File: uistate.h

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#pragma once
#ifndef UISTATE_H
#define UISTATE_H

#include <list>
#include <map>
#include <string>
#include <vector>

#include "enums.h"
#include "omdata.h"

class ammunition_type;
using ammotype = string_id<ammunition_type>;

class item;

/*
  centralized depot for trivial ui data such as sorting, string_input_popup history, etc.
  To use this, see the ****notes**** below
*/
class uistatedata
{
        /**** this will set a default value on startup, however to save, see below ****/
    private:
        // not needed for compilation, but keeps syntax plugins happy
        typedef std::string itype_id;
        enum side { left  = 0, right = 1, NUM_PANES = 2 };
    public:
        /**** declare your variable here. It can be anything, really *****/
        int wishitem_selected = 0;
        int wishmutate_selected = 0;
        int wishmonster_selected = 0;
        int iexamine_atm_selected = 0;
        std::array<int, 2> adv_inv_sort = {{1, 1}};
        std::array<int, 2> adv_inv_area = {{5, 0}};
        std::array<int, 2> adv_inv_index = {{0, 0}};
        std::array<bool, 2> adv_inv_in_vehicle = {{false, false}};
        std::array<std::string, 2> adv_inv_filter = {{"", ""}};
        std::array<int, 2> adv_inv_default_areas = {{11, 0}}; //left: All, right: Inventory
        int adv_inv_src = left;
        int adv_inv_dest = right;
        int adv_inv_last_popup_dest = 0;
        int adv_inv_container_location = -1;
        int adv_inv_container_index = 0;
        bool adv_inv_container_in_vehicle = false;
        int adv_inv_exit_code = 0;
        itype_id adv_inv_container_type = "null";
        itype_id adv_inv_container_content_type = "null";
        int adv_inv_re_enter_move_all = 0;
        int adv_inv_aim_all_location = 1;
        std::map<int, std::list<item>> adv_inv_veh_items, adv_inv_map_items;

        int ags_pay_gas_selected_pump = 0;

        bool editmap_nsa_viewmode = false;      // true: ignore LOS and lighting
        bool overmap_blinking = true;           // toggles active blinking of overlays.
        bool overmap_show_overlays = false;     // whether overlays are shown or not.
        bool overmap_land_use_codes = false;    // toggle land use code sym/color for terrain
        bool overmap_show_city_labels = true;
        bool overmap_show_hordes = true;
        bool overmap_show_forest_trails = true;

        bool debug_ranged;
        tripoint adv_inv_last_coords = {-999, -999, -999};
        int last_inv_start = -2;
        int last_inv_sel = -2;

        // V Menu Stuff
        bool vmenu_show_items = true; // false implies show monsters
        int list_item_sort = 0;
        std::string list_item_filter;
        std::string list_item_downvote;
        std::string list_item_priority;
        bool list_item_filter_active = false;
        bool list_item_downvote_active = false;
        bool list_item_priority_active = false;
        bool list_item_init = false;

        // construction menu selections
        std::string construction_filter;
        std::string last_construction;

        // overmap editor selections
        const oter_t *place_terrain = nullptr;
        const overmap_special *place_special = nullptr;
        om_direction::type omedit_rotation = om_direction::type::none;

        std::set<recipe_id> hidden_recipes;
        std::set<recipe_id> favorite_recipes;
        std::vector<recipe_id> recent_recipes;

        /* to save input history and make accessible via 'up', you don't need to edit this file, just run:
           output = string_input_popup(str, int, str, str, std::string("set_a_unique_identifier_here") );
        */

        std::map<std::string, std::vector<std::string>> input_history;

        std::map<ammotype, itype_id> lastreload; // id of ammo last used when reloading ammotype

        // internal stuff
        bool _testing_save = true; // internal: whine on json errors. set false if no complaints in 2 weeks.
        bool _really_testing_save = false; // internal: spammy

        std::vector<std::string> &gethistory( const std::string &id ) {
            return input_history[id];
        }

