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#include <functional>
#include <iosfwd>
#include <map>
#include <memory>
#include <new>
#include <optional>
#include <string>
#include <utility>
#include <vector>
#include "activity_actor_definitions.h"
#include "calendar.h"
#include "cata_catch.h"
#include "character.h"
#include "debug.h"
#include "enums.h"
#include "flag.h"
#include "item.h"
#include "item_category.h"
#include "item_factory.h"
#include "item_location.h"
#include "item_pocket.h"
#include "itype.h"
#include "iuse_actor.h"
#include "map.h"
#include "map_helpers.h"
#include "mapgen_helpers.h"
#include "player_helpers.h"
#include "ret_val.h"
#include "test_data.h"
#include "type_id.h"
#include "units.h"
#include "value_ptr.h"
#include "weather.h"
static const ammotype ammo_test_9mm( "test_9mm" );
static const item_group_id Item_spawn_data_wallet_duct_tape_full( "wallet_duct_tape_full" );
static const item_group_id Item_spawn_data_wallet_full( "wallet_full" );
static const item_group_id Item_spawn_data_wallet_industrial_full( "wallet_industrial_full" );
static const item_group_id
Item_spawn_data_wallet_industrial_leather_full( "wallet_industrial_leather_full" );
static const item_group_id Item_spawn_data_wallet_large_full( "wallet_large_full" );
static const item_group_id Item_spawn_data_wallet_leather_full( "wallet_leather_full" );
static const item_group_id Item_spawn_data_wallet_military_full( "wallet_military_full" );
static const item_group_id
Item_spawn_data_wallet_military_leather_full( "wallet_military_leather_full" );
static const item_group_id Item_spawn_data_wallet_science_full( "wallet_science_full" );
static const item_group_id
Item_spawn_data_wallet_science_leather_full( "wallet_science_leather_full" );
static const item_group_id
Item_spawn_data_wallet_science_stylish_full( "wallet_science_stylish_full" );
static const item_group_id Item_spawn_data_wallet_stylish_full( "wallet_stylish_full" );
static const itype_id itype_test_backpack( "test_backpack" );
static const itype_id itype_test_jug_plastic( "test_jug_plastic" );
static const itype_id itype_test_socks( "test_socks" );
static const itype_id
itype_test_watertight_open_sealed_container_1L( "test_watertight_open_sealed_container_1L" );
static const nested_mapgen_id nested_mapgen_auto_wl_test( "auto_wl_test" );
static const pocket_type pocket_container = pocket_type::CONTAINER;
// Pocket Tests
// ------------
//
// These tests are focused on the `item_pocket` and `pocket_data` classes, and how they implement
// the "pocket_data" section of JSON item definitions (as documented in doc/JSON_FLAGS.md).
//
// To run all tests in this file:
//
// tests/cata_test [pocket]
//
// Other tags used include: [holster], [magazine], [airtight], [watertight], [rigid], and more.
//
// Most of the items used for testing here are defined in data/mods/TEST_DATA/items.json, to have
// a predictable set of data unaffected by in-game balance changes.
// TODO: Add tests focusing on these JSON pocket_data fields:
// - pocket_type
// - spoil_multiplier
// - weight_multiplier
// - magazine_well
// - fire_protection
// - open_container
// - sealed_data
// - moves
// FIXME: The failure messaging from these helper functions is pretty terrible, due to the multiple
// CHECKs in each function. Capturing it.tname() helps only slightly. The `rate_can.value()` is an
// integer, so it is difficult to see when a failure reason is returned instead of success.
// Expect pocket.can_contain( it ) to be successful (contain_code::SUCCESS)
static void expect_can_contain( const item_pocket &pocket, const item &it )
{
CAPTURE( it.tname() );
const ret_val<item_pocket::contain_code> rate_can = pocket.can_contain( it );
INFO( rate_can.str() );
CHECK( rate_can.success() );
CHECK( rate_can.str().empty() );
CHECK( rate_can.value() == item_pocket::contain_code::SUCCESS );
}
// Expect pocket.can_contain( it ) to fail, with an expected reason and contain_code
static void expect_cannot_contain( const item_pocket &pocket, const item &it,
const std::string &expect_reason,
item_pocket::contain_code expect_code )
{
CAPTURE( it.tname() );
ret_val<item_pocket::contain_code> rate_can = pocket.can_contain( it );
CHECK_FALSE( rate_can.success() );
CHECK( rate_can.str() == expect_reason );
CHECK( rate_can.value() == expect_code );
}
// Call pocket.insert_item( it ) and expect it to be successful (contain_code::SUCCESS)
static void expect_can_insert( item_pocket &pocket, const item &it )
{
CAPTURE( it.tname() );
CHECK( pocket.can_contain( it ).value() == item_pocket::contain_code::SUCCESS );
ret_val<item *> rate_can = pocket.insert_item( it );
CHECK( rate_can.success() );
CHECK( rate_can.str().empty() );
REQUIRE( rate_can.value() != nullptr );
CHECK( rate_can.value()->stacks_with( it ) );
}
// Call pocket.insert_item( it ) and expect it to fail, with an expected reason and contain_code
static void expect_cannot_insert( item_pocket &pocket, const item &it,
const std::string &expect_reason,
item_pocket::contain_code expect_code )
{
CAPTURE( it.tname() );
CHECK( pocket.can_contain( it ).value() == expect_code );
ret_val<item *> rate_can = pocket.insert_item( it );
CHECK_FALSE( rate_can.success() );
CHECK( rate_can.str() == expect_reason );
CHECK( rate_can.value() == nullptr );
}
// Max item length
// ---------------
// Pocket "max_item_length" is the biggest item (by longest side) that can fit.
