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#include "catch/catch.hpp"
#include "game.h"
#include "iuse.h"
#include "monster.h"
#include "mtype.h"
#include "player.h"
player &get_sanitized_player( )
{
player &dummy = g->u;
// Remove first worn item until there are none left.
std::list<item> temp;
while( dummy.takeoff( dummy.i_at( -2 ), &temp ) );
dummy.inv.clear();
dummy.remove_weapon();
return dummy;
}
TEST_CASE( "use_eyedrops" )
{
player &dummy = get_sanitized_player();
item &test_item = dummy.i_add( item( "saline", 0, item::default_charges_tag{} ) );
REQUIRE( test_item.charges == 5 );
dummy.add_env_effect( efftype_id( "boomered" ), bp_eyes, 3, 12_turns );
int test_item_pos = dummy.inv.position_by_item( &test_item );
REQUIRE( test_item_pos != INT_MIN );
dummy.consume( test_item_pos );
test_item_pos = dummy.inv.position_by_item( &test_item );
REQUIRE( test_item_pos != INT_MIN );
REQUIRE( test_item.charges == 4 );
REQUIRE( !dummy.has_effect( efftype_id( "boomered" ) ) );
dummy.consume( test_item_pos );
dummy.consume( test_item_pos );
dummy.consume( test_item_pos );
dummy.consume( test_item_pos );
test_item_pos = dummy.inv.position_by_item( &test_item );
REQUIRE( test_item_pos == INT_MIN );
}
monster *find_adjacent_monster( const tripoint &pos )
{
tripoint target = pos;
for( target.x = pos.x - 1; target.x <= pos.x + 1; target.x++ ) {
for( target.y = pos.y - 1; target.y <= pos.y + 1; target.y++ ) {
if( target == pos ) {
continue;
}
if( monster *const candidate = g->critter_at<monster>( target ) ) {
return candidate;
}
}
}
return nullptr;
}
TEST_CASE( "use_manhack" )
{
player &dummy = get_sanitized_player();
g->clear_zombies();
item &test_item = dummy.i_add( item( "bot_manhack", 0, item::default_charges_tag{} ) );
int test_item_pos = dummy.inv.position_by_item( &test_item );
REQUIRE( test_item_pos != INT_MIN );
monster *new_manhack = find_adjacent_monster( dummy.pos() );
REQUIRE( new_manhack == nullptr );
dummy.invoke_item( &test_item );
test_item_pos = dummy.inv.position_by_item( &test_item );
REQUIRE( test_item_pos == INT_MIN );
new_manhack = find_adjacent_monster( dummy.pos() );
REQUIRE( new_manhack != nullptr );
REQUIRE( new_manhack->type->id == mtype_id( "mon_manhack" ) );
g->clear_zombies();
}
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