        // nice little convenience function for serializing an array, regardless of amount. :^)
        template<typename JsonStream, typename T>
        void serialize_array( JsonStream &json, std::string name, T &data ) const {
            json.member( name );
            json.start_array();
            for( const auto &d : data ) {
                json.write( d );
            }
            json.end_array();
        }

        template<typename JsonStream>
        void serialize( JsonStream &json ) const {
            const unsigned int input_history_save_max = 25;
            json.start_object();

            /**** if you want to save whatever so it's whatever when the game is started next, declare here and.... ****/
            serialize_array( json, "adv_inv_sort", adv_inv_sort );
            serialize_array( json, "adv_inv_area", adv_inv_area );
            serialize_array( json, "adv_inv_index", adv_inv_index );
            serialize_array( json, "adv_inv_in_vehicle", adv_inv_in_vehicle );
            serialize_array( json, "adv_inv_filter", adv_inv_filter );
            serialize_array( json, "adv_inv_default_areas", adv_inv_default_areas );
            // non array stuffs
            json.member( "adv_inv_src", adv_inv_src );
            json.member( "adv_inv_dest", adv_inv_dest );
            json.member( "adv_inv_last_popup_dest", adv_inv_last_popup_dest );
            json.member( "adv_inv_container_location", adv_inv_container_location );
            json.member( "adv_inv_container_index", adv_inv_container_index );
            json.member( "adv_inv_container_in_vehicle", adv_inv_container_in_vehicle );
            json.member( "adv_inv_container_type", adv_inv_container_type );
            json.member( "adv_inv_container_content_type", adv_inv_container_content_type );
            json.member( "editmap_nsa_viewmode", editmap_nsa_viewmode );
            json.member( "overmap_blinking", overmap_blinking );
            json.member( "overmap_show_overlays", overmap_show_overlays );
            json.member( "overmap_land_use_codes", overmap_land_use_codes );
            json.member( "overmap_show_city_labels", overmap_show_city_labels );
            json.member( "overmap_show_hordes", overmap_show_hordes );
            json.member( "overmap_show_forest_trails", overmap_show_forest_trails );
            json.member( "vmenu_show_items", vmenu_show_items );
            json.member( "list_item_sort", list_item_sort );
            json.member( "list_item_filter_active", list_item_filter_active );
            json.member( "list_item_downvote_active", list_item_downvote_active );
            json.member( "list_item_priority_active", list_item_priority_active );
            json.member( "hidden_recipes", hidden_recipes );
            json.member( "favorite_recipes", favorite_recipes );
            json.member( "recent_recipes", recent_recipes );

            json.member( "input_history" );
            json.start_object();
            for( auto &e : input_history ) {
                json.member( e.first );
                const std::vector<std::string> &history = e.second;
                json.start_array();
                int save_start = 0;
                if( history.size() > input_history_save_max ) {
                    save_start = history.size() - input_history_save_max;
                }
                for( std::vector<std::string>::const_iterator hit = history.begin() + save_start;
                     hit != history.end(); ++hit ) {
                    json.write( *hit );
                }
                json.end_array();
            }
            json.end_object(); // input_history