//
// Related JSON fields:
// "max_item_length"
//
// Functions:
// item_pocket::can_contain
//
TEST_CASE( "max_item_length", "[pocket][max_item_length]" )
{
// Test items with different lengths
item screwdriver( "test_screwdriver" );
item sonic( "test_sonic_screwdriver" );
item sword( "test_clumsy_sword" );
// Sheath that may contain items
pocket_data data_sheath( pocket_type::CONTAINER );
// Has plenty of weight/ volume, since we're only testing length
data_sheath.volume_capacity = 10_liter;
data_sheath.max_contains_weight = 10_kilogram;
GIVEN( "pocket has max_item_length enough for some items, but not others" ) {
// Sheath is just long enough for sonic screwdriver
const units::length max_length = sonic.length();
data_sheath.max_item_length = max_length;
item_pocket pocket_sheath( &data_sheath );
THEN( "it can contain an item with longest_side shorter than max_item_length" ) {
REQUIRE( screwdriver.length() < max_length );
expect_can_contain( pocket_sheath, screwdriver );
}
THEN( "it can contain an item with longest_side equal to max_item_length" ) {
REQUIRE( sonic.length() == max_length );
expect_can_contain( pocket_sheath, sonic );
}
THEN( "it cannot contain an item with longest_side longer than max_item_length" ) {
REQUIRE( sword.length() > max_length );
expect_cannot_contain( pocket_sheath, sword, "item is too long",
item_pocket::contain_code::ERR_TOO_BIG );
}
}
// Default max_item_length assumes pocket is a cube, limiting max length to the diagonal
// dimension of one side of the cube (the opening into the box, so to speak).
//
// For a 1-liter volume, a 10 cm cube encloses it, so the longest diagonal is:
//
// 10 cm * sqrt(2) =~ 14.14 cm
//
// This test ensures that a 1-liter box with unspecified max_item_length can indeed contain
// items up to 14 cm in length, but not ones that are 15 cm.
//
// NOTE: In theory, the interior space of the cube can accommodate a longer item between its
// opposite diagonals, assuming it is infinitely thin:
//
// 10 cm * sqrt(3) =~ 17.32 cm
//
// Items of such length are not currently allowed in a 1-liter pocket.
GIVEN( "a 1-liter box without a defined max_item_length" ) {
item box( "test_box" );
REQUIRE( box.get_total_capacity() == 1_liter );
THEN( "it can hold an item 14 cm in length" ) {
item rod_14( "test_rod_14cm" );
REQUIRE( rod_14.length() == 14_cm );
REQUIRE( box.is_container_empty() );
box.put_in( rod_14, pocket_type::CONTAINER );
// Item went into the box
CHECK_FALSE( box.is_container_empty() );
}
THEN( "it cannot hold an item 15 cm in length" ) {
item rod_15( "test_rod_15cm" );
REQUIRE( rod_15.length() == 15_cm );
REQUIRE( box.is_container_empty() );
std::string dmsg = capture_debugmsg_during( [&box, &rod_15]() {
ret_val<void> result = box.put_in( rod_15, pocket_type::CONTAINER );
CHECK_FALSE( result.success() );
} );
CHECK_THAT( dmsg, Catch::EndsWith( "item is too long" ) );
// Box should still be empty
CHECK( box.is_container_empty() );
}
}
}
// Max item volume
// ---------------
// "max_item_volume" is the size of the mouth or opening into the pocket. Liquids and gases, as well
// as "soft" items, can always fit through. All other items must fit within "max_item_volume" to be
// put in the pocket.
