1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76
|
#include "catch/catch.hpp"
#include "game.h"
#include "map.h"
#include "map_iterator.h"
#include "vehicle.h"
#include "veh_type.h"
#include "player.h"
#include "itype.h"
#include "calendar.h"
#include "weather.h"
static const itype_id fuel_type_battery( "battery" );
static const itype_id fuel_type_plut_cell( "plut_cell" );
TEST_CASE( "vehicle_power" )
{
GIVEN( "Reactor and solar panels" ) {
for( const tripoint &p : g->m.points_in_rectangle( tripoint( 0, 0, 0 ),
tripoint( MAPSIZE * SEEX, MAPSIZE * SEEY, 0 ) ) ) {
g->m.furn_set( p, furn_id( "f_null" ) );
g->m.ter_set( p, ter_id( "t_pavement" ) );
g->m.trap_set( p, trap_id( "tr_null" ) );
g->m.i_clear( p );
}
g->m.build_map_cache( 0, true );
const tripoint test_origin( 15, 15, 0 );
g->u.setpos( test_origin );
const tripoint vehicle_origin = tripoint( 10, 10, 0 );
VehicleList vehs = g->m.get_vehicles();
vehicle *veh_ptr;
for( auto &vehs_v : vehs ) {
veh_ptr = vehs_v.v;
g->m.destroy_vehicle( veh_ptr );
}
g->refresh_all();
REQUIRE( g->m.get_vehicles().empty() );
veh_ptr = g->m.add_vehicle( vproto_id( "reactor_test" ), vehicle_origin, 0, 0, 0 );
REQUIRE( veh_ptr != nullptr );
g->refresh_all();
REQUIRE( !veh_ptr->reactors.empty() );
vehicle_part &reactor = veh_ptr->parts[ veh_ptr->reactors.front() ];
reactor.ammo_unset();
veh_ptr->discharge_battery( veh_ptr->fuel_left( fuel_type_battery ) );
REQUIRE( veh_ptr->fuel_left( fuel_type_battery ) == 0 );
reactor.ammo_set( fuel_type_plut_cell, 1 );
REQUIRE( reactor.ammo_remaining() == 1 );
veh_ptr->power_parts();
CHECK( reactor.ammo_remaining() == 0 );
CHECK( veh_ptr->fuel_left( fuel_type_battery ) == 100 );
g->m.destroy_vehicle( veh_ptr );
g->refresh_all();
REQUIRE( g->m.get_vehicles().empty() );
const tripoint solar_origin = tripoint( 5, 5, 0 );
veh_ptr = g->m.add_vehicle( vproto_id( "solar_panel_test" ), solar_origin, 0, 0, 0 );
REQUIRE( veh_ptr != nullptr );
g->refresh_all();
calendar::turn = to_turns<int>( calendar::turn.season_length() ) + DAYS( 1 );
const time_point start_time = calendar::turn.sunrise() + 3_hours;
veh_ptr->update_time( start_time );
veh_ptr->discharge_battery( veh_ptr->fuel_left( fuel_type_battery ) );
REQUIRE( veh_ptr->fuel_left( fuel_type_battery ) == 0 );
g->weather_override = WEATHER_SUNNY;
veh_ptr->update_time( start_time + 30_minutes );
int approx_battery1 = veh_ptr->fuel_left( fuel_type_battery ) / 100;
const int exp_min = 12;
const int exp_max = 14;
CHECK( approx_battery1 >= exp_min );
CHECK( approx_battery1 <= exp_max );
veh_ptr->update_time( start_time + 2 * 30_minutes );
int approx_battery2 = veh_ptr->fuel_left( fuel_type_battery ) / 100;
CHECK( approx_battery2 >= approx_battery1 + exp_min );
CHECK( approx_battery2 <= approx_battery1 + exp_max );
}
}
|