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#include "cube_direction.h" // IWYU pragma: associated
#include "omdata.h" // IWYU pragma: associated
#include "overmap.h" // IWYU pragma: associated
#include <algorithm>
#include <cmath>
#include <cstring>
#include <exception>
#include <memory>
#include <numeric>
#include <optional>
#include <ostream>
#include <set>
#include <unordered_set>
#include <vector>
#include "all_enum_values.h"
#include "auto_note.h"
#include "avatar.h"
#include "assign.h"
#include "cached_options.h"
#include "cata_assert.h"
#include "cata_utility.h"
#include "cata_views.h"
#include "catacharset.h"
#include "character_id.h"
#include "coordinates.h"
#include "cuboid_rectangle.h"
#include "debug.h"
#include "distribution.h"
#include "effect_on_condition.h"
#include "flood_fill.h"
#include "game.h"
#include "generic_factory.h"
#include "json.h"
#include "line.h"
#include "map_iterator.h"
#include "mapbuffer.h"
#include "mapgen.h"
#include "mapgen_functions.h"
#include "messages.h"
#include "mongroup.h"
#include "monster.h"
#include "mtype.h"
#include "npc.h"
#include "options.h"
#include "output.h"
#include "overmap_connection.h"
#include "overmap_location.h"
#include "overmap_noise.h"
#include "overmap_types.h"
#include "overmapbuffer.h"
#include "path_info.h"
#include "regional_settings.h"
#include "rng.h"
#include "rotatable_symbols.h"
#include "sets_intersect.h"
#include "simple_pathfinding.h"
#include "string_formatter.h"
#include "text_snippets.h"
#include "translations.h"
static const mongroup_id GROUP_NEMESIS( "GROUP_NEMESIS" );
static const mongroup_id GROUP_OCEAN_DEEP( "GROUP_OCEAN_DEEP" );
static const mongroup_id GROUP_OCEAN_SHORE( "GROUP_OCEAN_SHORE" );
static const mongroup_id GROUP_RIVER( "GROUP_RIVER" );
static const mongroup_id GROUP_SUBWAY_CITY( "GROUP_SUBWAY_CITY" );
static const mongroup_id GROUP_SWAMP( "GROUP_SWAMP" );
static const mongroup_id GROUP_WORM( "GROUP_WORM" );
static const mongroup_id GROUP_ZOMBIE( "GROUP_ZOMBIE" );
static const oter_str_id oter_central_lab( "central_lab" );
static const oter_str_id oter_central_lab_core( "central_lab_core" );
static const oter_str_id oter_central_lab_train_depot( "central_lab_train_depot" );
static const oter_str_id oter_city_center( "city_center" );
static const oter_str_id oter_empty_rock( "empty_rock" );
static const oter_str_id oter_field( "field" );
static const oter_str_id oter_forest( "forest" );
static const oter_str_id oter_forest_thick( "forest_thick" );
static const oter_str_id oter_forest_water( "forest_water" );
static const oter_str_id oter_ice_lab( "ice_lab" );
static const oter_str_id oter_ice_lab_core( "ice_lab_core" );
static const oter_str_id oter_lab( "lab" );
static const oter_str_id oter_lab_core( "lab_core" );
static const oter_str_id oter_lab_escape_cells( "lab_escape_cells" );
static const oter_str_id oter_lab_escape_entrance( "lab_escape_entrance" );
static const oter_str_id oter_lab_train_depot( "lab_train_depot" );
static const oter_str_id oter_open_air( "open_air" );
static const oter_str_id oter_river_c_not_ne( "river_c_not_ne" );
static const oter_str_id oter_river_c_not_nw( "river_c_not_nw" );
static const oter_str_id oter_river_c_not_se( "river_c_not_se" );
static const oter_str_id oter_river_c_not_sw( "river_c_not_sw" );
static const oter_str_id oter_river_center( "river_center" );
static const oter_str_id oter_river_east( "river_east" );
static const oter_str_id oter_river_ne( "river_ne" );
static const oter_str_id oter_river_north( "river_north" );
static const oter_str_id oter_river_nw( "river_nw" );
static const oter_str_id oter_river_se( "river_se" );
static const oter_str_id oter_river_south( "river_south" );
static const oter_str_id oter_river_sw( "river_sw" );
static const oter_str_id oter_river_west( "river_west" );
static const oter_str_id oter_road_nesw( "road_nesw" );
static const oter_str_id oter_road_nesw_manhole( "road_nesw_manhole" );
static const oter_str_id oter_sewer_end_north( "sewer_end_north" );
static const oter_str_id oter_sewer_isolated( "sewer_isolated" );
static const oter_str_id oter_sewer_sub_station( "sewer_sub_station" );
static const oter_str_id oter_solid_earth( "solid_earth" );
static const oter_str_id oter_subway_end_north( "subway_end_north" );
static const oter_str_id oter_subway_isolated( "subway_isolated" );
static const oter_str_id oter_underground_sub_station( "underground_sub_station" );
static const oter_type_str_id oter_type_ants_queen( "ants_queen" );
static const oter_type_str_id oter_type_bridge( "bridge" );
static const oter_type_str_id oter_type_central_lab_core( "central_lab_core" );
static const oter_type_str_id oter_type_central_lab_stairs( "central_lab_stairs" );
static const oter_type_str_id oter_type_empty_rock( "empty_rock" );
static const oter_type_str_id oter_type_field( "field" );
static const oter_type_str_id oter_type_forest( "forest" );
static const oter_type_str_id oter_type_forest_thick( "forest_thick" );
static const oter_type_str_id oter_type_forest_water( "forest_water" );
static const oter_type_str_id oter_type_ice_lab_core( "ice_lab_core" );
static const oter_type_str_id oter_type_ice_lab_stairs( "ice_lab_stairs" );
static const oter_type_str_id oter_type_lab_core( "lab_core" );
static const oter_type_str_id oter_type_lab_stairs( "lab_stairs" );
static const oter_type_str_id oter_type_microlab_sub_connector( "microlab_sub_connector" );
static const oter_type_str_id oter_type_railroad_bridge( "railroad_bridge" );
static const oter_type_str_id oter_type_road( "road" );
static const oter_type_str_id oter_type_road_nesw_manhole( "road_nesw_manhole" );
static const oter_type_str_id oter_type_sewer_connector( "sewer_connector" );
static const oter_type_str_id oter_type_slimepit_bottom( "slimepit_bottom" );
static const oter_type_str_id oter_type_slimepit_down( "slimepit_down" );
static const oter_type_str_id oter_type_solid_earth( "solid_earth" );
static const oter_type_str_id oter_type_sub_station( "sub_station" );
static const overmap_connection_id overmap_connection_forest_trail( "forest_trail" );
static const overmap_connection_id overmap_connection_local_railroad( "local_railroad" );
static const overmap_connection_id overmap_connection_local_road( "local_road" );
static const overmap_connection_id overmap_connection_sewer_tunnel( "sewer_tunnel" );
static const overmap_connection_id overmap_connection_subway_tunnel( "subway_tunnel" );
static const overmap_location_id overmap_location_land( "land" );
static const overmap_location_id overmap_location_swamp( "swamp" );
static const species_id species_ZOMBIE( "ZOMBIE" );
class map_extra;
#define dbg(x) DebugLog((x),D_MAP_GEN) << __FILE__ << ":" << __LINE__ << ": "
static constexpr int BUILDINGCHANCE = 4;
static constexpr int MIN_GOO_SIZE = 1;
static constexpr int MAX_GOO_SIZE = 2;
using oter_type_id = int_id<oter_type_t>;
using oter_type_str_id = string_id<oter_type_t>;
////////////////
static oter_id ot_null;
const oter_type_t oter_type_t::null_type{};
namespace io
{
template<>
std::string enum_to_string<overmap_special_subtype>( overmap_special_subtype data )
{
switch( data ) {
// *INDENT-OFF*
case overmap_special_subtype::fixed: return "fixed";
case overmap_special_subtype::mutable_: return "mutable";
// *INDENT-ON*
case overmap_special_subtype::last:
break;
}
cata_fatal( "Invalid overmap_special_subtype" );
}
template<>
std::string enum_to_string<om_direction::type>( om_direction::type d )
{
switch( d ) {
// *INDENT-OFF*
case om_direction::type::north: return "north";
case om_direction::type::east: return "east";
case om_direction::type::south: return "south";
case om_direction::type::west: return "west";
// *INDENT-ON*
case om_direction::type::invalid:
case om_direction::type::last:
break;
}
cata_fatal( "Invalid om_direction" );
}
template<>
std::string enum_to_string<cube_direction>( cube_direction data )
{
switch( data ) {
// *INDENT-OFF*
case cube_direction::north: return "north";
case cube_direction::east: return "east";
case cube_direction::south: return "south";
case cube_direction::west: return "west";
case cube_direction::above: return "above";
case cube_direction::below: return "below";
// *INDENT-ON*
case cube_direction::last:
break;
}
cata_fatal( "Invalid cube_direction" );
}
} // namespace io
namespace om_lines
{
struct type {
uint32_t symbol;
size_t mapgen;
MULTITILE_TYPE subtile;
int rotation;
std::string suffix;
};
static const std::array<std::string, 5> mapgen_suffixes = {{
"_straight", "_curved", "_end", "_tee", "_four_way"
}
};
static const std::array < type, 1 + om_direction::bits > all = {{
{ UTF8_getch( LINE_XXXX_S ), 4, unconnected, 0, "_isolated" }, // 0 ----
{ UTF8_getch( LINE_XOXO_S ), 2, end_piece, 2, "_end_south" }, // 1 ---n
{ UTF8_getch( LINE_OXOX_S ), 2, end_piece, 1, "_end_west" }, // 2 --e-
{ UTF8_getch( LINE_XXOO_S ), 1, corner, 1, "_ne" }, // 3 --en
{ UTF8_getch( LINE_XOXO_S ), 2, end_piece, 0, "_end_north" }, // 4 -s--
{ UTF8_getch( LINE_XOXO_S ), 0, edge, 0, "_ns" }, // 5 -s-n
{ UTF8_getch( LINE_OXXO_S ), 1, corner, 0, "_es" }, // 6 -se-
{ UTF8_getch( LINE_XXXO_S ), 3, t_connection, 1, "_nes" }, // 7 -sen
{ UTF8_getch( LINE_OXOX_S ), 2, end_piece, 3, "_end_east" }, // 8 w---
{ UTF8_getch( LINE_XOOX_S ), 1, corner, 2, "_wn" }, // 9 w--n
{ UTF8_getch( LINE_OXOX_S ), 0, edge, 1, "_ew" }, // 10 w-e-
{ UTF8_getch( LINE_XXOX_S ), 3, t_connection, 2, "_new" }, // 11 w-en
{ UTF8_getch( LINE_OOXX_S ), 1, corner, 3, "_sw" }, // 12 ws--
{ UTF8_getch( LINE_XOXX_S ), 3, t_connection, 3, "_nsw" }, // 13 ws-n
{ UTF8_getch( LINE_OXXX_S ), 3, t_connection, 0, "_esw" }, // 14 wse-
{ UTF8_getch( LINE_XXXX_S ), 4, center, 0, "_nesw" } // 15 wsen
}
};
static const size_t size = all.size();
static const size_t invalid = 0;
static constexpr size_t rotate( size_t line, om_direction::type dir )
{
if( dir == om_direction::type::invalid ) {
return line;
}
// Bitwise rotation to the left.
return ( ( line << static_cast<size_t>( dir ) ) |
( line >> ( om_direction::size - static_cast<size_t>( dir ) ) ) ) & om_direction::bits;
}
static constexpr size_t set_segment( size_t line, om_direction::type dir )
{
if( dir == om_direction::type::invalid ) {
return line;
}
return line | 1 << static_cast<int>( dir );
}
static constexpr bool has_segment( size_t line, om_direction::type dir )
{
if( dir == om_direction::type::invalid ) {
return false;
}
return static_cast<bool>( line & 1 << static_cast<int>( dir ) );
}
static constexpr bool is_straight( size_t line )
{
return line == 1
|| line == 2
|| line == 4
|| line == 5
|| line == 8
|| line == 10;
}
static size_t from_dir( om_direction::type dir )
{
switch( dir ) {
case om_direction::type::north:
case om_direction::type::south:
return 5; // ns;
case om_direction::type::east:
case om_direction::type::west:
return 10; // ew
case om_direction::type::invalid:
case om_direction::type::last:
debugmsg( "Can't retrieve a line from the invalid direction." );
}
return 0;
}
} // namespace om_lines
//const regional_settings default_region_settings;
t_regional_settings_map region_settings_map;
namespace
{
generic_factory<overmap_land_use_code> land_use_codes( "overmap land use codes" );
generic_factory<oter_type_t> terrain_types( "overmap terrain type" );
generic_factory<oter_t> terrains( "overmap terrain" );
generic_factory<overmap_special> specials( "overmap special" );
generic_factory<overmap_special_migration> migrations( "overmap special migration" );
} // namespace
template<>
const overmap_land_use_code &overmap_land_use_code_id::obj() const
{
return land_use_codes.obj( *this );
}
template<>
bool overmap_land_use_code_id::is_valid() const
{
return land_use_codes.is_valid( *this );
}
template<>
const overmap_special &overmap_special_id::obj() const
{
return specials.obj( *this );
}
template<>
bool overmap_special_id::is_valid() const
{
return specials.is_valid( *this );
}
std::map<radio_type, std::string> radio_type_names =
{{ {radio_type::MESSAGE_BROADCAST, "broadcast"}, {radio_type::WEATHER_RADIO, "weather"} }};
/** @relates string_id */
template<>
bool string_id<oter_type_t>::is_valid() const
{
return terrain_types.is_valid( *this );
}
/** @relates int_id */
template<>
const string_id<oter_type_t> &int_id<oter_type_t>::id() const
{
return terrain_types.convert( *this );
}
/** @relates string_id */
template<>
int_id<oter_type_t> string_id<oter_type_t>::id() const
{
return terrain_types.convert( *this, int_id<oter_type_t>( 0 ) );
}
/** @relates int_id */
template<>
int_id<oter_type_t>::int_id( const string_id<oter_type_t> &id ) : _id( id.id() ) {}
template<>
const oter_type_t &int_id<oter_type_t>::obj() const
{
return terrain_types.obj( *this );
}
/** @relates string_id */
template<>
const oter_type_t &string_id<oter_type_t>::obj() const
{
return terrain_types.obj( *this );
}
/** @relates string_id */
template<>
bool string_id<oter_t>::is_valid() const
{
return terrains.is_valid( *this );
}
/** @relates string_id */
template<>
const oter_t &string_id<oter_t>::obj() const
{
return terrains.obj( *this );
}
/** @relates string_id */
template<>
int_id<oter_t> string_id<oter_t>::id() const
{
return terrains.convert( *this, ot_null );
}
/** @relates int_id */
template<>
int_id<oter_t>::int_id( const string_id<oter_t> &id ) : _id( id.id() ) {}
/** @relates int_id */
template<>
bool int_id<oter_t>::is_valid() const
{
return terrains.is_valid( *this );
}
/** @relates int_id */
template<>
const oter_t &int_id<oter_t>::obj() const
{
return terrains.obj( *this );
}
/** @relates int_id */
template<>
const string_id<oter_t> &int_id<oter_t>::id() const
{
return terrains.convert( *this );
}
static void set_oter_ids() // FIXME: constify
{
ot_null = oter_str_id::NULL_ID();
}
std::string overmap_land_use_code::get_symbol() const
{
return utf32_to_utf8( symbol );
}
void overmap_land_use_code::load( const JsonObject &jo, const std::string &src )
{
const bool strict = src == "dda";
assign( jo, "land_use_code", land_use_code, strict );
assign( jo, "name", name, strict );
assign( jo, "detailed_definition", detailed_definition, strict );
optional( jo, was_loaded, "sym", symbol, unicode_codepoint_from_symbol_reader, NULL_UNICODE );
if( symbol == NULL_UNICODE ) {
DebugLog( D_ERROR, D_GAME ) << "`sym` node is not defined properly for `land_use_code`: "
<< id.c_str() << " (" << name << ")";
}
assign( jo, "color", color );
}
void overmap_land_use_code::finalize()
{
}
void overmap_land_use_code::check() const
{
}
void overmap_land_use_codes::load( const JsonObject &jo, const std::string &src )
{
land_use_codes.load( jo, src );
}
void overmap_land_use_codes::finalize()
{
for( const overmap_land_use_code &elem : land_use_codes.get_all() ) {
const_cast<overmap_land_use_code &>( elem ).finalize(); // This cast is ugly, but safe.
}
}
void overmap_land_use_codes::check_consistency()
{
land_use_codes.check();
}
void overmap_land_use_codes::reset()
{
land_use_codes.reset();
}
const std::vector<overmap_land_use_code> &overmap_land_use_codes::get_all()
{
return land_use_codes.get_all();
}
void overmap_specials::load( const JsonObject &jo, const std::string &src )
{
specials.load( jo, src );
}
void city_buildings::load( const JsonObject &jo, const std::string &src )
{
// Just an alias
overmap_specials::load( jo, src );
}
void overmap_specials::finalize()
{
for( const overmap_special &elem : specials.get_all() ) {
const_cast<overmap_special &>( elem ).finalize(); // This cast is ugly, but safe.
}
}
void overmap_specials::finalize_mapgen_parameters()
{
for( const overmap_special &elem : specials.get_all() ) {
// This cast is ugly, but safe.
const_cast<overmap_special &>( elem ).finalize_mapgen_parameters();
}
}
void overmap_specials::check_consistency()
{
const size_t max_count = ( OMAPX / OMSPEC_FREQ ) * ( OMAPY / OMSPEC_FREQ );
const size_t actual_count = std::accumulate( specials.get_all().begin(), specials.get_all().end(),
static_cast< size_t >( 0 ),
[]( size_t sum, const overmap_special & elem ) {
size_t min_occur = static_cast<size_t>( std::max( elem.get_constraints().occurrences.min, 0 ) );
const bool unique = elem.has_flag( "UNIQUE" ) || elem.has_flag( "GLOBALLY_UNIQUE" );
return sum + ( unique ? 0 : min_occur );
} );
if( actual_count > max_count ) {
debugmsg( "There are too many mandatory overmap specials (%d > %d). Some of them may not be placed.",
actual_count, max_count );
}
overmap_special_migration::check();
specials.check();
for( const overmap_special &os : specials.get_all() ) {
overmap_special_id new_id = overmap_special_migration::migrate( os.id );
if( new_id.is_null() ) {
debugmsg( "Overmap special id %s has been removed or migrated to a different type.",
os.id.str() );
} else if( new_id != os.id ) {
debugmsg( "Overmap special id %s has been migrated. Use %s instead.", os.id.str(),
new_id.str() );
}
}
}
void overmap_specials::reset()
{
specials.reset();
}
const std::vector<overmap_special> &overmap_specials::get_all()
{
return specials.get_all();
}
overmap_special_batch overmap_specials::get_default_batch( const point_abs_om &origin )
{
std::vector<const overmap_special *> res;
res.reserve( specials.size() );
for( const overmap_special &elem : specials.get_all() ) {
if( elem.can_spawn() ) {
res.push_back( &elem );
}
}
return overmap_special_batch( origin, res );
}
bool is_river( const oter_id &ter )
{
return ter->is_river();
}
bool is_lake_or_river( const oter_id &ter )
{
return ter->is_river() || ter->is_lake() || ter->is_lake_shore();
}
bool is_water_body( const oter_id &ter )
{
return ter->is_river() || ter->is_lake() || ter->is_lake_shore() || ter->is_ocean() ||
ter->is_ocean_shore();
}
bool is_ocean( const oter_id &ter )
{
return ter->is_ocean() || ter->is_ocean_shore();
}
bool is_ot_match( const std::string &name, const oter_id &oter,
const ot_match_type match_type )
{
static const auto is_ot = []( const std::string & otype, const oter_id & oter ) {
return otype == oter.id().str();
};
static const auto is_ot_type = []( const std::string & otype, const oter_id & oter ) {
// Is a match if the base type is the same which will allow for handling rotations/linear features
// but won't incorrectly match other locations that happen to contain the substring.
return otype == oter->get_type_id().str();
};
static const auto is_ot_subtype = []( const std::string & otype, const oter_id & oter ) {
// Is a match if the base type and linear subtype (end/straight/curved/tee/four_way) are the same which will allow for handling rotations of linear features
// but won't incorrectly match other locations that happen to contain the substring.
return otype == oter->get_mapgen_id();
};
static const auto is_ot_prefix = []( const std::string & otype, const oter_id & oter ) {
const size_t oter_size = oter.id().str().size();
const size_t compare_size = otype.size();
if( compare_size > oter_size ) {
return false;
}
const auto &oter_str = oter.id();
if( oter_str.str().compare( 0, compare_size, otype ) != 0 ) {
return false;
}
// check if it's a full match
if( compare_size == oter_size ) {
return true;
}
// only okay for partial if next char is an underscore
return oter_str.str()[compare_size] == '_';
};
static const auto is_ot_contains = []( const std::string & otype, const oter_id & oter ) {
// Checks for any partial match.
return strstr( oter.id().c_str(), otype.c_str() );
};
switch( match_type ) {
case ot_match_type::exact:
return is_ot( name, oter );
case ot_match_type::type:
return is_ot_type( name, oter );
case ot_match_type::subtype:
return is_ot_subtype( name, oter );
case ot_match_type::prefix:
return is_ot_prefix( name, oter );
case ot_match_type::contains:
return is_ot_contains( name, oter );
default:
return false;
}
}
/*
* load mapgen functions from an overmap_terrain json entry
* suffix is for roads/subways/etc which have "_straight", "_curved", "_tee", "_four_way" function mappings
*/
static void load_overmap_terrain_mapgens( const JsonObject &jo, const std::string &id_base,
const std::string &suffix = "" )
{
const std::string fmapkey( id_base + suffix );
const std::string jsonkey( "mapgen" + suffix );
register_mapgen_function( fmapkey );
if( jo.has_array( jsonkey ) ) {
for( JsonObject jio : jo.get_array( jsonkey ) ) {
// NOLINTNEXTLINE(cata-use-named-point-constants)
load_and_add_mapgen_function( jio, fmapkey, point_zero, point( 1, 1 ) );
}
}
}
namespace io
{
template<>
std::string enum_to_string<oter_flags>( oter_flags data )
{
switch( data ) {
// *INDENT-OFF*
case oter_flags::known_down: return "KNOWN_DOWN";
case oter_flags::known_up: return "KNOWN_UP";
case oter_flags::river_tile: return "RIVER";
case oter_flags::bridge: return "BRIDGE";
case oter_flags::has_sidewalk: return "SIDEWALK";
case oter_flags::no_rotate: return "NO_ROTATE";
case oter_flags::should_not_spawn: return "SHOULD_NOT_SPAWN";
case oter_flags::ignore_rotation_for_adjacency: return "IGNORE_ROTATION_FOR_ADJACENCY";
case oter_flags::line_drawing: return "LINEAR";
case oter_flags::subway_connection: return "SUBWAY";
case oter_flags::requires_predecessor: return "REQUIRES_PREDECESSOR";
case oter_flags::water: return "WATER";
case oter_flags::lake: return "LAKE";
case oter_flags::lake_shore: return "LAKE_SHORE";
case oter_flags::ocean: return "OCEAN";
case oter_flags::ocean_shore: return "OCEAN_SHORE";
case oter_flags::ravine: return "RAVINE";
case oter_flags::ravine_edge: return "RAVINE_EDGE";
case oter_flags::generic_loot: return "GENERIC_LOOT";
case oter_flags::risk_high: return "RISK_HIGH";
case oter_flags::risk_low: return "RISK_LOW";
case oter_flags::source_ammo: return "SOURCE_AMMO";
case oter_flags::source_animals: return "SOURCE_ANIMALS";
case oter_flags::source_books: return "SOURCE_BOOKS";
case oter_flags::source_chemistry: return "SOURCE_CHEMISTRY";
case oter_flags::source_clothing: return "SOURCE_CLOTHING";
case oter_flags::source_construction: return "SOURCE_CONSTRUCTION";
case oter_flags::source_cooking: return "SOURCE_COOKING";
case oter_flags::source_drink: return "SOURCE_DRINK";
case oter_flags::source_electronics: return "SOURCE_ELECTRONICS";
case oter_flags::source_fabrication: return "SOURCE_FABRICATION";
case oter_flags::source_farming: return "SOURCE_FARMING";
case oter_flags::source_food: return "SOURCE_FOOD";
case oter_flags::source_forage: return "SOURCE_FORAGE";
case oter_flags::source_fuel: return "SOURCE_FUEL";
case oter_flags::source_gun: return "SOURCE_GUN";
case oter_flags::source_luxury: return "SOURCE_LUXURY";
case oter_flags::source_medicine: return "SOURCE_MEDICINE";
case oter_flags::source_people: return "SOURCE_PEOPLE";
case oter_flags::source_safety: return "SOURCE_SAFETY";
case oter_flags::source_tailoring: return "SOURCE_TAILORING";
case oter_flags::source_vehicles: return "SOURCE_VEHICLES";
case oter_flags::source_weapon: return "SOURCE_WEAPON";
// *INDENT-ON*
case oter_flags::num_oter_flags:
break;
}
cata_fatal( "Invalid oter_flags" );
}
} // namespace io
std::string oter_type_t::get_symbol() const
{
return utf32_to_utf8( symbol );
}
namespace io
{
template<>
std::string enum_to_string<oter_travel_cost_type>( oter_travel_cost_type data )
{
switch( data ) {
// *INDENT-OFF*
case oter_travel_cost_type::other: return "other";
case oter_travel_cost_type::road: return "road";
case oter_travel_cost_type::field: return "field";
case oter_travel_cost_type::dirt_road: return "dirt_road";
case oter_travel_cost_type::trail: return "trail";
case oter_travel_cost_type::forest: return "forest";
case oter_travel_cost_type::shore: return "shore";
case oter_travel_cost_type::swamp: return "swamp";
case oter_travel_cost_type::water: return "water";
case oter_travel_cost_type::air: return "air";
case oter_travel_cost_type::impassable: return "impassable";
// *INDENT-ON*
case oter_travel_cost_type::last:
break;
}
cata_fatal( "Invalid oter_travel_cost_type" );
}
} // namespace io
void oter_type_t::load( const JsonObject &jo, const std::string &src )
{
const bool strict = src == "dda";
optional( jo, was_loaded, "sym", symbol, unicode_codepoint_from_symbol_reader, NULL_UNICODE );
assign( jo, "name", name, strict );
assign( jo, "see_cost", see_cost, strict );
assign( jo, "extras", extras, strict );
assign( jo, "mondensity", mondensity, strict );
assign( jo, "entry_eoc", entry_EOC, strict );
assign( jo, "exit_eoc", exit_EOC, strict );
assign( jo, "spawns", static_spawns, strict );
assign( jo, "color", color );
assign( jo, "land_use_code", land_use_code, strict );
if( jo.has_member( "looks_like" ) ) {
std::vector<std::string> ll;
if( jo.has_array( "looks_like" ) ) {
jo.read( "looks_like", ll );
} else if( jo.has_string( "looks_like" ) ) {
const std::string one_look = jo.get_string( "looks_like" );
ll.push_back( one_look );
}
looks_like = ll;
} else if( jo.has_member( "copy-from" ) ) {
looks_like.insert( looks_like.begin(), jo.get_string( "copy-from" ) );
}
const auto flag_reader = typed_flag_reader<oter_flags>( "overmap terrain flag" );
optional( jo, was_loaded, "flags", flags, flag_reader );
optional( jo, was_loaded, "connect_group", connect_group, string_reader{} );
optional( jo, was_loaded, "travel_cost_type", travel_cost_type, oter_travel_cost_type::other );
if( has_flag( oter_flags::line_drawing ) ) {
if( has_flag( oter_flags::no_rotate ) ) {
jo.throw_error( R"(Mutually exclusive flags: "NO_ROTATE" and "LINEAR".)" );
}
for( const auto &elem : om_lines::mapgen_suffixes ) {
load_overmap_terrain_mapgens( jo, id.str(), elem );
}
if( symbol == NULL_UNICODE ) {
// Default the sym for linear terrains to a specific value which
// has special behaviour when using fallback ASCII tiles so as to
// cause it to draw using the box drawing characters (see
// load_ascii_set).
symbol = LINE_XOXO_C;
}
} else {
if( symbol == NULL_UNICODE && !jo.has_string( "abstract" ) ) {
DebugLog( D_ERROR, D_MAP_GEN ) << "sym is not defined for overmap_terrain: "
<< id.c_str() << " (" << name << ")";
}
if( !jo.has_string( "sym" ) && jo.has_number( "sym" ) ) {
debugmsg( "sym is defined as number instead of string for overmap_terrain %s (%s)", id.c_str(),
name );
}
load_overmap_terrain_mapgens( jo, id.str() );
}
}
void oter_type_t::check() const
{
}
void oter_type_t::finalize()
{
directional_peers.clear(); // In case of a second finalization.
if( is_rotatable() ) {
for( om_direction::type dir : om_direction::all ) {
register_terrain( oter_t( *this, dir ), static_cast<size_t>( dir ), om_direction::size );
}
} else if( has_flag( oter_flags::line_drawing ) ) {
for( size_t i = 0; i < om_lines::size; ++i ) {
register_terrain( oter_t( *this, i ), i, om_lines::size );
}
} else {
register_terrain( oter_t( *this ), 0, 1 );
}
}
void oter_type_t::register_terrain( const oter_t &peer, size_t n, size_t max_n )
{
cata_assert( n < max_n );
cata_assert( peer.type_is( *this ) );
directional_peers.resize( max_n );
if( peer.id.is_valid() ) {
directional_peers[n] = peer.id.id();
debugmsg( "Can't register the new overmap terrain \"%s\". It already exists.", peer.id.c_str() );
} else {
directional_peers[n] = terrains.insert( peer ).id.id();
}
}
oter_id oter_type_t::get_first() const
{
cata_assert( !directional_peers.empty() );
return directional_peers.front();
}
oter_id oter_type_t::get_rotated( om_direction::type dir ) const
{
if( dir == om_direction::type::invalid ) {
debugmsg( "Invalid rotation was asked from overmap terrain \"%s\".", id.c_str() );
return ot_null;
} else if( dir == om_direction::type::none || !is_rotatable() ) {
return directional_peers.front();
}
cata_assert( directional_peers.size() == om_direction::size );
return directional_peers[static_cast<size_t>( dir )];
}
oter_id oter_type_t::get_linear( size_t n ) const
{
if( !has_flag( oter_flags::line_drawing ) ) {
debugmsg( "Overmap terrain \"%s \" isn't drawn with lines.", id.c_str() );
return ot_null;
}
if( n >= om_lines::size ) {
debugmsg( "Invalid overmap line (%d) was asked from overmap terrain \"%s\".", n, id.c_str() );
return ot_null;
}
cata_assert( directional_peers.size() == om_lines::size );
return directional_peers[n];
}
oter_t::oter_t() : oter_t( oter_type_t::null_type ) {}
oter_t::oter_t( const oter_type_t &type ) :
type( &type ),
id( type.id.str() ),
symbol( type.symbol ),
symbol_alt( type.land_use_code ? type.land_use_code->symbol : symbol ) {}
oter_t::oter_t( const oter_type_t &type, om_direction::type dir ) :
type( &type ),
id( type.id.str() + "_" + io::enum_to_string( dir ) ),
dir( dir ),
symbol( om_direction::rotate_symbol( type.symbol, dir ) ),
symbol_alt( om_direction::rotate_symbol( type.land_use_code ? type.land_use_code->symbol :
type.symbol, dir ) ),
line( om_lines::from_dir( dir ) ) {}
oter_t::oter_t( const oter_type_t &type, size_t line ) :
type( &type ),
id( type.id.str() + om_lines::all[line].suffix ),
symbol( om_lines::all[line].symbol ),
symbol_alt( om_lines::all[line].symbol ),
line( line ) {}
std::string oter_t::get_mapgen_id() const
{
return type->has_flag( oter_flags::line_drawing )
? type->id.str() + om_lines::mapgen_suffixes[om_lines::all[line].mapgen]
: type->id.str();
}
oter_id oter_t::get_rotated( om_direction::type dir ) const
{
return type->has_flag( oter_flags::line_drawing )
? type->get_linear( om_lines::rotate( this->line, dir ) )
: type->get_rotated( om_direction::add( this->dir, dir ) );
}
void oter_t::get_rotation_and_subtile( int &rotation, int &subtile ) const
{
if( is_linear() ) {
const om_lines::type &t = om_lines::all[line];
rotation = t.rotation;
subtile = t.subtile;
} else if( is_rotatable() ) {
rotation = ( 4 - static_cast<int>( get_dir() ) ) % 4;
subtile = -1;
} else {
rotation = 0;
subtile = -1;
}
}
int oter_t::get_rotation() const
{
if( is_linear() ) {
const om_lines::type &t = om_lines::all[line];
// It turns out the rotation used for linear things is the opposite of
// the rotation used for other things. Sigh.
return ( 4 - t.rotation ) % 4;
}
if( is_rotatable() ) {
return static_cast<int>( get_dir() );
}
return 0;
}
bool oter_t::type_is( const int_id<oter_type_t> &type_id ) const
{
return type->id.id() == type_id;
}
bool oter_t::type_is( const oter_type_t &type ) const
{
return this->type == &type;
}
bool oter_t::has_connection( om_direction::type dir ) const
{
// TODO: It's a DAMN UGLY hack. Remove it as soon as possible.
if( id == oter_road_nesw_manhole || id == oter_city_center ) {
return true;
}
return om_lines::has_segment( line, dir );
}
bool oter_t::is_hardcoded() const
{
// TODO: This set only exists because so does the monstrous 'if-else' statement in @ref map::draw_map(). Get rid of both.
static const std::set<std::string> hardcoded_mapgen = {
"ants_lab",
"ants_lab_stairs",
"ice_lab",
"ice_lab_stairs",
"ice_lab_core",
"ice_lab_finale",
"central_lab",
"central_lab_stairs",
"central_lab_core",
"central_lab_finale",
"tower_lab",
"tower_lab_stairs",
"tower_lab_finale",
"lab",
"lab_core",
"lab_stairs",
"lab_finale",
"slimepit",
"slimepit_down"
};
return hardcoded_mapgen.find( get_mapgen_id() ) != hardcoded_mapgen.end();
}
void overmap_terrains::load( const JsonObject &jo, const std::string &src )
{
terrain_types.load( jo, src );
}
void overmap_terrains::check_consistency()
{
for( const oter_type_t &elem : terrain_types.get_all() ) {
elem.check();
if( elem.static_spawns.group && !elem.static_spawns.group.is_valid() ) {
debugmsg( "Invalid monster group \"%s\" in spawns of \"%s\".", elem.static_spawns.group.c_str(),
elem.id.c_str() );
}
}
for( const oter_t &elem : terrains.get_all() ) {
const std::string mid = elem.get_mapgen_id();
if( mid.empty() ) {
continue;
}
const bool exists_hardcoded = elem.is_hardcoded();
if( has_mapgen_for( mid ) ) {
if( test_mode && exists_hardcoded ) {
debugmsg( "Mapgen terrain \"%s\" exists in both JSON and a hardcoded function. Consider removing the latter.",
mid.c_str() );
}
check_mapgen_consistent_with( mid, elem );
} else if( !exists_hardcoded ) {
debugmsg( "No mapgen terrain exists for \"%s\".", mid.c_str() );
}
}
}
void overmap_terrains::finalize()
{
terrain_types.finalize();
for( const oter_type_t &elem : terrain_types.get_all() ) {
const_cast<oter_type_t &>( elem ).finalize(); // This cast is ugly, but safe.