//
// Related JSON fields:
// "max_item_volume"
//
// Functions:
// item_pocket::can_contain
//
TEST_CASE( "max_item_volume", "[pocket][max_item_volume]" )
{
// Test items
item screwdriver( "test_screwdriver" );
item rag( "test_rag" );
item rock( "test_rock" );
item gas( "test_gas" );
item liquid( "test_liquid" );
// Air-tight, water-tight, jug-style container
pocket_data data_jug( pocket_type::CONTAINER );
data_jug.airtight = true;
data_jug.watertight = true;
// No significant limits on length or weight
data_jug.max_item_length = 1_meter;
data_jug.max_contains_weight = 10_kilogram;
// Jug capacity is more than enough for several rocks, rags, or screwdrivers
data_jug.volume_capacity = 2_liter;
REQUIRE( data_jug.volume_capacity > 5 * rock.volume() );
REQUIRE( data_jug.volume_capacity > 5 * rag.volume() );
REQUIRE( data_jug.volume_capacity > 10 * screwdriver.volume() );
// But it has a narrow mouth, just barely enough to fit a screwdriver
const units::volume max_volume = screwdriver.volume();
data_jug.max_item_volume = max_volume;
// The screwdriver will fit
REQUIRE( screwdriver.volume() <= max_volume );
// All other items have too much volume to fit the opening
REQUIRE( rag.volume() > max_volume );
REQUIRE( rock.volume() > max_volume );
REQUIRE( gas.volume() > max_volume );
REQUIRE( liquid.volume() > max_volume );
GIVEN( "large airtight and watertight pocket with a narrow opening" ) {
item_pocket pocket_jug( &data_jug );
THEN( "it can contain liquids" ) {
REQUIRE( liquid.made_of( phase_id::LIQUID ) );
expect_can_contain( pocket_jug, liquid );
}
THEN( "it can contain gases" ) {
REQUIRE( gas.made_of( phase_id::GAS ) );
expect_can_contain( pocket_jug, gas );
}
THEN( "it can contain solid items that fit through the opening" ) {
REQUIRE_FALSE( screwdriver.is_soft() );
expect_can_contain( pocket_jug, screwdriver );
}
THEN( "it can contain soft items larger than the opening" ) {
REQUIRE( rag.is_soft() );
expect_can_contain( pocket_jug, rag );
}
THEN( "it cannot contain solid items larger than the opening" ) {
REQUIRE_FALSE( rock.is_soft() );
expect_cannot_contain( pocket_jug, rock, "item is too big",
item_pocket::contain_code::ERR_TOO_BIG );
}
}
}
// Max container volume
// --------------------
// Normally, the "max_contains_volume" from pocket data JSON is the largest total volume of
// items the pocket can hold. It is returned by the pocket_data::max_contains_volume() function.
//
// However, pockets with an "ammo_restriction", the pocket_data::max_contains_volume() is derived
// from the size of the ammo given in the restriction.
//
// Related JSON fields:
// "max_contains_volume"
// "ammo_restriction"
//
// Functions:
// pocket_data::max_contains_volume
//
TEST_CASE( "max_container_volume", "[pocket][max_contains_volume]" )
{
// TODO: Add tests for having multiple ammo types in the ammo_restriction
WHEN( "pocket has no ammo_restriction" ) {
pocket_data data_box( pocket_type::CONTAINER );
// Just a normal 1-liter box
data_box.volume_capacity = 1_liter;
REQUIRE( data_box.ammo_restriction.empty() );
THEN( "max_contains_volume is the pocket's volume_capacity" ) {
CHECK( data_box.max_contains_volume() == 1_liter );
}
}
WHEN( "pocket has ammo_restriction" ) {
pocket_data data_ammo_box( pocket_type::CONTAINER );
// 9mm ammo is 50 rounds per 250ml (or 200 rounds per liter), so this ammo box
// should be exactly 1 liter in size, so it can contain this much ammo.
data_ammo_box.ammo_restriction.emplace( ammo_test_9mm, 200 );
REQUIRE_FALSE( data_ammo_box.ammo_restriction.empty() );
// And because actual volume is derived from ammo needs, this volume should be ignored.
data_ammo_box.volume_capacity = 1_ml;
THEN( "max_contains_volume is based on the pocket's ammo type" ) {
CHECK( data_ammo_box.max_contains_volume() == 1_liter );
}
}
}
// Ammo restriction
// ----------------
// Pockets with "ammo_restriction" defined have capacity based on those restrictions (from the
// type(s) of ammo and quantity of each. They can only contain ammo of those types and counts,
// and mixing different ammos in the same pocket is prohibited.
//
// Related JSON fields:
// "ammo_restriction"
//
// Functions:
// item_pocket::can_contain
// item_pocket::insert_item
//
TEST_CASE( "magazine_with_ammo_restriction", "[pocket][magazine][ammo_restriction]" )
{
pocket_data data_mag( pocket_type::MAGAZINE );
// ammo_restriction takes precedence over volume/length/weight,
// so it doesn't matter what these are set to - they can even be 0.
