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#include "gamemode.h"
#include "debug.h"
#include "output.h"
#include "translations.h"
std::string special_game_name( special_game_id id )
{
switch( id ) {
case SGAME_NULL:
case NUM_SPECIAL_GAMES:
return "Bug (gamemode.cpp:special_game_name)";
case SGAME_TUTORIAL:
return _( "Tutorial" );
case SGAME_DEFENSE:
return _( "Defense" );
default:
return "Uncoded (gamemode.cpp:special_game_name)";
}
}
std::unique_ptr<special_game> get_special_game( special_game_id id )
{
std::unique_ptr<special_game> ret;
switch( id ) {
case SGAME_NULL:
ret.reset( new special_game );
break;
case SGAME_TUTORIAL:
ret.reset( new tutorial_game );
break;
case SGAME_DEFENSE:
ret.reset( new defense_game );
break;
default:
debugmsg( "Missing something in gamemode.cpp:get_special_game()?" );
ret.reset( new special_game );
break;
}
return ret;
}
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