}
if( region_settings_map.find( "default" ) == region_settings_map.end() ) {
debugmsg( "ERROR: can't find default overmap settings (region_map_settings 'default'), "
"Cataclysm pending. And not the fun kind." );
}
for( auto &elem : region_settings_map ) {
elem.second.finalize();
}
set_oter_ids();
}
void overmap_terrains::reset()
{
terrain_types.reset();
terrains.reset();
}
const std::vector<oter_t> &overmap_terrains::get_all()
{
return terrains.get_all();
}
static bool is_amongst_locations( const oter_id &oter,
const cata::flat_set<string_id<overmap_location>> &locations )
{
return std::any_of( locations.begin(), locations.end(),
[&oter]( const string_id<overmap_location> &loc ) {
return loc->test( oter );
} );
}
bool overmap_special_locations::can_be_placed_on( const oter_id &oter ) const
{
return is_amongst_locations( oter, locations );
}
void overmap_special_locations::deserialize( const JsonArray &ja )
{
if( ja.size() != 2 ) {
ja.throw_error( "expected array of size 2" );
}
ja.read( 0, p, true );
ja.read( 1, locations, true );
}
void overmap_special_terrain::deserialize( const JsonObject &om )
{
om.read( "point", p );
om.read( "overmap", terrain );
om.read( "flags", flags );
om.read( "locations", locations );
}
overmap_special_terrain::overmap_special_terrain(
const tripoint &p, const oter_str_id &t, const cata::flat_set<string_id<overmap_location>> &l,
const std::set<std::string> &fs )
: overmap_special_locations{ p, l }
, terrain( t )
, flags( fs )
{}
cube_direction operator+( const cube_direction l, const om_direction::type r )
{
return l + static_cast<int>( r );
}
cube_direction operator+( const cube_direction d, int i )
{
switch( d ) {
case cube_direction::north:
case cube_direction::east:
case cube_direction::south:
case cube_direction::west:
return static_cast<cube_direction>( ( static_cast<int>( d ) + i ) % 4 );
case cube_direction::above:
case cube_direction::below:
return d;
case cube_direction::last:
break;
}
constexpr_fatal( cube_direction::last, "Invalid cube_direction" );
}
cube_direction operator-( const cube_direction l, const om_direction::type r )
{
return l - static_cast<int>( r );
}
cube_direction operator-( const cube_direction d, int i )
{
switch( d ) {
case cube_direction::north:
case cube_direction::east:
case cube_direction::south:
case cube_direction::west:
return static_cast<cube_direction>( ( static_cast<int>( d ) - i + 4 ) % 4 );
case cube_direction::above:
case cube_direction::below:
return d;
case cube_direction::last:
break;
}
constexpr_fatal( cube_direction::last, "Invalid cube_direction" );
}
tripoint displace( cube_direction d )
{
switch( d ) {
case cube_direction::north:
return tripoint_north;
case cube_direction::east:
return tripoint_east;
case cube_direction::south:
return tripoint_south;
case cube_direction::west:
return tripoint_west;
case cube_direction::above:
return tripoint_above;
case cube_direction::below:
return tripoint_below;
case cube_direction::last:
break;
}
cata_fatal( "Invalid cube_direction" );
}
struct special_placement_result {
std::vector<tripoint_om_omt> omts_used;
std::vector<std::pair<om_pos_dir, std::string>> joins_used;
};
struct overmap_special_data {
virtual ~overmap_special_data() = default;
virtual void finalize(
const std::string &context,
const cata::flat_set<string_id<overmap_location>> &default_locations ) = 0;
virtual void finalize_mapgen_parameters(
mapgen_parameters &, const std::string &context ) const = 0;
virtual void check( const std::string &context ) const = 0;
virtual std::vector<overmap_special_terrain> preview_terrains() const = 0;
virtual std::vector<overmap_special_locations> required_locations() const = 0;
virtual int score_rotation_at( const overmap &om, const tripoint_om_omt &p,
om_direction::type r ) const = 0;
virtual special_placement_result place(
overmap &om, const tripoint_om_omt &origin, om_direction::type dir, bool blob,
const city &cit, bool must_be_unexplored ) const = 0;
};
struct fixed_overmap_special_data : overmap_special_data {
fixed_overmap_special_data() = default;
explicit fixed_overmap_special_data( const overmap_special_terrain &ter )
: terrains{ ter }
{}
void finalize(
const std::string &/*context*/,
const cata::flat_set<string_id<overmap_location>> &default_locations ) override {
// If the special has default locations, then add those to the locations
// of each of the terrains IF the terrain has no locations already.
for( overmap_special_terrain &t : terrains ) {
if( t.locations.empty() ) {
t.locations = default_locations;
}
}
for( overmap_special_connection &elem : connections ) {
const overmap_special_terrain &oter = get_terrain_at( elem.p );
if( !elem.terrain && oter.terrain ) {
elem.terrain = oter.terrain->get_type_id(); // Defaulted.
}
// If the connection type hasn't been specified, we'll guess for them.
// The guess isn't always right (hence guessing) in the case where
// multiple connections types can be made on a single location type,
// e.g. both roads and forest trails can be placed on "forest" locations.
if( elem.connection.is_null() ) {
elem.connection = overmap_connections::guess_for( elem.terrain );
}
// If the connection has a "from" hint specified, then figure out what the
// resulting direction from the hinted location to the connection point is,
// and use that as the initial direction to be passed off to the connection
// building code.
if( elem.from ) {
const direction calculated_direction = direction_from( *elem.from, elem.p );
switch( calculated_direction ) {
case direction::NORTH:
elem.initial_dir = cube_direction::north;
break;
case direction::EAST:
elem.initial_dir = cube_direction::east;
break;
case direction::SOUTH:
elem.initial_dir = cube_direction::south;
break;
case direction::WEST:
elem.initial_dir = cube_direction::west;
break;
default:
// The only supported directions are north/east/south/west
// as those are the four directions that overmap connections
// can be made in. If the direction we figured out wasn't
// one of those, just set this as invalid. We'll provide
// a warning to the user/developer in overmap_special::check().
elem.initial_dir = cube_direction::last;
break;
}
}
}
}
void finalize_mapgen_parameters( mapgen_parameters ¶ms,
const std::string &context ) const override {
for( const overmap_special_terrain &t : terrains ) {
if( !t.terrain.is_valid() ) {
if( oter_str_id( t.terrain.str() + "_north" ).is_valid() ) {
debugmsg( "In %s, terrain \"%s\" rotates, but is specified without a "
"rotation.", context, t.terrain.str() );
} else {
debugmsg( "In %s, terrain \"%s\" is invalid.", context, t.terrain.str() );
}
}
std::string mapgen_id = t.terrain->get_mapgen_id();
params.check_and_merge( get_map_special_params( mapgen_id ), context );
}
}
void check( const std::string &context ) const override {
std::set<oter_str_id> invalid_terrains;
std::set<tripoint> points;
for( const overmap_special_terrain &elem : terrains ) {
const oter_str_id &oter = elem.terrain;
if( !oter.is_valid() ) {
if( !invalid_terrains.count( oter ) ) {
// Not a huge fan of the the direct id manipulation here, but I don't know
// how else to do this
// Because we try to access all the terrains in the finalization,
// this is a little redundant, but whatever
oter_str_id invalid( oter.str() + "_north" );
if( invalid.is_valid() ) {
debugmsg( "In %s, terrain \"%s\" rotates, but is specified without a "
"rotation.", context, oter.str() );
} else {
debugmsg( "In %s, terrain \"%s\" is invalid.", context, oter.str() );
}
invalid_terrains.insert( oter );
}
}
const tripoint &pos = elem.p;
if( points.count( pos ) > 0 ) {
debugmsg( "In %s, point %s is duplicated.", context, pos.to_string() );
} else {
points.insert( pos );
}
if( elem.locations.empty() ) {
debugmsg( "In %s, no location is defined for point %s or the "
"overall special.", context, pos.to_string() );
}
for( const auto &l : elem.locations ) {
if( !l.is_valid() ) {
debugmsg( "In %s, point %s, location \"%s\" is invalid.",
context, pos.to_string(), l.c_str() );
}
}
}
for( const overmap_special_connection &elem : connections ) {
const overmap_special_terrain &oter = get_terrain_at( elem.p );
if( !elem.terrain ) {
debugmsg( "In %s, connection %s doesn't have a terrain.",
context, elem.p.to_string() );
} else if( !elem.existing && !elem.terrain->has_flag( oter_flags::line_drawing ) ) {
debugmsg( "In %s, connection %s \"%s\" isn't drawn with lines.",
context, elem.p.to_string(), elem.terrain.c_str() );
} else if( !elem.existing && oter.terrain && !oter.terrain->type_is( elem.terrain ) ) {
debugmsg( "In %s, connection %s overwrites \"%s\".",
context, elem.p.to_string(), oter.terrain.c_str() );
}
if( elem.from ) {
// The only supported directions are north/east/south/west
// as those are the four directions that overmap connections
// can be made in. If the direction we figured out wasn't
// one of those, warn the user/developer.
const direction calculated_direction = direction_from( *elem.from, elem.p );
switch( calculated_direction ) {
case direction::NORTH:
case direction::EAST:
case direction::SOUTH:
case direction::WEST:
continue;
default:
debugmsg( "In %s, connection %s is not directly north, "
"east, south or west of the defined \"from\" %s.",
context, elem.p.to_string(), elem.from->to_string() );
break;
}
}
}
}
const overmap_special_terrain &get_terrain_at( const tripoint &p ) const {
const auto iter = std::find_if( terrains.begin(), terrains.end(),
[ &p ]( const overmap_special_terrain & elem ) {
return elem.p == p;
} );
if( iter == terrains.end() ) {
static const overmap_special_terrain null_terrain{};
return null_terrain;
}
return *iter;
}
std::vector<overmap_special_terrain> preview_terrains() const override {
std::vector<overmap_special_terrain> result;
std::copy_if( terrains.begin(), terrains.end(), std::back_inserter( result ),
[]( const overmap_special_terrain & terrain ) {
return terrain.p.z == 0;
} );
return result;
}
std::vector<overmap_special_locations> required_locations() const override {
std::vector<overmap_special_locations> result;
result.reserve( terrains.size() );
std::copy( terrains.begin(), terrains.end(), std::back_inserter( result ) );
return result;
}
int score_rotation_at( const overmap &om, const tripoint_om_omt &p,
om_direction::type r ) const override {
int score = 0;
for( const overmap_special_connection &con : connections ) {
const tripoint_om_omt rp = p + om_direction::rotate( con.p, r );
if( !overmap::inbounds( rp ) ) {
return -1;
}
const oter_id &oter = om.ter( rp );
if( ( oter->get_type_id() == oter_type_str_id( con.terrain.str() ) ) ) {
++score; // Found another one satisfied connection.
} else if( !oter || con.existing || !con.connection->pick_subtype_for( oter ) ) {
return -1;
}
}
return score;
}
special_placement_result place(
overmap &om, const tripoint_om_omt &origin, om_direction::type dir, bool blob,
const city &cit, bool must_be_unexplored ) const override {
special_placement_result result;
for( const overmap_special_terrain &elem : terrains ) {
const tripoint_om_omt location = origin + om_direction::rotate( elem.p, dir );
result.omts_used.push_back( location );
const oter_id tid = elem.terrain->get_rotated( dir );
om.ter_set( location, tid );
if( blob ) {
for( int x = -2; x <= 2; x++ ) {
for( int y = -2; y <= 2; y++ ) {
const tripoint_om_omt nearby_pos = location + point( x, y );
if( !overmap::inbounds( nearby_pos ) ) {
continue;
}
if( one_in( 1 + std::abs( x ) + std::abs( y ) ) &&
elem.can_be_placed_on( om.ter( nearby_pos ) ) ) {
om.ter_set( nearby_pos, tid );
}
}
}
}
}
// Make connections.
for( const overmap_special_connection &elem : connections ) {
if( elem.connection ) {
const tripoint_om_omt rp = origin + om_direction::rotate( elem.p, dir );
cube_direction initial_dir = elem.initial_dir;
if( initial_dir != cube_direction::last ) {
initial_dir = initial_dir + dir;
}
if( cit ) {
om.build_connection( cit.pos, rp.xy(), elem.p.z, *elem.connection,
must_be_unexplored, initial_dir );
}
// if no city present, search for nearby road within 50 tiles and make
// connection to it instead
else {
for( const tripoint_om_omt &nearby_point : closest_points_first( rp, 50 ) ) {
if( om.check_ot( "road", ot_match_type::contains, nearby_point ) ) {
om.build_connection(
nearby_point.xy(), rp.xy(), elem.p.z, *elem.connection,
must_be_unexplored, initial_dir );
}
}
}
}
}
return result;
}
std::vector<overmap_special_terrain> terrains;
std::vector<overmap_special_connection> connections;
};
struct mutable_overmap_join {
std::string id;
std::string opposite_id;
cata::flat_set<string_id<overmap_location>> into_locations;
unsigned priority; // NOLINT(cata-serialize)
const mutable_overmap_join *opposite = nullptr; // NOLINT(cata-serialize)
void deserialize( const JsonValue &jin ) {
if( jin.test_string() ) {
id = jin.get_string();
} else {
JsonObject jo = jin.get_object();
jo.read( "id", id, true );
jo.read( "into_locations", into_locations, true );
jo.read( "opposite", opposite_id, true );
}
}
};
enum class join_type {
mandatory,
available,
last
};
template<>
struct enum_traits<join_type> {
static constexpr join_type last = join_type::last;
};
namespace io
{
template<>
std::string enum_to_string<join_type>( join_type data )
{
switch( data ) {
// *INDENT-OFF*
case join_type::mandatory: return "mandatory";
case join_type::available: return "available";
// *INDENT-ON*
case join_type::last:
break;
}
cata_fatal( "Invalid join_type" );
}
} // namespace io
struct mutable_overmap_terrain_join {
std::string join_id;
const mutable_overmap_join *join = nullptr; // NOLINT(cata-serialize)
cata::flat_set<std::string> alternative_join_ids;
cata::flat_set<const mutable_overmap_join *> alternative_joins; // NOLINT(cata-serialize)
join_type type = join_type::mandatory;
void finalize( const std::string &context,
const std::unordered_map<std::string, mutable_overmap_join *> &joins ) {
auto join_it = joins.find( join_id );
if( join_it != joins.end() ) {
join = join_it->second;
} else {
debugmsg( "invalid join id %s in %s", join_id, context );
}
for( const std::string &alt_join_id : alternative_join_ids ) {
auto alt_join_it = joins.find( alt_join_id );
if( alt_join_it != joins.end() ) {
alternative_joins.insert( alt_join_it->second );
} else {
debugmsg( "invalid join id %s in %s", alt_join_id, context );
}
}
}
void deserialize( const JsonValue &jin ) {
if( jin.test_string() ) {
jin.read( join_id, true );
} else if( jin.test_object() ) {
JsonObject jo = jin.get_object();
jo.read( "id", join_id, true );
jo.read( "type", type, true );
jo.read( "alternatives", alternative_join_ids, true );
} else {
jin.throw_error( "Expected string or object" );
}
}
};
using join_map = std::unordered_map<cube_direction, mutable_overmap_terrain_join>;
struct mutable_special_connection {
string_id<overmap_connection> connection;
void deserialize( const JsonObject &jo ) {
jo.read( "connection", connection );
}
void check( const std::string &context ) const {
if( !connection.is_valid() ) {
debugmsg( "invalid connection id %s in %s", connection.str(), context );
}
}
};
struct mutable_overmap_terrain {
oter_str_id terrain;
cata::flat_set<string_id<overmap_location>> locations;
join_map joins;
std::map<cube_direction, mutable_special_connection> connections;
void finalize( const std::string &context,
const std::unordered_map<std::string, mutable_overmap_join *> &special_joins,
const cata::flat_set<string_id<overmap_location>> &default_locations ) {
if( locations.empty() ) {
locations = default_locations;
}
for( join_map::value_type &p : joins ) {
mutable_overmap_terrain_join &ter_join = p.second;
ter_join.finalize( context, special_joins );
}
}
void check( const std::string &context ) const {
if( !terrain.is_valid() ) {
debugmsg( "invalid overmap terrain id %s in %s", terrain.str(), context );
}
if( locations.empty() ) {
debugmsg( "In %s, no locations are defined", context );
}
for( const string_id<overmap_location> &loc : locations ) {
if( !loc.is_valid() ) {
debugmsg( "invalid overmap location id %s in %s", loc.str(), context );
}
}
for( const std::pair<const cube_direction, mutable_special_connection> &p :
connections ) {
p.second.check( string_format( "connection %s in %s", io::enum_to_string( p.first ),
context ) );
}
}
void deserialize( const JsonObject &jo ) {
jo.read( "overmap", terrain, true );
jo.read( "locations", locations );
for( int i = 0; i != static_cast<int>( cube_direction::last ); ++i ) {
cube_direction dir = static_cast<cube_direction>( i );
std::string dir_s = io::enum_to_string( dir );
if( jo.has_member( dir_s ) ) {
jo.read( dir_s, joins[dir], true );
}
}
jo.read( "connections", connections );
}
};
struct mutable_overmap_piece_candidate {
const mutable_overmap_terrain *overmap; // NOLINT(cata-serialize)
tripoint_om_omt pos;
om_direction::type rot = om_direction::type::north;
};
struct mutable_overmap_placement_rule_piece {
std::string overmap_id;
const mutable_overmap_terrain *overmap; // NOLINT(cata-serialize)
tripoint_rel_omt pos;
om_direction::type rot = om_direction::type::north;
void deserialize( const JsonObject &jo ) {
jo.read( "overmap", overmap_id, true );
jo.read( "pos", pos, true );
jo.read( "rot", rot, true );
}
};
struct mutable_overmap_placement_rule_remainder;
struct mutable_overmap_placement_rule {
std::string name;
std::vector<mutable_overmap_placement_rule_piece> pieces;
// NOLINTNEXTLINE(cata-serialize)
std::vector<std::pair<rel_pos_dir, const mutable_overmap_terrain_join *>> outward_joins;
int_distribution max = int_distribution( INT_MAX );
int weight = INT_MAX;
std::string description() const {
if( !name.empty() ) {
return name;
}
std::string first_om_id = pieces[0].overmap_id;
if( pieces.size() == 1 ) {
return first_om_id;
} else {
return "chunk using overmap " + first_om_id;
}
}
void finalize( const std::string &context,
const std::unordered_map<std::string, mutable_overmap_terrain> &special_overmaps
) {
std::unordered_map<tripoint_rel_omt, const mutable_overmap_placement_rule_piece *>
pieces_by_pos;
for( mutable_overmap_placement_rule_piece &piece : pieces ) {
bool inserted = pieces_by_pos.emplace( piece.pos, &piece ).second;
if( !inserted ) {
debugmsg( "phase of %s has chunk with duplicated position %s",
context, piece.pos.to_string() );
}
auto it = special_overmaps.find( piece.overmap_id );
if( it == special_overmaps.end() ) {
cata_fatal( "phase of %s specifies overmap %s which is not defined for that "
"special", context, piece.overmap_id );
} else {
piece.overmap = &it->second;
}
}
for( const mutable_overmap_placement_rule_piece &piece : pieces ) {
const mutable_overmap_terrain &ter = *piece.overmap;
for( const join_map::value_type &p : ter.joins ) {
const cube_direction dir = p.first;
const mutable_overmap_terrain_join &ter_join = p.second;
rel_pos_dir this_side{ piece.pos, dir + piece.rot };
rel_pos_dir other_side = this_side.opposite();
auto opposite_piece = pieces_by_pos.find( other_side.p );
if( opposite_piece == pieces_by_pos.end() ) {
outward_joins.emplace_back( this_side, &ter_join );
} else {
const std::string &opposite_join = ter_join.join->opposite_id;
const mutable_overmap_placement_rule_piece &other_piece =
*opposite_piece->second;
const mutable_overmap_terrain &other_om = *other_piece.overmap;
auto opposite_om_join =
other_om.joins.find( other_side.dir - other_piece.rot );
if( opposite_om_join == other_om.joins.end() ) {
debugmsg( "in phase of %s, %s has adjacent pieces %s at %s and %s at "
"%s where the former has a join %s pointed towards the latter, "
"but the latter has no join pointed towards the former",
context, description(), piece.overmap_id, piece.pos.to_string(),
other_piece.overmap_id, other_piece.pos.to_string(),
ter_join.join_id );
} else if( opposite_om_join->second.join_id != opposite_join ) {
debugmsg( "in phase of %s, %s has adjacent pieces %s at %s and %s at "
"%s where the former has a join %s pointed towards the latter, "
"expecting a matching join %s whereas the latter has the join %s "
"pointed towards the former",
context, description(), piece.overmap_id, piece.pos.to_string(),
other_piece.overmap_id, other_piece.pos.to_string(),
ter_join.join_id, opposite_join,
opposite_om_join->second.join_id );
}
}
}
}
}
void check( const std::string &context ) const {
if( pieces.empty() ) {
cata_fatal( "phase of %s has chunk with zero pieces" );
}
int min_max = max.minimum();
if( min_max < 0 ) {
debugmsg( "phase of %s specifies max which might be as low as %d; this should "
"be a positive number", context, min_max );
}
}
mutable_overmap_placement_rule_remainder realise() const;
void deserialize( const JsonObject &jo ) {
jo.read( "name", name );
if( jo.has_member( "overmap" ) ) {
pieces.emplace_back();
jo.read( "overmap", pieces.back().overmap_id, true );
} else if( jo.has_member( "chunk" ) ) {
jo.read( "chunk", pieces );
} else {
jo.throw_error( R"(placement rule must specify at least one of "overmap" or "chunk")" );
}
jo.read( "max", max );
jo.read( "weight", weight );
if( !jo.has_member( "max" ) && weight == INT_MAX ) {
jo.throw_error( R"(placement rule must specify at least one of "max" or "weight")" );
}
}
};
struct mutable_overmap_placement_rule_remainder {
const mutable_overmap_placement_rule *parent;
int max = INT_MAX;
int weight = INT_MAX;
std::string description() const {
return parent->description();
}
int get_weight() const {
return std::min( max, weight );
}
bool is_exhausted() const {
return get_weight() == 0;
}
void decrement() {
--max;
}
std::vector<tripoint_rel_omt> positions( om_direction::type rot ) const {
std::vector<tripoint_rel_omt> result;
result.reserve( parent->pieces.size() );
for( const mutable_overmap_placement_rule_piece &piece : parent->pieces ) {
result.push_back( rotate( piece.pos, rot ) );
}
return result;
}
auto pieces( const tripoint_om_omt &origin, om_direction::type rot ) const {
using orig_t = mutable_overmap_placement_rule_piece;
using dest_t = mutable_overmap_piece_candidate;
return cata::views::transform < decltype( parent->pieces ), dest_t > ( parent->pieces,
[origin, rot]( const orig_t &piece ) -> dest_t {
tripoint_rel_omt rotated_offset = rotate( piece.pos, rot );
return { piece.overmap, origin + rotated_offset, add( rot, piece.rot ) };
} );
}
auto outward_joins( const tripoint_om_omt &origin, om_direction::type rot ) const {
using orig_t = std::pair<rel_pos_dir, const mutable_overmap_terrain_join *>;
using dest_t = std::pair<om_pos_dir, const mutable_overmap_terrain_join *>;
return cata::views::transform < decltype( parent->outward_joins ), dest_t > ( parent->outward_joins,
[origin, rot]( const orig_t &p ) -> dest_t {
tripoint_rel_omt rotated_offset = rotate( p.first.p, rot );
om_pos_dir p_d{ origin + rotated_offset, p.first.dir + rot };
return { p_d, p.second };
} );
}
};
mutable_overmap_placement_rule_remainder mutable_overmap_placement_rule::realise() const
{
return mutable_overmap_placement_rule_remainder{ this, max.sample(), weight };
}
// When building a mutable overmap special we maintain a collection of
// unresolved joins. We need to be able to index that collection in
// various ways, so it gets its own struct to maintain the relevant invariants.
class joins_tracker
{
public:
struct join {
om_pos_dir where;
const mutable_overmap_join *join;
};
using iterator = std::list<join>::iterator;
using const_iterator = std::list<join>::const_iterator;
bool any_unresolved() const {
return !unresolved.empty();
}
std::vector<const join *> all_unresolved_at( const tripoint_om_omt &pos ) const {
std::vector<const join *> result;
for( iterator it : unresolved.all_at( pos ) ) {
result.push_back( &*it );
}
return result;
}
std::size_t count_unresolved_at( const tripoint_om_omt &pos ) const {
return unresolved.count_at( pos );
}
bool any_postponed() const {
return !postponed.empty();
}
bool any_postponed_at( const tripoint_om_omt &p ) const {
return postponed.any_at( p );
}
void consistency_check() const {
#if 0 // Enable this to check the class invariants, at the cost of more runtime
// verify that there are no positions in common between the
// resolved and postponed lists
for( const join &j : postponed ) {
auto j_pos = j.where.p;
if( unresolved.any_at( j_pos ) ) {
std::vector<iterator> unr = unresolved.all_at( j_pos );
if( unr.empty() ) {
cata_fatal( "inconsistency between all_at and any_at" );
} else {
const join &unr_j = *unr.front();
cata_fatal( "postponed and unresolved should be disjoint but are not at "
"%s where unresolved has %s: %s",
j_pos.to_string(), unr_j.where.p.to_string(), unr_j.join_id );
}
}
}
#endif
}
enum class join_status {
disallowed, // Conflicts with existing join, and at least one was mandatory
matched_available, // Matches an existing non-mandatory join
matched_non_available, // Matches an existing mandatory join
mismatched_available, // Points at an incompatible join, but both are non-mandatory
free, // Doesn't point at another join at all
};
join_status allows( const om_pos_dir &this_side,
const mutable_overmap_terrain_join &this_ter_join ) const {
om_pos_dir other_side = this_side.opposite();
auto is_allowed_opposite = [&]( const std::string & candidate ) {
const mutable_overmap_join &this_join = *this_ter_join.join;
if( this_join.opposite_id == candidate ) {
return true;
}
for( const mutable_overmap_join *alt_join : this_ter_join.alternative_joins ) {
if( alt_join->opposite_id == candidate ) {
return true;
}
}
return false;
};
if( const join *existing = resolved.find( other_side ) ) {
bool other_side_mandatory = unresolved.count( this_side );
if( is_allowed_opposite( existing->join->id ) ) {
return other_side_mandatory
? join_status::matched_non_available : join_status::matched_available;
} else {
if( other_side_mandatory || this_ter_join.type != join_type::available ) {
return join_status::disallowed;
} else {
return join_status::mismatched_available;
}
}
} else {
return join_status::free;
}
}
void add_joins_for(
const mutable_overmap_terrain &ter, const tripoint_om_omt &pos,
om_direction::type rot, const std::vector<om_pos_dir> &suppressed_joins ) {
consistency_check();
std::unordered_set<om_pos_dir> avoid(
suppressed_joins.begin(), suppressed_joins.end() );
for( const std::pair<const cube_direction, mutable_overmap_terrain_join> &p :
ter.joins ) {
cube_direction dir = p.first + rot;
const mutable_overmap_terrain_join &this_side_join = p.second;
om_pos_dir this_side{ pos, dir };
om_pos_dir other_side = this_side.opposite();
if( const join *other_side_join = resolved.find( other_side ) ) {
erase_unresolved( this_side );
if( !avoid.count( this_side ) ) {
used.emplace_back( other_side, other_side_join->join->id );
// Because of the existence of alternative joins, we don't
// simply add this_side_join here, we add the opposite of
// the opposite that was actually present (this saves us
// from heaving to search through the alternates to find
// which one actually matched).
used.emplace_back( this_side, other_side_join->join->opposite_id );
}
} else {
// If there were postponed joins pointing into this point,
// so we need to un-postpone them because it might now be
// possible to satisfy them.