data_mag.volume_capacity = 0_liter;
data_mag.min_item_volume = 0_liter;
data_mag.max_item_length = 0_meter;
data_mag.max_contains_weight = 0_gram;
// TODO: Add tests for multiple ammo types in the same clip
GIVEN( "magazine has 9mm ammo_restriction" ) {
// Magazine ammo_restriction may be a single { ammotype, count } or a list of ammotypes and
// counts. This mag 10 rounds of 9mm, as if it were defined in JSON as:
//
// "ammo_restriction": { "9mm", 10 }
//
const int full_clip_qty = 10;
data_mag.ammo_restriction.emplace( ammo_test_9mm, full_clip_qty );
item_pocket pocket_mag( &data_mag );
WHEN( "it does not already contain any ammo" ) {
REQUIRE( pocket_mag.empty() );
THEN( "it can contain a full clip of 9mm ammo" ) {
const item ammo_9mm( "test_9mm_ammo", calendar::turn_zero, full_clip_qty );
expect_can_contain( pocket_mag, ammo_9mm );
}
THEN( "it cannot contain items of the wrong ammo type" ) {
item rock( "test_rock" );
item ammo_45( "test_45_ammo", calendar::turn_zero, 1 );
expect_cannot_contain( pocket_mag, rock, "item is not the correct ammo type",
item_pocket::contain_code::ERR_AMMO );
expect_cannot_contain( pocket_mag, ammo_45, "item is not the correct ammo type",
item_pocket::contain_code::ERR_AMMO );
}
THEN( "it cannot contain items that are not ammo" ) {
item rag( "test_rag" );
expect_cannot_contain( pocket_mag, rag, "item is not ammunition",
item_pocket::contain_code::ERR_AMMO );
}
}
WHEN( "it is partly full of ammo" ) {
const int half_clip_qty = full_clip_qty / 2;
item ammo_9mm_half_clip( "test_9mm_ammo", calendar::turn_zero, half_clip_qty );
expect_can_insert( pocket_mag, ammo_9mm_half_clip );
THEN( "it can contain more of the same ammo" ) {
item ammo_9mm_refill( "test_9mm_ammo", calendar::turn_zero,
full_clip_qty - half_clip_qty );
expect_can_contain( pocket_mag, ammo_9mm_refill );
}
THEN( "it cannot contain more ammo than ammo_restriction allows" ) {
item ammo_9mm_overfill( "test_9mm_ammo", calendar::turn_zero,
full_clip_qty - half_clip_qty + 1 );
expect_cannot_contain( pocket_mag, ammo_9mm_overfill,
"tried to put too many charges of ammo in item",
item_pocket::contain_code::ERR_NO_SPACE );
}
}
WHEN( "it is completely full of ammo" ) {
item ammo_9mm_full_clip( "test_9mm_ammo", calendar::turn_zero, full_clip_qty );
expect_can_insert( pocket_mag, ammo_9mm_full_clip );
THEN( "it cannot contain any more of the same ammo" ) {
item ammo_9mm_bullet( "test_9mm_ammo", calendar::turn_zero, 1 );
expect_cannot_contain( pocket_mag, ammo_9mm_bullet,
"tried to put too many charges of ammo in item",
item_pocket::contain_code::ERR_NO_SPACE );
}
}
}
}
// Flag restriction
// ----------------
// The "get_flag_restrictions" list from pocket data JSON gives compatible item flag(s) for this pocket.
// An item with any one of those tags may be inserted into the pocket.
//
// Related JSON fields:
// "flag_restriction"
// "min_item_volume"
// "max_contains_volume"
//
// Functions:
// item_pocket::can_contain
// pocket_data::max_contains_volume
//
TEST_CASE( "pocket_with_item_flag_restriction", "[pocket][flag_restriction]" )
{
// Items with BELT_CLIP flag
item screwdriver( "test_screwdriver" );
item sonic( "test_sonic_screwdriver" );
item halligan( "test_halligan" );
item axe( "test_fire_ax" );
// Items without BELT_CLIP flag
item rag( "test_rag" );
item rock( "test_rock" );
// Ensure the tools have expected volume relationships
// (too small, minimum size, maximum size, too big)
REQUIRE( screwdriver.volume() < sonic.volume() );
REQUIRE( sonic.volume() < halligan.volume() );
REQUIRE( halligan.volume() < axe.volume() );
// Test pocket with BELT_CLIP flag
pocket_data data_belt( pocket_type::CONTAINER );
// Sonic screwdriver is the smallest item it can hold
data_belt.min_item_volume = sonic.volume();
// Halligan bar is the largest item it can hold
data_belt.volume_capacity = halligan.volume();
// Plenty of length and weight, since we only care about flag restrictions here
data_belt.max_item_length = 10_meter;
data_belt.max_contains_weight = 10_kilogram;
// TODO: Add test for pocket with multiple flag_restriction entries, and ensure
// items with any of those flags can be inserted in the pocket.
