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#include <map>
#include <utility>
#include <vector>
#include "bodypart.h"
#include "cata_catch.h"
#include "character.h"
#include "creature.h"
#include "enum_traits.h"
#include "monster.h"
#include "mtype.h"
#include "player_helpers.h"
#include "rng.h"
#include "test_statistics.h"
#include "type_id.h"
static const json_character_flag json_flag_LIMB_LOWER( "LIMB_LOWER" );
static const json_character_flag json_flag_LIMB_UPPER( "LIMB_UPPER" );
static const mtype_id mon_fish_rainbow_trout( "mon_fish_rainbow_trout" );
static const mtype_id mon_zombie( "mon_zombie" );
static const mtype_id mon_zombie_cop( "mon_zombie_cop" );
static std::array<std::array<float, 12>, 2> expected_weights_base = { {
{ { 36, 0, 0, 0, 13, 13, 1.5, 1.5, 39, 39, 6, 6 } },
{ { 36, 4, 0.5, 0.5, 13, 13, 1.5, 1.5, 13, 13, 2, 2 } }
}
};
static std::array<std::array<float, 12>, 2> expected_weights_max = { {
{ { 3600, 0, 0, 0, 1032.63, 1032.63, 237.74, 237.74, 2460.73, 2460.73, 238.86, 238.86 } },
{ { 3600, 1004.75, 99.77, 99.77, 1032.63, 1032.63, 237.74, 237.74, 820.24, 820.24, 79.62, 79.62 } }
}
};
// Torso head eyes mouth arm arm hand hand leg leg foot foot
// 36 4U 0.5U 0.5U 13 13 1.5 1.5 13L 13L 2L 2L
// 1 1.2 1.15 1.15 0.95 0.95 1.1 1.1 0.9 0.9 0.8 0.8
static void calculate_bodypart_distribution( const bool can_attack_high,
const int hit_roll, const std::array<float, 12> &expected )
{
INFO( "hit roll = " << hit_roll );
std::map<bodypart_id, int> selected_part_histogram = {
{ bodypart_id( "torso" ), 0 }, { bodypart_id( "head" ), 0 }, { bodypart_id( "eyes" ), 0 }, { bodypart_id( "mouth" ), 0 }, { bodypart_id( "arm_l" ), 0 }, { bodypart_id( "arm_r" ), 0 },
{ bodypart_id( "hand_l" ), 0 }, { bodypart_id( "hand_r" ), 0 }, { bodypart_id( "leg_l" ), 0 }, { bodypart_id( "leg_r" ), 0 }, { bodypart_id( "foot_l" ), 0 }, { bodypart_id( "foot_r" ), 0 }
};
npc &defender = spawn_npc( point_zero, "thug" );
clear_character( defender );
REQUIRE( defender.has_bodypart_with_flag( json_flag_LIMB_LOWER ) );
REQUIRE( defender.has_bodypart_with_flag( json_flag_LIMB_UPPER ) );
const int num_tests = 15000;
for( int i = 0; i < num_tests; ++i ) {
selected_part_histogram[defender.select_body_part( -1, -1, can_attack_high,
hit_roll )]++;
}
float total_weight = 0.0f;
for( float w : expected ) {
total_weight += w;
}
int j = 0;
for( std::pair<const bodypart_id, int> weight : selected_part_histogram ) {
INFO( body_part_name( weight.first ) );
const double expected_proportion = expected[j] / total_weight;
CHECK_THAT( weight.second, IsBinomialObservation( num_tests, expected_proportion ) );
j++;
}
}
TEST_CASE( "Check_distribution_of_attacks_to_body_parts_for_attackers_who_can_not_attack_upper_limbs",
"[anatomy]" )
{
rng_set_engine_seed( 4242424242 );
calculate_bodypart_distribution( false, 0,
expected_weights_base[0] );
calculate_bodypart_distribution( false, 1,
expected_weights_base[0] );
calculate_bodypart_distribution( false, 100,
expected_weights_max[0] );
}
TEST_CASE( "Check_distribution_of_attacks_to_body_parts_for_attackers_who_can_attack_upper_limbs",
"[anatomy]" )
{
rng_set_engine_seed( 4242424242 );
calculate_bodypart_distribution( true, 0,
expected_weights_base[1] );
calculate_bodypart_distribution( true, 1,
expected_weights_base[1] );
calculate_bodypart_distribution( true, 100,
expected_weights_max[1] );
}
TEST_CASE( "body_part_sorting_all", "[bodypart]" )
{
std::vector<bodypart_id> expected = {
bodypart_id( "head" ), bodypart_id( "eyes" ), bodypart_id( "mouth" ),
bodypart_id( "torso" ),
bodypart_id( "arm_l" ), bodypart_id( "hand_l" ),
bodypart_id( "arm_r" ), bodypart_id( "hand_r" ),
bodypart_id( "leg_l" ), bodypart_id( "foot_l" ),
bodypart_id( "leg_r" ), bodypart_id( "foot_r" )
};
std::vector<bodypart_id> observed =
get_player_character().get_all_body_parts( get_body_part_flags::sorted );
CHECK( observed == expected );
}
TEST_CASE( "body_part_sorting_main", "[bodypart]" )
{
std::vector<bodypart_id> expected = {
bodypart_id( "head" ), bodypart_id( "torso" ),
bodypart_id( "arm_l" ), bodypart_id( "arm_r" ),
bodypart_id( "leg_l" ), bodypart_id( "leg_r" )
};
std::vector<bodypart_id> observed =
get_player_character().get_all_body_parts(
get_body_part_flags::sorted | get_body_part_flags::only_main );
CHECK( observed == expected );
}
TEST_CASE( "mtype_species_test", "[monster]" )
{
CHECK( mon_zombie->same_species( *mon_zombie ) );
CHECK( mon_zombie->same_species( *mon_zombie_cop ) );
CHECK( mon_zombie_cop->same_species( *mon_zombie ) );
CHECK_FALSE( mon_zombie->same_species( *mon_fish_rainbow_trout ) );
CHECK_FALSE( mon_fish_rainbow_trout->same_species( *mon_zombie ) );
}
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