restore_postponed_at( other_side.p );
if( this_side_join.type == join_type::mandatory ) {
if( !overmap::inbounds( other_side.p ) ) {
debugmsg( "out of bounds join" );
continue;
}
const mutable_overmap_join *opposite_join = this_side_join.join->opposite;
add_unresolved( other_side, opposite_join );
}
}
resolved.add( this_side, this_side_join.join );
}
consistency_check();
}
tripoint_om_omt pick_top_priority() const {
cata_assert( any_unresolved() );
auto priority_it =
std::find_if( unresolved_priority_index.begin(), unresolved_priority_index.end(),
[]( const cata::flat_set<iterator, compare_iterators> &its ) {
return !its.empty();
} );
cata_assert( priority_it != unresolved_priority_index.end() );
auto it = random_entry( *priority_it );
const tripoint_om_omt &pos = it->where.p;
cata_assert( !postponed.any_at( pos ) );
return pos;
}
void postpone( const tripoint_om_omt &pos ) {
consistency_check();
for( iterator it : unresolved.all_at( pos ) ) {
postponed.add( *it );
[[maybe_unused]] const bool erased = erase_unresolved( it->where );
cata_assert( erased );
}
consistency_check();
}
void restore_postponed_at( const tripoint_om_omt &pos ) {
for( iterator it : postponed.all_at( pos ) ) {
add_unresolved( it->where, it->join );
postponed.erase( it );
}
consistency_check();
}
void restore_postponed() {
consistency_check();
for( const join &j : postponed ) {
add_unresolved( j.where, j.join );
}
postponed.clear();
}
const std::vector<std::pair<om_pos_dir, std::string>> &all_used() const {
return used;
}
private:
struct indexed_joins {
std::list<join> joins;
std::unordered_map<om_pos_dir, iterator> position_index;
iterator begin() {
return joins.begin();
}
iterator end() {
return joins.end();
}
const_iterator begin() const {
return joins.begin();
}
const_iterator end() const {
return joins.end();
}
bool empty() const {
return joins.empty();
}
bool count( const om_pos_dir &p ) const {
return position_index.count( p );
}
const join *find( const om_pos_dir &p ) const {
auto it = position_index.find( p );
if( it == position_index.end() ) {
return nullptr;
}
return &*it->second;
}
bool any_at( const tripoint_om_omt &pos ) const {
for( cube_direction dir : all_enum_values<cube_direction>() ) {
if( count( om_pos_dir{ pos, dir } ) ) {
return true;
}
}
return false;
}
std::vector<iterator> all_at( const tripoint_om_omt &pos ) const {
std::vector<iterator> result;
for( cube_direction dir : all_enum_values<cube_direction>() ) {
om_pos_dir key{ pos, dir };
auto pos_it = position_index.find( key );
if( pos_it != position_index.end() ) {
result.push_back( pos_it->second );
}
}
return result;
}
std::size_t count_at( const tripoint_om_omt &pos ) const {
std::size_t result = 0;
for( cube_direction dir : all_enum_values<cube_direction>() ) {
if( position_index.find( { pos, dir } ) != position_index.end() ) {
++result;
}
}
return result;
}
iterator add( const om_pos_dir &p, const mutable_overmap_join *j ) {
return add( { p, j } );
}
iterator add( const join &j ) {
joins.push_front( j );
auto it = joins.begin();
[[maybe_unused]] const bool inserted = position_index.emplace( j.where, it ).second;
cata_assert( inserted );
return it;
}
void erase( const iterator it ) {
[[maybe_unused]] const size_t erased = position_index.erase( it->where );
cata_assert( erased );
joins.erase( it );
}
void clear() {
joins.clear();
position_index.clear();
}
};
void add_unresolved( const om_pos_dir &p, const mutable_overmap_join *j ) {
iterator it = unresolved.add( p, j );
unsigned priority = it->join->priority;
if( unresolved_priority_index.size() <= priority ) {
unresolved_priority_index.resize( priority + 1 );
}
[[maybe_unused]] const bool inserted = unresolved_priority_index[priority].insert( it ).second;
cata_assert( inserted );
}
bool erase_unresolved( const om_pos_dir &p ) {
auto pos_it = unresolved.position_index.find( p );
if( pos_it == unresolved.position_index.end() ) {
return false;
}
iterator it = pos_it->second;
unsigned priority = it->join->priority;
cata_assert( priority < unresolved_priority_index.size() );
[[maybe_unused]] const size_t erased = unresolved_priority_index[priority].erase( it );
cata_assert( erased );
unresolved.erase( it );
return true;
}
struct compare_iterators {
bool operator()( iterator l, iterator r ) {
return l->where < r->where;
}
};
indexed_joins unresolved;
std::vector<cata::flat_set<iterator, compare_iterators>> unresolved_priority_index;
indexed_joins resolved;
indexed_joins postponed;
std::vector<std::pair<om_pos_dir, std::string>> used;
};
struct mutable_overmap_phase_remainder {
std::vector<mutable_overmap_placement_rule_remainder> rules;
struct satisfy_result {
tripoint_om_omt origin;
om_direction::type dir;
mutable_overmap_placement_rule_remainder *rule;
std::vector<om_pos_dir> suppressed_joins;
// For debugging purposes it's really handy to have a record of exactly
// what happened during placement of a mutable special when it fails,
// so to aid that we provide a human-readable description here which is
// only used in the event of a placement error.
std::string description;
};
bool all_rules_exhausted() const {
return std::all_of( rules.begin(), rules.end(),
[]( const mutable_overmap_placement_rule_remainder & rule ) {
return rule.is_exhausted();
} );
}
struct can_place_result {
int num_context_mandatory_joins_matched;
int num_my_non_available_matched;
std::vector<om_pos_dir> supressed_joins;
std::pair<int, int> as_pair() const {
return { num_context_mandatory_joins_matched, num_my_non_available_matched };
}
friend bool operator==( const can_place_result &l, const can_place_result &r ) {
return l.as_pair() == r.as_pair();
}
friend bool operator<( const can_place_result &l, const can_place_result &r ) {
return l.as_pair() < r.as_pair();
}
};
std::optional<can_place_result> can_place(
const overmap &om, const mutable_overmap_placement_rule_remainder &rule,
const tripoint_om_omt &origin, om_direction::type dir,
const joins_tracker &unresolved
) const {
int context_mandatory_joins_shortfall = 0;
for( const mutable_overmap_piece_candidate piece : rule.pieces( origin, dir ) ) {
if( !overmap::inbounds( piece.pos ) ) {
return std::nullopt;
}
if( !is_amongst_locations( om.ter( piece.pos ), piece.overmap->locations ) ) {
return std::nullopt;
}
if( unresolved.any_postponed_at( piece.pos ) ) {
return std::nullopt;
}
context_mandatory_joins_shortfall -= unresolved.count_unresolved_at( piece.pos );
}
int num_my_non_available_matched = 0;
std::vector<om_pos_dir> suppressed_joins;
for( const std::pair<om_pos_dir, const mutable_overmap_terrain_join *> p :
rule.outward_joins( origin, dir ) ) {
const om_pos_dir &pos_d = p.first;
const mutable_overmap_terrain_join &ter_join = *p.second;
const mutable_overmap_join &join = *ter_join.join;
switch( unresolved.allows( pos_d, ter_join ) ) {
case joins_tracker::join_status::disallowed:
return std::nullopt;
case joins_tracker::join_status::matched_non_available:
++context_mandatory_joins_shortfall;
// fallthrough
case joins_tracker::join_status::matched_available:
if( ter_join.type != join_type::available ) {
++num_my_non_available_matched;
}
continue;
case joins_tracker::join_status::mismatched_available:
suppressed_joins.push_back( pos_d );
case joins_tracker::join_status::free:
break;
}
if( ter_join.type == join_type::available ) {
continue;
}
// Verify that the remaining joins lead to
// suitable locations
tripoint_om_omt neighbour = pos_d.p + displace( pos_d.dir );
if( !overmap::inbounds( neighbour ) ) {
return std::nullopt;
}
const oter_id &neighbour_terrain = om.ter( neighbour );
if( !is_amongst_locations( neighbour_terrain, join.into_locations ) ) {
return std::nullopt;
}
}
return can_place_result{ context_mandatory_joins_shortfall,
num_my_non_available_matched, suppressed_joins };
}
satisfy_result satisfy( const overmap &om, const tripoint_om_omt &pos,
const joins_tracker &unresolved ) {
weighted_int_list<satisfy_result> options;
for( mutable_overmap_placement_rule_remainder &rule : rules ) {
std::vector<satisfy_result> pos_dir_options;
can_place_result best_result{ 0, 0, {} };
for( om_direction::type dir : om_direction::all ) {
for( const tripoint_rel_omt &piece_pos : rule.positions( dir ) ) {
tripoint_om_omt origin = pos - piece_pos;
if( std::optional<can_place_result> result = can_place(
om, rule, origin, dir, unresolved ) ) {
if( best_result < *result ) {
pos_dir_options.clear();
best_result = *result;
}
if( *result == best_result ) {
pos_dir_options.push_back(
satisfy_result{ origin, dir, &rule, result.value().supressed_joins,
{} } );
}
}
}
}
if( auto chosen_result = random_entry_opt( pos_dir_options ) ) {
options.add( *chosen_result, rule.get_weight() );
}
}
std::string joins_s = enumerate_as_string( unresolved.all_unresolved_at( pos ),
[]( const joins_tracker::join * j ) {
return string_format( "%s: %s", io::enum_to_string( j->where.dir ), j->join->id );
} );
if( satisfy_result *picked = options.pick() ) {
om_direction::type dir = picked->dir;
const mutable_overmap_placement_rule_remainder &rule = *picked->rule;
picked->description =
string_format(
// NOLINTNEXTLINE(cata-translate-string-literal)
"At %s chose '%s' rot %d with neighbours N:%s E:%s S:%s W:%s and constraints "
"%s",
pos.to_string(), rule.description(), static_cast<int>( dir ),
om.ter( pos + point_north ).id().str(), om.ter( pos + point_east ).id().str(),
om.ter( pos + point_south ).id().str(), om.ter( pos + point_west ).id().str(),
joins_s );
picked->rule->decrement();
return *picked;
} else {
std::string rules_s = enumerate_as_string( rules,
[]( const mutable_overmap_placement_rule_remainder & rule ) {
if( rule.is_exhausted() ) {
return string_format( "(%s)", rule.description() );
} else {
return rule.description();
}
} );
std::string message =
string_format(
// NOLINTNEXTLINE(cata-translate-string-literal)
"At %s FAILED to match on terrain %s with neighbours N:%s E:%s S:%s W:%s and "
"constraints %s from amongst rules %s",
pos.to_string(), om.ter( pos ).id().str(),
om.ter( pos + point_north ).id().str(), om.ter( pos + point_east ).id().str(),
om.ter( pos + point_south ).id().str(), om.ter( pos + point_west ).id().str(),
joins_s, rules_s );
return { {}, om_direction::type::invalid, nullptr, {}, std::move( message ) };
}
}
};
struct mutable_overmap_phase {
std::vector<mutable_overmap_placement_rule> rules;
mutable_overmap_phase_remainder realise() const {
std::vector<mutable_overmap_placement_rule_remainder> realised_rules;
realised_rules.reserve( rules.size() );
for( const mutable_overmap_placement_rule &rule : rules ) {
realised_rules.push_back( rule.realise() );
}
return { realised_rules };
}
void deserialize( const JsonValue &jin ) {
jin.read( rules, true );
}
};
template<typename Tripoint>
pos_dir<Tripoint> pos_dir<Tripoint>::opposite() const
{
switch( dir ) {
case cube_direction::north:
return { p + tripoint_north, cube_direction::south };
case cube_direction::east:
return { p + tripoint_east, cube_direction::west };
case cube_direction::south:
return { p + tripoint_south, cube_direction::north };
case cube_direction::west:
return { p + tripoint_west, cube_direction::east };
case cube_direction::above:
return { p + tripoint_above, cube_direction::below };
case cube_direction::below:
return { p + tripoint_below, cube_direction::above };
case cube_direction::last:
break;
}
cata_fatal( "Invalid cube_direction" );
}
template<typename Tripoint>
void pos_dir<Tripoint>::serialize( JsonOut &jsout ) const
{
jsout.start_array();
jsout.write( p );
jsout.write( dir );
jsout.end_array();
}
template<typename Tripoint>
void pos_dir<Tripoint>::deserialize( const JsonArray &ja )
{
if( ja.size() != 2 ) {
ja.throw_error( "Expected array of size 2" );
}
ja.read( 0, p );
ja.read( 1, dir );
}
template<typename Tripoint>
bool pos_dir<Tripoint>::operator==( const pos_dir<Tripoint> &r ) const
{
return p == r.p && dir == r.dir;
}
template<typename Tripoint>
bool pos_dir<Tripoint>::operator<( const pos_dir<Tripoint> &r ) const
{
return std::tie( p, dir ) < std::tie( r.p, r.dir );
}
template struct pos_dir<tripoint_om_omt>;
template struct pos_dir<tripoint_rel_omt>;
struct mutable_overmap_special_data : overmap_special_data {
overmap_special_id parent_id;
std::vector<overmap_special_locations> check_for_locations;
std::vector<overmap_special_locations> check_for_locations_area;
std::vector<mutable_overmap_join> joins_vec;
std::unordered_map<std::string, mutable_overmap_join *> joins;
std::unordered_map<std::string, mutable_overmap_terrain> overmaps;
std::string root;
std::vector<mutable_overmap_phase> phases;
explicit mutable_overmap_special_data( const overmap_special_id &p_id )
: parent_id( p_id )
{}
void finalize( const std::string &context,
const cata::flat_set<string_id<overmap_location>> &default_locations ) override {
if( check_for_locations.empty() ) {
check_for_locations.push_back( root_as_overmap_special_terrain() );
}
for( size_t i = 0; i != joins_vec.size(); ++i ) {
mutable_overmap_join &join = joins_vec[i];
if( join.into_locations.empty() ) {
join.into_locations = default_locations;
}
join.priority = i;
joins.emplace( join.id, &join );
}
for( mutable_overmap_join &join : joins_vec ) {
if( join.opposite_id.empty() ) {
join.opposite_id = join.id;
join.opposite = &join;
continue;
}
auto opposite_it = joins.find( join.opposite_id );
if( opposite_it == joins.end() ) {
// Error reported later in check()
continue;
}
join.opposite = opposite_it->second;
}
for( std::pair<const std::string, mutable_overmap_terrain> &p : overmaps ) {
mutable_overmap_terrain &ter = p.second;
ter.finalize( string_format( "overmap %s in %s", p.first, context ), joins,
default_locations );
}
for( mutable_overmap_phase &phase : phases ) {
for( mutable_overmap_placement_rule &rule : phase.rules ) {
rule.finalize( context, overmaps );
}
}
}
void finalize_mapgen_parameters(
mapgen_parameters ¶ms, const std::string &context ) const override {
for( const std::pair<const std::string, mutable_overmap_terrain> &p : overmaps ) {
const mutable_overmap_terrain &t = p.second;
std::string mapgen_id = t.terrain->get_mapgen_id();
params.check_and_merge( get_map_special_params( mapgen_id ), context );
}
}
void check( const std::string &context ) const override {
if( joins_vec.size() != joins.size() ) {
debugmsg( "duplicate join id in %s", context );
}
for( const mutable_overmap_join &join : joins_vec ) {
if( join.opposite ) {
if( join.opposite->opposite_id != join.id ) {
debugmsg( "in %1$s: join id %2$s specifies its opposite to be %3$s, but "
"the opposite of %3$s is %4$s, when it should match the "
"original id %2$s",
context, join.id, join.opposite_id, join.opposite->opposite_id );
}
} else {
debugmsg( "in %s: join id '%s' specified as opposite of '%s' not valid",
context, join.opposite_id, join.id );
}
}
for( const std::pair<const std::string, mutable_overmap_terrain> &p : overmaps ) {
const mutable_overmap_terrain &ter = p.second;
ter.check( string_format( "overmap %s in %s", p.first, context ) );
}
if( !overmaps.count( root ) ) {
debugmsg( "root %s is not amongst the defined overmaps for %s", root, context );
}
for( const mutable_overmap_phase &phase : phases ) {
for( const mutable_overmap_placement_rule &rule : phase.rules ) {
rule.check( context );
}
}
}
overmap_special_terrain root_as_overmap_special_terrain() const {
auto it = overmaps.find( root );
if( it == overmaps.end() ) {
debugmsg( "root '%s' is not an overmap in this special", root );
return {};
}
const mutable_overmap_terrain &root_om = it->second;
return { tripoint_zero, root_om.terrain, root_om.locations, {} };
}
std::vector<overmap_special_terrain> preview_terrains() const override {
return std::vector<overmap_special_terrain> { root_as_overmap_special_terrain() };
}
std::vector<overmap_special_locations> required_locations() const override {
return check_for_locations;
}
int score_rotation_at( const overmap &, const tripoint_om_omt &,
om_direction::type ) const override {
// TODO: worry about connections for mutable specials
// For now we just allow all rotations, but will be restricted by
// can_place_special
return 0;
}
// Returns a list of the points placed and a list of the joins used
special_placement_result place(
overmap &om, const tripoint_om_omt &origin, om_direction::type dir, bool /*blob*/,
const city &cit, bool must_be_unexplored ) const override {
// TODO: respect must_be_unexplored
std::vector<tripoint_om_omt> result;
auto it = overmaps.find( root );
if( it == overmaps.end() ) {
debugmsg( "Invalid root %s", root );
return { result, {} };
}
joins_tracker unresolved;
struct placed_connection {
overmap_connection_id connection;
pos_dir<tripoint_om_omt> where;
};
std::vector<placed_connection> connections_placed;
// This is for debugging only, it tracks a human-readable description
// of what happened to be put in the debugmsg in the event of failure.
std::vector<std::string> descriptions;
// Helper function to add a particular mutable_overmap_terrain at a
// particular place.
auto add_ter = [&](
const mutable_overmap_terrain & ter, const tripoint_om_omt & pos,
om_direction::type rot, const std::vector<om_pos_dir> &suppressed_joins ) {
const oter_id tid = ter.terrain->get_rotated( rot );
om.ter_set( pos, tid );
unresolved.add_joins_for( ter, pos, rot, suppressed_joins );
result.push_back( pos );
// Accumulate connections to be dealt with later
for( const std::pair<const cube_direction, mutable_special_connection> &p :
ter.connections ) {
cube_direction base_dir = p.first;
const mutable_special_connection &conn = p.second;
cube_direction dir = base_dir + rot;
tripoint_om_omt conn_pos = pos + displace( dir );
if( overmap::inbounds( conn_pos ) ) {
connections_placed.push_back( { conn.connection, { conn_pos, dir } } );
}
}
};
const mutable_overmap_terrain &root_omt = it->second;
add_ter( root_omt, origin, dir, {} );
auto current_phase = phases.begin();
mutable_overmap_phase_remainder phase_remaining = current_phase->realise();
while( unresolved.any_unresolved() ) {
tripoint_om_omt next_pos = unresolved.pick_top_priority();
mutable_overmap_phase_remainder::satisfy_result satisfy_result =
phase_remaining.satisfy( om, next_pos, unresolved );
descriptions.push_back( std::move( satisfy_result.description ) );
const mutable_overmap_placement_rule_remainder *rule = satisfy_result.rule;
if( rule ) {
const tripoint_om_omt &satisfy_origin = satisfy_result.origin;
om_direction::type rot = satisfy_result.dir;
for( const mutable_overmap_piece_candidate piece : rule->pieces( satisfy_origin, rot ) ) {
const mutable_overmap_terrain &ter = *piece.overmap;
add_ter( ter, piece.pos, piece.rot, satisfy_result.suppressed_joins );
}
} else {
unresolved.postpone( next_pos );
}
if( !unresolved.any_unresolved() || phase_remaining.all_rules_exhausted() ) {
++current_phase;
if( current_phase == phases.end() ) {
break;
}
descriptions.push_back(
// NOLINTNEXTLINE(cata-translate-string-literal)
string_format( "## Entering phase %td", current_phase - phases.begin() ) );
phase_remaining = current_phase->realise();
unresolved.restore_postponed();
}
}
if( unresolved.any_postponed() ) {
// This is an error in the JSON; extract some useful info to help
// the user debug it
unresolved.restore_postponed();
tripoint_om_omt p = unresolved.pick_top_priority();
const oter_id ¤t_terrain = om.ter( p );
std::string joins = enumerate_as_string( unresolved.all_unresolved_at( p ),
[]( const joins_tracker::join * dir_join ) {
// NOLINTNEXTLINE(cata-translate-string-literal)
return string_format( "%s: %s", io::enum_to_string( dir_join->where.dir ),
dir_join->join->id );
} );
debugmsg( "Spawn of mutable special %s had unresolved joins. Existing terrain "
"at %s was %s; joins were %s\nComplete record of placement follows:\n%s",
parent_id.str(), p.to_string(), current_terrain.id().str(), joins,
string_join( descriptions, "\n" ) );
om.add_note(
p, string_format(
// NOLINTNEXTLINE(cata-translate-string-literal)
"U:R;DEBUG: unresolved joins %s at %s placing %s",
joins, p.to_string(), parent_id.str() ) );
}
// Deal with connections
for( const placed_connection &elem : connections_placed ) {
const tripoint_om_omt &pos = elem.where.p;
cube_direction connection_dir = elem.where.dir;
if( cit ) {
om.build_connection( cit.pos, pos.xy(), pos.z(), *elem.connection,
must_be_unexplored, connection_dir );
}
// if no city present, search for nearby road within 50 tiles and make connection to it instead
else {
for( const tripoint_om_omt &nearby_point : closest_points_first( pos, 50 ) ) {
if( om.check_ot( "road", ot_match_type::contains, nearby_point ) ) {
om.build_connection(
nearby_point.xy(), pos.xy(), pos.z(), *elem.connection,
must_be_unexplored, connection_dir );
}
}
}
}
return { result, unresolved.all_used() };
}
};
overmap_special::overmap_special( const overmap_special_id &i, const overmap_special_terrain &ter )
: id( i )
, subtype_( overmap_special_subtype::fixed )
, data_{ make_shared_fast<fixed_overmap_special_data>( ter ) }
{}
bool overmap_special::can_spawn() const
{
if( get_constraints().occurrences.empty() ) {
return false;
}
const int city_size = get_option<int>( "CITY_SIZE" );
return city_size != 0 || get_constraints().city_size.min <= city_size;
}
bool overmap_special::requires_city() const
{
return constraints_.city_size.min > 0 ||
constraints_.city_distance.max < std::max( OMAPX, OMAPY );
}
bool overmap_special::can_belong_to_city( const tripoint_om_omt &p, const city &cit ) const
{
if( !requires_city() ) {
return true;
}
if( !cit || !constraints_.city_size.contains( cit.size ) ) {
return false;
}
return constraints_.city_distance.contains( cit.get_distance_from( p ) - ( cit.size ) );
}
bool overmap_special::has_flag( const std::string &flag ) const
{
return flags_.count( flag );
}
int overmap_special::longest_side() const
{
// Figure out the longest side of the special for purposes of determining our sector size
// when attempting placements.
std::vector<overmap_special_locations> req_locations = required_locations();
auto min_max_x = std::minmax_element( req_locations.begin(), req_locations.end(),
[]( const overmap_special_locations & lhs, const overmap_special_locations & rhs ) {
return lhs.p.x < rhs.p.x;
} );
auto min_max_y = std::minmax_element( req_locations.begin(), req_locations.end(),
[]( const overmap_special_locations & lhs, const overmap_special_locations & rhs ) {
return lhs.p.y < rhs.p.y;
} );
const int width = min_max_x.second->p.x - min_max_x.first->p.x;
const int height = min_max_y.second->p.y - min_max_y.first->p.y;
return std::max( width, height ) + 1;
}
std::vector<overmap_special_terrain> overmap_special::preview_terrains() const
{
return data_->preview_terrains();
}
std::vector<overmap_special_locations> overmap_special::required_locations() const
{
return data_->required_locations();
}
int overmap_special::score_rotation_at( const overmap &om, const tripoint_om_omt &p,
om_direction::type r ) const
{
return data_->score_rotation_at( om, p, r );
}
special_placement_result overmap_special::place(
overmap &om, const tripoint_om_omt &origin, om_direction::type dir,
const city &cit, bool must_be_unexplored ) const
{
if( has_eoc() ) {
dialogue d( get_talker_for( get_avatar() ), nullptr );
get_eoc()->apply_true_effects( d );
}
const bool blob = has_flag( "BLOB" );
return data_->place( om, origin, dir, blob, cit, must_be_unexplored );
}
void overmap_special::force_one_occurrence()
{
constraints_.occurrences.min = 1;
constraints_.occurrences.max = 1;
}
mapgen_arguments overmap_special::get_args( const mapgendata &md ) const
{
return mapgen_params_.get_args( md, mapgen_parameter_scope::overmap_special );
}
void overmap_special::load( const JsonObject &jo, const std::string &src )
{
const bool strict = src == "dda";
// city_building is just an alias of overmap_special
// TODO: This comparison is a hack. Separate them properly.
const bool is_special = jo.get_string( "type", "" ) == "overmap_special";
optional( jo, was_loaded, "subtype", subtype_, overmap_special_subtype::fixed );
optional( jo, was_loaded, "locations", default_locations_ );
if( jo.has_member( "eoc" ) ) {
eoc = effect_on_conditions::load_inline_eoc( jo.get_member( "eoc" ), src );
has_eoc_ = true;
}
switch( subtype_ ) {
case overmap_special_subtype::fixed: {
shared_ptr_fast<fixed_overmap_special_data> fixed_data =
make_shared_fast<fixed_overmap_special_data>();
mandatory( jo, was_loaded, "overmaps", fixed_data->terrains );
if( is_special ) {
optional( jo, was_loaded, "connections", fixed_data->connections );
}
data_ = std::move( fixed_data );
break;
}
case overmap_special_subtype::mutable_: {
shared_ptr_fast<mutable_overmap_special_data> mutable_data =
make_shared_fast<mutable_overmap_special_data>( id );
std::vector<overmap_special_locations> check_for_locations_merged_data;
optional( jo, was_loaded, "check_for_locations", check_for_locations_merged_data );
if( jo.has_array( "check_for_locations_area" ) ) {
JsonArray jar = jo.get_array( "check_for_locations_area" );
while( jar.has_more() ) {
JsonObject joc = jar.next_object();
cata::flat_set<string_id<overmap_location>> type;
tripoint from;
tripoint to;
mandatory( joc, was_loaded, "type", type );
mandatory( joc, was_loaded, "from", from );
mandatory( joc, was_loaded, "to", to );
if( from.x > to.x ) {
std::swap( from.x, to.x );
}
if( from.y > to.y ) {
std::swap( from.y, to.y );
}
if( from.z > to.z ) {
std::swap( from.z, to.z );
}
for( int x = from.x; x <= to.x; x++ ) {
for( int y = from.y; y <= to.y; y++ ) {
for( int z = from.z; z <= to.z; z++ ) {
overmap_special_locations loc;
loc.p = tripoint( x, y, z );
loc.locations = type;
check_for_locations_merged_data.push_back( loc );
}
}
}
}
}
mutable_data->check_for_locations = check_for_locations_merged_data;
mandatory( jo, was_loaded, "joins", mutable_data->joins_vec );
mandatory( jo, was_loaded, "overmaps", mutable_data->overmaps );
mandatory( jo, was_loaded, "root", mutable_data->root );
mandatory( jo, was_loaded, "phases", mutable_data->phases );
data_ = std::move( mutable_data );
break;
}
default:
jo.throw_error( string_format( "subtype %s not implemented",
io::enum_to_string( subtype_ ) ) );
}
if( is_special ) {
mandatory( jo, was_loaded, "occurrences", constraints_.occurrences );
assign( jo, "city_sizes", constraints_.city_size, strict );
assign( jo, "city_distance", constraints_.city_distance, strict );
assign( jo, "priority", priority_, strict );
}
assign( jo, "spawns", monster_spawns_, strict );
assign( jo, "rotate", rotatable_, strict );
assign( jo, "flags", flags_, strict );
}
void overmap_special::finalize()
{
const_cast<overmap_special_data &>( *data_ ).finalize(
"overmap special " + id.str(), default_locations_ );
}
void overmap_special::finalize_mapgen_parameters()
{
// Extract all the map_special-scoped params from the constituent terrains
// and put them here
std::string context = string_format( "overmap_special %s", id.str() );
data_->finalize_mapgen_parameters( mapgen_params_, context );
}
void overmap_special::check() const
{
data_->check( string_format( "overmap special %s", id.str() ) );
}
// *** BEGIN overmap FUNCTIONS ***
overmap::overmap( const point_abs_om &p ) : loc( p )
{
const std::string rsettings_id = get_option<std::string>( "DEFAULT_REGION" );
t_regional_settings_map_citr rsit = region_settings_map.find( rsettings_id );
if( rsit == region_settings_map.end() ) {
debugmsg( "overmap%s: can't find region '%s'", p.to_string(),
rsettings_id.c_str() ); // gonna die now =[
}
settings = &rsit->second;
init_layers();
}
overmap::~overmap() = default;
void overmap::populate( overmap_special_batch &enabled_specials )
{
try {
open( enabled_specials );
} catch( const std::exception &err ) {
debugmsg( "overmap (%d,%d) failed to load: %s", loc.x(), loc.y(), err.what() );
}
}
void overmap::populate()
{
overmap_special_batch enabled_specials = overmap_specials::get_default_batch( loc );
const overmap_feature_flag_settings &overmap_feature_flag = settings->overmap_feature_flag;
const bool should_blacklist = !overmap_feature_flag.blacklist.empty();
const bool should_whitelist = !overmap_feature_flag.whitelist.empty();
// If this region's settings has blacklisted or whitelisted overmap feature flags, let's
// filter our default batch.
// Remove any items that have a flag that is present in the blacklist.
if( should_blacklist ) {
for( auto it = enabled_specials.begin(); it != enabled_specials.end(); ) {
if( cata::sets_intersect( overmap_feature_flag.blacklist,
it->special_details->get_flags() ) ) {
it = enabled_specials.erase( it );
} else {
++it;
}
}
}
// Remove any items which do not have any of the flags from the whitelist.
if( should_whitelist ) {
for( auto it = enabled_specials.begin(); it != enabled_specials.end(); ) {
if( cata::sets_intersect( overmap_feature_flag.whitelist,
it->special_details->get_flags() ) ) {
++it;
} else {
it = enabled_specials.erase( it );
}
}
}
populate( enabled_specials );
}
oter_id overmap::get_default_terrain( int z ) const
{
return settings->default_oter[OVERMAP_DEPTH + z].id();
}
void overmap::init_layers()
{
for( int k = 0; k < OVERMAP_LAYERS; ++k ) {
const oter_id tid = get_default_terrain( k - OVERMAP_DEPTH );
map_layer &l = layer[k];
l.terrain.fill( tid );
l.visible.fill( false );
l.explored.fill( false );
}
}
void overmap::ter_set( const tripoint_om_omt &p, const oter_id &id )
{
if( !inbounds( p ) ) {
/// TODO: Add a debug message reporting this, but currently there are way too many place that would trigger it.
return;
}
oter_id ¤t_oter = layer[p.z() + OVERMAP_DEPTH].terrain[p.xy()];
const oter_type_str_id ¤t_type_id = current_oter->get_type_id();
const oter_type_str_id &incoming_type_id = id->get_type_id();
const bool current_type_same = current_type_id == incoming_type_id;
// Mapgen refinement can push multiple different roads over each other.
// Roads require a predecessor. A road pushed over a road might cause a
// road to be a predecessor to another road. That causes too many spawns
// to happen. So when pushing a predecessor, if the predecessor to-be-pushed
// is linear and the previous predecessor is linear, overwrite it.
// This way only the 'last' rotation/variation generated is kept.
if( id->has_flag( oter_flags::requires_predecessor ) ) {
std::vector<oter_id> &om_predecessors = predecessors_[p];
if( om_predecessors.empty() || ( !current_oter->is_linear() && !current_type_same ) ) {
// If we need a predecessor, we must have a predecessor no matter what.
// Or, if the oter to-be-pushed is not linear, push it only if the incoming oter is different.
om_predecessors.push_back( current_oter );
} else if( !current_type_same ) {
// Current oter is linear, incoming oter is different from current.
// If the last predecessor is the same type as the current type, overwrite.
// Else push the current type.
oter_id &last_predecessor = om_predecessors.back();
if( last_predecessor->get_type_id() == current_type_id ) {
last_predecessor = current_oter;
} else {
om_predecessors.push_back( current_oter );
}
}
// We had a predecessor, and it was the same type as the incoming one
// Don't push another copy.