GIVEN( "pocket with BELT_CLIP flag restriction" ) {
data_belt.add_flag_restriction( flag_BELT_CLIP );
item_pocket pocket_belt( &data_belt );
GIVEN( "item has BELT_CLIP flag" ) {
REQUIRE( screwdriver.has_flag( flag_BELT_CLIP ) );
REQUIRE( sonic.has_flag( flag_BELT_CLIP ) );
REQUIRE( halligan.has_flag( flag_BELT_CLIP ) );
REQUIRE( axe.has_flag( flag_BELT_CLIP ) );
WHEN( "item volume is less than min_item_volume" ) {
REQUIRE( screwdriver.volume() < data_belt.min_item_volume );
THEN( "pocket cannot contain it, because it is too small" ) {
expect_cannot_contain( pocket_belt, screwdriver, "item is too small",
item_pocket::contain_code::ERR_TOO_SMALL );
}
THEN( "item cannot be inserted into the pocket" ) {
expect_cannot_insert( pocket_belt, screwdriver, "item is too small",
item_pocket::contain_code::ERR_TOO_SMALL );
}
}
WHEN( "item volume is equal to min_item_volume" ) {
REQUIRE( sonic.volume() == data_belt.min_item_volume );
THEN( "pocket can contain it" ) {
expect_can_contain( pocket_belt, sonic );
}
THEN( "item can be inserted successfully" ) {
expect_can_insert( pocket_belt, sonic );
}
}
WHEN( "item volume is equal to max_contains_volume" ) {
REQUIRE( halligan.volume() == data_belt.max_contains_volume() );
THEN( "pocket can contain it" ) {
expect_can_contain( pocket_belt, halligan );
}
THEN( "item can be inserted successfully" ) {
expect_can_insert( pocket_belt, halligan );
}
}
WHEN( "item volume is greater than max_contains_volume" ) {
REQUIRE( axe.volume() > data_belt.max_contains_volume() );
THEN( "pocket cannot contain it, because it is too big" ) {
expect_cannot_contain( pocket_belt, axe, "item is too big",
item_pocket::contain_code::ERR_TOO_BIG );
}
THEN( "item cannot be inserted into the pocket" ) {
expect_cannot_insert( pocket_belt, axe, "item is too big",
item_pocket::contain_code::ERR_TOO_BIG );
}
}
}
GIVEN( "item without BELT_CLIP flag" ) {
REQUIRE_FALSE( rag.has_flag( flag_BELT_CLIP ) );
REQUIRE_FALSE( rock.has_flag( flag_BELT_CLIP ) );
// Ensure they are not too large otherwise
REQUIRE_FALSE( rag.volume() > data_belt.max_contains_volume() );
REQUIRE_FALSE( rock.volume() > data_belt.max_contains_volume() );
THEN( "pocket cannot contain it, because it does not have the flag" ) {
expect_cannot_contain( pocket_belt, rag, "holster does not accept this item type or form factor",
item_pocket::contain_code::ERR_FLAG );
expect_cannot_contain( pocket_belt, rock, "holster does not accept this item type or form factor",
item_pocket::contain_code::ERR_FLAG );
}
}
}
}
// Holster
// -------
// Pockets with the "holster" attribute set to true may hold only a single item or stack.
//
// Related JSON fields:
// "holster"
// "max_item_length"
// "max_contains_volume"
// "max_contains_weight"
//
// Functions:
// item_pocket::can_contain
// item_pocket::insert_item
//
TEST_CASE( "holster_can_contain_one_fitting_item", "[pocket][holster]" )
{
// Start with a basic test handgun from data/mods/TEST_DATA/items.json
item glock( "test_glock" );
// Construct data for a holster to perfectly fit this gun
pocket_data data_holster( pocket_type::CONTAINER );
data_holster.holster = true;
data_holster.volume_capacity = glock.volume();
data_holster.max_item_length = glock.length();
data_holster.max_contains_weight = glock.weight();
GIVEN( "holster has enough volume, length, and weight capacity" ) {
// Use the perfectly-fitted holster data
item_pocket pocket_holster( &data_holster );
THEN( "it can contain the item" ) {
expect_can_contain( pocket_holster, glock );
}
THEN( "item can be successfully inserted" ) {
expect_can_insert( pocket_holster, glock );
}
}
GIVEN( "holster has not enough weight capacity" ) {
// Reduce perfect holster weight capacity by 1 gram
data_holster.max_contains_weight = glock.weight() - 1_gram;
item_pocket pocket_holster( &data_holster );
THEN( "it cannot contain the item, because it is too heavy" ) {
expect_cannot_contain( pocket_holster, glock, "item is too heavy",
item_pocket::contain_code::ERR_TOO_HEAVY );
}
THEN( "item cannot be successfully inserted" ) {
expect_cannot_insert( pocket_holster, glock, "item is too heavy",
item_pocket::contain_code::ERR_TOO_HEAVY );
}
}
GIVEN( "holster has not enough volume capacity" ) {
// Reduce perfect holster volume capacity by 1 ml
data_holster.volume_capacity = glock.volume() - 1_ml;
item_pocket pocket_holster( &data_holster );
THEN( "it cannot contain the item, because it is too big" ) {
expect_cannot_contain( pocket_holster, glock, "item is too big",
item_pocket::contain_code::ERR_TOO_BIG );
}
THEN( "item cannot be successfully inserted" ) {
expect_cannot_insert( pocket_holster, glock, "item is too big",
item_pocket::contain_code::ERR_TOO_BIG );
}
}
// TODO: Add test for item with longest_side greater than max_item_length
GIVEN( "holster already contains an item" ) {
// Put another item in the holster first
item_pocket pocket_holster( &data_holster );
expect_can_insert( pocket_holster, item( "test_glock" ) );
THEN( "it cannot contain the item, because holster can only hold one item" ) {
expect_cannot_contain( pocket_holster, glock, "holster already contains an item",
item_pocket::contain_code::ERR_NO_SPACE );
}
THEN( "another item cannot be successfully inserted" ) {
expect_cannot_insert( pocket_holster, glock, "holster already contains an item",
item_pocket::contain_code::ERR_NO_SPACE );
}
}
}
// Watertight pockets
// ------------------
// To contain liquids, a pocket must have the "watertight" attribute set to true. After a pocket has
// been partially filled with a liquid, adding a different liquid to it is prohibited, since liquids
// can't mix.
