1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
|
function message(...)
local s = string.format(...)
game.add_msg(s)
end
function iuse_test_gain_morale()
-- Create select menu
local um = game.create_uimenu()
um.title = "Gain morale menu"
um:addentry("Gain morale")
um:addentry("Remove morale")
um:addentry("Cancel")
-- Wait for player selection
um:query(true)
if um.selected == 0 then
-- "Gain morale" is selected
if player:has_morale(morale_type("morale_test")) == 0 then
-- Add morale boost (+100/10 min.)
player:add_morale(morale_type("morale_test"), 100, 100, MINUTES(10))
message("You gained big morale boost!")
else
message("You already gained morale boost.")
end
elseif um.selected == 1 then
-- "Remove morale" is selected
player:rem_morale(morale_type("morale_test"))
message("Your morale boost is finished.")
end
return 0
end
game.register_iuse("TEST_GAIN_MORALE", iuse_test_gain_morale)
|