}
current_oter = id;
}
const oter_id &overmap::ter( const tripoint_om_omt &p ) const
{
if( !inbounds( p ) ) {
/// TODO: Add a debug message reporting this, but currently there are way too many place that would trigger it.
return ot_null;
}
return ter_unsafe( p );
}
const oter_id &overmap::ter_unsafe( const tripoint_om_omt &p ) const
{
return layer[p.z() + OVERMAP_DEPTH].terrain[p.xy()];
}
std::optional<mapgen_arguments> *overmap::mapgen_args( const tripoint_om_omt &p )
{
auto it = mapgen_args_index.find( p );
if( it == mapgen_args_index.end() ) {
return nullptr;
}
return it->second;
}
std::string *overmap::join_used_at( const om_pos_dir &p )
{
auto it = joins_used.find( p );
if( it == joins_used.end() ) {
return nullptr;
}
return &it->second;
}
std::vector<oter_id> overmap::predecessors( const tripoint_om_omt &p )
{
auto it = predecessors_.find( p );
if( it == predecessors_.end() ) {
return {};
}
return it->second;
}
void overmap::set_seen( const tripoint_om_omt &p, bool val )
{
if( !inbounds( p ) ) {
return;
}
if( seen( p ) == val ) {
return;
}
layer[p.z() + OVERMAP_DEPTH].visible[p.xy()] = val;
if( val ) {
add_extra_note( p );
}
}
bool overmap::seen( const tripoint_om_omt &p ) const
{
if( !inbounds( p ) ) {
return false;
}
return layer[p.z() + OVERMAP_DEPTH].visible[p.xy()];
}
bool &overmap::explored( const tripoint_om_omt &p )
{
if( !inbounds( p ) ) {
nullbool = false;
return nullbool;
}
return layer[p.z() + OVERMAP_DEPTH].explored[p.xy()];
}
bool overmap::is_explored( const tripoint_om_omt &p ) const
{
if( !inbounds( p ) ) {
return false;
}
return layer[p.z() + OVERMAP_DEPTH].explored[p.xy()];
}
bool overmap::mongroup_check( const mongroup &candidate ) const
{
tripoint_om_sm relp = candidate.rel_pos();
const auto matching_range = zg.equal_range( relp );
return std::find_if( matching_range.first, matching_range.second,
[candidate]( const std::pair<tripoint_om_sm, mongroup> &match ) {
// This is extra strict since we're using it to test serialization.
return candidate.type == match.second.type && candidate.abs_pos == match.second.abs_pos &&
candidate.population == match.second.population &&
candidate.target == match.second.target &&
candidate.interest == match.second.interest &&
candidate.dying == match.second.dying &&
candidate.horde == match.second.horde;
} ) != matching_range.second;
}
bool overmap::monster_check( const std::pair<tripoint_om_sm, monster> &candidate ) const
{
const auto matching_range = monster_map.equal_range( candidate.first );
return std::find_if( matching_range.first, matching_range.second,
[candidate]( const std::pair<tripoint_om_sm, monster> &match ) {
return candidate.second.pos() == match.second.pos() &&
candidate.second.type == match.second.type;
} ) != matching_range.second;
}
void overmap::insert_npc( const shared_ptr_fast<npc> &who )
{
npcs.push_back( who );
g->set_npcs_dirty();
}
shared_ptr_fast<npc> overmap::erase_npc( const character_id &id )
{
const auto iter = std::find_if( npcs.begin(),
npcs.end(), [id]( const shared_ptr_fast<npc> &n ) {
return n->getID() == id;
} );
if( iter == npcs.end() ) {
return nullptr;
}
auto ptr = *iter;
npcs.erase( iter );
g->set_npcs_dirty();
return ptr;
}
std::vector<shared_ptr_fast<npc>> overmap::get_npcs( const
std::function<bool( const npc & )>
&predicate ) const
{
std::vector<shared_ptr_fast<npc>> result;
for( const auto &g : npcs ) {
if( predicate( *g ) ) {
result.push_back( g );
}
}
return result;
}
bool overmap::has_note( const tripoint_om_omt &p ) const
{
if( p.z() < -OVERMAP_DEPTH || p.z() > OVERMAP_HEIGHT ) {
return false;
}
for( const om_note &i : layer[p.z() + OVERMAP_DEPTH].notes ) {
if( i.p == p.xy() ) {
return true;
}
}
return false;
}
bool overmap::is_marked_dangerous( const tripoint_om_omt &p ) const
{
for( const om_note &i : layer[p.z() + OVERMAP_DEPTH].notes ) {
if( !i.dangerous ) {
continue;
} else if( p.xy() == i.p ) {
return true;
}
const int radius = i.danger_radius;
if( i.danger_radius == 0 && i.p != p.xy() ) {
continue;
}
for( int x = -radius; x <= radius; x++ ) {
for( int y = -radius; y <= radius; y++ ) {
const tripoint_om_omt rad_point = tripoint_om_omt( i.p, p.z() ) + point( x, y );
if( p.xy() == rad_point.xy() ) {
return true;
}
}
}
}
return false;
}
const std::string &overmap::note( const tripoint_om_omt &p ) const
{
static const std::string fallback {};
if( p.z() < -OVERMAP_DEPTH || p.z() > OVERMAP_HEIGHT ) {
return fallback;
}
const auto ¬es = layer[p.z() + OVERMAP_DEPTH].notes;
const auto it = std::find_if( begin( notes ), end( notes ), [&]( const om_note & n ) {
return n.p == p.xy();
} );
return ( it != std::end( notes ) ) ? it->text : fallback;
}
void overmap::add_note( const tripoint_om_omt &p, std::string message )
{
if( p.z() < -OVERMAP_DEPTH || p.z() > OVERMAP_HEIGHT ) {
debugmsg( "Attempting to add not to overmap for blank layer %d", p.z() );
return;
}
auto ¬es = layer[p.z() + OVERMAP_DEPTH].notes;
const auto it = std::find_if( begin( notes ), end( notes ), [&]( const om_note & n ) {
return n.p == p.xy();
} );
if( it == std::end( notes ) ) {
notes.emplace_back( om_note{ std::move( message ), p.xy() } );
} else if( !message.empty() ) {
it->text = std::move( message );
} else {
notes.erase( it );
}
}
void overmap::mark_note_dangerous( const tripoint_om_omt &p, int radius, bool is_dangerous )
{
for( om_note &i : layer[p.z() + OVERMAP_DEPTH].notes ) {
if( p.xy() == i.p ) {
i.dangerous = is_dangerous;
i.danger_radius = radius;
return;
}
}
}
void overmap::delete_note( const tripoint_om_omt &p )
{
add_note( p, std::string{} );
}
std::vector<point_abs_omt> overmap::find_notes( const int z, const std::string &text )
{
std::vector<point_abs_omt> note_locations;
map_layer &this_layer = layer[z + OVERMAP_DEPTH];
for( const om_note ¬e : this_layer.notes ) {
if( match_include_exclude( note.text, text ) ) {
note_locations.push_back( project_combine( pos(), note.p ) );
}
}
return note_locations;
}
bool overmap::has_extra( const tripoint_om_omt &p ) const
{
if( p.z() < -OVERMAP_DEPTH || p.z() > OVERMAP_HEIGHT ) {
return false;
}
for( const om_map_extra &i : layer[p.z() + OVERMAP_DEPTH].extras ) {
if( i.p == p.xy() ) {
return true;
}
}
return false;
}
const map_extra_id &overmap::extra( const tripoint_om_omt &p ) const
{
static const map_extra_id fallback{};
if( p.z() < -OVERMAP_DEPTH || p.z() > OVERMAP_HEIGHT ) {
return fallback;
}
const auto &extras = layer[p.z() + OVERMAP_DEPTH].extras;
const auto it = std::find_if( begin( extras ),
end( extras ), [&]( const om_map_extra & n ) {
return n.p == p.xy();
} );
return ( it != std::end( extras ) ) ? it->id : fallback;
}
void overmap::add_extra( const tripoint_om_omt &p, const map_extra_id &id )
{
if( p.z() < -OVERMAP_DEPTH || p.z() > OVERMAP_HEIGHT ) {
debugmsg( "Attempting to add not to overmap for blank layer %d", p.z() );
return;
}
auto &extras = layer[p.z() + OVERMAP_DEPTH].extras;
const auto it = std::find_if( begin( extras ),
end( extras ), [&]( const om_map_extra & n ) {
return n.p == p.xy();
} );
if( it == std::end( extras ) ) {
extras.emplace_back( om_map_extra{ id, p.xy() } );
add_extra_note( p );
} else if( !id.is_null() ) {
it->id = id;
add_extra_note( p );
} else {
extras.erase( it );
}
}
void overmap::add_extra_note( const tripoint_om_omt &p )
{
if( !seen( p ) ) {
return;
}
const std::vector<om_map_extra> &layer_extras = layer[p.z() + OVERMAP_DEPTH].extras;
auto extrait = std::find_if( layer_extras.begin(),
layer_extras.end(), [&p]( const om_map_extra & extra ) {
return extra.p == p.xy();
} );
if( extrait == layer_extras.end() ) {
return;
}
const map_extra_id &extra = extrait->id;
auto_notes::auto_note_settings &auto_note_settings = get_auto_notes_settings();
// The player has discovered a map extra of this type.
auto_note_settings.set_discovered( extra );
if( get_option<bool>( "AUTO_NOTES" ) && get_option<bool>( "AUTO_NOTES_MAP_EXTRAS" ) ) {
// Only place note if the user has not disabled it via the auto note manager
if( !auto_note_settings.has_auto_note_enabled( extra, true ) ) {
return;
}
const std::optional<auto_notes::custom_symbol> &symbol =
auto_note_settings.get_custom_symbol( extra );
const std::string note_symbol = symbol ? ( *symbol ).get_symbol_string() : extra->get_symbol();
const nc_color note_color = symbol ? ( *symbol ).get_color() : extra->color;
const std::string mx_note =
string_format( "%s:%s;<color_yellow>%s</color>: <color_white>%s</color>",
note_symbol,
get_note_string_from_color( note_color ),
extra->name(),
extra->description() );
add_note( p, mx_note );
}
}
void overmap::delete_extra( const tripoint_om_omt &p )
{
add_extra( p, map_extra_id::NULL_ID() );
}
std::vector<point_abs_omt> overmap::find_extras( const int z, const std::string &text )
{
std::vector<point_abs_omt> extra_locations;
map_layer &this_layer = layer[z + OVERMAP_DEPTH];
for( const om_map_extra &extra : this_layer.extras ) {
const std::string extra_text = extra.id.c_str();
if( match_include_exclude( extra_text, text ) ) {
extra_locations.push_back( project_combine( pos(), extra.p ) );
}
}
return extra_locations;
}
bool overmap::inbounds( const tripoint_om_omt &p, int clearance )
{
static constexpr tripoint_om_omt overmap_boundary_min( 0, 0, -OVERMAP_DEPTH );
static constexpr tripoint_om_omt overmap_boundary_max( OMAPX, OMAPY, OVERMAP_HEIGHT + 1 );
static constexpr half_open_cuboid<tripoint_om_omt> overmap_boundaries(
overmap_boundary_min, overmap_boundary_max );
half_open_cuboid<tripoint_om_omt> stricter_boundaries = overmap_boundaries;
stricter_boundaries.shrink( tripoint( clearance, clearance, 0 ) );
return stricter_boundaries.contains( p );
}
const scent_trace &overmap::scent_at( const tripoint_abs_omt &loc ) const
{
static const scent_trace null_scent;
const auto &scent_found = scents.find( loc );
if( scent_found != scents.end() ) {
return scent_found->second;
}
return null_scent;
}
void overmap::set_scent( const tripoint_abs_omt &loc, const scent_trace &new_scent )
{
// TODO: increase strength of scent trace when applied repeatedly in a short timespan.
scents[loc] = new_scent;
}
void overmap::generate( const overmap *north, const overmap *east,
const overmap *south, const overmap *west,
overmap_special_batch &enabled_specials )
{
dbg( D_INFO ) << "overmap::generate start…";
const std::string overmap_pregenerated_path =
get_option<std::string>( "OVERMAP_PREGENERATED_PATH" );
if( !overmap_pregenerated_path.empty() ) {
// HACK: For some reason gz files are automatically unpacked and renamed during Android build process
#if defined(__ANDROID__)
static const std::string fname = "%s/overmap_%d_%d.omap";
#else
static const std::string fname = "%s/overmap_%d_%d.omap.gz";
#endif
const cata_path fpath = PATH_INFO::moddir() / string_format( fname,
overmap_pregenerated_path, pos().x(), pos().y() );
dbg( D_INFO ) << "trying" << fpath;
if( !read_from_file_optional_json( fpath, [this, &fpath]( const JsonValue & jv ) {
unserialize_omap( jv, fpath );
} ) ) {
dbg( D_INFO ) << "failed" << fpath;
int z = 0;
const oter_id lake_surface( "lake_surface" );
for( int j = 0; j < OMAPY; j++ ) {
// NOLINTNEXTLINE(modernize-loop-convert)
for( int i = 0; i < OMAPX; i++ ) {
layer[z + OVERMAP_DEPTH].terrain[i][j] = lake_surface;
}
}
}
}
calculate_urbanity();
calculate_forestosity();
if( get_option<bool>( "OVERMAP_POPULATE_OUTSIDE_CONNECTIONS_FROM_NEIGHBORS" ) ) {
populate_connections_out_from_neighbors( north, east, south, west );
}
if( get_option<bool>( "OVERMAP_PLACE_RIVERS" ) ) {
place_rivers( north, east, south, west );
}
if( get_option<bool>( "OVERMAP_PLACE_LAKES" ) ) {
place_lakes();
}
if( get_option<bool>( "OVERMAP_PLACE_OCEANS" ) ) {
place_oceans();
}
if( get_option<bool>( "OVERMAP_PLACE_FORESTS" ) ) {
place_forests();
}
if( get_option<bool>( "OVERMAP_PLACE_SWAMPS" ) ) {
place_swamps();
}
if( get_option<bool>( "OVERMAP_PLACE_RAVINES" ) ) {
place_ravines();
}
if( get_option<bool>( "OVERMAP_PLACE_CITIES" ) ) {
place_cities();
}
if( get_option<bool>( "OVERMAP_PLACE_FOREST_TRAILS" ) ) {
place_forest_trails();
}
if( get_option<bool>( "OVERMAP_PLACE_RAILROADS_BEFORE_ROADS" ) ) {
if( get_option<bool>( "OVERMAP_PLACE_RAILROADS" ) ) {
place_railroads( north, east, south, west );
}
if( get_option<bool>( "OVERMAP_PLACE_ROADS" ) ) {
place_roads( north, east, south, west );
}
} else {
if( get_option<bool>( "OVERMAP_PLACE_ROADS" ) ) {
place_roads( north, east, south, west );
}
if( get_option<bool>( "OVERMAP_PLACE_RAILROADS" ) ) {
place_railroads( north, east, south, west );
}
}
if( get_option<bool>( "OVERMAP_PLACE_SPECIALS" ) ) {
place_specials( enabled_specials );
}
if( get_option<bool>( "OVERMAP_PLACE_FOREST_TRAILHEADS" ) ) {
place_forest_trailheads();
}
polish_river();
// TODO: there is no reason we can't generate the sublevels in one pass
// for that matter there is no reason we can't as we add the entrance ways either
// Always need at least one sublevel, but how many more
int z = -1;
bool requires_sub = false;
do {
requires_sub = generate_sub( z );
} while( requires_sub && ( --z >= -OVERMAP_DEPTH ) );
// Always need at least one overlevel, but how many more
z = 1;
bool requires_over = false;
do {
requires_over = generate_over( z );
} while( requires_over && ( ++z <= OVERMAP_HEIGHT ) );
// Place the monsters, now that the terrain is laid out
place_mongroups();
place_radios();
dbg( D_INFO ) << "overmap::generate done";
}
bool overmap::generate_sub( const int z )
{
cata_assert( z < 0 );
bool requires_sub = false;
std::vector<point_om_omt> subway_points;
std::vector<point_om_omt> sewer_points;
std::vector<city> ant_points;
std::vector<city> goo_points;
std::vector<city> lab_points;
std::vector<city> ice_lab_points;
std::vector<city> central_lab_points;
std::vector<point_om_omt> lab_train_points;
std::vector<point_om_omt> central_lab_train_points;
const auto add_goo_point = [&]( const tripoint_om_omt & p ) {
const int size = rng( MIN_GOO_SIZE, MAX_GOO_SIZE );
goo_points.emplace_back( p.xy(), size );
};
std::unordered_map<oter_type_id, std::function<void( const tripoint_om_omt &p )>>
oter_above_actions = {
{ oter_type_empty_rock.id(), []( const tripoint_om_omt & ) {} },
{ oter_type_forest.id(), []( const tripoint_om_omt & ) {} },
{ oter_type_field.id(), []( const tripoint_om_omt & ) {} },
{ oter_type_forest_water.id(), []( const tripoint_om_omt & ) {} },
{ oter_type_forest_thick.id(), []( const tripoint_om_omt & ) {} },
{ oter_type_solid_earth.id(), []( const tripoint_om_omt & ) {} },
{
oter_type_road_nesw_manhole.id(),
[&]( const tripoint_om_omt & p )
{
ter_set( p, oter_sewer_isolated.id() );
sewer_points.emplace_back( p.xy() );
}
},
{ oter_type_slimepit_down.id(), add_goo_point },
{ oter_type_slimepit_bottom.id(), add_goo_point },
{
oter_type_lab_core.id(),
[&]( const tripoint_om_omt & p )
{
lab_points.emplace_back( p.xy(), rng( 1, 5 + z ) );
}
},
{
oter_type_lab_stairs.id(),
[&]( const tripoint_om_omt & p )
{
if( z == -1 ) {
lab_points.emplace_back( p.xy(), rng( 1, 5 + z ) );
} else {
ter_set( p, oter_lab.id() );
}
}
},
{
oter_type_ice_lab_core.id(),
[&]( const tripoint_om_omt & p )
{
ice_lab_points.emplace_back( p.xy(), rng( 1, 5 + z ) );
}
},
{
oter_type_ice_lab_stairs.id(),
[&]( const tripoint_om_omt & p )
{
if( z == -1 ) {
ice_lab_points.emplace_back( p.xy(), rng( 1, 5 + z ) );
} else {
ter_set( p, oter_ice_lab.id() );
}
}
},
{
oter_type_central_lab_core.id(),
[&]( const tripoint_om_omt & p )
{
central_lab_points.emplace_back( p.xy(), rng( std::max( 1, 7 + z ), 9 + z ) );
}
},
{
oter_type_central_lab_stairs.id(),
[&]( const tripoint_om_omt & p )
{
ter_set( p, oter_central_lab.id() );
}
},
};
// Avoid constructing strings inside the loop
static const std::string s_hidden_lab_stairs = "hidden_lab_stairs";
for( int i = 0; i < OMAPX; i++ ) {
for( int j = 0; j < OMAPY; j++ ) {
tripoint_om_omt p( i, j, z );
const oter_id oter_id_here = ter_unsafe( p );
const oter_t &oter_here = *oter_id_here;
const oter_id oter_above = ter_unsafe( p + tripoint_above );
const oter_id oter_ground = ter_unsafe( tripoint_om_omt( p.xy(), 0 ) );
if( oter_here.get_type_id() == oter_type_sewer_connector ) {
om_direction::type rotation = oter_here.get_dir();
ter_set( p, oter_sewer_end_north.id()->get_rotated( rotation ) );
sewer_points.emplace_back( p.xy() );
}
if( oter_here.get_type_id() == oter_type_microlab_sub_connector ) {
om_direction::type rotation = oter_here.get_dir();
ter_set( p, oter_subway_end_north.id()->get_rotated( rotation ) );
subway_points.emplace_back( p.xy() );
}
if( oter_ground->get_type_id() == oter_type_sub_station ) {
if( z == -1 ) {
ter_set( p, oter_sewer_sub_station.id() );
requires_sub = true;
continue;
} else if( z == -2 ) {
ter_set( p, oter_subway_isolated.id() );
subway_points.emplace_back( i, j - 1 );
subway_points.emplace_back( i, j );
subway_points.emplace_back( i, j + 1 );
continue;
}
}
auto above_action_it = oter_above_actions.find( oter_above->get_type_id().id() );
if( above_action_it != oter_above_actions.end() ) {
above_action_it->second( p );
} else if( is_ot_match( s_hidden_lab_stairs, oter_above, ot_match_type::contains ) ) {
lab_points.emplace_back( p.xy(), rng( 1, 5 + z ) );
}
}
}
for( city &i : goo_points ) {
requires_sub |= build_slimepit( tripoint_om_omt( i.pos, z ), i.size );
}
connect_closest_points( sewer_points, z, *overmap_connection_sewer_tunnel );
// A third of overmaps have labs with a 1-in-2 chance of being subway connected.
// If the central lab exists, all labs which go down to z=4 will have a subway to central.
int lab_train_odds = 0;
if( z == -2 && one_in( 3 ) ) {
lab_train_odds = 2;
}
if( z == -4 && !central_lab_points.empty() ) {
lab_train_odds = 1;
}
for( city &i : lab_points ) {
bool lab = build_lab( tripoint_om_omt( i.pos, z ), i.size, &lab_train_points, "", lab_train_odds );
requires_sub |= lab;
if( !lab && ter( tripoint_om_omt( i.pos, z ) ) == oter_lab_core ) {
ter_set( tripoint_om_omt( i.pos, z ), oter_lab.id() );
}
}
for( city &i : ice_lab_points ) {
bool ice_lab = build_lab( tripoint_om_omt( i.pos, z ), i.size, &lab_train_points, "ice_",
lab_train_odds );
requires_sub |= ice_lab;
if( !ice_lab && ter( tripoint_om_omt( i.pos, z ) ) == oter_ice_lab_core ) {
ter_set( tripoint_om_omt( i.pos, z ), oter_ice_lab.id() );
}
}
for( city &i : central_lab_points ) {
bool central_lab = build_lab( tripoint_om_omt( i.pos, z ), i.size, ¢ral_lab_train_points,
"central_", lab_train_odds );
requires_sub |= central_lab;
if( !central_lab && ter( tripoint_om_omt( i.pos, z ) ) == oter_central_lab_core ) {
ter_set( tripoint_om_omt( i.pos, z ), oter_central_lab.id() );
}
}
const auto create_real_train_lab_points = [this, z](
const std::vector<point_om_omt> &train_points,
std::vector<point_om_omt> &real_train_points ) {
bool is_first_in_pair = true;
for( const point_om_omt &p : train_points ) {
tripoint_om_omt i( p, z );
const std::vector<tripoint_om_omt> nearby_locations {
i + point_north,
i + point_south,
i + point_east,
i + point_west };
if( is_first_in_pair ) {
ter_set( i, oter_open_air.id() ); // mark tile to prevent subway gen
for( const tripoint_om_omt &nearby_loc : nearby_locations ) {
if( is_ot_match( "empty_rock", ter( nearby_loc ), ot_match_type::contains ) ) {
// mark tile to prevent subway gen
ter_set( nearby_loc, oter_open_air.id() );
}
if( is_ot_match( "solid_earth", ter( nearby_loc ), ot_match_type::contains ) ) {
// mark tile to prevent subway gen
ter_set( nearby_loc, oter_field.id() );
}
}
} else {
// change train connection point back to rock to allow gen
if( is_ot_match( "open_air", ter( i ), ot_match_type::contains ) ) {
ter_set( i, oter_empty_rock.id() );
}
if( is_ot_match( "field", ter( i ), ot_match_type::contains ) ) {
ter_set( i, oter_solid_earth.id() );
}
real_train_points.push_back( i.xy() );
}
is_first_in_pair = !is_first_in_pair;
}
};
std::vector<point_om_omt>
subway_lab_train_points; // real points for subway, excluding train depot points
create_real_train_lab_points( lab_train_points, subway_lab_train_points );
create_real_train_lab_points( central_lab_train_points, subway_lab_train_points );
subway_points.insert( subway_points.end(), subway_lab_train_points.begin(),
subway_lab_train_points.end() );
connect_closest_points( subway_points, z, *overmap_connection_subway_tunnel );
for( auto &i : subway_points ) {
if( ( ter( tripoint_om_omt( i, z + 2 ) )->get_type_id() == oter_type_sub_station ) ) {
ter_set( tripoint_om_omt( i, z ), oter_underground_sub_station.id() );
}
}
// The first lab point is adjacent to a lab, set it a depot (as long as track was actually laid).
const auto create_train_depots = [this, z]( const oter_id & train_type,
const std::vector<point_om_omt> &train_points ) {
bool is_first_in_pair = true;
std::vector<point_om_omt> extra_route;
for( const point_om_omt &p : train_points ) {
tripoint_om_omt i( p, z );
if( is_first_in_pair ) {
const std::vector<tripoint_om_omt> subway_possible_loc {
i + point_north,
i + point_south,
i + point_east,
i + point_west };
extra_route.clear();
ter_set( i, oter_empty_rock.id() ); // this clears marked tiles
bool is_depot_generated = false;
for( const tripoint_om_omt &subway_loc : subway_possible_loc ) {
if( !is_depot_generated &&
is_ot_match( "subway", ter( subway_loc ), ot_match_type::contains ) ) {
extra_route.push_back( i.xy() );
extra_route.push_back( subway_loc.xy() );
connect_closest_points( extra_route, z, *overmap_connection_subway_tunnel );
ter_set( i, train_type );
is_depot_generated = true; // only one connection to depot
} else if( is_ot_match( "open_air", ter( subway_loc ),
ot_match_type::contains ) ) {
// clear marked
ter_set( subway_loc, oter_empty_rock.id() );
} else if( is_ot_match( "field", ter( subway_loc ),
ot_match_type::contains ) ) {
// clear marked
ter_set( subway_loc, oter_solid_earth.id() );
}
}
}
is_first_in_pair = !is_first_in_pair;
}
};
create_train_depots( oter_lab_train_depot.id(), lab_train_points );
create_train_depots( oter_central_lab_train_depot.id(), central_lab_train_points );
for( city &i : cities ) {
tripoint_om_omt omt_pos( i.pos, z );
tripoint_om_sm sm_pos = project_to<coords::sm>( omt_pos );
tripoint_abs_sm abs_pos = project_combine( pos(), sm_pos );
// Normal subways are present at z == -2, but filtering for the terrain would be much nicer
if( z == -2 ) {
spawn_mon_group( mongroup( GROUP_SUBWAY_CITY, abs_pos, i.size * i.size * 2 ),
i.size * 2 );
}
}
return requires_sub;
}
bool overmap::generate_over( const int z )
{
bool requires_over = false;
std::vector<point_om_omt> bridge_points;
std::vector<point_om_omt> railroad_bridge_points;
// These are so common that it's worth checking first as int.
const std::set<oter_id> skip_below = {
oter_empty_rock.id(), oter_forest.id(), oter_field.id(),
oter_forest_thick.id(), oter_forest_water.id(), oter_solid_earth.id()
};
if( z == 1 ) {
for( int i = 0; i < OMAPX; i++ ) {
for( int j = 0; j < OMAPY; j++ ) {
tripoint_om_omt p( i, j, z );
const oter_id oter_below = ter( p + tripoint_below );
const oter_id oter_ground = ter( tripoint_om_omt( p.xy(), 0 ) );
// implicitly skip skip_below oter_ids
if( skip_below.find( oter_below ) != skip_below.end() ) {
continue;
}
if( oter_ground->get_type_id() == oter_type_bridge ) {
ter_set( p, oter_id( "bridge_road" + oter_get_rotation_string( oter_ground ) ) );
bridge_points.push_back( p.xy() );
tripoint_om_omt support_point = p + tripoint_below;
int support_z = 0;
// place the rest of the support columns
while( ter( support_point ) -> is_water() && --support_z >= -OVERMAP_DEPTH ) {
ter_set( support_point, oter_id( "bridge" + oter_get_rotation_string( oter_ground ) ) );
support_point += tripoint_below;
}
}
if( oter_ground->get_type_id() == oter_type_railroad_bridge ) {
ter_set( p, oter_id( "railroad_bridge_overpass" + oter_get_rotation_string( oter_ground ) ) );
railroad_bridge_points.push_back( p.xy() );
}
}
}
}
generate_bridgeheads( bridge_points, oter_type_bridge,
"bridgehead_ground", "bridgehead_ramp" );
generate_bridgeheads( railroad_bridge_points, oter_type_railroad_bridge,
"railroad_bridgehead_ground", "railroad_bridgehead_ramp" );
return requires_over;
}
void overmap::generate_bridgeheads( const std::vector<point_om_omt> &bridge_points,
const oter_type_str_id bridge_type,
const std::string &bridgehead_ground,
const std::string &bridgehead_ramp )
{
std::vector<std::pair<point_om_omt, std::string>> bridgehead_points;
for( const point_om_omt &bp : bridge_points ) {
//const oter_id oter_ground = ter( tripoint_om_omt( bp, 0 ) );
const oter_id oter_ground_north = ter( tripoint_om_omt( bp, 0 ) + tripoint_north );
const oter_id oter_ground_south = ter( tripoint_om_omt( bp, 0 ) + tripoint_south );
const oter_id oter_ground_east = ter( tripoint_om_omt( bp, 0 ) + tripoint_east );
const oter_id oter_ground_west = ter( tripoint_om_omt( bp, 0 ) + tripoint_west );
const bool is_bridge_north = ( oter_ground_north->get_type_id() == bridge_type )
&& ( oter_get_rotation( oter_ground_north ) % 2 == 0 );
const bool is_bridge_south = ( oter_ground_south->get_type_id() == bridge_type )
&& ( oter_get_rotation( oter_ground_south ) % 2 == 0 );
const bool is_bridge_east = ( oter_ground_east->get_type_id() == bridge_type )
&& ( oter_get_rotation( oter_ground_east ) % 2 == 1 );
const bool is_bridge_west = ( oter_ground_west->get_type_id() == bridge_type )
&& ( oter_get_rotation( oter_ground_west ) % 2 == 1 );
if( is_bridge_north ^ is_bridge_south || is_bridge_east ^ is_bridge_west ) {
std::string ramp_facing;
if( is_bridge_north ) {
ramp_facing = "_south";
} else if( is_bridge_south ) {
ramp_facing = "_north";
} else if( is_bridge_east ) {
ramp_facing = "_west";
} else {
ramp_facing = "_east";
}
bridgehead_points.emplace_back( bp, ramp_facing );
}
}
for( const std::pair<point_om_omt, std::string> &bhp : bridgehead_points ) {
tripoint_om_omt p( bhp.first, 0 );
ter_set( p, oter_id( bridgehead_ground + bhp.second ) );
ter_set( p + tripoint_above, oter_id( bridgehead_ramp + bhp.second ) );
}
}
std::vector<point_abs_omt> overmap::find_terrain( const std::string_view term, int zlevel ) const
{
std::vector<point_abs_omt> found;
for( int x = 0; x < OMAPX; x++ ) {
for( int y = 0; y < OMAPY; y++ ) {
tripoint_om_omt p( x, y, zlevel );
if( seen( p ) &&
lcmatch( ter( p )->get_name(), term ) ) {
found.push_back( project_combine( pos(), p.xy() ) );
}
}
}
return found;
}
const city &overmap::get_nearest_city( const tripoint_om_omt &p ) const
{
int distance = 999;
const city *res = nullptr;
for( const city &elem : cities ) {
const int dist = elem.get_distance_from( p );
if( dist < distance ) {
distance = dist;
res = &elem;
}
}
if( res != nullptr ) {
return *res;
}
static city invalid_city;
return invalid_city;
}
tripoint_om_omt overmap::find_random_omt( const std::pair<std::string, ot_match_type> &target,
std::optional<city> target_city ) const
{
const bool check_nearest_city = target_city.has_value();
std::vector<tripoint_om_omt> valid;
for( int i = 0; i < OMAPX; i++ ) {
for( int j = 0; j < OMAPY; j++ ) {
for( int k = -OVERMAP_DEPTH; k <= OVERMAP_HEIGHT; k++ ) {
tripoint_om_omt p( i, j, k );
if( is_ot_match( target.first, ter( p ), target.second ) ) {
if( !check_nearest_city || get_nearest_city( p ) == target_city.value() ) {
valid.push_back( p );
}
}
}
}
}
return random_entry( valid, tripoint_om_omt( tripoint_min ) );
}
void overmap::process_mongroups()
{
for( auto it = zg.begin(); it != zg.end(); ) {
mongroup &mg = it->second;
if( mg.dying ) {
mg.population = ( mg.population * 4 ) / 5;
}
if( mg.empty() ) {
zg.erase( it++ );
} else {
++it;
}
}
}
void overmap::clear_mon_groups()
{
zg.clear();
}
void overmap::clear_overmap_special_placements()
{
overmap_special_placements.clear();
}
void overmap::clear_cities()
{
cities.clear();
}
void overmap::clear_connections_out()
{
connections_out.clear();
}
static std::map<std::string, std::string> oter_id_migrations;
void overmap::load_oter_id_migration( const JsonObject &jo )
{
for( const JsonMember &kv : jo.get_object( "oter_ids" ) ) {
const std::string old_id = kv.name();
const std::string new_id = kv.get_string();
// Allow overriding migrations for omts moved to mods
if( old_id == new_id ) {
if( auto it = oter_id_migrations.find( old_id ); it != oter_id_migrations.end() ) {
oter_id_migrations.erase( it );
}
} else {
// Allow overriding migrations for mods that have better omts to use
oter_id_migrations.insert_or_assign( old_id, new_id );
}
}
}
void overmap::reset_oter_id_migrations()
{
oter_id_migrations.clear();
}
bool overmap::is_oter_id_obsolete( const std::string &oterid )
{
return oter_id_migrations.count( oterid ) > 0;
}
void overmap::migrate_oter_ids( const std::unordered_map<tripoint_om_omt, std::string> &points )
{
for( const auto&[pos, old_id] : points ) {
const oter_str_id new_id = oter_str_id( oter_id_migrations.at( old_id ) );
const tripoint_abs_sm pos_abs = project_to<coords::sm>( project_combine( this->pos(), pos ) );
if( new_id.is_valid() ) {
DebugLog( D_WARNING, DC_ALL ) << "migrated oter_id '" << old_id << "' at " << pos_abs
<< " to '" << new_id.str() << "'";
ter_set( pos, new_id );
} else {
debugmsg( "oter_id migration defined from '%s' to invalid ter_id '%s'", old_id, new_id.str() );
}
}
}
void overmap::place_special_forced( const overmap_special_id &special_id,
const tripoint_om_omt &p,
om_direction::type dir )
{
static city invalid_city;
place_special( *special_id, p, dir, invalid_city, false, true );
}
void mongroup::wander( const overmap &om )
{
const city *target_city = nullptr;
int target_distance = 0;
point_om_sm rel_p = rel_pos().xy();
if( behaviour == horde_behaviour::city ) {
// Find a nearby city to return to..
for( const city &check_city : om.cities ) {
// Check if this is the nearest city so far.
int distance = rl_dist( project_to<coords::sm>( check_city.pos ), rel_p );
if( !target_city || distance < target_distance ) {
target_distance = distance;
target_city = &check_city;
}
}
}
if( target_city ) {
// TODO: somehow use the same algorithm that distributes zombie
// density at world gen to spread the hordes over the actual
// city, rather than the center city tile
point_abs_sm target_abs =
project_to<coords::sm>( project_combine( om.pos(), target_city->pos ) );
int range = target_city->size * 2;
point delta( rng( -range, range ), rng( -range, range ) );
target = target_abs + delta;
interest = 100;
} else {
target = abs_pos.xy() + point( rng( -10, 10 ), rng( -10, 10 ) );
interest = 30;
}
}
void overmap::move_hordes()
{
// Prevent hordes to be moved twice by putting them in here after moving.
decltype( zg ) tmpzg;
//MOVE ZOMBIE GROUPS
for( auto it = zg.begin(); it != zg.end(); ) {
mongroup &mg = it->second;
if( !mg.horde || mg.behaviour == mongroup::horde_behaviour::nemesis ) {
//nemesis hordes have their own move function
++it;
continue;
}
if( mg.behaviour == mongroup::horde_behaviour::none ) {
mg.behaviour =
one_in( 2 ) ? mongroup::horde_behaviour::city : mongroup::horde_behaviour::roam;
}
// Gradually decrease interest.
mg.dec_interest( 1 );
if( ( mg.abs_pos.xy() == mg.target ) || mg.interest <= 15 ) {
mg.wander( *this );
}
// Decrease movement chance according to the terrain we're currently on.
const oter_id &walked_into = ter( project_to<coords::omt>( mg.rel_pos() ) );
int movement_chance = 1;
if( walked_into == oter_forest || walked_into == oter_forest_water ) {
movement_chance = 3;
} else if( walked_into == oter_forest_thick ) {
movement_chance = 6;
} else if( walked_into == oter_river_center ) {
movement_chance = 10;
}
// If the average horde speed is 50% that of normal, then the chance to
// move should be 1/2 what it would be if the speed was 100%.
