;
TestCase.AssertTrue(
SameValue(EffectiveWidth, 160) or
SameValue(EffectiveHeight, 90));
TestCase.AssertTrue(
SameValue(EffectiveRect.Width, 160) or
SameValue(EffectiveRect.Height, 90));
// size didn't change from Start to 1st Resize call
TestCase.AssertSameValue(W, EffectiveWidth);
TestCase.AssertSameValue(H, EffectiveHeight);
end;
procedure TTestCastleWindow.TestStateSize;
var
Window: TCastleWindow;
StateTesting: TStateTestingSize;
begin
if not CanCreateWindowForTest then
Exit;
Window := CreateWindowForTest;
try
Window.Open;
Window.Container.UIScaling := usEncloseReferenceSize;
Window.Container.UIReferenceWidth := 160;
Window.Container.UIReferenceHeight := 90;
StateTesting := TStateTestingSize.Create(Window);
StateTesting.TestCase := Self;
// already state EffectiveXxx for size should work
AssertTrue(
SameValue(StateTesting.EffectiveWidth, 160) or
SameValue(StateTesting.EffectiveHeight, 90));
AssertTrue(
SameValue(StateTesting.EffectiveRect.Width, 160) or
SameValue(StateTesting.EffectiveRect.Height, 90));
TCastleView.Current := StateTesting;
finally
DestroyWindowForTest(Window);
end;
end;
type
TStateTestingSize2 = class(TCastleView)
public
W, H: Single;
TestCase: TCastleTestCase;
procedure Start; override;
procedure Resize; override;
end;
procedure TStateTestingSize2.Start;
begin
inherited;
W := EffectiveWidth;
H := EffectiveHeight;
TestCase.AssertTrue(
SameValue(EffectiveWidth, 200) or
SameValue(EffectiveHeight, 400));
TestCase.AssertTrue(
SameValue(EffectiveRect.Width, 200) or
SameValue(EffectiveRect.Height, 400));
end;
procedure TStateTestingSize2.Resize;
begin
inherited;
TestCase.AssertTrue(
SameValue(EffectiveWidth, 200) or
SameValue(EffectiveHeight, 400));
TestCase.AssertTrue(
SameValue(EffectiveRect.Width, 200) or
SameValue(EffectiveRect.Height, 400));
// size didn't change from Start to 1st Resize call
TestCase.AssertSameValue(W, EffectiveWidth);
TestCase.AssertSameValue(H, EffectiveHeight);
end;
procedure TTestCastleWindow.TestStateSize2;
var
Window: TCastleWindow;
StateTesting: TStateTestingSize2;
begin
if not CanCreateWindowForTest then
Exit;
Window := CreateWindowForTest;
try
Window.Width := 200;
Window.Height := 400;
Window.Open;
{ No UI scaling this time. }
StateTesting := TStateTestingSize2.Create(Window);
StateTesting.TestCase := Self;
// already state EffectiveXxx for size should work
AssertTrue(
SameValue(StateTesting.EffectiveWidth, 200) or
SameValue(StateTesting.EffectiveHeight, 400));
AssertTrue(
SameValue(StateTesting.EffectiveRect.Width, 200) or
SameValue(StateTesting.EffectiveRect.Height, 400));
TCastleView.Current := StateTesting;
finally
DestroyWindowForTest(Window);
end;
end;
procedure TTestCastleWindow.TestViewportWithoutCamera;
var
Window: TCastleWindow;
V: TCastleViewport;
DummyHandleInput: Boolean;
begin
if not CanCreateWindowForTest then
Exit;
Window := CreateWindowForTest;
try
Window.Visible := false;
Window.Open;
V := TCastleViewport.Create(Window);
AssertTrue(V.Camera <> nil);
AssertTrue(V.Camera.Owner = V); // camera created by TCastleViewport.CommonCreate is owned by viewport
V.Camera.Free;
AssertTrue(V.Camera = nil); // freeing camera should make it nil also
{ test V.PrepareResources has no problem with Camera=nil }
V.PrepareResources;
{ test V.Update has no problem with Camera=nil }
DummyHandleInput := true;
V.Update(1/30, DummyHandleInput);
{ test V.Render and friends have no problem with Camera=nil }
V.BeforeRender;
V.Render;
V.RenderOverChildren;
FreeAndNil(V);
finally
DestroyWindowForTest(Window);
end;
end;
procedure TTestCastleWindow.TestPrepareResourcesWithoutContextOpen;
var
Window: TCastleWindow;
V: TCastleViewport;
Scene, Scene2: TCastleScene;
begin
if not CanCreateWindowForTest then
Exit;
Window := CreateWindowForTest;
try
V := TCastleViewport.Create(Window);
{ test V.PrepareResources has no problem called before context open }
V.PrepareResources;
Scene := TCastleScene.Create(Window);
Scene.Load('castle-data:/game/scene.x3d');
V.Items.Add(Scene);
{ test V.PrepareResources has no problem called before context open,
when it has some scene }
V.PrepareResources;
Scene2 := TCastleScene.Create(Window);
Scene2.Load('castle-data:/knight_resource/knight.gltf');
V.Items.Add(Scene2);
{ test V.PrepareResources has no problem called before context open,
when it has 2 scenes }
V.PrepareResources;
Window.Visible := false;
Window.Open;
V.PrepareResources;
FreeAndNil(V);
finally
DestroyWindowForTest(Window);
end;
end;
initialization
RegisterTest(TTestCastleWindow);
end.
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