            json.end_object();
        }

        template<typename JsonStream>
        void deserialize( JsonStream &jsin ) {
            auto jo = jsin.get_object();
            /**** here ****/
            if( jo.has_array( "adv_inv_sort" ) ) {
                auto tmp = jo.get_int_array( "adv_inv_sort" );
                std::move( tmp.begin(), tmp.end(), adv_inv_sort.begin() );
            } else {
                jo.read( "adv_inv_leftsort", adv_inv_sort[left] );
                jo.read( "adv_inv_rightsort", adv_inv_sort[right] );
            }
            // pane area selected
            if( jo.has_array( "adv_inv_area" ) ) {
                auto tmp = jo.get_int_array( "adv_inv_area" );
                std::move( tmp.begin(), tmp.end(), adv_inv_area.begin() );
            } else {
                jo.read( "adv_inv_leftarea", adv_inv_area[left] );
                jo.read( "adv_inv_rightarea", adv_inv_area[right] );
            }
            // pane current index
            if( jo.has_array( "adv_inv_index" ) ) {
                auto tmp = jo.get_int_array( "adv_inv_index" );
                std::move( tmp.begin(), tmp.end(), adv_inv_index.begin() );
            } else {
                jo.read( "adv_inv_leftindex", adv_inv_index[left] );
                jo.read( "adv_inv_rightindex", adv_inv_index[right] );
            }
            // viewing vehicle cargo
            if( jo.has_array( "adv_inv_in_vehicle" ) ) {
                auto ja = jo.get_array( "adv_inv_in_vehicle" );
                for( size_t i = 0; ja.has_more(); ++i ) {
                    adv_inv_in_vehicle[i] = ja.next_bool();
                }
            }
            // filter strings
            if( jo.has_array( "adv_inv_filter" ) ) {
                auto tmp = jo.get_string_array( "adv_inv_filter" );
                std::move( tmp.begin(), tmp.end(), adv_inv_filter.begin() );
            } else {
                jo.read( "adv_inv_leftfilter", adv_inv_filter[left] );
                jo.read( "adv_inv_rightfilter", adv_inv_filter[right] );
            }
            // default areas
            if( jo.has_array( "adv_inv_deafult_areas" ) ) {
                auto tmp = jo.get_int_array( "adv_inv_deafult_areas" );
                std::move( tmp.begin(), tmp.end(), adv_inv_default_areas.begin() );
            }
            // the rest
            jo.read( "adv_inv_src", adv_inv_src );
            jo.read( "adv_inv_dest", adv_inv_dest );
            jo.read( "adv_inv_last_popup_dest", adv_inv_last_popup_dest );
            jo.read( "adv_inv_container_location", adv_inv_container_location );
            jo.read( "adv_inv_container_index", adv_inv_container_index );
            jo.read( "adv_inv_container_in_vehicle", adv_inv_container_in_vehicle );
            jo.read( "adv_inv_container_type", adv_inv_container_type );
            jo.read( "adv_inv_container_content_type", adv_inv_container_content_type );
            jo.read( "overmap_blinking", overmap_blinking );
            jo.read( "overmap_show_overlays", overmap_show_overlays );
            jo.read( "overmap_land_use_codes", overmap_land_use_codes );
            jo.read( "overmap_show_city_labels", overmap_show_city_labels );
            jo.read( "overmap_show_hordes", overmap_show_hordes );
            jo.read( "overmap_show_forest_trails", overmap_show_forest_trails );
            jo.read( "hidden_recipes", hidden_recipes );
            jo.read( "favorite_recipes", favorite_recipes );
            jo.read( "recent_recipes", recent_recipes );

            if( !jo.read( "vmenu_show_items", vmenu_show_items ) ) {
                // This is an old save: 1 means view items, 2 means view monsters,
                // -1 means uninitialized
                vmenu_show_items = jo.get_int( "list_item_mon", -1 ) != 2;
            }

            jo.read( "list_item_sort", list_item_sort );
            jo.read( "list_item_filter_active", list_item_filter_active );
            jo.read( "list_item_downvote_active", list_item_downvote_active );
            jo.read( "list_item_priority_active", list_item_priority_active );

            auto inhist = jo.get_object( "input_history" );
            std::set<std::string> inhist_members = inhist.get_member_names();
            for( const auto &inhist_member : inhist_members ) {
                auto ja = inhist.get_array( inhist_member );
                std::vector<std::string> &v = gethistory( inhist_member );
                v.clear();
                while( ja.has_more() ) {
                    v.push_back( ja.next_string() );
                }
            }
            // fetch list_item settings from input_history
            if( !gethistory( "item_filter" ).empty() ) {
                list_item_filter = gethistory( "item_filter" ).back();
            }
            if( !gethistory( "list_item_downvote" ).empty() ) {
                list_item_downvote = gethistory( "list_item_downvote" ).back();
            }
            if( !gethistory( "list_item_priority" ).empty() ) {
                list_item_priority = gethistory( "list_item_priority" ).back();
            }
        }
};
extern uistatedata uistate;

#endif