// Since the max speed for a horde is one map space per 2.5 minutes,
// choose that to be the speed of the fastest horde monster, which is
// roughly 200 at the time of writing. So a horde with average speed
// 200 or over will move at max speed, and slower hordes will move less
// frequently. The average horde speed for regular Z's is around 100,
// or one space per 5 minutes.
if( one_in( movement_chance ) && rng( 0, 100 ) < mg.interest && rng( 0, 200 ) < mg.avg_speed() ) {
// TODO: Handle moving to adjacent overmaps.
if( mg.abs_pos.x() > mg.target.x() ) {
mg.abs_pos.x()--;
}
if( mg.abs_pos.x() < mg.target.x() ) {
mg.abs_pos.x()++;
}
if( mg.abs_pos.y() > mg.target.y() ) {
mg.abs_pos.y()--;
}
if( mg.abs_pos.y() < mg.target.y() ) {
mg.abs_pos.y()++;
}
// Erase the group at it's old location, add the group with the new location
tmpzg.emplace( mg.rel_pos(), mg );
zg.erase( it++ );
} else {
++it;
}
}
// and now back into the monster group map.
zg.insert( tmpzg.begin(), tmpzg.end() );
if( get_option<bool>( "WANDER_SPAWNS" ) ) {
// Re-absorb zombies into hordes.
// Scan over monsters outside the player's view and place them back into hordes.
auto monster_map_it = monster_map.begin();
while( monster_map_it != monster_map.end() ) {
const tripoint_om_sm &p = monster_map_it->first;
monster &this_monster = monster_map_it->second;
// Only zombies on z-level 0 may join hordes.
if( p.z() != 0 ) {
monster_map_it++;
continue;
}
// Check if the monster is a zombie.
const mtype &type = *this_monster.type;
if(
!type.species.count( species_ZOMBIE ) || // Only add zombies to hordes.
this_monster.get_speed() <= 30 || // So are very slow zombies, like crawling zombies.
!this_monster.will_join_horde( INT_MAX ) || // So are zombies who won't join a horde of any size.
!this_monster.mission_ids.empty() // We mustn't delete monsters that are related to missions.
) {
// Don't delete the monster, just increment the iterator.
monster_map_it++;
continue;
}
// Only monsters in the open (fields, forests, roads) are eligible to wander
const oter_id &om_here = ter( project_to<coords::omt>( p ) );
if( !is_ot_match( "field", om_here, ot_match_type::contains ) ) {
if( !is_ot_match( "road", om_here, ot_match_type::contains ) ) {
if( !is_ot_match( "forest", om_here, ot_match_type::prefix ) ) {
if( !is_ot_match( "swamp", om_here, ot_match_type::prefix ) ) {
monster_map_it++;
continue;
}
}
}
}
// Scan for compatible hordes in this area, selecting the largest.
mongroup *add_to_group = nullptr;
auto group_bucket = zg.equal_range( p );
std::vector<monster>::size_type add_to_horde_size = 0;
std::for_each( group_bucket.first, group_bucket.second,
[&]( std::pair<const tripoint_om_sm, mongroup> &horde_entry ) {
mongroup &horde = horde_entry.second;
// We only absorb zombies into GROUP_ZOMBIE hordes
if( horde.horde && !horde.monsters.empty() && horde.type == GROUP_ZOMBIE &&
horde.monsters.size() > add_to_horde_size ) {
add_to_group = &horde;
add_to_horde_size = horde.monsters.size();
}
} );
// Check again if the zombie will join the largest horde, now that we know the accurate size.
if( this_monster.will_join_horde( add_to_horde_size ) ) {
// If there is no horde to add the monster to, create one.
if( add_to_group == nullptr ) {
tripoint_abs_sm abs_pos = project_combine( pos(), p );
mongroup m( GROUP_ZOMBIE, abs_pos, 0 );
m.horde = true;
m.monsters.push_back( this_monster );
m.interest = 0; // Ensures that we will select a new target.
add_mon_group( m );
} else {
add_to_group->monsters.push_back( this_monster );
}
} else { // Bad luck--the zombie would have joined a larger horde, but not this one. Skip.
// Don't delete the monster, just increment the iterator.
monster_map_it++;
continue;
}
// Delete the monster, continue iterating.
monster_map_it = monster_map.erase( monster_map_it );
}
}
}
void overmap::move_nemesis()
{
// Prevent hordes to be moved twice by putting them in here after moving.
decltype( zg ) tmpzg;
//cycle through zombie groups, skip non-nemesis hordes
for( std::multimap<tripoint_om_sm, mongroup>::iterator it = zg.begin(); it != zg.end(); ) {
mongroup &mg = it->second;
if( !mg.horde || mg.behaviour != mongroup::horde_behaviour::nemesis ) {
++it;
continue;
}
point_abs_om omp;
tripoint_om_sm local_sm;
std::tie( omp, local_sm ) = project_remain<coords::om>( mg.abs_pos );
// Decrease movement chance according to the terrain we're currently on.
// Hordes will tend toward roads / open fields and path around specials.
const oter_id &walked_into = ter( project_to<coords::omt>( local_sm ) );
int movement_chance = 25;
if( is_ot_match( "road", walked_into, ot_match_type::contains ) ) {
movement_chance = 1;
} else if( is_ot_match( "field", walked_into, ot_match_type::contains ) ) {
movement_chance = 3;
} else if( is_ot_match( "forest", walked_into, ot_match_type::prefix ) ||
is_ot_match( "swamp", walked_into, ot_match_type::prefix ) ||
is_ot_match( "bridge", walked_into, ot_match_type::prefix ) ) {
movement_chance = 6;
} else if( is_ot_match( "river", walked_into, ot_match_type::prefix ) ) {
movement_chance = 10;
}
//update the nemesis coordinates in abs_sm for movement across overmaps
if( one_in( movement_chance ) && rng( 0, 200 ) < mg.avg_speed() ) {
if( mg.abs_pos.x() > mg.nemesis_target.x() ) {
mg.abs_pos.x()--;
}
if( mg.abs_pos.x() < mg.nemesis_target.x() ) {
mg.abs_pos.x()++;
}
if( mg.abs_pos.y() > mg.nemesis_target.y() ) {
mg.abs_pos.y()--;
}
if( mg.abs_pos.y() < mg.nemesis_target.y() ) {
mg.abs_pos.y()++;
}
//if the nemesis horde is on the same overmap as its target
//update the horde's om_sm coords from the abs_sm so it can spawn in correctly
if( project_to<coords::om>( mg.nemesis_target ) == omp ) {
// Erase the group at its old location, add the group with the new location
tmpzg.emplace( mg.rel_pos(), mg );
zg.erase( it++ );
//there is only one nemesis horde, so we can stop looping after we move it
break;
}
//only one nemesis, so we break after moving it
break;
} else {
//and we also break if it doesnt move
break;
}
}
// and now back into the monster group map.
zg.insert( tmpzg.begin(), tmpzg.end() );
}
bool overmap::remove_nemesis()
{
//cycle through zombie groups, find nemesis horde
for( std::multimap<tripoint_om_sm, mongroup>::iterator it = zg.begin(); it != zg.end(); ) {
mongroup &mg = it->second;
if( mg.behaviour == mongroup::horde_behaviour::nemesis ) {
zg.erase( it++ );
return true;
}
it++;
}
return false;
}
/**
* @param p location of signal relative to this overmap origin
* @param sig_power - power of signal or max distance for reaction of zombies
*/
void overmap::signal_hordes( const tripoint_rel_sm &p_rel, const int sig_power )
{
tripoint_om_sm p( p_rel.raw() );
tripoint_abs_sm absp = project_combine( pos(), p );
for( auto &elem : zg ) {
mongroup &mg = elem.second;
if( !mg.horde ) {
continue;
}
const int dist = rl_dist( absp, mg.abs_pos );
if( sig_power < dist ) {
continue;
}
if( mg.behaviour == mongroup::horde_behaviour::nemesis ) {
// nemesis hordes are signaled to the player by their own function and dont react to noise
continue;
}
// TODO: base this in monster attributes, foremost GOODHEARING.
const int inter_per_sig_power = 15; //Interest per signal value
const int min_initial_inter = 30; //Min initial interest for horde
const int calculated_inter = ( sig_power + 1 - dist ) * inter_per_sig_power; // Calculated interest
const int roll = rng( 0, mg.interest );
// Minimum capped calculated interest. Used to give horde enough interest to really investigate the target at start.
const int min_capped_inter = std::max( min_initial_inter, calculated_inter );
if( roll < min_capped_inter ) { //Rolling if horde interested in new signal
// TODO: Z-coordinate for mongroup targets
const int targ_dist = rl_dist( absp.xy(), mg.target );
// TODO: Base this on targ_dist:dist ratio.
if( targ_dist < 5 ) { // If signal source already pursued by horde
mg.set_target( midpoint( mg.target, absp.xy() ) );
const int min_inc_inter = 3; // Min interest increase to already targeted source
const int inc_roll = rng( min_inc_inter, calculated_inter );
mg.inc_interest( inc_roll );
add_msg_debug( debugmode::DF_OVERMAP, "horde inc interest %d dist %d", inc_roll, dist );
} else { // New signal source
mg.set_target( absp.xy() );
mg.set_interest( min_capped_inter );
add_msg_debug( debugmode::DF_OVERMAP, "horde set interest %d dist %d", min_capped_inter, dist );
}
}
}
}
void overmap::signal_nemesis( const tripoint_abs_sm &p_abs_sm )
{
for( std::pair<const tripoint_om_sm, mongroup> &elem : zg ) {
mongroup &mg = elem.second;
if( mg.behaviour == mongroup::horde_behaviour::nemesis ) {
// if the horde is a nemesis, we set its target directly on the player
mg.set_target( p_abs_sm.xy() );
mg.set_nemesis_target( p_abs_sm.xy() );
}
}
}
void overmap::populate_connections_out_from_neighbors( const overmap *north, const overmap *east,
const overmap *south, const overmap *west )
{
const auto populate_for_side =
[&]( const overmap * adjacent,
const std::function<bool( const tripoint_om_omt & )> &should_include,
const std::function<tripoint_om_omt( const tripoint_om_omt & )> &build_point ) {
if( adjacent == nullptr ) {
return;
}
for( const std::pair<const string_id<overmap_connection>, std::vector<tripoint_om_omt>> &kv :
adjacent->connections_out ) {
std::vector<tripoint_om_omt> &out = connections_out[kv.first];
const auto adjacent_out = adjacent->connections_out.find( kv.first );
if( adjacent_out != adjacent->connections_out.end() ) {
for( const tripoint_om_omt &p : adjacent_out->second ) {
if( should_include( p ) ) {
out.push_back( build_point( p ) );
}
}
}
}
};
populate_for_side( north, []( const tripoint_om_omt & p ) {
return p.y() == OMAPY - 1;
}, []( const tripoint_om_omt & p ) {
return tripoint_om_omt( p.x(), 0, p.z() );
} );
populate_for_side( west, []( const tripoint_om_omt & p ) {
return p.x() == OMAPX - 1;
}, []( const tripoint_om_omt & p ) {
return tripoint_om_omt( 0, p.y(), p.z() );
} );
populate_for_side( south, []( const tripoint_om_omt & p ) {
return p.y() == 0;
}, []( const tripoint_om_omt & p ) {
return tripoint_om_omt( p.x(), OMAPY - 1, p.z() );
} );
populate_for_side( east, []( const tripoint_om_omt & p ) {
return p.x() == 0;
}, []( const tripoint_om_omt & p ) {
return tripoint_om_omt( OMAPX - 1, p.y(), p.z() );
} );
}
void overmap::place_forest_trails()
{
std::unordered_set<point_om_omt> visited;
const auto is_forest = [&]( const point_om_omt & p ) {
if( !inbounds( p, 1 ) ) {
return false;
}
const oter_id current_terrain = ter( tripoint_om_omt( p, 0 ) );
return current_terrain == oter_forest || current_terrain == oter_forest_thick ||
current_terrain == oter_forest_water;
};
const forest_trail_settings &forest_trail = settings->forest_trail;
for( int i = 0; i < OMAPX; i++ ) {
for( int j = 0; j < OMAPY; j++ ) {
tripoint_om_omt seed_point( i, j, 0 );
oter_id oter = ter( seed_point );
if( !is_ot_match( "forest", oter, ot_match_type::prefix ) ) {
continue;
}
// If we've already visited this point, we don't need to
// process it since it's already part of another forest.
if( visited.find( seed_point.xy() ) != visited.end() ) {
continue;
}
// Get the contiguous forest from this point.
std::vector<point_om_omt> forest_points =
ff::point_flood_fill_4_connected( seed_point.xy(), visited, is_forest );
// If we don't have enough points to build a trail, move on.
if( forest_points.empty() ||
forest_points.size() < static_cast<std::vector<point>::size_type>
( forest_trail.minimum_forest_size ) ) {
continue;
}
// If we don't rng a forest based on our settings, move on.
if( !one_in( forest_trail.chance ) ) {
continue;
}
// Get the north and south most points in the forest.
auto north_south_most = std::minmax_element( forest_points.begin(),
forest_points.end(), []( const point_om_omt & lhs, const point_om_omt & rhs ) {
return lhs.y() < rhs.y();
} );
// Get the west and east most points in the forest.
auto west_east_most = std::minmax_element( forest_points.begin(),
forest_points.end(), []( const point_om_omt & lhs, const point_om_omt & rhs ) {
return lhs.x() < rhs.x();
} );
// We'll use these points later as points that are guaranteed to be
// at a boundary and will form a good foundation for the trail system.
point_om_omt northmost = *north_south_most.first;
point_om_omt southmost = *north_south_most.second;
point_om_omt westmost = *west_east_most.first;
point_om_omt eastmost = *west_east_most.second;
// Do a simplistic calculation of the center of the forest (rather than
// calculating the actual centroid--it's not that important) to have another
// good point to form the foundation of the trail system.
point_om_omt center( westmost.x() + ( eastmost.x() - westmost.x() ) / 2,
northmost.y() + ( southmost.y() - northmost.y() ) / 2 );
point_om_omt center_point = center;
// Because we didn't do the centroid of a concave polygon, there's no
// guarantee that our center point is actually within the bounds of the
// forest. Just find the point within our set that is closest to our
// center point and use that.
point_om_omt actual_center_point =
*std::min_element( forest_points.begin(), forest_points.end(),
[¢er_point]( const point_om_omt & lhs, const point_om_omt & rhs ) {
return square_dist( lhs, center_point ) < square_dist( rhs,
center_point );
} );
// Figure out how many random points we'll add to our trail system, based on the forest
// size and our configuration.
int max_random_points = forest_trail.random_point_min + forest_points.size() /
forest_trail.random_point_size_scalar;
max_random_points = std::min( max_random_points, forest_trail.random_point_max );
// Start with the center...
std::vector<point_om_omt> chosen_points = { actual_center_point };
// ...and then add our random points.
int random_point_count = 0;
std::shuffle( forest_points.begin(), forest_points.end(), rng_get_engine() );
for( auto &random_point : forest_points ) {
if( random_point_count >= max_random_points ) {
break;
}
random_point_count++;
chosen_points.emplace_back( random_point );
}
// Add our north/south/west/east-most points based on our configuration.
if( one_in( forest_trail.border_point_chance ) ) {
chosen_points.emplace_back( northmost );
}
if( one_in( forest_trail.border_point_chance ) ) {
chosen_points.emplace_back( southmost );
}
if( one_in( forest_trail.border_point_chance ) ) {
chosen_points.emplace_back( westmost );
}
if( one_in( forest_trail.border_point_chance ) ) {
chosen_points.emplace_back( eastmost );
}
// Finally, connect all the points and make a forest trail out of them.
connect_closest_points( chosen_points, 0, *overmap_connection_forest_trail );
}
}
}
void overmap::place_forest_trailheads()
{
// No trailheads if there are no cities.
const int city_size = get_option<int>( "CITY_SIZE" );
if( city_size <= 0 ) {
return;
}
// Trailheads may be placed if all of the following are true:
// 1. we're at a forest_trail_end_north/south/west/east,
// 2. we're within trailhead_road_distance from an existing road
// 3. rng rolls a success for our trailhead_chance from the configuration
// 4. the trailhead special we've picked can be placed in the selected location
const auto trailhead_close_to_road = [&]( const tripoint_om_omt & trailhead ) {
bool close = false;
for( const tripoint_om_omt &nearby_point : closest_points_first(
trailhead,
settings->forest_trail.trailhead_road_distance
) ) {
if( check_ot( "road", ot_match_type::contains, nearby_point ) ) {
close = true;
}
}
return close;
};
const auto try_place_trailhead_special = [&]( const tripoint_om_omt & trail_end,
const om_direction::type & dir ) {
overmap_special_id trailhead = settings->forest_trail.trailheads.pick();
if( one_in( settings->forest_trail.trailhead_chance ) &&
trailhead_close_to_road( trail_end ) &&
can_place_special( *trailhead, trail_end, dir, false ) ) {
const city &nearest_city = get_nearest_city( trail_end );
place_special( *trailhead, trail_end, dir, nearest_city, false, false );
}
};
for( int i = 2; i < OMAPX - 2; i++ ) {
for( int j = 2; j < OMAPY - 2; j++ ) {
const tripoint_om_omt p( i, j, 0 );
oter_id oter = ter( p );
if( is_ot_match( "forest_trail_end", oter, ot_match_type::prefix ) ) {
try_place_trailhead_special( p, static_cast<om_direction::type>( oter->get_rotation() ) );
}
}
}
}
void overmap::place_forests()
{
const oter_id default_oter_id( settings->default_oter[OVERMAP_DEPTH] );
const om_noise::om_noise_layer_forest f( global_base_point(), g->get_seed() );
for( int x = 0; x < OMAPX; x++ ) {
for( int y = 0; y < OMAPY; y++ ) {
const tripoint_om_omt p( x, y, 0 );
const oter_id &oter = ter( p );
// At this point in the process, we only want to consider converting the terrain into
// a forest if it's currently the default terrain type (e.g. a field).
if( oter != default_oter_id ) {
continue;
}
const float n = f.noise_at( p.xy() );
// If the noise here meets our threshold, turn it into a forest.
if( n + forest_size_adjust > settings->overmap_forest.noise_threshold_forest_thick ) {
ter_set( p, oter_forest_thick );
} else if( n + forest_size_adjust > settings->overmap_forest.noise_threshold_forest ) {
ter_set( p, oter_forest );
}
}
}
}
void overmap::place_lakes()
{
const om_noise::om_noise_layer_lake f( global_base_point(), g->get_seed() );
const auto is_lake = [&]( const point_om_omt & p ) {
// credit to ehughsbaird for thinking up this inbounds solution to infinite flood fill lag.
bool inbounds = p.x() > -5 && p.y() > -5 && p.x() < OMAPX + 5 && p.y() < OMAPY + 5;
if( !inbounds ) {
return false;
}
return f.noise_at( p ) > settings->overmap_lake.noise_threshold_lake;
};
const oter_id lake_surface( "lake_surface" );
const oter_id lake_shore( "lake_shore" );
const oter_id lake_water_cube( "lake_water_cube" );
const oter_id lake_bed( "lake_bed" );
// We'll keep track of our visited lake points so we don't repeat the work.
std::unordered_set<point_om_omt> visited;
for( int i = 0; i < OMAPX; i++ ) {
for( int j = 0; j < OMAPY; j++ ) {
point_om_omt seed_point( i, j );
if( visited.find( seed_point ) != visited.end() ) {
continue;
}
// It's a lake if it exceeds the noise threshold defined in the region settings.
if( !is_lake( seed_point ) ) {
continue;
}
// We're going to flood-fill our lake so that we can consider the entire lake when evaluating it
// for placement, even when the lake runs off the edge of the current overmap.
std::vector<point_om_omt> lake_points =
ff::point_flood_fill_4_connected( seed_point, visited, is_lake );
// If this lake doesn't exceed our minimum size threshold, then skip it. We can use this to
// exclude the tiny lakes that don't provide interesting map features and exist mostly as a
// noise artifact.
if( lake_points.size() < static_cast<std::vector<point>::size_type>
( settings->overmap_lake.lake_size_min ) ) {
continue;
}
// Build a set of "lake" points. We're actually going to combine both the lake points
// we just found AND all of the rivers on the map, because we want our lakes to write
// over any rivers that are placed already. Note that the assumption here is that river
// overmap generation (e.g. place_rivers) runs BEFORE lake overmap generation.
std::unordered_set<point_om_omt> lake_set;
for( auto &p : lake_points ) {
lake_set.emplace( p );
}
for( int x = 0; x < OMAPX; x++ ) {
for( int y = 0; y < OMAPY; y++ ) {
const tripoint_om_omt p( x, y, 0 );
if( ter( p )->is_river() ) {
lake_set.emplace( p.xy() );
}
}
}
// Iterate through all of our lake points, rejecting the ones that are out of bounds. For
// those that are inbounds, look at the 8 adjacent locations and see if they are also part
// of our lake points set. If they are, that means that this location is entirely surrounded
// by lake and should be considered a lake surface. If at least one adjacent location is not
// part of this lake points set, that means this location should be considered a lake shore.
// Either way, make the determination and set the overmap terrain.
for( auto &p : lake_points ) {
if( !inbounds( p ) ) {
continue;
}
bool shore = false;
for( int ni = -1; ni <= 1 && !shore; ni++ ) {
for( int nj = -1; nj <= 1 && !shore; nj++ ) {
const point_om_omt n = p + point( ni, nj );
if( lake_set.find( n ) == lake_set.end() ) {
shore = true;
}
}
}
ter_set( tripoint_om_omt( p, 0 ), shore ? lake_shore : lake_surface );
// If this is not a shore, we'll make our subsurface lake cubes and beds.
if( !shore ) {
for( int z = -1; z > settings->overmap_lake.lake_depth; z-- ) {
ter_set( tripoint_om_omt( p, z ), lake_water_cube );
}
ter_set( tripoint_om_omt( p, settings->overmap_lake.lake_depth ), lake_bed );
}
}
// We're going to attempt to connect some points on this lake to the nearest river.
const auto connect_lake_to_closest_river =
[&]( const point_om_omt & lake_connection_point ) {
int closest_distance = -1;
point_om_omt closest_point;
for( int x = 0; x < OMAPX; x++ ) {
for( int y = 0; y < OMAPY; y++ ) {
const tripoint_om_omt p( x, y, 0 );
if( !ter( p )->is_river() ) {
continue;
}
const int distance = square_dist( lake_connection_point, p.xy() );
if( distance < closest_distance || closest_distance < 0 ) {
closest_point = p.xy();
closest_distance = distance;
}
}
}
if( closest_distance > 0 ) {
place_river( closest_point, lake_connection_point );
}
};
// Get the north and south most points in our lake.
auto north_south_most = std::minmax_element( lake_points.begin(), lake_points.end(),
[]( const point_om_omt & lhs, const point_om_omt & rhs ) {
return lhs.y() < rhs.y();
} );
point_om_omt northmost = *north_south_most.first;
point_om_omt southmost = *north_south_most.second;
// It's possible that our northmost/southmost points in the lake are not on this overmap, because our
// lake may extend across multiple overmaps.
if( inbounds( northmost ) ) {
connect_lake_to_closest_river( northmost );
}
if( inbounds( southmost ) ) {
connect_lake_to_closest_river( southmost );
}
}
}
}
// helper function for code deduplication, as it is needed multiple times
float overmap::calculate_ocean_gradient( const point_om_omt &p, const point_abs_om this_om )
{
const int northern_ocean = settings->overmap_ocean.ocean_start_north;
const int eastern_ocean = settings->overmap_ocean.ocean_start_east;
const int western_ocean = settings->overmap_ocean.ocean_start_west;
const int southern_ocean = settings->overmap_ocean.ocean_start_south;
float ocean_adjust_N = 0.0f;
float ocean_adjust_E = 0.0f;
float ocean_adjust_W = 0.0f;
float ocean_adjust_S = 0.0f;
if( northern_ocean > 0 && this_om.y() <= northern_ocean * -1 ) {
ocean_adjust_N = 0.0005f * static_cast<float>( OMAPY - p.y()
+ std::abs( ( this_om.y() + northern_ocean ) * OMAPY ) );
}
if( eastern_ocean > 0 && this_om.x() >= eastern_ocean ) {
ocean_adjust_E = 0.0005f * static_cast<float>( p.x() + ( this_om.x() - eastern_ocean )
* OMAPX );
}
if( western_ocean > 0 && this_om.x() <= western_ocean * -1 ) {
ocean_adjust_W = 0.0005f * static_cast<float>( OMAPX - p.x()
+ std::abs( ( this_om.x() + western_ocean ) * OMAPX ) );
}
if( southern_ocean > 0 && this_om.y() >= southern_ocean ) {
ocean_adjust_S = 0.0005f * static_cast<float>( p.y() + ( this_om.y() - southern_ocean ) * OMAPY );
}
return std::max( { ocean_adjust_N, ocean_adjust_E, ocean_adjust_W, ocean_adjust_S } );
}
void overmap::place_oceans()
{
int northern_ocean = settings->overmap_ocean.ocean_start_north;
int eastern_ocean = settings->overmap_ocean.ocean_start_east;
int western_ocean = settings->overmap_ocean.ocean_start_west;
int southern_ocean = settings->overmap_ocean.ocean_start_south;
const om_noise::om_noise_layer_ocean f( global_base_point(), g->get_seed() );
const point_abs_om this_om = pos();
const auto is_ocean = [&]( const point_om_omt & p ) {
// credit to ehughsbaird for thinking up this inbounds solution to infinite flood fill lag.
if( northern_ocean == 0 && eastern_ocean == 0 && western_ocean == 0 && southern_ocean == 0 ) {
// you know you could just turn oceans off in global_settings.json right?
return false;
}
bool inbounds = p.x() > -5 && p.y() > -5 && p.x() < OMAPX + 5 && p.y() < OMAPY + 5;
if( !inbounds ) {
return false;
}
float ocean_adjust = calculate_ocean_gradient( p, this_om );
if( ocean_adjust == 0.0f ) {
// It's too soon! Too soon for an ocean!! ABORT!!!
return false;
}
return f.noise_at( p ) + ocean_adjust > settings->overmap_ocean.noise_threshold_ocean;
};
const oter_id ocean_surface( "ocean_surface" );
const oter_id ocean_shore( "ocean_shore" );
const oter_id ocean_water_cube( "ocean_water_cube" );
const oter_id ocean_bed( "ocean_bed" );
// This code is repeated from is_lake(), see comments there for explanation.
std::unordered_set<point_om_omt> visited;
for( int i = 0; i < OMAPX; i++ ) {
for( int j = 0; j < OMAPY; j++ ) {
point_om_omt seed_point( i, j );
if( visited.find( seed_point ) != visited.end() ) {
continue;
}
if( !is_ocean( seed_point ) ) {
continue;
}
std::vector<point_om_omt> ocean_points =
ff::point_flood_fill_4_connected( seed_point, visited, is_ocean );
// Ocean size is checked like lake size, but minimum size is much bigger.
// you could change this, if you want little tiny oceans all over the place.