//
// Related JSON fields:
// "watertight"
//
// Functions:
// item_pocket::watertight
//
TEST_CASE( "pockets_containing_liquids", "[pocket][watertight][liquid]" )
{
// Liquids
item ketchup( "ketchup", calendar::turn_zero, item::default_charges_tag{} );
item mustard( "mustard", calendar::turn_zero, item::default_charges_tag{} );
// Non-liquids
item rock( "test_rock" );
item glock( "test_glock" );
// Large watertight container
pocket_data data_bucket( pocket_type::CONTAINER );
data_bucket.watertight = true;
data_bucket.volume_capacity = 10_liter;
data_bucket.max_item_length = 1_meter;
data_bucket.max_contains_weight = 10_kilogram;
GIVEN( "pocket is watertight" ) {
item_pocket pocket_bucket( &data_bucket );
REQUIRE( pocket_bucket.watertight() );
WHEN( "pocket is empty" ) {
REQUIRE( pocket_bucket.empty() );
THEN( "it can contain liquid items" ) {
expect_can_contain( pocket_bucket, ketchup );
expect_can_contain( pocket_bucket, mustard );
}
THEN( "it can contain non-liquid items" ) {
expect_can_contain( pocket_bucket, rock );
expect_can_contain( pocket_bucket, glock );
}
}
WHEN( "pocket already contains some liquid" ) {
expect_can_insert( pocket_bucket, ketchup );
REQUIRE_FALSE( pocket_bucket.empty() );
THEN( "it can contain more of the same liquid" ) {
expect_can_contain( pocket_bucket, ketchup );
}
THEN( "it cannot contain a different liquid" ) {
expect_cannot_contain( pocket_bucket, mustard, "can't mix liquid with contained item",
item_pocket::contain_code::ERR_LIQUID );
}
THEN( "it cannot contain a non-liquid" ) {
expect_cannot_contain( pocket_bucket, rock, "can't put non liquid into pocket with liquid",
item_pocket::contain_code::ERR_LIQUID );
}
}
WHEN( "pocket already contains a non-liquid" ) {
expect_can_insert( pocket_bucket, rock );
REQUIRE_FALSE( pocket_bucket.empty() );
THEN( "it can contain other non-liquids" ) {
expect_can_contain( pocket_bucket, glock );
}
THEN( "it cannot contain a liquid" ) {
expect_cannot_contain( pocket_bucket, ketchup, "can't mix liquid with contained item",
item_pocket::contain_code::ERR_LIQUID );
expect_cannot_contain( pocket_bucket, mustard, "can't mix liquid with contained item",
item_pocket::contain_code::ERR_LIQUID );
}
}
}
GIVEN( "pocket is not watertight" ) {
// Poke a hole in the bucket
data_bucket.watertight = false;
item_pocket pocket_bucket( &data_bucket );
THEN( "it cannot contain liquid items" ) {
expect_cannot_contain( pocket_bucket, ketchup, "can't contain liquid",
item_pocket::contain_code::ERR_LIQUID );
expect_cannot_contain( pocket_bucket, mustard, "can't contain liquid",
item_pocket::contain_code::ERR_LIQUID );
}
THEN( "it can still contain non-liquid items" ) {
expect_can_contain( pocket_bucket, rock );
expect_can_contain( pocket_bucket, glock );
}
}
}
// Airtight pockets
// ----------------
// To contain gases, a pocket must have the "airtight" attribute set to true.
//
// Related JSON fields:
// "airtight"
//
// Functions:
// item_pocket::airtight
//
TEST_CASE( "pockets_containing_gases", "[pocket][airtight][gas]" )
{
item gas( "test_gas", calendar::turn_zero, item::default_charges_tag{} );
// A potentially airtight container
pocket_data data_balloon( pocket_type::CONTAINER );
// Has capacity for several charges of gas
data_balloon.volume_capacity = 4 * gas.volume();
data_balloon.max_contains_weight = 4 * gas.weight();
// Avoid any length restrictions
data_balloon.max_item_length = 1_meter;
GIVEN( "pocket is airtight" ) {
data_balloon.airtight = true;
item_pocket pocket_balloon( &data_balloon );
REQUIRE( pocket_balloon.airtight() );
THEN( "it can contain a gas" ) {
expect_can_contain( pocket_balloon, gas );
}
// TODO: Test that mixing gases in a pocket is prohibited, like it is for liquids.
}
GIVEN( "pocket is not airtight" ) {
// Leaky balloon!
data_balloon.airtight = false;
item_pocket pocket_balloon( &data_balloon );
REQUIRE_FALSE( pocket_balloon.airtight() );
THEN( "it cannot contain a gas" ) {
expect_cannot_contain( pocket_balloon, gas, "can't contain gas",
item_pocket::contain_code::ERR_GAS );
}
}
}
// Pocket rigidity
// ---------------
// When a pocket is "rigid", the total volume of the pocket itself does not change, like it were a
// glass jar (having the same outer volume whether full or empty).
//
// When "rigid" is false (the default), the pocket grows larger as items fill it up.
