File: ground_destroy_test.cpp

package info (click to toggle)
cataclysm-dda 0.C%2Bgit20190228.faafa3a-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 181,636 kB
  • sloc: cpp: 256,609; python: 2,621; makefile: 862; sh: 495; perl: 37; xml: 33
file content (142 lines) | stat: -rwxr-xr-x 4,792 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
#include <string>
#include <vector>

#include "catch/catch.hpp"
#include "game.h"
#include "item.h"
#include "itype.h"
#include "map.h"
#include "map_helpers.h"
#include "mapdata.h"
#include "options.h"

// Destroying pavement with a pickaxe should not leave t_flat_roof.
// See issue #24707:
// https://github.com/CleverRaven/Cataclysm-DDA/issues/24707
// Behavior may depend on ZLEVELS being set.
TEST_CASE( "pavement_destroy", "[.]" )
{
    const ter_id flat_roof_id = ter_id( "t_flat_roof" );
    REQUIRE( flat_roof_id != t_null );

    const bool zlevels_set = get_option<bool>( "ZLEVELS" );
    INFO( "ZLEVELS is " << zlevels_set );
    clear_map_and_put_player_underground();
    // Populate the map with pavement.
    const tripoint pt( 0, 0, 0 );
    g->m.ter_set( pt, ter_id( "t_pavement" ) );

    // Destroy it
    g->m.destroy( pt, true );
    ter_id after_destroy = g->m.ter( pt );
    if( after_destroy == flat_roof_id ) {
        FAIL( flat_roof_id.obj().name() << " found after destroying pavement" );
    } else {
        INFO( "After destroy, ground is " << after_destroy.obj().name() );
    }
}

// Ground-destroying explosions on dirt or grass shouldn't leave t_flat_roof.
// See issue #23250:
// https://github.com/CleverRaven/Cataclysm-DDA/issues/23250
// Behavior may depend on ZLEVELS being set.
TEST_CASE( "explosion_on_ground", "[.]" )
{
    ter_id flat_roof_id = ter_id( "t_flat_roof" );
    REQUIRE( flat_roof_id != t_null );

    const bool zlevels_set = get_option<bool>( "ZLEVELS" );
    INFO( "ZLEVELS is " << zlevels_set );

    clear_map_and_put_player_underground();
    std::vector<ter_id> test_terrain_id = {
        ter_id( "t_dirt" ), ter_id( "t_grass" )
    };
    int idx = 0;
    const int area_dim = 16;
    // Populate map with various test terrain.
    for( int x = 0; x < area_dim; x++ ) {
        for( int y = 0; y < area_dim; y++ ) {
            g->m.ter_set( tripoint( x, y, 0 ), test_terrain_id[idx] );
            idx = ( idx + 1 ) % test_terrain_id.size();
        }
    }
    // Detonate an RDX keg item in the middle of the populated map space
    itype_id rdx_keg_typeid( "tool_rdx_charge_act" );
    REQUIRE( item::type_is_defined( rdx_keg_typeid ) );

    const tripoint area_center( area_dim / 2, area_dim / 2, 0 );
    item rdx_keg( rdx_keg_typeid );
    rdx_keg.charges = 0;
    rdx_keg.type->invoke( g->u, rdx_keg, area_center );

    // Check area to see if any t_flat_roof is present.
    for( int x = 0; x < area_dim; x++ ) {
        for( int y = 0; y < area_dim; y++ ) {
            tripoint pt( x, y, 0 );
            ter_id t_id = g->m.ter( pt );
            if( t_id == flat_roof_id ) {
                FAIL( "After explosion, " << t_id.obj().name() << " found at " << x << "," << y );
            }
        }
    }
}

// Ground-destroying explosions on t_floor with a t_rock_floor basement
// below should create some t_open_air, not just t_flat_roof (which is
// the defined roof of a t_rock-floor).
// Behavior depends on ZLEVELS being set.
TEST_CASE( "explosion_on_floor_with_rock_floor_basement", "[.]" )
{
    ter_id flat_roof_id = ter_id( "t_flat_roof" );
    ter_id floor_id = ter_id( "t_floor" );
    ter_id rock_floor_id = ter_id( "t_rock_floor" );
    ter_id open_air_id = ter_id( "t_open_air" );

    REQUIRE( flat_roof_id != t_null );
    REQUIRE( floor_id != t_null );
    REQUIRE( rock_floor_id != t_null );
    REQUIRE( open_air_id != t_null );

    const bool zlevels_set = get_option<bool>( "ZLEVELS" );
    INFO( "ZLEVELS is " << zlevels_set );

    clear_map_and_put_player_underground();

    const int area_dim = 24;
    for( int x = 0; x < area_dim; x++ ) {
        for( int y = 0; y < area_dim; y++ ) {
            g->m.ter_set( tripoint( x, y, 0 ), floor_id );
            g->m.ter_set( tripoint( x, y, -1 ), rock_floor_id );
        }
    }
    // Detonate an RDX keg item in the middle of the populated map space
    itype_id rdx_keg_typeid( "tool_rdx_charge_act" );
    REQUIRE( item::type_is_defined( rdx_keg_typeid ) );

    const tripoint area_center( area_dim / 2, area_dim / 2, 0 );
    item rdx_keg( rdx_keg_typeid );
    rdx_keg.charges = 0;
    rdx_keg.type->invoke( g->u, rdx_keg, area_center );

    // Check z0 for open air
    bool found_open_air = false;
    for( int x = 0; x < area_dim; x++ ) {
        for( int y = 0; y < area_dim; y++ ) {
            tripoint pt( x, y, 0 );
            ter_id t_id = g->m.ter( pt );
            INFO( "t " << t_id.obj().name() << " at " << x << "," << y );
            if( t_id == open_air_id ) {
                found_open_air = true;
                break;
            }
        }
        if( found_open_air ) {
            break;
        }
    }

    if( !found_open_air ) {
        FAIL( "After explosion, no open air was found" );
    }
}