// I'm not sure why you'd want that. Use place_lakes, my friend.
if( ocean_points.size() < static_cast<std::vector<point>::size_type>
( settings->overmap_ocean.ocean_size_min ) ) {
continue;
}
std::unordered_set<point_om_omt> ocean_set;
for( auto &p : ocean_points ) {
ocean_set.emplace( p );
}
for( int x = 0; x < OMAPX; x++ ) {
for( int y = 0; y < OMAPY; y++ ) {
const tripoint_om_omt p( x, y, 0 );
if( ter( p )->is_river() ) {
ocean_set.emplace( p.xy() );
}
}
}
for( auto &p : ocean_points ) {
if( !inbounds( p ) ) {
continue;
}
bool shore = false;
for( int ni = -1; ni <= 1 && !shore; ni++ ) {
for( int nj = -1; nj <= 1 && !shore; nj++ ) {
const point_om_omt n = p + point( ni, nj );
if( ocean_set.find( n ) == ocean_set.end() ) {
shore = true;
}
}
}
ter_set( tripoint_om_omt( p, 0 ), shore ? ocean_shore : ocean_surface );
if( !shore ) {
for( int z = -1; z > settings->overmap_ocean.ocean_depth; z-- ) {
ter_set( tripoint_om_omt( p, z ), ocean_water_cube );
}
ter_set( tripoint_om_omt( p, settings->overmap_ocean.ocean_depth ), ocean_bed );
}
}
// We're going to attempt to connect some points to the nearest river.
// This isn't a lake but the code is the same, we can reuse it. Water is water.
const auto connect_lake_to_closest_river =
[&]( const point_om_omt & lake_connection_point ) {
int closest_distance = -1;
point_om_omt closest_point;
for( int x = 0; x < OMAPX; x++ ) {
for( int y = 0; y < OMAPY; y++ ) {
const tripoint_om_omt p( x, y, 0 );
if( !ter( p )->is_river() ) {
continue;
}
const int distance = square_dist( lake_connection_point, p.xy() );
if( distance < closest_distance || closest_distance < 0 ) {
closest_point = p.xy();
closest_distance = distance;
}
}
}
if( closest_distance > 0 ) {
place_river( closest_point, lake_connection_point );
}
};
// Get the north and south most points in our ocean.
auto north_south_most = std::minmax_element( ocean_points.begin(), ocean_points.end(),
[]( const point_om_omt & lhs, const point_om_omt & rhs ) {
return lhs.y() < rhs.y();
} );
point_om_omt northmost = *north_south_most.first;
point_om_omt southmost = *north_south_most.second;
// It's possible that our northmost/southmost points in the lake are not on this overmap, because our
// lake may extend across multiple overmaps.
if( inbounds( northmost ) ) {
connect_lake_to_closest_river( northmost );
}
if( inbounds( southmost ) ) {
connect_lake_to_closest_river( southmost );
}
}
}
}
void overmap::place_rivers( const overmap *north, const overmap *east, const overmap *south,
const overmap *west )
{
if( settings->river_scale == 0.0 ) {
return;
}
int river_chance = static_cast<int>( std::max( 1.0, 1.0 / settings->river_scale ) );
int river_scale = static_cast<int>( std::max( 1.0, settings->river_scale ) );
// West/North endpoints of rivers
std::vector<point_om_omt> river_start;
// East/South endpoints of rivers
std::vector<point_om_omt> river_end;
// Determine points where rivers & roads should connect w/ adjacent maps
// optimized comparison.
if( north != nullptr ) {
for( int i = 2; i < OMAPX - 2; i++ ) {
const tripoint_om_omt p_neighbour( i, OMAPY - 1, 0 );
const tripoint_om_omt p_mine( i, 0, 0 );
if( is_river( north->ter( p_neighbour ) ) ) {
ter_set( p_mine, oter_river_center );
}
if( is_river( north->ter( p_neighbour ) ) &&
is_river( north->ter( p_neighbour + point_east ) ) &&
is_river( north->ter( p_neighbour + point_west ) ) ) {
if( one_in( river_chance ) && ( river_start.empty() ||
river_start[river_start.size() - 1].x() < ( i - 6 ) * river_scale ) ) {
river_start.push_back( p_mine.xy() );
}
}
}
}
size_t rivers_from_north = river_start.size();
if( west != nullptr ) {
for( int i = 2; i < OMAPY - 2; i++ ) {
const tripoint_om_omt p_neighbour( OMAPX - 1, i, 0 );
const tripoint_om_omt p_mine( 0, i, 0 );
if( is_river( west->ter( p_neighbour ) ) ) {
ter_set( p_mine, oter_river_center );
}
if( is_river( west->ter( p_neighbour ) ) &&
is_river( west->ter( p_neighbour + point_north ) ) &&
is_river( west->ter( p_neighbour + point_south ) ) ) {
if( one_in( river_chance ) && ( river_start.size() == rivers_from_north ||
river_start[river_start.size() - 1].y() < ( i - 6 ) * river_scale ) ) {
river_start.push_back( p_mine.xy() );
}
}
}
}
if( south != nullptr ) {
for( int i = 2; i < OMAPX - 2; i++ ) {
const tripoint_om_omt p_neighbour( i, 0, 0 );
const tripoint_om_omt p_mine( i, OMAPY - 1, 0 );
if( is_river( south->ter( p_neighbour ) ) ) {
ter_set( p_mine, oter_river_center );
}
if( is_river( south->ter( p_neighbour ) ) &&
is_river( south->ter( p_neighbour + point_east ) ) &&
is_river( south->ter( p_neighbour + point_west ) ) ) {
if( river_end.empty() ||
river_end[river_end.size() - 1].x() < i - 6 ) {
river_end.push_back( p_mine.xy() );
}
}
}
}
size_t rivers_to_south = river_end.size();
if( east != nullptr ) {
for( int i = 2; i < OMAPY - 2; i++ ) {
const tripoint_om_omt p_neighbour( 0, i, 0 );
const tripoint_om_omt p_mine( OMAPX - 1, i, 0 );
if( is_river( east->ter( p_neighbour ) ) ) {
ter_set( p_mine, oter_river_center );
}
if( is_river( east->ter( p_neighbour ) ) &&
is_river( east->ter( p_neighbour + point_north ) ) &&
is_river( east->ter( p_neighbour + point_south ) ) ) {
if( river_end.size() == rivers_to_south ||
river_end[river_end.size() - 1].y() < i - 6 ) {
river_end.push_back( p_mine.xy() );
}
}
}
}
// Even up the start and end points of rivers. (difference of 1 is acceptable)
// Also ensure there's at least one of each.
std::vector<point_om_omt> new_rivers;
if( north == nullptr || west == nullptr ) {
while( river_start.empty() || river_start.size() + 1 < river_end.size() ) {
new_rivers.clear();
if( north == nullptr && one_in( river_chance ) ) {
new_rivers.emplace_back( rng( 10, OMAPX - 11 ), 0 );
}
if( west == nullptr && one_in( river_chance ) ) {
new_rivers.emplace_back( 0, rng( 10, OMAPY - 11 ) );
}
river_start.push_back( random_entry( new_rivers ) );
}
}
if( south == nullptr || east == nullptr ) {
while( river_end.empty() || river_end.size() + 1 < river_start.size() ) {
new_rivers.clear();
if( south == nullptr && one_in( river_chance ) ) {
new_rivers.emplace_back( rng( 10, OMAPX - 11 ), OMAPY - 1 );
}
if( east == nullptr && one_in( river_chance ) ) {
new_rivers.emplace_back( OMAPX - 1, rng( 10, OMAPY - 11 ) );
}
river_end.push_back( random_entry( new_rivers ) );
}
}
// Now actually place those rivers.
if( river_start.size() > river_end.size() && !river_end.empty() ) {
std::vector<point_om_omt> river_end_copy = river_end;
while( !river_start.empty() ) {
const point_om_omt start = random_entry_removed( river_start );
if( !river_end.empty() ) {
place_river( start, river_end[0] );
river_end.erase( river_end.begin() );
} else {
place_river( start, random_entry( river_end_copy ) );
}
}
} else if( river_end.size() > river_start.size() && !river_start.empty() ) {
std::vector<point_om_omt> river_start_copy = river_start;
while( !river_end.empty() ) {
const point_om_omt end = random_entry_removed( river_end );
if( !river_start.empty() ) {
place_river( river_start[0], end );
river_start.erase( river_start.begin() );
} else {
place_river( random_entry( river_start_copy ), end );
}
}
} else if( !river_end.empty() ) {
if( river_start.size() != river_end.size() ) {
river_start.emplace_back( rng( OMAPX / 4, ( OMAPX * 3 ) / 4 ),
rng( OMAPY / 4, ( OMAPY * 3 ) / 4 ) );
}
for( size_t i = 0; i < river_start.size(); i++ ) {
place_river( river_start[i], river_end[i] );
}
}
}
void overmap::place_swamps()
{
// Buffer our river terrains by a variable radius and increment a counter for the location each
// time it's included in a buffer. It's a floodplain that we'll then intersect later with some
// noise to adjust how frequently it occurs.
std::unique_ptr<cata::mdarray<int, point_om_omt>> floodptr =
std::make_unique<cata::mdarray<int, point_om_omt>>( 0 );
cata::mdarray<int, point_om_omt> &floodplain = *floodptr;
for( int x = 0; x < OMAPX; x++ ) {
for( int y = 0; y < OMAPY; y++ ) {
const tripoint_om_omt pos( x, y, 0 );
if( is_ot_match( "river", ter_unsafe( pos ), ot_match_type::contains ) ) {
std::vector<point_om_omt> buffered_points =
closest_points_first(
pos.xy(),
rng( settings->overmap_forest.river_floodplain_buffer_distance_min,
settings->overmap_forest.river_floodplain_buffer_distance_max ) );
for( const point_om_omt &p : buffered_points ) {
if( !inbounds( p ) ) {
continue;
}
floodplain[p] += 1;
}
}
}
}
// Get a layer of noise to use in conjunction with our river buffered floodplain.
const om_noise::om_noise_layer_floodplain f( global_base_point(), g->get_seed() );
for( int x = 0; x < OMAPX; x++ ) {
for( int y = 0; y < OMAPY; y++ ) {
const tripoint_om_omt pos( x, y, 0 );
// If this location isn't a forest, there's nothing to do here. We'll only grow swamps in existing
// forest terrain.
if( !is_ot_match( "forest", ter( pos ), ot_match_type::contains ) ) {
continue;
}
// If this was a part of our buffered floodplain, and the noise here meets the threshold, and the one_in rng
// triggers, then we should flood this location and make it a swamp.
const bool should_flood = ( floodplain[x][y] > 0 && !one_in( floodplain[x][y] ) && f.noise_at( { x, y } )
> settings->overmap_forest.noise_threshold_swamp_adjacent_water );
// If this location meets our isolated swamp threshold, regardless of floodplain values, we'll make it
// into a swamp.
const bool should_isolated_swamp = f.noise_at( pos.xy() ) >
settings->overmap_forest.noise_threshold_swamp_isolated;
if( should_flood || should_isolated_swamp ) {
ter_set( pos, oter_forest_water );
}
}
}
}
void overmap::place_roads( const overmap *north, const overmap *east, const overmap *south,
const overmap *west )
{
int op_city_size = get_option<int>( "CITY_SIZE" );
if( op_city_size <= 0 ) {
return;
}
std::vector<tripoint_om_omt> &roads_out = connections_out[overmap_connection_local_road];
// At least 3 exit points, to guarantee road continuity across overmaps
if( roads_out.size() < 3 ) {
std::array<const overmap *, 4> neighbors = { east, south, west, north };
static constexpr std::array<point, 4> neighbor_deltas = {
point_east, point_south, point_west, point_north
};
// x and y coordinates for a point on the edge in each direction
// -1 represents a variable one dimensional coordinate along that edge
// east == point( OMAPX - 1, n ); north == point( n, 0 );
static constexpr std::array<int, 4> edge_coords_x = {OMAPX - 1, -1, 0, -1};
static constexpr std::array<int, 4> edge_coords_y = {-1, OMAPY - 1, -1, 0};
// all the points on an edge except the 10 on each end
std::array < int, OMAPX - 20 > omap_num;
for( int i = 0; i < OMAPX - 20; i++ ) {
omap_num[i] = i + 10;
}
std::array < size_t, 4 > dirs = {0, 1, 2, 3};
std::shuffle( dirs.begin(), dirs.end(), rng_get_engine() );
for( size_t dir : dirs ) {
// only potentially add a new random connection toward ungenerated overmaps
if( neighbors[dir] == nullptr ) {
std::shuffle( omap_num.begin(), omap_num.end(), rng_get_engine() );
for( const int &i : omap_num ) {
tripoint_om_omt tmp = tripoint_om_omt(
edge_coords_x[dir] >= 0 ? edge_coords_x[dir] : i,
edge_coords_y[dir] >= 0 ? edge_coords_y[dir] : i,
0 );
// Make sure these points don't conflict with rivers.
if( !( is_river( ter( tmp ) ) ||
// avoid adjacent rivers
// east/west of a point on the north/south edge, and vice versa
is_river( ter( tmp + neighbor_deltas[( dir + 1 ) % 4] ) ) ||
is_river( ter( tmp + neighbor_deltas[( dir + 3 ) % 4] ) ) ) ) {
roads_out.push_back( tmp );
break;
}
}
if( roads_out.size() == 3 ) {
break;
}
}
}
}
std::vector<point_om_omt> road_points; // cities and roads_out together
// Compile our master list of roads; it's less messy if roads_out is first
road_points.reserve( roads_out.size() + cities.size() );
for( const auto &elem : roads_out ) {
road_points.emplace_back( elem.xy() );
}
for( const city &elem : cities ) {
road_points.emplace_back( elem.pos );
}
// And finally connect them via roads.
connect_closest_points( road_points, 0, *overmap_connection_local_road );
}
void overmap::place_railroads( const overmap *north, const overmap *east, const overmap *south,
const overmap *west )
{
// no railroads if there are no cities
int op_city_size = get_option<int>( "CITY_SIZE" );
if( op_city_size <= 0 ) {
return;
}
std::vector<tripoint_om_omt> &railroads_out = connections_out[overmap_connection_local_railroad];
// At least 3 exit points, to guarantee railroad continuity across overmaps
if( railroads_out.size() < 3 ) {
std::array<const overmap *, 4> neighbors = { east, south, west, north };
static constexpr std::array<point, 4> neighbor_deltas = {
point_east, point_south, point_west, point_north
};
// x and y coordinates for a point on the edge in each direction
// -1 represents a variable one dimensional coordinate along that edge
// east == point( OMAPX - 1, n ); north == point( n, 0 );
static constexpr std::array<int, 4> edge_coords_x = {OMAPX - 1, -1, 0, -1};
static constexpr std::array<int, 4> edge_coords_y = {-1, OMAPY - 1, -1, 0};
// all the points on an edge except the 10 on each end
std::array < int, OMAPX - 20 > omap_num;
for( int i = 0; i < OMAPX - 20; i++ ) {
omap_num[i] = i + 10;
}
std::array < size_t, 4 > dirs = {0, 1, 2, 3};
std::shuffle( dirs.begin(), dirs.end(), rng_get_engine() );
for( size_t dir : dirs ) {
// only potentially add a new random connection toward ungenerated overmaps
if( neighbors[dir] == nullptr ) {
std::shuffle( omap_num.begin(), omap_num.end(), rng_get_engine() );
for( const int &i : omap_num ) {
tripoint_om_omt tmp = tripoint_om_omt(
edge_coords_x[dir] >= 0 ? edge_coords_x[dir] : i,
edge_coords_y[dir] >= 0 ? edge_coords_y[dir] : i,
0 );
// Make sure these points don't conflict with rivers.
if( !( is_river( ter( tmp ) ) ||
// avoid adjacent rivers
// east/west of a point on the north/south edge, and vice versa
is_river( ter( tmp + neighbor_deltas[( dir + 1 ) % 4] ) ) ||
is_river( ter( tmp + neighbor_deltas[( dir + 3 ) % 4] ) ) ) ) {
railroads_out.push_back( tmp );
break;
}
}
if( railroads_out.size() == 3 ) {
break;
}
}
}
}
std::vector<point_om_omt> railroad_points; // cities and railroads_out together
// Compile our master list of railroads; it's less messy if railroads_out is first
railroad_points.reserve( railroads_out.size() + cities.size() );
for( const auto &elem : railroads_out ) {
railroad_points.emplace_back( elem.xy() );
}
for( const city &elem : cities ) {
// place railroads in random point around the center of the city
railroad_points.emplace_back( random_entry(
points_in_radius( tripoint_om_omt( elem.pos, 0 ), elem.size * 4 ) ).xy()
);
}
// And finally connect them via railroads.
connect_closest_points( railroad_points, 0, *overmap_connection_local_railroad );
}
void overmap::place_river( const point_om_omt &pa, const point_om_omt &pb )
{
int river_chance = static_cast<int>( std::max( 1.0, 1.0 / settings->river_scale ) );
int river_scale = static_cast<int>( std::max( 1.0, settings->river_scale ) );
point_om_omt p2( pa );
do {
p2.x() += rng( -1, 1 );
p2.y() += rng( -1, 1 );
if( p2.x() < 0 ) {
p2.x() = 0;
}
if( p2.x() > OMAPX - 1 ) {
p2.x() = OMAPX - 1;
}
if( p2.y() < 0 ) {
p2.y() = 0;
}
if( p2.y() > OMAPY - 1 ) {
p2.y() = OMAPY - 1;
}
for( int i = -1 * river_scale; i <= 1 * river_scale; i++ ) {
for( int j = -1 * river_scale; j <= 1 * river_scale; j++ ) {
tripoint_om_omt p( p2 + point( j, i ), 0 );
if( p.y() >= 0 && p.y() < OMAPY && p.x() >= 0 && p.x() < OMAPX ) {
if( !ter( p )->is_lake() && one_in( river_chance ) ) {
ter_set( p, oter_river_center );
}
}
}
}
if( pb.x() > p2.x() && ( rng( 0, static_cast<int>( OMAPX * 1.2 ) - 1 ) < pb.x() - p2.x() ||
( rng( 0, static_cast<int>( OMAPX * 0.2 ) - 1 ) > pb.x() - p2.x() &&
rng( 0, static_cast<int>( OMAPY * 0.2 ) - 1 ) > std::abs( pb.y() - p2.y() ) ) ) ) {
p2.x()++;
}
if( pb.x() < p2.x() && ( rng( 0, static_cast<int>( OMAPX * 1.2 ) - 1 ) < p2.x() - pb.x() ||
( rng( 0, static_cast<int>( OMAPX * 0.2 ) - 1 ) > p2.x() - pb.x() &&
rng( 0, static_cast<int>( OMAPY * 0.2 ) - 1 ) > std::abs( pb.y() - p2.y() ) ) ) ) {
p2.x()--;
}
if( pb.y() > p2.y() && ( rng( 0, static_cast<int>( OMAPY * 1.2 ) - 1 ) < pb.y() - p2.y() ||
( rng( 0, static_cast<int>( OMAPY * 0.2 ) - 1 ) > pb.y() - p2.y() &&
rng( 0, static_cast<int>( OMAPX * 0.2 ) - 1 ) > std::abs( p2.x() - pb.x() ) ) ) ) {
p2.y()++;
}
if( pb.y() < p2.y() && ( rng( 0, static_cast<int>( OMAPY * 1.2 ) - 1 ) < p2.y() - pb.y() ||
( rng( 0, static_cast<int>( OMAPY * 0.2 ) - 1 ) > p2.y() - pb.y() &&
rng( 0, static_cast<int>( OMAPX * 0.2 ) - 1 ) > std::abs( p2.x() - pb.x() ) ) ) ) {
p2.y()--;
}
p2.x() += rng( -1, 1 );
p2.y() += rng( -1, 1 );
if( p2.x() < 0 ) {
p2.x() = 0;
}
if( p2.x() > OMAPX - 1 ) {
p2.x() = OMAPX - 2;
}
if( p2.y() < 0 ) {
p2.y() = 0;
}
if( p2.y() > OMAPY - 1 ) {
p2.y() = OMAPY - 1;
}
for( int i = -1 * river_scale; i <= 1 * river_scale; i++ ) {
for( int j = -1 * river_scale; j <= 1 * river_scale; j++ ) {
// We don't want our riverbanks touching the edge of the map for many reasons
tripoint_om_omt p( p2 + point( j, i ), 0 );
if( inbounds( p, 1 ) ||
// UNLESS, of course, that's where the river is headed!
( std::abs( pb.y() - p.y() ) < 4 && std::abs( pb.x() - p.x() ) < 4 ) ) {
if( !inbounds( p ) ) {
continue;
}
if( !ter( p )->is_lake() && one_in( river_chance ) ) {
ter_set( p, oter_river_center );
}
}
}
}
} while( pb != p2 );
}
void overmap::calculate_forestosity()
{
float northern_forest_increase = get_option<float>( "OVERMAP_FOREST_INCREASE_NORTH" );
float eastern_forest_increase = get_option<float>( "OVERMAP_FOREST_INCREASE_EAST" );
float western_forest_increase = get_option<float>( "OVERMAP_FOREST_INCREASE_WEST" );
float southern_forest_increase = get_option<float>( "OVERMAP_FOREST_INCREASE_SOUTH" );
const point_abs_om this_om = pos();
if( western_forest_increase != 0 && this_om.x() < 0 ) {
forest_size_adjust -= this_om.x() * western_forest_increase;
}
if( northern_forest_increase != 0 && this_om.y() < 0 ) {
forest_size_adjust -= this_om.y() * northern_forest_increase;
}
if( eastern_forest_increase != 0 && this_om.x() > 0 ) {
forest_size_adjust += this_om.x() * eastern_forest_increase;
}
if( southern_forest_increase != 0 && this_om.y() > 0 ) {
forest_size_adjust += this_om.y() * southern_forest_increase;
}
forestosity = forest_size_adjust * 25.0f;
//debugmsg( "forestosity = %1.2f at OM %i, %i", forestosity, this_om.x(), this_om.y() );
// make sure forest size never totally overwhelms the map
forest_size_adjust = std::min( forest_size_adjust,
get_option<float>( "OVERMAP_FOREST_LIMIT" ) - static_cast<float>
( settings->overmap_forest.noise_threshold_forest ) );
}
void overmap::calculate_urbanity()
{
int op_city_size = get_option<int>( "CITY_SIZE" );
if( op_city_size <= 0 ) {
return;
}
int northern_urban_increase = get_option<int>( "OVERMAP_URBAN_INCREASE_NORTH" );
int eastern_urban_increase = get_option<int>( "OVERMAP_URBAN_INCREASE_EAST" );
int western_urban_increase = get_option<int>( "OVERMAP_URBAN_INCREASE_WEST" );
int southern_urban_increase = get_option<int>( "OVERMAP_URBAN_INCREASE_SOUTH" );
if( northern_urban_increase == 0 && eastern_urban_increase == 0 && western_urban_increase == 0 &&
southern_urban_increase == 0 ) {
return;
}
float urbanity_adj = 0.0f;
const point_abs_om this_om = pos();
if( northern_urban_increase != 0 && this_om.y() < 0 ) {
urbanity_adj -= this_om.y() * northern_urban_increase / 10.0f;
// add some falloff to the sides, keeping cities larger but breaking up the megacity a bit.
// Doesn't apply if we expect megacity in those directions as well.
if( this_om.x() < 0 && western_urban_increase == 0 ) {
urbanity_adj /= std::max( this_om.x() / -2.0f, 1.0f );
}
if( this_om.x() > 0 && eastern_urban_increase == 0 ) {
urbanity_adj /= std::max( this_om.x() / 2.0f, 1.0f );
}
}
if( eastern_urban_increase != 0 && this_om.x() > 0 ) {
urbanity_adj += this_om.x() * eastern_urban_increase / 10.0f;
if( this_om.y() < 0 && northern_urban_increase == 0 ) {
urbanity_adj /= std::max( this_om.y() / -2.0f, 1.0f );
}
if( this_om.y() > 0 && southern_urban_increase == 0 ) {
urbanity_adj /= std::max( this_om.y() / 2.0f, 1.0f );
}
}
if( western_urban_increase != 0 && this_om.x() < 0 ) {
urbanity_adj -= this_om.x() * western_urban_increase / 10.0f;
if( this_om.y() < 0 && northern_urban_increase == 0 ) {
urbanity_adj /= std::max( this_om.y() / -2.0f, 1.0f );
}
if( this_om.y() > 0 && southern_urban_increase == 0 ) {
urbanity_adj /= std::max( this_om.y() / 2.0f, 1.0f );
}
}
if( southern_urban_increase != 0 && this_om.y() > 0 ) {
urbanity_adj += this_om.y() * southern_urban_increase / 10.0f;
if( this_om.x() < 0 && western_urban_increase == 0 ) {
urbanity_adj /= std::max( this_om.x() / -2.0f, 1.0f );
}
if( this_om.x() > 0 && eastern_urban_increase == 0 ) {
urbanity_adj /= std::max( this_om.x() / 2.0f, 1.0f );
}
}
urbanity = static_cast<int>( urbanity_adj );
//debugmsg( "urbanity = %i at OM %i, %i", urbanity, this_om.x(), this_om.y() );
}
/*: the root is overmap::place_cities()
20:50 <kevingranade>: which is at overmap.cpp:1355 or so
20:51 <kevingranade>: the key is cs = rng(4, 17), setting the "size" of the city
20:51 <kevingranade>: which is roughly it's radius in overmap tiles
20:52 <kevingranade>: then later overmap::place_mongroups() is called
20:52 <kevingranade>: which creates a mongroup with radius city_size * 2.5 and population city_size * 80
20:53 <kevingranade>: tadaa
spawns happen at... <cue Clue music>
20:56 <kevingranade>: game:pawn_mon() in game.cpp:7380*/
void overmap::place_cities()
{
int op_city_spacing = get_option<int>( "CITY_SPACING" );
int op_city_size = get_option<int>( "CITY_SIZE" );
int max_urbanity = get_option<int>( "OVERMAP_MAXIMUM_URBANITY" );
if( op_city_size <= 0 ) {
return;
}
// make sure city size adjust is never high enough to drop op_city_size below 2
int city_size_adjust = std::min( urbanity - static_cast<int>( forestosity / 2.0f ),
-1 * op_city_size + 2 );
int city_space_adjust = urbanity / 2;
int max_city_size = std::min( op_city_size + city_size_adjust, op_city_size * max_urbanity );
if( max_city_size < op_city_size ) {
// funny things happen if max_city_size is less than op_city_size.
max_city_size = op_city_size;
}
if( op_city_spacing > 0 ) {
city_space_adjust = std::min( city_space_adjust, op_city_spacing - 2 );
op_city_spacing = op_city_spacing - city_space_adjust + static_cast<int>( forestosity );
}
// make sure not to get too extreme on the spacing if you go way far.
op_city_spacing = std::min( op_city_spacing, 10 );
// spacing dictates how much of the map is covered in cities
// city | cities | size N cities per overmap
// spacing | % of map | 2 | 4 | 8 | 12 | 16
// 0 | ~99 |2025 | 506 | 126 | 56 | 31
// 1 | 50 |1012 | 253 | 63 | 28 | 15
// 2 | 25 | 506 | 126 | 31 | 14 | 7
// 3 | 12 | 253 | 63 | 15 | 7 | 3
// 4 | 6 | 126 | 31 | 7 | 3 | 1
// 5 | 3 | 63 | 15 | 3 | 1 | 0
// 6 | 1 | 31 | 7 | 1 | 0 | 0
// 7 | 0 | 15 | 3 | 0 | 0 | 0
// 8 | 0 | 7 | 1 | 0 | 0 | 0
const double omts_per_overmap = OMAPX * OMAPY;
const double city_map_coverage_ratio = 1.0 / std::pow( 2.0, op_city_spacing );
const double omts_per_city = ( op_city_size * 2 + 1 ) * ( max_city_size * 2 + 1 ) * 3 / 4.0;
// how many cities on this overmap?
int num_cities_on_this_overmap = 0;
std::vector<city> cities_to_place;
for( const city &c : city::get_all() ) {
if( c.pos_om == pos() ) {
num_cities_on_this_overmap++;
cities_to_place.emplace_back( c );
}
}
const bool use_random_cities = city::get_all().empty();
// Random cities if no cities were defined in regional settings
if( use_random_cities ) {
num_cities_on_this_overmap = roll_remainder( omts_per_overmap * city_map_coverage_ratio /
omts_per_city );
}
const overmap_connection &local_road( *overmap_connection_local_road );
// if there is only a single free tile, the probability of NOT finding it after MAX_PLACEMENT_ATTEMPTS attempts
// is (1 - 1/(OMAPX * OMAPY))^MAX_PLACEMENT_ATTEMPTS ≈ 36% for the OMAPX=OMAPY=180 and MAX_PLACEMENT_ATTEMPTS=OMAPX * OMAPY
const int MAX_PLACEMENT_ATTEMPTS = 50;//OMAPX * OMAPY;
int placement_attempts = 0;
// place a seed for num_cities_on_this_overmap cities, and maybe one more
while( cities.size() < static_cast<size_t>( num_cities_on_this_overmap ) &&
placement_attempts < MAX_PLACEMENT_ATTEMPTS ) {
placement_attempts++;
tripoint_om_omt p;
city tmp;
tmp.pos_om = pos();
if( use_random_cities ) {
// randomly make some cities smaller or larger
int size = rng( op_city_size - 1, max_city_size );
if( one_in( 3 ) ) { // 33% tiny
size = size * 1 / 3;
} else if( one_in( 2 ) ) { // 33% small
size = size * 2 / 3;
} else if( one_in( 2 ) ) { // 17% large
size = size * 3 / 2;
} else { // 17% huge
size = size * 2;
}
// Ensure that cities are at least size 2, as city of size 1 is just a crossroad with no buildings at all
size = std::max( size, 2 );
size = std::min( size, 55 );
// TODO: put cities closer to the edge when they can span overmaps
// don't draw cities across the edge of the map, they will get clipped
point_om_omt c( rng( size - 1, OMAPX - size ), rng( size - 1, OMAPY - size ) );
p = tripoint_om_omt( c, 0 );
if( ter( p ) == settings->default_oter[OVERMAP_DEPTH] ) {
placement_attempts = 0;
ter_set( p, oter_road_nesw ); // every city starts with an intersection
tmp.pos = p.xy();
tmp.size = size;
}
} else {
placement_attempts = 0;
tmp = random_entry( cities_to_place );
p = tripoint_om_omt( tmp.pos, 0 );
ter_set( tripoint_om_omt( tmp.pos, 0 ), oter_road_nesw );
}
if( placement_attempts == 0 ) {
cities.push_back( tmp );
const om_direction::type start_dir = om_direction::random();
om_direction::type cur_dir = start_dir;
do {
build_city_street( local_road, tmp.pos, tmp.size, cur_dir, tmp );
} while( ( cur_dir = om_direction::turn_right( cur_dir ) ) != start_dir );
// Replace city's original intersection OMT with a dedicated 'city_center' OMT
// This allows setting map extras specifically to cities (or their centers)
ter_set( tripoint_om_omt( tmp.pos, 0 ), oter_city_center );
}
}
}
overmap_special_id overmap::pick_random_building_to_place( int town_dist ) const
{
const city_settings &city_spec = settings->city_spec;
int shop_radius = city_spec.shop_radius;
int park_radius = city_spec.park_radius;
int shop_sigma = city_spec.shop_sigma;
int park_sigma = city_spec.park_sigma;
//Normally distribute shops and parks
//Clamp at 1/2 radius to prevent houses from spawning in the city center.
//Parks are nearly guaranteed to have a non-zero chance of spawning anywhere in the city.
int shop_normal = shop_radius;
if( shop_sigma > 0 ) {
shop_normal = std::max( shop_normal, static_cast<int>( normal_roll( shop_radius, shop_sigma ) ) );
}
int park_normal = park_radius;
if( park_sigma > 0 ) {
park_normal = std::max( park_normal, static_cast<int>( normal_roll( park_radius, park_sigma ) ) );
}
if( shop_normal > town_dist ) {
return city_spec.pick_shop();
} else if( park_normal > town_dist ) {
return city_spec.pick_park();
} else {
return city_spec.pick_house();
}
}
void overmap::place_building( const tripoint_om_omt &p, om_direction::type dir,
const city &town )
{
const tripoint_om_omt building_pos = p + om_direction::displace( dir );
const om_direction::type building_dir = om_direction::opposite( dir );
const int town_dist = ( trig_dist( building_pos.xy(), town.pos ) * 100 ) / std::max( town.size, 1 );
for( size_t retries = 10; retries > 0; --retries ) {
const overmap_special_id building_tid = pick_random_building_to_place( town_dist );
if( can_place_special( *building_tid, building_pos, building_dir, false ) ) {
place_special( *building_tid, building_pos, building_dir, town, false, false );
break;
}
}
}
void overmap::build_city_street(
const overmap_connection &connection, const point_om_omt &p, int cs,
om_direction::type dir, const city &town, int block_width )
{
int c = cs;
int croad = cs;
if( dir == om_direction::type::invalid ) {
debugmsg( "Invalid road direction." );
return;
}
const pf::directed_path<point_om_omt> street_path = lay_out_street( connection, p, dir, cs + 1 );
if( street_path.nodes.size() <= 1 ) {
return; // Don't bother.