//
// Related JSON fields:
// "rigid"
//
// Functions:
// item_pocket::can_contain
// item_pocket::insert_item
// item_pocket::item_size_modifier
//
TEST_CASE( "rigid_and_non-rigid_or_flexible_pockets", "[pocket][rigid][flexible]" )
{
item rock( "test_rock" );
// Pocket with enough space for 2 rocks
pocket_data data_sock( pocket_type::CONTAINER );
data_sock.volume_capacity = 2 * rock.volume();
// Can hold plenty of length and weight (we only care about volume here)
data_sock.max_item_length = 5 * rock.length();
data_sock.max_contains_weight = 10 * rock.weight();
GIVEN( "a non-rigid pocket" ) {
// Sock is freshly washed, so it's non-rigid
data_sock.rigid = false;
item_pocket pocket_sock( &data_sock );
WHEN( "pocket is empty" ) {
REQUIRE( pocket_sock.empty() );
THEN( "it can contain an item" ) {
expect_can_contain( pocket_sock, rock );
}
THEN( "item_size_modifier is zero" ) {
CHECK( pocket_sock.item_size_modifier() == 0_ml );
}
}
WHEN( "pocket is partially filled" ) {
// One rock should fill the sock half-way
expect_can_insert( pocket_sock, item( "test_rock" ) );
REQUIRE_FALSE( pocket_sock.empty() );
THEN( "it can contain another item" ) {
expect_can_contain( pocket_sock, rock );
}
THEN( "item_size_modifier is the contained item volume" ) {
CHECK( pocket_sock.item_size_modifier() == rock.volume() );
}
}
WHEN( "pocket is full" ) {
// Two rocks should be enough to fill it
expect_can_insert( pocket_sock, item( "test_rock" ) );
expect_can_insert( pocket_sock, item( "test_rock" ) );
REQUIRE_FALSE( pocket_sock.empty() );
REQUIRE( pocket_sock.full( true ) );
THEN( "it cannot contain another item" ) {
expect_cannot_contain( pocket_sock, rock, "not enough space",
item_pocket::contain_code::ERR_NO_SPACE );
}
THEN( "item_size_modifier is the total of contained item volumes" ) {
CHECK( pocket_sock.item_size_modifier() == 2 * rock.volume() );
}
}
}
GIVEN( "a rigid pocket" ) {
// Our sock got all crusty with zombie guts and is rigid now.
data_sock.rigid = true;
item_pocket pocket_sock( &data_sock );
REQUIRE( pocket_sock.rigid() );
WHEN( "pocket is empty" ) {
REQUIRE( pocket_sock.empty() );
THEN( "it can contain an item" ) {
expect_can_contain( pocket_sock, rock );
}
THEN( "item_size_modifier is zero" ) {
CHECK( pocket_sock.item_size_modifier() == 0_ml );
}
}
WHEN( "pocket is full" ) {
expect_can_insert( pocket_sock, item( "test_rock" ) );
expect_can_insert( pocket_sock, item( "test_rock" ) );
REQUIRE_FALSE( pocket_sock.empty() );
REQUIRE( pocket_sock.full( true ) );
THEN( "it cannot contain another item" ) {
expect_cannot_contain( pocket_sock, rock, "not enough space",
item_pocket::contain_code::ERR_NO_SPACE );
}
THEN( "item_size_modifier is still zero" ) {
CHECK( pocket_sock.item_size_modifier() == 0_ml );
}
}
}
}
// Corpses
// -------
//
// Functions:
// item_pocket::can_contain
// item_pocket::insert_item
//
TEST_CASE( "corpse_can_contain_anything", "[pocket][corpse]" )
{
item rock( "test_rock" );
item glock( "test_glock" );
pocket_data data_corpse( pocket_type::CORPSE );
GIVEN( "a corpse" ) {
item_pocket pocket_corpse( &data_corpse );
// For corpses, can_contain is true to prevent unnecessary "spilling"
THEN( "it can contain items" ) {
expect_can_contain( pocket_corpse, rock );
expect_can_contain( pocket_corpse, glock );
}
THEN( "items can be added to the corpse" ) {
expect_can_insert( pocket_corpse, rock );
expect_can_insert( pocket_corpse, glock );
}
}
}
// Sealed pockets
// --------------
//
// Functions:
// item_pocket::seal
// item_pocket::unseal
// item_pocket::sealed
// item_pocket::sealable
//
TEST_CASE( "sealed_containers", "[pocket][seal]" )
{
item water( "water" );
GIVEN( "sealable can" ) {
item can( "test_can_drink" );
// Ensure it has exactly one contained pocket, and get that pocket for testing
std::vector<item_pocket *> can_pockets = can.get_all_contained_pockets();
REQUIRE( !can_pockets.empty() );
REQUIRE( can_pockets.size() == 1 );
item_pocket &pocket = *can_pockets.front();
// Must be sealable, but not sealed initially
REQUIRE( pocket.sealable() );
REQUIRE_FALSE( pocket.sealed() );
// Sealing does not work when empty
WHEN( "pocket is empty" ) {
REQUIRE( pocket.empty() );
THEN( "it cannot be sealed" ) {
CHECK_FALSE( pocket.seal() );
CHECK_FALSE( pocket.sealed() );
// Remains sealable
CHECK( pocket.sealable() );
}
}
// But after inserting something, sealing can succeed
WHEN( "pocket contains something" ) {
REQUIRE( pocket.insert_item( water ).success() );
THEN( "it can be sealed" ) {
CHECK( pocket.seal() );
CHECK( pocket.sealed() );
// Remains sealable
CHECK( pocket.sealable() );
}
}
