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#include <cstddef>
#include <iosfwd>
#include <utility>
#include <vector>
#include "basecamp.h"
#include "cata_catch.h"
#include "clzones.h"
#include "coordinates.h"
#include "faction.h"
#include "map.h"
#include "map_helpers.h"
#include "overmap.h"
#include "overmapbuffer.h"
#include "player_helpers.h"
static const zone_type_id zone_type_CAMP_FOOD( "CAMP_FOOD" );
static const zone_type_id zone_type_CAMP_STORAGE( "CAMP_STORAGE" );
TEST_CASE( "camp_calorie_counting", "[camp]" )
{
clear_avatar();
clear_map();
map &m = get_map();
const tripoint_abs_ms zone_loc = m.getglobal( tripoint{ 5, 5, 0 } );
mapgen_place_zone( zone_loc.raw(), zone_loc.raw(), zone_type_CAMP_FOOD, your_fac, {},
"food" );
mapgen_place_zone( zone_loc.raw(), zone_loc.raw(), zone_type_CAMP_STORAGE, your_fac, {},
"storage" );
faction *camp_faction = get_player_character().get_faction();
const tripoint_abs_omt this_omt = project_to<coords::omt>( zone_loc );
m.add_camp( this_omt, "faction_camp" );
std::optional<basecamp *> bcp = overmap_buffer.find_camp( this_omt.xy() );
basecamp *test_camp = *bcp;
WHEN( "a base item is added to larder" ) {
camp_faction->food_supply = 0;
item test_100_kcal( "test_100_kcal" );
tripoint_bub_ms zone_local = m.bub_from_abs( zone_loc );
m.i_clear( zone_local.raw() );
m.add_item_or_charges( zone_local, test_100_kcal );
REQUIRE( m.has_items( zone_local ) );
test_camp->distribute_food();
CHECK( camp_faction->food_supply == 100 );
}
WHEN( "an item with inherited components is added to larder" ) {
camp_faction->food_supply = 0;
item test_100_kcal( "test_100_kcal" );
item test_200_kcal( "test_200_kcal" );
item_components made_of;
made_of.add( test_100_kcal );
made_of.add( test_100_kcal );
// Setting the actual components. This will return 185 unless it's actually made up of two 100kcal components!
test_200_kcal.components = made_of;
tripoint_bub_ms zone_local = m.bub_from_abs( zone_loc );
m.i_clear( zone_local.raw() );
m.add_item_or_charges( zone_local, test_200_kcal );
test_camp->distribute_food();
CHECK( camp_faction->food_supply == 200 );
}
}
// TODO: Tests for: Check calorie display at various activity levels, camp crafting works as expected (consumes inputs, returns outputs+byproducts, costs calories)
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