}
// Build the actual street.
build_connection( connection, street_path, 0 );
// Grow in the stated direction, sprouting off sub-roads and placing buildings as we go.
const auto from = std::next( street_path.nodes.begin() );
const auto to = street_path.nodes.end();
//Alternate wide and thin blocks
int new_width = block_width == 2 ? rng( 3, 5 ) : 2;
for( auto iter = from; iter != to; ++iter ) {
--c;
const tripoint_om_omt rp( iter->pos, 0 );
if( c >= 2 && c < croad - block_width ) {
croad = c;
int left = cs - rng( 1, 3 );
int right = cs - rng( 1, 3 );
//Remove 1 length road nubs
if( left == 1 ) {
left++;
}
if( right == 1 ) {
right++;
}
build_city_street( connection, iter->pos, left, om_direction::turn_left( dir ),
town, new_width );
build_city_street( connection, iter->pos, right, om_direction::turn_right( dir ),
town, new_width );
const oter_id &oter = ter( rp );
// TODO: Get rid of the hardcoded terrain ids.
if( one_in( 2 ) && oter->get_line() == 15 && oter->type_is( oter_type_id( "road" ) ) ) {
ter_set( rp, oter_road_nesw_manhole.id() );
}
}
if( !one_in( BUILDINGCHANCE ) ) {
place_building( rp, om_direction::turn_left( dir ), town );
}
if( !one_in( BUILDINGCHANCE ) ) {
place_building( rp, om_direction::turn_right( dir ), town );
}
}
// If we're big, make a right turn at the edge of town.
// Seems to make little neighborhoods.
cs -= rng( 1, 3 );
if( cs >= 2 && c == 0 ) {
const auto &last_node = street_path.nodes.back();
const om_direction::type rnd_dir = om_direction::turn_random( dir );
build_city_street( connection, last_node.pos, cs, rnd_dir, town );
if( one_in( 5 ) ) {
build_city_street( connection, last_node.pos, cs, om_direction::opposite( rnd_dir ),
town, new_width );
}
}
}
bool overmap::build_lab(
const tripoint_om_omt &p, int s, std::vector<point_om_omt> *lab_train_points,
const std::string &prefix, int train_odds )
{
std::vector<tripoint_om_omt> generated_lab;
const oter_id labt( prefix + "lab" );
const oter_id labt_stairs( labt.id().str() + "_stairs" );
const oter_id labt_core( labt.id().str() + "_core" );
const oter_id labt_finale( labt.id().str() + "_finale" );
const oter_id labt_ants( "ants_lab" );
const oter_id labt_ants_stairs( "ants_lab_stairs" );
ter_set( p, labt );
generated_lab.push_back( p );
// maintain a list of potential new lab maps
// grows outwards from previously placed lab maps
std::set<tripoint_om_omt> candidates;
candidates.insert( { p + point_north, p + point_east, p + point_south, p + point_west } );
while( !candidates.empty() ) {
const tripoint_om_omt cand = *candidates.begin();
candidates.erase( candidates.begin() );
if( !inbounds( cand ) ) {
continue;
}
const int dist = manhattan_dist( p.xy(), cand.xy() );
if( dist <= s * 2 ) { // increase radius to compensate for sparser new algorithm
int dist_increment = s > 3 ? 3 : 2; // Determines at what distance the odds of placement decreases
if( one_in( dist / dist_increment + 1 ) ) { // odds diminish farther away from the stairs
// make an ants lab if it's a basic lab and ants were there before.
if( prefix.empty() && check_ot( "ants", ot_match_type::type, cand ) ) {
// skip over a queen's chamber.
if( ter( cand )->get_type_id() != oter_type_ants_queen ) {
ter_set( cand, labt_ants );
}
} else {
ter_set( cand, labt );
}
generated_lab.push_back( cand );
// add new candidates, don't backtrack
for( const point &offset : four_adjacent_offsets ) {
const tripoint_om_omt new_cand = cand + offset;
const int new_dist = manhattan_dist( p.xy(), new_cand.xy() );
if( ter( new_cand ) != labt && new_dist > dist ) {
candidates.insert( new_cand );
}
}
}
}
}
bool generate_stairs = true;
for( tripoint_om_omt &elem : generated_lab ) {
// Use a check for "_stairs" to catch the hidden_lab_stairs tiles.
if( is_ot_match( "_stairs", ter( elem + tripoint_above ), ot_match_type::contains ) ) {
generate_stairs = false;
}
}
if( generate_stairs && !generated_lab.empty() ) {
std::shuffle( generated_lab.begin(), generated_lab.end(), rng_get_engine() );
// we want a spot where labs are above, but we'll settle for the last element if necessary.
tripoint_om_omt lab_pos;
for( tripoint_om_omt elem : generated_lab ) {
lab_pos = elem;
if( ter( lab_pos + tripoint_above ) == labt ) {
break;
}
}
ter_set( lab_pos + tripoint_above, labt_stairs );
}
ter_set( p, labt_core );
int numstairs = 0;
if( s > 0 ) { // Build stairs going down
while( !one_in( 6 ) ) {
tripoint_om_omt stair;
int tries = 0;
do {
stair = p + point( rng( -s, s ), rng( -s, s ) );
tries++;
} while( ( ter( stair ) != labt && ter( stair ) != labt_ants ) && tries < 15 );
if( tries < 15 ) {
if( ter( stair ) == labt_ants ) {
ter_set( stair, labt_ants_stairs );
} else {
ter_set( stair, labt_stairs );
}
numstairs++;
}
}
}
// We need a finale on the bottom of labs. Central labs have a chance of additional finales.
if( numstairs == 0 || ( prefix == "central_" && one_in( -p.z() - 1 ) ) ) {
tripoint_om_omt finale;
int tries = 0;
do {
finale = p + point( rng( -s, s ), rng( -s, s ) );
tries++;
} while( tries < 15 && ter( finale ) != labt && ter( finale ) != labt_core );
ter_set( finale, labt_finale );
}
if( train_odds > 0 && one_in( train_odds ) ) {
tripoint_om_omt train;
int tries = 0;
int adjacent_labs;
do {
train = p + point( rng( -s * 1.5 - 1, s * 1.5 + 1 ), rng( -s * 1.5 - 1, s * 1.5 + 1 ) );
tries++;
adjacent_labs = 0;
for( const point &offset : four_adjacent_offsets ) {
if( is_ot_match( "lab", ter( train + offset ), ot_match_type::contains ) &&
!is_ot_match( "lab_subway", ter( train + offset ), ot_match_type::contains ) ) {
++adjacent_labs;
}
}
} while( tries < 50 && (
ter( train ) == labt ||
ter( train ) == labt_stairs ||
ter( train ) == labt_finale ||
adjacent_labs != 1 ) );
if( tries < 50 ) {
lab_train_points->push_back( train.xy() ); // possible train depot
// next is rail connection
for( const point &offset : four_adjacent_offsets ) {
if( is_ot_match( "lab", ter( train + offset ), ot_match_type::contains ) &&
!is_ot_match( "lab_subway", ter( train + offset ), ot_match_type::contains ) ) {
lab_train_points->push_back( train.xy() - offset );
break;
}
}
}
}
// 4th story of labs is a candidate for lab escape, as long as there's no train or finale.
if( prefix.empty() && p.z() == -4 && train_odds == 0 && numstairs > 0 ) {
tripoint_om_omt cell;
int tries = 0;
int adjacent_labs = 0;
// Find a space bordering just one lab to the south.
do {
cell = p + point( rng( -s * 1.5 - 1, s * 1.5 + 1 ), rng( -s * 1.5 - 1, s * 1.5 + 1 ) );
tries++;
adjacent_labs = 0;
for( const point &offset : four_adjacent_offsets ) {
if( is_ot_match( "lab", ter( cell + offset ), ot_match_type::contains ) &&
!is_ot_match( "lab_subway", ter( cell + offset ), ot_match_type::contains ) ) {
++adjacent_labs;
}
}
} while( tries < 50 && (
ter( cell ) == labt_stairs ||
ter( cell ) == labt_finale ||
ter( cell + point_south ) != labt ||
adjacent_labs != 1 ) );
if( tries < 50 ) {
ter_set( cell, oter_lab_escape_cells.id() );
ter_set( cell + point_south, oter_lab_escape_entrance.id() );
}
}
return numstairs > 0;
}
bool overmap::build_slimepit( const tripoint_om_omt &origin, int s )
{
const oter_id slimepit_down( "slimepit_down" );
const oter_id slimepit( "slimepit" );
bool requires_sub = false;
for( auto p : points_in_radius( origin, s + origin.z() + 1, 0 ) ) {
int dist = square_dist( origin.xy(), p.xy() );
if( one_in( 2 * dist ) ) {
chip_rock( p );
if( one_in( 8 ) && origin.z() > -OVERMAP_DEPTH ) {
ter_set( p, slimepit_down );
requires_sub = true;
} else {
ter_set( p, slimepit );
}
}
}
return requires_sub;
}
void overmap::place_ravines()
{
if( settings->overmap_ravine.num_ravines == 0 ) {
return;
}
const oter_id rift( "ravine" );
const oter_id rift_edge( "ravine_edge" );
const oter_id rift_floor( "ravine_floor" );
const oter_id rift_floor_edge( "ravine_floor_edge" );
std::set<point_om_omt> rift_points;
// We dont really care about the paths each ravine takes, so this can be whatever
// The random return value was chosen because it easily produces decent looking windy ravines
const pf::two_node_scoring_fn<point_om_omt> estimate =
[&]( pf::directed_node<point_om_omt>, const std::optional<pf::directed_node<point_om_omt>> & ) {
return pf::node_score( 0, rng( 1, 2 ) );
};
// A path is generated for each of ravine, and all its constituent points are stored within the
// rift_points set. In the code block below, the set is then used to determine edges and place the
// actual terrain pieces of the ravine.
for( int n = 0; n < settings->overmap_ravine.num_ravines; n++ ) {
const point_rel_omt offset( rng( -settings->overmap_ravine.ravine_range,
settings->overmap_ravine.ravine_range ),
rng( -settings->overmap_ravine.ravine_range, settings->overmap_ravine.ravine_range ) );
const point_om_omt origin( rng( 0, OMAPX ), rng( 0, OMAPY ) );
const point_om_omt destination = origin + offset;
if( !inbounds( destination, settings->overmap_ravine.ravine_width * 3 ) ) {
continue;
}
const auto path = pf::greedy_path( origin, destination, point_om_omt( OMAPX, OMAPY ), estimate );
for( const auto &node : path.nodes ) {
for( int i = 1 - settings->overmap_ravine.ravine_width; i < settings->overmap_ravine.ravine_width;
i++ ) {
for( int j = 1 - settings->overmap_ravine.ravine_width; j < settings->overmap_ravine.ravine_width;
j++ ) {
const point_om_omt n = node.pos + point( j, i );
if( inbounds( n, 1 ) ) {
rift_points.emplace( n );
}
}
}
}
}
// We look at the 8 adjacent locations of each ravine point and see if they are also part of a
// ravine, if at least one of them isn't, the location is part of the ravine's edge. Whatever the
// case, the chosen ravine terrain is then propagated downwards until the ravine_depth specified
// by the region settings.
for( const point_om_omt &p : rift_points ) {
bool edge = false;
for( int ni = -1; ni <= 1 && !edge; ni++ ) {
for( int nj = -1; nj <= 1 && !edge; nj++ ) {
const point_om_omt n = p + point_rel_omt( ni, nj );
if( rift_points.find( n ) == rift_points.end() || !inbounds( n ) ) {
edge = true;
}
}
}
for( int z = 0; z >= settings->overmap_ravine.ravine_depth; z-- ) {
if( z == settings->overmap_ravine.ravine_depth ) {
ter_set( tripoint_om_omt( p, z ), edge ? rift_floor_edge : rift_floor );
} else {
ter_set( tripoint_om_omt( p, z ), edge ? rift_edge : rift );
}
}
}
}
pf::directed_path<point_om_omt> overmap::lay_out_connection(
const overmap_connection &connection, const point_om_omt &source, const point_om_omt &dest,
int z, const bool must_be_unexplored ) const
{
const pf::two_node_scoring_fn<point_om_omt> estimate =
[&]( pf::directed_node<point_om_omt> cur, std::optional<pf::directed_node<point_om_omt>> prev ) {
const oter_id id = ter( tripoint_om_omt( cur.pos, z ) );
const overmap_connection::subtype *subtype = connection.pick_subtype_for( id );
if( !subtype ) {
return pf::node_score::rejected; // No option for this terrain.
}
const bool existing_connection = connection.has( id );
// Only do this check if it needs to be unexplored and there isn't already a connection.
if( must_be_unexplored && !existing_connection ) {
// If this must be unexplored, check if we've already got a submap generated.
const bool existing_submap = is_omt_generated( tripoint_om_omt( cur.pos, z ) );
// If there is an existing submap, this area has already been explored and this
// isn't a valid placement.
if( existing_submap ) {
return pf::node_score::rejected;
}
}
if( existing_connection && id->is_rotatable() && cur.dir != om_direction::type::invalid &&
!om_direction::are_parallel( id->get_dir(), cur.dir ) ) {
return pf::node_score::rejected; // Can't intersect.
}
if( prev && prev->dir != om_direction::type::invalid && prev->dir != cur.dir ) {
// Direction has changed.
const oter_id &prev_id = ter( tripoint_om_omt( prev->pos, z ) );
const overmap_connection::subtype *prev_subtype = connection.pick_subtype_for( prev_id );
if( !prev_subtype || !prev_subtype->allows_turns() ) {
return pf::node_score::rejected;
}
}
const int dist = subtype->is_orthogonal() ?
manhattan_dist( dest, cur.pos ) :
trig_dist( dest, cur.pos );
const int existency_mult = existing_connection ? 1 : 5; // Prefer existing connections.
return pf::node_score( subtype->basic_cost, existency_mult * dist );
};
return pf::greedy_path( source, dest, point_om_omt( OMAPX, OMAPY ), estimate );
}
static pf::directed_path<point_om_omt> straight_path( const point_om_omt &source,
om_direction::type dir, size_t len )
{
pf::directed_path<point_om_omt> res;
if( len == 0 ) {
return res;
}
point_om_omt p = source;
res.nodes.reserve( len );
for( size_t i = 0; i + 1 < len; ++i ) {
res.nodes.emplace_back( p, dir );
p += om_direction::displace( dir );
}
res.nodes.emplace_back( p, om_direction::type::invalid );
return res;
}
pf::directed_path<point_om_omt> overmap::lay_out_street( const overmap_connection &connection,
const point_om_omt &source, om_direction::type dir, size_t len ) const
{
const tripoint_om_omt from( source, 0 );
// See if we need to make another one "step" further.
const tripoint_om_omt en_pos = from + om_direction::displace( dir, len + 1 );
if( inbounds( en_pos, 1 ) && connection.has( ter( en_pos ) ) ) {
++len;
}
size_t actual_len = 0;
while( actual_len < len ) {
const tripoint_om_omt pos = from + om_direction::displace( dir, actual_len );
if( !inbounds( pos, 1 ) ) {
break; // Don't approach overmap bounds.
}
const oter_id &ter_id = ter( pos );
if( ter_id->is_river() || ter_id->is_ravine() || ter_id->is_ravine_edge() ||
!connection.pick_subtype_for( ter_id ) ) {
break;
}
bool collided = false;
int collisions = 0;
for( int i = -1; i <= 1; i++ ) {
if( collided ) {
break;
}
for( int j = -1; j <= 1; j++ ) {
const tripoint_om_omt checkp = pos + tripoint( i, j, 0 );
if( checkp != pos + om_direction::displace( dir, 1 ) &&
checkp != pos + om_direction::displace( om_direction::opposite( dir ), 1 ) &&
checkp != pos ) {
if( ter( checkp )->get_type_id() == oter_type_road ) {
collisions++;
}
}
}
//Stop roads from running right next to each other
if( collisions >= 3 ) {
collided = true;
break;
}
}
if( collided ) {
break;
}
++actual_len;
if( actual_len > 1 && connection.has( ter_id ) ) {
break; // Stop here.
}
}
return straight_path( source, dir, actual_len );
}
void overmap::build_connection(
const overmap_connection &connection, const pf::directed_path<point_om_omt> &path, int z,
const cube_direction initial_dir )
{
if( path.nodes.empty() ) {
return;
}
om_direction::type prev_dir =
om_direction::from_cube( initial_dir, "Up and down connections not yet supported" );
const pf::directed_node<point_om_omt> start = path.nodes.front();
const pf::directed_node<point_om_omt> end = path.nodes.back();
for( const auto &node : path.nodes ) {
const tripoint_om_omt pos( node.pos, z );
const oter_id &ter_id = ter( pos );
const om_direction::type new_dir = node.dir;
const overmap_connection::subtype *subtype = connection.pick_subtype_for( ter_id );
if( !subtype ) {
debugmsg( "No suitable subtype of connection \"%s\" found for \"%s\".", connection.id.c_str(),
ter_id.id().c_str() );
return;
}
if( subtype->terrain->is_linear() ) {
size_t new_line = connection.has( ter_id ) ? ter_id->get_line() : 0;
if( new_dir != om_direction::type::invalid ) {
new_line = om_lines::set_segment( new_line, new_dir );
}
if( prev_dir != om_direction::type::invalid ) {
new_line = om_lines::set_segment( new_line, om_direction::opposite( prev_dir ) );
}
for( const om_direction::type dir : om_direction::all ) {
const tripoint_om_omt np( pos + om_direction::displace( dir ) );
if( inbounds( np ) ) {
const oter_id &near_id = ter( np );
if( connection.has( near_id ) ) {
if( near_id->is_linear() ) {
const size_t near_line = near_id->get_line();
if( om_lines::is_straight( near_line ) || om_lines::has_segment( near_line, new_dir ) ) {
// Mutual connection.
const size_t new_near_line = om_lines::set_segment( near_line, om_direction::opposite( dir ) );
ter_set( np, near_id->get_type_id()->get_linear( new_near_line ) );
new_line = om_lines::set_segment( new_line, dir );
}
} else if( near_id->is_rotatable() && om_direction::are_parallel( dir, near_id->get_dir() ) ) {
new_line = om_lines::set_segment( new_line, dir );
}
}
} else if( pos.xy() == start.pos || pos.xy() == end.pos ) {
// Only automatically connect to out of bounds locations if we're the start or end of this path.
new_line = om_lines::set_segment( new_line, dir );
// Add this connection point to our connections out.
std::vector<tripoint_om_omt> &outs = connections_out[connection.id];
const auto existing_out = std::find_if( outs.begin(),
outs.end(), [pos]( const tripoint_om_omt & c ) {
return c == pos;
} );
if( existing_out == outs.end() ) {
outs.emplace_back( pos );
}
}
}
if( new_line == om_lines::invalid ) {
debugmsg( "Invalid path for connection \"%s\".", connection.id.c_str() );
return;
}
ter_set( pos, subtype->terrain->get_linear( new_line ) );
} else if( new_dir != om_direction::type::invalid ) {
ter_set( pos, subtype->terrain->get_rotated( new_dir ) );
}
prev_dir = new_dir;
}
}
void overmap::build_connection(
const point_om_omt &source, const point_om_omt &dest, int z,
const overmap_connection &connection, const bool must_be_unexplored,
const cube_direction initial_dir )
{
build_connection(
connection, lay_out_connection( connection, source, dest, z, must_be_unexplored ),
z, initial_dir );
}
// connect the points to each other using a minimum spanning tree
// plus rare extra connections to make loops
void overmap::connect_closest_points( const std::vector<point_om_omt> &points, int z,
const overmap_connection &connection )
{
// { weight, {i, j} }
using edge = std::pair<float, std::pair<size_t, size_t>>;
if( points.size() < 2 ) {
return;
}
std::vector<edge> edges;
// enumerate every possible connection between the points
edges.reserve( points.size() * ( points.size() - 1 ) / 2 );
for( size_t i = 0; i < points.size() - 1; ++i ) {
for( size_t j = i + 1; j < points.size(); j++ ) {
const float distance = trig_dist( points[i], points[j] );
edges.push_back( {distance, {i, j}} );
}
}
// sort from shortest to longest
sort( edges.begin(), edges.end() );
// track which subgraph each point belongs to
std::vector<int> subgraphs( points.size(), -1 );
for( edge candidate : edges ) {
const size_t i = candidate.second.first;
const size_t j = candidate.second.second;
bool connect = false;
if( subgraphs[i] < 0 && subgraphs[j] < 0 ) {
// neither point of this connection has been connected yet
// identify them each as the root of a new subgraph
subgraphs[i] = i;
subgraphs[j] = j;
// and connect them
connect = true;
} else if( subgraphs[i] < 0 ) {
// j is already connected to something
// add i to j's subgraph
subgraphs[i] = subgraphs[j];
// and connect them
connect = true;
} else if( subgraphs[j] < 0 ) {
// i is already connected to something
// add j to i's subgraph
subgraphs[j] = subgraphs[i];
// and connect them
connect = true;
} else if( subgraphs[i] != subgraphs[j] ) {
// i and j are both connected to different subgraphs
// join the subgraphs
int dead_subtree = subgraphs[j];
for( size_t k = 0; k < points.size(); k++ ) {
if( subgraphs[k] == dead_subtree ) {
subgraphs[k] = subgraphs[i];
}
}
// and connect them
connect = true;
} else if( one_in( 10 ) ) {
// the remaining case is that i and j are already in the same subgraph
// making this connection creates a loop
connect = true;
}
if( connect ) {
build_connection( points[i], points[j], z, connection, false );
}
}
}
void overmap::polish_river()
{
for( int x = 0; x < OMAPX; x++ ) {
for( int y = 0; y < OMAPY; y++ ) {
good_river( { x, y, 0 } );
}
}
}
// Changes neighboring empty rock to partial rock
void overmap::chip_rock( const tripoint_om_omt &p )
{
const oter_id rock( "rock" );
const oter_id empty_rock( "empty_rock" );
for( const point &offset : four_adjacent_offsets ) {
if( ter( p + offset ) == empty_rock ) {
ter_set( p + offset, rock );
}
}
}
bool overmap::check_ot( const std::string &otype, ot_match_type match_type,
const tripoint_om_omt &p ) const
{
/// TODO: this check should be done by the caller. Probably.
if( !inbounds( p ) ) {
return false;
}
const oter_id &oter = ter( p );
return is_ot_match( otype, oter, match_type );
}
bool overmap::check_overmap_special_type( const overmap_special_id &id,
const tripoint_om_omt &location ) const
{
// Try and find the special associated with this location.
auto found_id = overmap_special_placements.find( location );
// There was no special here, so bail.
if( found_id == overmap_special_placements.end() ) {
return false;
}
// Return whether the found special was a match with our requested id.
return found_id->second == id;
}
std::optional<overmap_special_id> overmap::overmap_special_at( const tripoint_om_omt &p ) const
{
auto it = overmap_special_placements.find( p );
if( it == overmap_special_placements.end() ) {
return std::nullopt;
}
return it->second;
}
void overmap::good_river( const tripoint_om_omt &p )
{
if( !is_ot_match( "river", ter( p ), ot_match_type::prefix ) ) {
return;
}
if( ( p.x() == 0 ) || ( p.x() == OMAPX - 1 ) ) {
if( !is_water_body( ter( p + point_north ) ) ) {
ter_set( p, oter_river_north.id() );
} else if( !is_water_body( ter( p + point_south ) ) ) {
ter_set( p, oter_river_south.id() );
} else {
ter_set( p, oter_river_center.id() );
}
return;
}
if( ( p.y() == 0 ) || ( p.y() == OMAPY - 1 ) ) {
if( !is_water_body( ter( p + point_west ) ) ) {
ter_set( p, oter_river_west.id() );
} else if( !is_water_body( ter( p + point_east ) ) ) {
ter_set( p, oter_river_east.id() );
} else {
ter_set( p, oter_river_center.id() );
}
return;
}
if( is_water_body( ter( p + point_west ) ) ) {
if( is_water_body( ter( p + point_north ) ) ) {
if( is_water_body( ter( p + point_south ) ) ) {
if( is_water_body( ter( p + point_east ) ) ) {
// River on N, S, E, W;
// but we might need to take a "bite" out of the corner
if( !is_water_body( ter( p + point_north_west ) ) ) {
ter_set( p, oter_river_c_not_nw.id() );
} else if( !is_water_body( ter( p + point_north_east ) ) ) {
ter_set( p, oter_river_c_not_ne.id() );
} else if( !is_water_body( ter( p + point_south_west ) ) ) {
ter_set( p, oter_river_c_not_sw.id() );
} else if( !is_water_body( ter( p + point_south_east ) ) ) {
ter_set( p, oter_river_c_not_se.id() );
} else {
ter_set( p, oter_river_center.id() );
}
} else {
ter_set( p, oter_river_east.id() );
}
} else {
if( is_water_body( ter( p + point_east ) ) ) {
ter_set( p, oter_river_south.id() );
} else {
ter_set( p, oter_river_se.id() );
}
}
} else {
if( is_water_body( ter( p + point_south ) ) ) {
if( is_water_body( ter( p + point_east ) ) ) {
ter_set( p, oter_river_north.id() );
} else {
ter_set( p, oter_river_ne.id() );
}
} else {
if( is_water_body( ter( p + point_east ) ) ) { // Means it's swampy
ter_set( p, oter_forest_water.id() );
}
}
}
} else {
if( is_water_body( ter( p + point_north ) ) ) {
if( is_water_body( ter( p + point_south ) ) ) {
if( is_water_body( ter( p + point_east ) ) ) {
ter_set( p, oter_river_west.id() );
} else { // Should never happen
ter_set( p, oter_forest_water.id() );
}
} else {
if( is_water_body( ter( p + point_east ) ) ) {
ter_set( p, oter_river_sw.id() );
} else { // Should never happen
ter_set( p, oter_forest_water.id() );
}
}
} else {
if( is_water_body( ter( p + point_south ) ) ) {
if( is_water_body( ter( p + point_east ) ) ) {
ter_set( p, oter_river_nw.id() );
} else { // Should never happen
ter_set( p, oter_forest_water.id() );
}
} else { // Should never happen
ter_set( p, oter_forest_water.id() );
}
}
}
}
std::string om_direction::name( type dir )
{
static const std::array < std::string, size + 1 > names = {{
translate_marker( "invalid" ), translate_marker( "north" ),
translate_marker( "east" ), translate_marker( "south" ),
translate_marker( "west" )
}
};
return _( names[static_cast<size_t>( dir ) + 1] );
}
// new x = (x-c.x)*cos() - (y-c.y)*sin() + c.x
// new y = (x-c.x)*sin() + (y-c.y)*cos() + c.y
// r1x = 0*x - 1*y = -1*y, r1y = 1*x + y*0 = x
// r2x = -1*x - 0*y = -1*x , r2y = x*0 + y*-1 = -1*y
// r3x = x*0 - (-1*y) = y, r3y = x*-1 + y*0 = -1*x
// c=0,0, rot90 = (-y, x); rot180 = (-x, y); rot270 = (y, -x)
/*
(0,0)(1,0)(2,0) 90 (0,0)(0,1)(0,2) (-2,0)(-1,0)(0,0)
(0,1)(1,1)(2,1) -> (-1,0)(-1,1)(-1,2) -> (-2,1)(-1,1)(0,1)
(0,2)(1,2)(2,2) (-2,0)(-2,1)(-2,2) (-2,2)(-1,2)(0,2)
*/
point om_direction::rotate( const point &p, type dir )
{
switch( dir ) {
case om_direction::type::invalid:
case om_direction::type::last:
debugmsg( "Invalid overmap rotation (%d).", static_cast<int>( dir ) );
// Intentional fallthrough.
case om_direction::type::north:
break; // No need to do anything.
case om_direction::type::east:
return point( -p.y, p.x );
case om_direction::type::south:
return point( -p.x, -p.y );
case om_direction::type::west:
return point( p.y, -p.x );
}
return p;
}
tripoint om_direction::rotate( const tripoint &p, type dir )
{
return tripoint( rotate( { p.xy() }, dir ), p.z );
}
uint32_t om_direction::rotate_symbol( uint32_t sym, type dir )
{
return rotatable_symbols::get( sym, static_cast<int>( dir ) );
}
point om_direction::displace( type dir, int dist )
{
return rotate( { 0, -dist }, dir );
}
static om_direction::type rotate_internal( om_direction::type dir, int step )
{
if( dir == om_direction::type::invalid ) {
debugmsg( "Can't rotate an invalid overmap rotation." );
return dir;
}
step = step % om_direction::size;
return static_cast<om_direction::type>( ( static_cast<int>( dir ) + step ) % om_direction::size );
}
om_direction::type om_direction::add( type dir1, type dir2 )
{
return rotate_internal( dir1, static_cast<int>( dir2 ) );
}
om_direction::type om_direction::turn_left( type dir )
{
return rotate_internal( dir, -static_cast<int>( size ) / 4 );
}
om_direction::type om_direction::turn_right( type dir )
{
return rotate_internal( dir, static_cast<int>( size ) / 4 );
}
om_direction::type om_direction::turn_random( type dir )
{
return rng( 0, 1 ) ? turn_left( dir ) : turn_right( dir );
}
om_direction::type om_direction::opposite( type dir )
{
return rotate_internal( dir, static_cast<int>( size ) / 2 );
}
om_direction::type om_direction::random()
{
return static_cast<type>( rng( 0, size - 1 ) );
}
bool om_direction::are_parallel( type dir1, type dir2 )
{
return dir1 == dir2 || dir1 == opposite( dir2 );
}
om_direction::type om_direction::from_cube( cube_direction c, const std::string &error_msg )
{
switch( c ) {
case cube_direction::north:
return om_direction::type::north;
case cube_direction::east:
return om_direction::type::east;
case cube_direction::south:
return om_direction::type::south;
case cube_direction::west:
return om_direction::type::west;
case cube_direction::above:
case cube_direction::below:
debugmsg( error_msg );
// fallthrough
case cube_direction::last:
return om_direction::type::invalid;
}
debugmsg( "Invalid cube_direction" );
return om_direction::type::invalid;
}
om_direction::type overmap::random_special_rotation( const overmap_special &special,
const tripoint_om_omt &p, const bool must_be_unexplored ) const
{
std::vector<om_direction::type> rotations( om_direction::size );
const auto first = rotations.begin();
auto last = first;
int top_score = 0; // Maximal number of existing connections (roads).
// Try to find the most suitable rotation: satisfy as many connections
// as possible with the existing terrain.
for( om_direction::type r : om_direction::all ) {
int score = special.score_rotation_at( *this, p, r );
if( score >= top_score ) {
if( score > top_score ) {
top_score = score;
last = first; // New top score. Forget previous rotations.
