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#include "basecamp.h"
#include <algorithm>
#include <array>
#include <sstream>
#include <map>
#include <string>
#include <vector>
#include "output.h"
#include "string_formatter.h"
#include "translations.h"
#include "enums.h"
#include "item_group.h"
#include "map.h"
#include "map_iterator.h"
#include "mapbuffer.h"
#include "mapdata.h"
#include "overmap.h"
#include "overmap_ui.h"
#include "overmapbuffer.h"
#include "npc.h"
#include "recipe.h"
#include "recipe_groups.h"
#include "requirements.h"
#include "skill.h"
#include "faction_camp.h"
static const std::string base_dir = "[B]";
static const std::string prefix = "faction_base_";
static const int prefix_len = 13;
static const std::string faction_encode( const std::string &type )
{
return prefix + type + "_";
}
static const std::string faction_encode_full( const expansion_data &e, int offset = 0 )
{
return faction_encode( e.type ) + to_string( e.cur_level + offset );
}
static int max_upgrade_by_type( const std::string &type )
{
int max = -1;
const std::string faction_base = faction_encode( type );
while( oter_str_id( faction_base + to_string( max + 1 ) ).is_valid() ) {
max += 1;
}
return max;
}
basecamp::basecamp(): bb_pos( tripoint_zero )
{
}
basecamp::basecamp( const std::string &name_, const tripoint &pos_ ): name( name_ ), pos( pos_ )
{
}
basecamp::basecamp( const std::string &name_, const tripoint &bb_pos_, const tripoint &pos_,
std::vector<tripoint> sort_points_,
std::vector<std::string> directions_,
std::map<std::string, expansion_data> expansions_ ):
sort_points( sort_points_ ), directions( directions_ ), name( name_ ),
pos( pos_ ), bb_pos( bb_pos_ ), expansions( expansions_ )
{
}
std::string basecamp::board_name() const
{
//~ Name of a basecamp
return string_format( _( "%s Board" ), name.c_str() );
}
// read an expansion's terrain ID of the form faction_base_$TYPE_$CURLEVEL
// find the last underbar, strip off the prefix of faction_base_ (which is 13 chars),
// and the pull out the $TYPE and $CURLEVEL
// This is legacy support for existing camps; future camps will just set type and level
static expansion_data parse_expansion( const std::string &terrain, const tripoint &new_pos )
{
expansion_data e;
int last_bar = terrain.find_last_of( '_' );
e.type = terrain.substr( prefix_len, last_bar - prefix_len );
e.cur_level = std::stoi( terrain.substr( last_bar + 1 ) );
e.pos = new_pos;
return e;
}
void basecamp::add_expansion( const std::string &terrain, const tripoint &new_pos )
{
if( terrain.find( prefix ) == std::string::npos ) {
return;
}
const std::string dir = talk_function::om_simple_dir( pos, new_pos );
expansions[ dir ] = parse_expansion( terrain, new_pos );
directions.push_back( dir );
}
void basecamp::define_camp( npc &p )
{
pos = p.global_omt_location();
sort_points = p.companion_mission_points;
// purging the regions guarantees all entries will start with faction_base_
for( std::pair<std::string, tripoint> expansion : talk_function::om_building_region( p, 1,
true ) ) {
add_expansion( expansion.first, expansion.second );
}
const std::string om_cur = overmap_buffer.ter( pos ).id().c_str();
if( om_cur.find( prefix ) == std::string::npos ) {
expansion_data e;
e.type = "camp";
e.cur_level = 0;
e.pos = pos;
expansions[ base_dir ] = e;
} else {
expansions[ base_dir ] = parse_expansion( om_cur, pos );
}
}
// upgrade levels
bool basecamp::has_level( const std::string &type, int min_level, const std::string &dir ) const
{
auto e = expansions.find( dir );
if( e != expansions.end() ) {
return e->second.type == type && e->second.cur_level >= min_level;
}
return false;
}
bool basecamp::any_has_level( const std::string &type, int min_level ) const
{
for( auto &expansion : expansions ) {
if( expansion.second.type == type && expansion.second.cur_level >= min_level ) {
return true;
}
}
return false;
}
bool basecamp::can_expand() const
{
auto e = expansions.find( base_dir );
if( e == expansions.end() ) {
return false;
}
return static_cast<int>( directions.size() ) < ( e->second.cur_level / 2 - 1 );
}
const std::string basecamp::next_upgrade( const std::string &dir ) const
{
auto e = expansions.find( dir );
if( e != expansions.end() ) {
int cur_level = e->second.cur_level;
if( cur_level >= 0 && cur_level < max_upgrade_by_type( e->second.type ) ) {
return faction_encode_full( e->second, 1 );
}
}
return "null";
}
// recipes and craft support functions
std::map<std::string, std::string> basecamp::recipe_deck( const std::string &dir ) const
{
if( dir == "ALL" || dir == "COOK" || dir == "BASE" || dir == "FARM" || dir == "SMITH" ) {
return recipe_group::get_recipes( dir );
}
std::map<std::string, std::string> cooking_recipes;
auto e = expansions.find( dir );
if( e == expansions.end() ) {
return cooking_recipes;
}
const std::string building = faction_encode( e->second.type );
int building_max = max_upgrade_by_type( e->second.type );
for( int building_cur = e->second.cur_level; building_cur <= building_max; building_cur++ ) {
const std::string building_level = building + to_string( building_cur );
if( !oter_str_id( building_level ) ) {
continue;
}
std::map<std::string, std::string> test_s = recipe_group::get_recipes( building_level );
cooking_recipes.insert( test_s.begin(), test_s.end() );
}
return cooking_recipes;
}
const std::string basecamp::get_gatherlist() const
{
auto e = expansions.find( base_dir );
if( e != expansions.end() ) {
const std::string gatherlist = "gathering_" + faction_encode_full( e->second );
if( item_group::group_is_defined( gatherlist ) ) {
return gatherlist;
}
}
return "forest";
}
// display names
std::string basecamp::expansion_tab( const std::string &dir ) const
{
if( dir == base_dir ) {
return _( "Base Missions" );
}
auto e = expansions.find( dir );
if( e != expansions.end() ) {
if( e->second.type == "garage" ) {
return _( "Garage Expansion" );
}
if( e->second.type == "kitchen" ) {
return _( "Kitchen Expansion" );
}
if( e->second.type == "blacksmith" ) {
return _( "Blacksmith Expansion" );
}
if( e->second.type == "farm" ) {
return _( "Farm Expansion" );
}
}
return _( "Empty Expansion" );
}
// legacy load and save
void basecamp::load_data( const std::string &data )
{
std::stringstream stream( data );
stream >> name >> bb_pos.x >> bb_pos.y;
// add space to name
replace( name.begin(), name.end(), '_', ' ' );
}
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