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#include "dispersion.h"
#include "rng.h"
double dispersion_sources::roll() const
{
// The roll "latches" for a given instance of a dispersion source.
double this_roll = 0.0;
if( prev_roll < 0.0 ) {
for( const double &source : linear_sources ) {
this_roll += rng_float( 0.0, source );
}
for( const double &source : normal_sources ) {
this_roll += rng_normal( source );
}
for( const double &source : multipliers ) {
this_roll *= source;
}
prev_roll = this_roll;
} else {
this_roll = prev_roll;
}
for( const double &source : spread_sources ) {
// Normal distribution centered on 0, but flip negatives to positive.
double sample = rng_normal( -source, source );
this_roll += sample >= 0 ? sample : -sample;
}
return this_roll;
}
double dispersion_sources::max() const
{
double sum = 0.0;
for( const double &source : linear_sources ) {
sum += source;
}
for( const double &source : normal_sources ) {
sum += source;
}
for( const double &source : multipliers ) {
sum *= source;
}
for( const double &spread : spread_sources ) {
sum += spread;
}
return sum;
}
double dispersion_sources::avg() const
{
return max() / 2.0;
}
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