}
*last = r;
++last;
}
if( !special.is_rotatable() ) {
break;
}
}
// Pick first valid rotation at random.
std::shuffle( first, last, rng_get_engine() );
const auto rotation = std::find_if( first, last, [&]( om_direction::type elem ) {
return can_place_special( special, p, elem, must_be_unexplored );
} );
return rotation != last ? *rotation : om_direction::type::invalid;
}
bool overmap::can_place_special( const overmap_special &special, const tripoint_om_omt &p,
om_direction::type dir, const bool must_be_unexplored ) const
{
cata_assert( dir != om_direction::type::invalid );
if( !special.id ) {
return false;
}
if( special.has_flag( "GLOBALLY_UNIQUE" ) &&
overmap_buffer.contains_unique_special( special.id ) ) {
return false;
}
if( special.has_eoc() ) {
dialogue d( get_talker_for( get_avatar() ), nullptr );
if( !special.get_eoc()->test_condition( d ) ) {
return false;
}
}
const std::vector<overmap_special_locations> fixed_terrains = special.required_locations();
return std::all_of( fixed_terrains.begin(), fixed_terrains.end(),
[&]( const overmap_special_locations & elem ) {
const tripoint_om_omt rp = p + om_direction::rotate( elem.p, dir );
if( !inbounds( rp, 1 ) ) {
return false;
}
if( must_be_unexplored ) {
// If this must be unexplored, check if we've already got a submap generated.
const bool existing_submap = is_omt_generated( rp );
// If there is an existing submap, this area has already been explored and this
// isn't a valid placement.
if( existing_submap ) {
return false;
}
}
const oter_id &tid = ter( rp );
return elem.can_be_placed_on( tid ) || ( rp.z() != 0 && tid == get_default_terrain( rp.z() ) );
} );
}
// checks around the selected point to see if the special can be placed there
std::vector<tripoint_om_omt> overmap::place_special(
const overmap_special &special, const tripoint_om_omt &p, om_direction::type dir,
const city &cit, const bool must_be_unexplored, const bool force )
{
cata_assert( dir != om_direction::type::invalid );
if( !force ) {
cata_assert( can_place_special( special, p, dir, must_be_unexplored ) );
}
if( special.has_flag( "GLOBALLY_UNIQUE" ) ) {
overmap_buffer.add_unique_special( special.id );
}
const bool is_safe_zone = special.has_flag( "SAFE_AT_WORLDGEN" );
std::optional<mapgen_arguments> *mapgen_args_p = &*mapgen_arg_storage.emplace();
special_placement_result result = special.place( *this, p, dir, cit, must_be_unexplored );
for( const std::pair<om_pos_dir, std::string> &join : result.joins_used ) {
joins_used[join.first] = join.second;
}
for( const tripoint_om_omt &location : result.omts_used ) {
overmap_special_placements[location] = special.id;
mapgen_args_index[location] = mapgen_args_p;
if( is_safe_zone ) {
safe_at_worldgen.emplace( location );
}
}
// Place spawns.
const overmap_special_spawns &spawns = special.get_monster_spawns();
if( spawns.group ) {
const int pop = rng( spawns.population.min, spawns.population.max );
const int rad = rng( spawns.radius.min, spawns.radius.max );
spawn_mon_group(
mongroup( spawns.group, project_to<coords::sm>( project_combine( pos(), p ) ), pop ),
rad );
}
// If it's a safe zone, remove existing spawns
if( is_safe_zone ) {
for( auto it = zg.begin(); it != zg.end(); ) {
tripoint_om_omt pos = project_to<coords::omt>( it->second.rel_pos() );
if( safe_at_worldgen.find( pos ) != safe_at_worldgen.end() ) {
zg.erase( it++ );
} else {
++it;
}
}
}
return result.omts_used;
}
om_special_sectors get_sectors( const int sector_width )
{
std::vector<point_om_omt> res;
res.reserve( static_cast<size_t>( OMAPX / sector_width ) * static_cast<size_t>
( OMAPY / sector_width ) );
for( int x = 0; x < OMAPX; x += sector_width ) {
for( int y = 0; y < OMAPY; y += sector_width ) {
res.emplace_back( x, y );
}
}
std::shuffle( res.begin(), res.end(), rng_get_engine() );
return om_special_sectors{ res, sector_width };
}
bool overmap::place_special_attempt(
overmap_special_batch &enabled_specials, const point_om_omt §or,
const int sector_width, const bool place_optional, const bool must_be_unexplored )
{
const point_om_omt p2( sector );
const tripoint_om_omt p( rng( p2.x(), p2.x() + sector_width - 1 ),
rng( p2.y(), p2.y() + sector_width - 1 ), 0 );
const city &nearest_city = get_nearest_city( p );
std::shuffle( enabled_specials.begin(), enabled_specials.end(), rng_get_engine() );
std::set<int> priorities;
for( const overmap_special_placement &os : enabled_specials ) {
priorities.emplace( os.special_details->get_priority() );
}
for( auto pri_iter = priorities.rbegin(); pri_iter != priorities.rend(); ++pri_iter ) {
for( auto iter = enabled_specials.begin(); iter != enabled_specials.end(); ++iter ) {
const overmap_special &special = *iter->special_details;
if( *pri_iter != special.get_priority() ) {
continue;
}
const overmap_special_placement_constraints &constraints = special.get_constraints();
// If we haven't finished placing minimum instances of all specials,
// skip specials that are at their minimum count already.
if( !place_optional && iter->instances_placed >= constraints.occurrences.min ) {
continue;
}
// City check is the fastest => it goes first.
if( !special.can_belong_to_city( p, nearest_city ) ) {
continue;
}
// See if we can actually place the special there.
const om_direction::type rotation = random_special_rotation( special, p, must_be_unexplored );
if( rotation == om_direction::type::invalid ) {
continue;
}
place_special( special, p, rotation, nearest_city, false, must_be_unexplored );
if( ++iter->instances_placed >= constraints.occurrences.max ) {
enabled_specials.erase( iter );
}
return true;
}
}
return false;
}
void overmap::place_specials_pass(
overmap_special_batch &enabled_specials, om_special_sectors §ors,
const bool place_optional, const bool must_be_unexplored )
{
// Walk over sectors in random order, to minimize "clumping".
std::shuffle( sectors.sectors.begin(), sectors.sectors.end(), rng_get_engine() );
for( auto it = sectors.sectors.begin(); it != sectors.sectors.end(); ) {
const size_t attempts = 10;
bool placed = false;
for( size_t i = 0; i < attempts; ++i ) {
if( place_special_attempt( enabled_specials, *it, sectors.sector_width, place_optional,
must_be_unexplored ) ) {
placed = true;
it = sectors.sectors.erase( it );
if( enabled_specials.empty() ) {
return; // Job done. Bail out.
}
break;
}
}
if( !placed ) {
it++;
}
}
}
// Split map into sections, iterate through sections iterate through specials,
// check if special is valid pick & place special.
// When a sector is populated it's removed from the list,
// and when a special reaches max instances it is also removed.
void overmap::place_specials( overmap_special_batch &enabled_specials )
{
// Calculate if this overmap has any lake terrain--if it doesn't, we should just
// completely skip placing any lake specials here since they'll never place and if
// they're mandatory they just end up causing us to spiral out into adjacent overmaps
// which probably don't have lakes either.
bool overmap_has_lake = false;
bool overmap_has_ocean = false;
for( int z = -OVERMAP_DEPTH; z <= OVERMAP_HEIGHT && !overmap_has_lake; z++ ) {
for( int x = 0; x < OMAPX && !overmap_has_lake; x++ ) {
for( int y = 0; y < OMAPY && !overmap_has_lake; y++ ) {
overmap_has_lake = ter_unsafe( { x, y, z } )->is_lake();
}
}
}
for( int z = -OVERMAP_DEPTH; z <= OVERMAP_HEIGHT && !overmap_has_ocean; z++ ) {
for( int x = 0; x < OMAPX && !overmap_has_ocean; x++ ) {
for( int y = 0; y < OMAPY && !overmap_has_ocean; y++ ) {
overmap_has_ocean = ter_unsafe( { x, y, z } )->is_ocean();
}
}
}
for( auto iter = enabled_specials.begin(); iter != enabled_specials.end(); ) {
// If this special has the LAKE flag and the overmap doesn't have any
// lake terrain, then remove this special from the candidates for this
// overmap.
if( iter->special_details->has_flag( "LAKE" ) && !overmap_has_lake ) {
iter = enabled_specials.erase( iter );
continue;
}
if( iter->special_details->has_flag( "OCEAN" ) && !overmap_has_ocean ) {
iter = enabled_specials.erase( iter );
continue;
}
const bool unique = iter->special_details->has_flag( "UNIQUE" );
const bool globally_unique = iter->special_details->has_flag( "GLOBALLY_UNIQUE" );
if( unique || globally_unique ) {
const overmap_special_id &id = iter->special_details->id;
const overmap_special_placement_constraints &constraints = iter->special_details->get_constraints();
const int min = constraints.occurrences.min;
const int max = constraints.occurrences.max;
if( x_in_y( min, max ) && ( !globally_unique || !overmap_buffer.contains_unique_special( id ) ) ) {
// Min and max are overloaded to be the chance of occurrence,
// so reset instances placed to one short of max so we don't place several.
iter->instances_placed = max - 1;
} else {
iter = enabled_specials.erase( iter );
continue;
}
}
++iter;
}
// Bail out early if we have nothing to place.
if( enabled_specials.empty() ) {
return;
}
om_special_sectors sectors = get_sectors( OMSPEC_FREQ );
// First, place the mandatory specials to ensure that all minimum instance
// counts are met.
place_specials_pass( enabled_specials, sectors, false, false );
// Snapshot remaining specials, which will be the optional specials and
// any unplaced mandatory specials. By passing a copy into the creation of
// the adjacent overmaps, we ensure that when we unwind the overmap creation
// back to filling in our non-mandatory specials for this overmap, we won't
// count the placement of the specials in those maps when looking for optional
// specials to place here.
overmap_special_batch custom_overmap_specials = enabled_specials;
// Check for any unplaced mandatory specials, and if there are any, attempt to
// place them on adjacent uncreated overmaps.
bool any_below_minimum =
std::any_of( custom_overmap_specials.begin(), custom_overmap_specials.end(),
[]( const overmap_special_placement & placement ) {
return placement.instances_placed <
placement.special_details->get_constraints().occurrences.min;
} );
if( any_below_minimum ) {
// Randomly select from among the nearest uninitialized overmap positions.
int previous_distance = 0;
std::vector<point_abs_om> nearest_candidates;
// Since this starts at enabled_specials::origin, it will only place new overmaps
// in the 5x5 area surrounding the initial overmap, bounding the amount of work we will do.
for( const point_abs_om &candidate_addr : closest_points_first(
custom_overmap_specials.get_origin(), 2 ) ) {
if( !overmap_buffer.has( candidate_addr ) ) {
int current_distance = square_dist( pos(), candidate_addr );
if( nearest_candidates.empty() || current_distance == previous_distance ) {
nearest_candidates.push_back( candidate_addr );
previous_distance = current_distance;
} else {
break;
}
}
}
if( !nearest_candidates.empty() ) {
point_abs_om new_om_addr = random_entry( nearest_candidates );
overmap_buffer.create_custom_overmap( new_om_addr, custom_overmap_specials );
} else {
add_msg( _( "Unable to place all configured specials, some missions may fail to initialize." ) );
}
}
// Then fill in non-mandatory specials.
place_specials_pass( enabled_specials, sectors, true, false );
// Clean up...
// Because we passed a copy of the specials for placement in adjacent overmaps rather than
// the original, but our caller is concerned with whether or not they were placed at all,
// regardless of whether we placed them or our callee did, we need to reconcile the placement
// that we did of the optional specials with the placement our callee did of optional
// and mandatory.
// Make a lookup of our callee's specials after processing.
// Because specials are removed from the list once they meet their maximum
// occurrences, this will only contain those which have not yet met their
// maximum.
std::map<overmap_special_id, int> processed_specials;
for( overmap_special_placement &elem : custom_overmap_specials ) {
processed_specials[elem.special_details->id] = elem.instances_placed;
}
// Loop through the specials we started with.
for( auto it = enabled_specials.begin(); it != enabled_specials.end(); ) {
// Determine if this special is still in our callee's list of specials...
std::map<overmap_special_id, int>::iterator iter = processed_specials.find(
it->special_details->id );
if( iter != processed_specials.end() ) {
// ... and if so, increment the placement count to reflect the callee's.
it->instances_placed += ( iter->second - it->instances_placed );
// If, after incrementing the placement count, we're at our max, remove
// this special from our list.
if( it->instances_placed >= it->special_details->get_constraints().occurrences.max ) {
it = enabled_specials.erase( it );
} else {
it++;
}
} else {
// This special is no longer in our callee's list, which means it was completely
// placed, and we can remove it from our list.
it = enabled_specials.erase( it );
}
}
}
void overmap::place_mongroups()
{
// Cities can be full of zombies
int city_spawn_threshold = get_option<int>( "SPAWN_CITY_HORDE_THRESHOLD" );
if( city_spawn_threshold > -1 ) {
int city_spawn_chance = get_option<int>( "SPAWN_CITY_HORDE_SMALL_CITY_CHANCE" );
float city_spawn_scalar = get_option<float>( "SPAWN_CITY_HORDE_SCALAR" );
float city_spawn_spread = get_option<float>( "SPAWN_CITY_HORDE_SPREAD" );
float spawn_density = get_option<float>( "SPAWN_DENSITY" );
for( city &elem : cities ) {
if( elem.size > city_spawn_threshold || !one_in( city_spawn_chance ) ) {
// with the default numbers (80 scalar, 1 density), a size 16 city
// will produce 1280 zombies.
int desired_zombies = elem.size * city_spawn_scalar * spawn_density;
float city_effective_radius = elem.size * city_spawn_spread;
int city_distance_increment = std::ceil( city_effective_radius / 4 );
tripoint_abs_omt city_center = project_combine( elem.pos_om, tripoint_om_omt( elem.pos, 0 ) );
std::vector<tripoint_abs_sm> submap_list;
// gather all of the points in range to test for viable placement of hordes.
for( tripoint_om_omt const &temp_omt : points_in_radius( tripoint_om_omt( elem.pos, 0 ),
static_cast<int>( city_effective_radius ), 0 ) ) {
// running too close to the edge of the overmap can get us cascading mapgen
if( inbounds( temp_omt, 2 ) ) {
tripoint_abs_omt target_omt = project_combine( elem.pos_om, temp_omt );
// right now we're only placing city horde spawns on roads, for simplicity.
// this can be replaced with an OMT flag for later for better flexibility.
if( overmap_buffer.ter( target_omt )->get_type_id() == oter_type_road ) {
tripoint_abs_sm this_sm = project_to<coords::sm>( target_omt );
// for some reason old style spawns are submap-aligned.
// get all four quadrants for better distribution.
std::vector<tripoint_abs_sm> local_sm_list;
local_sm_list.push_back( this_sm );
local_sm_list.push_back( this_sm + point_east );
local_sm_list.push_back( this_sm + point_south );
local_sm_list.push_back( this_sm + point_south_east );
// shuffle, then prune submaps based on distance from city center
// this should let us concentrate hordes closer to the center.
// the shuffling is so they aren't all aligned consistently.
int new_size = 4 - ( trig_dist( target_omt, city_center ) / city_distance_increment );
if( new_size > 0 ) {
std::shuffle( local_sm_list.begin(), local_sm_list.end(), rng_get_engine() );
local_sm_list.resize( new_size );
submap_list.insert( submap_list.end(), local_sm_list.begin(), local_sm_list.end() );
}
}
}
}
if( submap_list.empty() ) {
// somehow the city has no roads. this shouldn't happen.
add_msg_debug( debugmode::DF_OVERMAP,
"tried to add zombie hordes to city %s centered at omt %s, but there were no roads!",
elem.name, city_center.to_string_writable() );
continue;
}
add_msg_debug( debugmode::DF_OVERMAP, "adding %i zombies in hordes to city %s centered at omt %s.",
desired_zombies, elem.name, city_center.to_string_writable() );
// if there aren't enough roads, we'll just reuse them, re-shuffled.
while( desired_zombies > 0 ) {
std::shuffle( submap_list.begin(), submap_list.end(), rng_get_engine() );
for( tripoint_abs_sm const &s : submap_list ) {
if( desired_zombies <= 0 ) {
break;
}
mongroup m( GROUP_ZOMBIE, s, desired_zombies > 10 ? 10 : desired_zombies );
// with wander_spawns (aka wandering hordes) off, these become 'normal'
// zombie spawns and behave like ants, triffids, fungals, etc.
// they won't try very hard to get placed in the world, so there will
// probably be fewer zombies than expected.
m.horde = true;
if( get_option<bool>( "WANDER_SPAWNS" ) ) {
m.wander( *this );
}
add_mon_group( m );
desired_zombies -= 10;
}
}
}
}
}
if( get_option<bool>( "DISABLE_ANIMAL_CLASH" ) ) {
// Figure out where swamps are, and place swamp monsters
for( int x = 3; x < OMAPX - 3; x += 7 ) {
for( int y = 3; y < OMAPY - 3; y += 7 ) {
int swamp_count = 0;
for( int sx = x - 3; sx <= x + 3; sx++ ) {
for( int sy = y - 3; sy <= y + 3; sy++ ) {
if( ter( { sx, sy, 0 } ) == oter_forest_water ) {
swamp_count += 2;
}
}
}
if( swamp_count >= 25 ) {
tripoint_om_omt p( x, y, 0 );
float norm_factor = std::abs( GROUP_SWAMP->freq_total / 1000.0f );
unsigned int pop =
std::round( norm_factor * rng( swamp_count * 8, swamp_count * 25 ) );
spawn_mon_group(
mongroup(
GROUP_SWAMP, project_combine( pos(), project_to<coords::sm>( p ) ),
pop ), 3 );
}
}
}
}
if( get_option<bool>( "OVERMAP_PLACE_RIVERS" ) || get_option<bool>( "OVERMAP_PLACE_LAKES" ) ) {
// Figure out where rivers and lakes are, and place appropriate critters
for( int x = 3; x < OMAPX - 3; x += 7 ) {
for( int y = 3; y < OMAPY - 3; y += 7 ) {
int river_count = 0;
for( int sx = x - 3; sx <= x + 3; sx++ ) {
for( int sy = y - 3; sy <= y + 3; sy++ ) {
if( is_lake_or_river( ter( { sx, sy, 0 } ) ) ) {
river_count++;
}
}
}
if( river_count >= 25 && is_lake_or_river( ter( { x, y, 0 } ) ) ) {
tripoint_om_omt p( x, y, 0 );
float norm_factor = std::abs( GROUP_RIVER->freq_total / 1000.0f );
unsigned int pop =
std::round( norm_factor * rng( river_count * 8, river_count * 25 ) );
spawn_mon_group(
mongroup( GROUP_RIVER, project_combine( pos(), project_to<coords::sm>( p ) ),
pop ), 3 );
}
}
}
}
if( get_option<bool>( "OVERMAP_PLACE_OCEANS" ) ) {
// Now place ocean mongroup. Weights may need to be altered.
const om_noise::om_noise_layer_ocean f( global_base_point(), g->get_seed() );
const point_abs_om this_om = pos();
const int northern_ocean = settings->overmap_ocean.ocean_start_north;
const int eastern_ocean = settings->overmap_ocean.ocean_start_east;
const int western_ocean = settings->overmap_ocean.ocean_start_west;
const int southern_ocean = settings->overmap_ocean.ocean_start_south;
// noise threshold adjuster for deep ocean. Increase to make deep ocean move further from the shore.
constexpr float DEEP_OCEAN_THRESHOLD_ADJUST = 1.25;
// code taken from place_oceans, but noise threshold increased to determine "deep ocean".
const auto is_deep_ocean = [&]( const point_om_omt & p ) {
// credit to ehughsbaird for thinking up this inbounds solution to infinite flood fill lag.
if( northern_ocean == 0 && eastern_ocean == 0 && western_ocean == 0 && southern_ocean == 0 ) {
// you know you could just turn oceans off in global_settings.json right?
return false;
}
bool inbounds = p.x() > -5 && p.y() > -5 && p.x() < OMAPX + 5 && p.y() < OMAPY + 5;
if( !inbounds ) {
return false;
}
float ocean_adjust = calculate_ocean_gradient( p, this_om );
if( ocean_adjust == 0.0f ) {
// It's too soon! Too soon for an ocean!! ABORT!!!
return false;
}
return f.noise_at( p ) + ocean_adjust > settings->overmap_ocean.noise_threshold_ocean *
DEEP_OCEAN_THRESHOLD_ADJUST;
};
for( int x = 3; x < OMAPX - 3; x += 7 ) {
for( int y = 3; y < OMAPY - 3; y += 7 ) {
int ocean_count = 0;
for( int sx = x - 3; sx <= x + 3; sx++ ) {
for( int sy = y - 3; sy <= y + 3; sy++ ) {
if( is_ocean( ter( { sx, sy, 0 } ) ) ) {
ocean_count++;
}
}
}
bool am_deep = is_deep_ocean( { x, y } );
if( ocean_count >= 25 ) {
tripoint_om_omt p( x, y, 0 );
if( am_deep ) {
float norm_factor = std::abs( GROUP_OCEAN_DEEP->freq_total / 1000.0f );
unsigned int pop =
std::round( norm_factor * rng( ocean_count * 8, ocean_count * 25 ) );
spawn_mon_group(
mongroup( GROUP_OCEAN_DEEP, project_combine( pos(), project_to<coords::sm>( p ) ),
pop ), 3 );
} else {
float norm_factor = std::abs( GROUP_OCEAN_SHORE->freq_total / 1000.0f );
unsigned int pop =
std::round( norm_factor * rng( ocean_count * 8, ocean_count * 25 ) );
spawn_mon_group(
mongroup( GROUP_OCEAN_SHORE, project_combine( pos(), project_to<coords::sm>( p ) ),
pop ), 3 );
}
}
}
}
}
// Place the "put me anywhere" groups
int numgroups = rng( 0, 3 );
for( int i = 0; i < numgroups; i++ ) {
float norm_factor = std::abs( GROUP_WORM->freq_total / 1000.0f );
tripoint_om_sm p( rng( 0, OMAPX * 2 - 1 ), rng( 0, OMAPY * 2 - 1 ), 0 );
unsigned int pop = std::round( norm_factor * rng( 30, 50 ) );
// ensure GROUP WORM doesn't get placed in ocean or lake.
if( !is_water_body( ter( {p.x(), p.y(), 0} ) ) ) {
spawn_mon_group(
mongroup( GROUP_WORM, project_combine( pos(), p ), pop ), rng( 20, 40 ) );
}
}
}
void overmap::place_nemesis( const tripoint_abs_omt &p )
{
tripoint_abs_sm pos_sm = project_to<coords::sm>( p );
mongroup nemesis = mongroup( GROUP_NEMESIS, pos_sm, 1 );
nemesis.horde = true;
nemesis.behaviour = mongroup::horde_behaviour::nemesis;
add_mon_group( nemesis );
}
point_abs_omt overmap::global_base_point() const
{
return project_to<coords::omt>( loc );
}
void overmap::place_radios()
{
auto strength = []() {
return rng( RADIO_MIN_STRENGTH, RADIO_MAX_STRENGTH );
};
std::string message;
for( int i = 0; i < OMAPX; i++ ) {
for( int j = 0; j < OMAPY; j++ ) {
tripoint_om_omt pos_omt( i, j, 0 );
point_om_sm pos_sm = project_to<coords::sm>( pos_omt.xy() );
// Since location have id such as "radio_tower_1_north", we must check the beginning of the id
if( is_ot_match( "radio_tower", ter( pos_omt ), ot_match_type::prefix ) ) {
if( one_in( 3 ) ) {
radios.emplace_back( pos_sm, strength(), "", radio_type::WEATHER_RADIO );
} else {
message = SNIPPET.expand( SNIPPET.random_from_category( "radio_archive" ).value_or(
translation() ).translated() );
radios.emplace_back( pos_sm, strength(), message );
}
} else if( is_ot_match( "lmoe", ter( pos_omt ), ot_match_type::prefix ) ) {
message = string_format( _( "This is automated emergency shelter beacon %d%d."
" Supplies, amenities and shelter are stocked." ), i, j );
radios.emplace_back( pos_sm, strength() / 2, message );
} else if( is_ot_match( "fema_entrance", ter( pos_omt ), ot_match_type::prefix ) ) {
message = string_format( _( "This is FEMA camp %d%d."
" Supplies are limited, please bring supplemental food, water, and bedding."
" This is FEMA camp %d%d. A designated long-term emergency shelter." ), i, j, i, j );
radios.emplace_back( pos_sm, strength(), message );
}
}
}
}
void overmap::open( overmap_special_batch &enabled_specials )
{
const cata_path terfilename = overmapbuffer::terrain_filename( loc );
if( read_from_file_optional( terfilename, [this, &terfilename]( std::istream & is ) {
unserialize( terfilename, is );
} ) ) {
const cata_path plrfilename = overmapbuffer::player_filename( loc );
read_from_file_optional( plrfilename, [this, &plrfilename]( std::istream & is ) {
unserialize_view( plrfilename, is );
} );
} else { // No map exists! Prepare neighbors, and generate one.
std::vector<const overmap *> pointers;
// Fetch south and north
for( int i = -1; i <= 1; i += 2 ) {
pointers.push_back( overmap_buffer.get_existing( loc + point( 0, i ) ) );
}
// Fetch east and west
for( int i = -1; i <= 1; i += 2 ) {
pointers.push_back( overmap_buffer.get_existing( loc + point( i, 0 ) ) );
}
// pointers looks like (north, south, west, east)
generate( pointers[0], pointers[3], pointers[1], pointers[2], enabled_specials );
}
}
// Note: this may throw io errors from std::ofstream
void overmap::save() const
{
write_to_file( overmapbuffer::player_filename( loc ), [&]( std::ostream & stream ) {
serialize_view( stream );
} );
write_to_file( overmapbuffer::terrain_filename( loc ), [&]( std::ostream & stream ) {
serialize( stream );
} );
}
void overmap::spawn_mon_group( const mongroup &group, int radius )
{
tripoint_om_omt pos = project_to<coords::omt>( group.rel_pos() );
if( safe_at_worldgen.find( pos ) != safe_at_worldgen.end() ) {
return;
}
add_mon_group( group, radius );
}
void overmap::add_mon_group( const mongroup &group )
{
zg.emplace( group.rel_pos(), group );
}
void overmap::add_mon_group( const mongroup &group, int radius )
{
// We only spread the groups out when radius is greater than 1
if( radius <= 1 ) {
add_mon_group( group );
return;
}
const int rad = std::max<int>( 0, radius );
const double total_area = rad * rad * M_PI + 1;
const double pop = std::max<int>( 0, group.population );
for( int x = -rad; x <= rad; x++ ) {
for( int y = -rad; y <= rad; y++ ) {
const int dist = trig_dist( point( x, y ), point_zero );
if( dist > rad ) {
continue;
}
// Population on a single submap, *not* a integer
double pop_here;
if( rad == 0 ) {
pop_here = pop;
} else {
// This computation is delicate, be careful and see
// https://github.com/CleverRaven/Cataclysm-DDA/issues/26941
pop_here = ( static_cast<double>( rad - dist ) / rad ) * pop / total_area;
}
if( pop_here > pop || pop_here < 0 ) {
DebugLog( D_ERROR, D_GAME ) << group.type.str() << ": invalid population here: " << pop_here;
}
int p = std::max( 0, static_cast<int>( std::floor( pop_here ) ) );
if( pop_here - p != 0 ) {
// in case the population is something like 0.2, randomly add a
// single population unit, this *should* on average give the correct
// total population.
const int mod = static_cast<int>( 10000.0 * ( pop_here - p ) );
if( x_in_y( mod, 10000 ) ) {
p++;
}
}
if( p == 0 ) {
continue;
}
// Exact copy to keep all important values, only change what's needed
// for a single-submap group.
mongroup tmp( group );
tmp.abs_pos += point( x, y );
tmp.population = p;
// This *can* create groups outside of the area of this overmap.
// As this function is called during generating the overmap, the
// neighboring overmaps might not have been generated and one can't access
// them through the overmapbuffer as this would trigger generating them.
// This would in turn to lead to a call to this function again.
// To avoid this, the overmapbuffer checks the monster groups when loading
// an overmap and moves groups with out-of-bounds position to another overmap.
add_mon_group( tmp );
}
}
}
shared_ptr_fast<npc> overmap::find_npc( const character_id &id ) const
{
for( const auto &guy : npcs ) {
if( guy->getID() == id ) {
return guy;
}
}
return nullptr;
}
shared_ptr_fast<npc> overmap::find_npc_by_unique_id( const std::string &id ) const
{
for( const auto &guy : npcs ) {
if( guy->get_unique_id() == id ) {
return guy;
}
}
return nullptr;
}
std::optional<basecamp *> overmap::find_camp( const point_abs_omt &p )
{
for( basecamp &v : camps ) {
if( v.camp_omt_pos().xy() == p ) {
return &v;
}
}
return std::nullopt;
}
bool overmap::is_omt_generated( const tripoint_om_omt &loc ) const
{
if( !inbounds( loc ) ) {
return false;
}
// Location is local to this overmap, but we need global submap coordinates
// for the mapbuffer lookup.
tripoint_abs_sm global_sm_loc =
project_to<coords::sm>( project_combine( pos(), loc ) );
const bool is_generated = MAPBUFFER.lookup_submap( global_sm_loc ) != nullptr;
return is_generated;
}
overmap_special_id overmap_specials::create_building_from( const string_id<oter_type_t> &base )
{
// TODO: Get rid of the hard-coded ids.
overmap_special_terrain ter;
ter.terrain = base.obj().get_first().id();
ter.locations.insert( overmap_location_land );
ter.locations.insert( overmap_location_swamp );
overmap_special_id new_id( "FakeSpecial_" + base.str() );
overmap_special new_special( new_id, ter );
mod_tracker::assign_src( new_special, base->src.back().second.str() );
return specials.insert( new_special ).id;
}
namespace io
{
template<>
std::string enum_to_string<ot_match_type>( ot_match_type data )
{
switch( data ) {
// *INDENT-OFF*
case ot_match_type::exact: return "EXACT";
case ot_match_type::type: return "TYPE";
case ot_match_type::subtype: return "SUBTYPE";
case ot_match_type::prefix: return "PREFIX";
case ot_match_type::contains: return "CONTAINS";
// *INDENT-ON*
case ot_match_type::num_ot_match_type:
break;
}
cata_fatal( "Invalid ot_match_type" );
}
} // namespace io
static const std::array<std::string, 4> suffixes = {{ "_north", "_west", "_south", "_east" }};
std::string_view oter_no_dir( const oter_id &oter )
{
std::string_view base_oter_id = oter.id().str();
for( const std::string &suffix : suffixes ) {
if( string_ends_with( base_oter_id, suffix ) ) {
base_oter_id = base_oter_id.substr( 0, base_oter_id.size() - suffix.size() );
}
}
return base_oter_id;
}
int oter_get_rotation( const oter_id &oter )
{
std::string base_oter_id = oter.id().c_str();
for( size_t i = 0; i < suffixes.size(); ++i ) {
if( string_ends_with( base_oter_id, suffixes[i] ) ) {
return i;
}
}
return 0;
}
std::string oter_get_rotation_string( const oter_id &oter )
{
std::string base_oter_id = oter.id().c_str();
for( const std::string &suffix : suffixes ) {
if( string_ends_with( base_oter_id, suffix ) ) {
return suffix;
}
}
return "";
}
void overmap_special_migration::load_migrations( const JsonObject &jo, const std::string &src )
{
migrations.load( jo, src );
}
void overmap_special_migration::reset()
{
migrations.reset();
}
void overmap_special_migration::load( const JsonObject &jo, const std::string_view )
{
mandatory( jo, was_loaded, "id", id );
optional( jo, was_loaded, "new_id", new_id, overmap_special_id() );
}
void overmap_special_migration::check()
{
for( const overmap_special_migration &mig : migrations.get_all() ) {
if( !mig.new_id.is_null() && !mig.new_id.is_valid() ) {
debugmsg( "Invalid new_id \"%s\" for overmap special migration \"%s\"", mig.new_id.c_str(),
mig.id.c_str() );
}
}
}
bool overmap_special_migration::migrated( const overmap_special_id &os_id )
{
std::vector<overmap_special_migration> migs = migrations.get_all();
return std::find_if( migs.begin(), migs.end(), [&os_id]( overmap_special_migration & m ) {
return os_id == overmap_special_id( m.id.str() );
} ) != migs.end();
}
overmap_special_id overmap_special_migration::migrate( const overmap_special_id &old_id )
{
for( const overmap_special_migration &mig : migrations.get_all() ) {
if( overmap_special_id( mig.id.str() ) == old_id ) {
return mig.new_id;
}
}
return old_id;
}
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