GIVEN( "pocket is already sealed" ) {
REQUIRE( pocket.insert_item( water ).success() );
REQUIRE( pocket.seal() );
REQUIRE( pocket.sealed() );
WHEN( "it becomes unsealed" ) {
pocket.unseal();
THEN( "it is no longer sealed" ) {
CHECK_FALSE( pocket.sealed() );
// Remains sealable
CHECK( pocket.sealable() );
}
}
}
}
GIVEN( "non-sealable jug" ) {
item jug( itype_test_jug_plastic );
// Ensure it has exactly one contained pocket, and get that pocket for testing
std::vector<item_pocket *>jug_pockets = jug.get_all_contained_pockets();
REQUIRE( !jug_pockets.empty() );
REQUIRE( jug_pockets.size() == 1 );
item_pocket &pocket = *jug_pockets.front();
// Must NOT be sealable
REQUIRE_FALSE( pocket.sealable() );
REQUIRE_FALSE( pocket.sealed() );
THEN( "it cannot be sealed" ) {
// Sealing fails when empty
REQUIRE( pocket.empty() );
CHECK_FALSE( pocket.seal() );
CHECK_FALSE( pocket.sealed() );
// Sealing also fails after inserting item
REQUIRE( pocket.insert_item( water ).success() );
CHECK_FALSE( pocket.seal() );
CHECK_FALSE( pocket.sealed() );
}
}
}
// Better pockets
// --------------
// Pockets are ranked according to item_pocket::better_pocket, which considers player-defined
// favorites, ammo restrictions, spoilage, watertightness, available volume and other factors.
//
// Functions:
// item_pocket::better_pocket
//
TEST_CASE( "when_one_pocket_is_better_than_another", "[pocket][better]" )
{
// TODO:
// settings.is_better_favorite() is top priority
// settings.priority() takes next priority
// has_item_stacks_with(it) is better than one that doesn't stack
// pockets restricted by ammo should try to get filled first
// pockets restricted by flag should try to get filled first
// if remaining volume is equal, lower obtain_cost is better
// pockets with less extra encumbrance should be prioritized (#53162)
// pockets without ripoff chance should be prioritized (#53162)
// A and B: Two generic sets of pocket data for comparison
pocket_data data_a( pocket_type::CONTAINER );
pocket_data data_b( pocket_type::CONTAINER );
// Candidate items to compare pockets with
item liquid( "test_liquid" );
item apple( "test_apple" );
item rock( "test_rock" );
SECTION( "for perishable food, lower spoil_multiplier is better" ) {
REQUIRE( apple.is_comestible() );
REQUIRE( apple.get_comestible()->spoils != 0_seconds );
data_a.spoil_multiplier = 1.0;
data_b.spoil_multiplier = 0.5;
CHECK( item_pocket( &data_a ).better_pocket( item_pocket( &data_b ), apple ) );
}
SECTION( "for solid item, non-watertight pocket is better" ) {
REQUIRE( rock.made_of( phase_id::SOLID ) );
data_a.watertight = true;
data_b.watertight = false;
CHECK( item_pocket( &data_a ).better_pocket( item_pocket( &data_b ), rock ) );
}
SECTION( "rigid pockets are preferable to non-rigid ones" ) {
data_a.rigid = false;
data_b.rigid = true;
CHECK( item_pocket( &data_a ).better_pocket( item_pocket( &data_b ), rock ) );
}
SECTION( "pocket with less remaining volume is better" ) {
data_a.volume_capacity = 2_liter;
data_b.volume_capacity = 1_liter;
CHECK( item_pocket( &data_a ).better_pocket( item_pocket( &data_b ), rock ) );
}
}
// Best pocket
// -----------
// The "best pocket" for an item is the most appropriate pocket for containing it. Only CONTAINER
// type pockets are eligible; other pocket types such as MAGAZINE or MOD cannot be "best".
//
// Functions:
// item::best_pocket
// item_contents::best_pocket
//
static bool has_best_pocket( item &container, const item &thing )
{
item_location loc;
return container.best_pocket( thing, loc ).second != nullptr;
}
/** Returns the only pocket for an item. */
static item_pocket *get_only_pocket( item &container )
{
std::vector<item_pocket *> pockets = container.get_all_contained_pockets();
REQUIRE( pockets.size() == 1 );
return pockets[0];
}
TEST_CASE( "best_pocket_in_item_contents", "[pocket][item][best]" )
{
item_location loc;
// Waterskins can be best pockets for liquids
SECTION( "item with one watertight pocket has best_pocket for liquid" ) {
// Must have a CONTAINER pocket, first and foremost
item skin( "test_waterskin" );
REQUIRE( skin.is_container() );
// Prerequisite: It can contain water
item liquid( "test_liquid" );
REQUIRE( skin.can_contain( liquid ).success() );
// Has a best pocket for liquid
CHECK( has_best_pocket( skin, liquid ) );
}
// Test utility belt has pockets best for holding small and large tools, liquids and gases
SECTION( "item with many different pockets can have best_pocket for different items" ) {
// Utility belt has CONTAINER pockets
item util_belt( "test_utility_belt" );
REQUIRE( util_belt.is_container() );
// It can contain small and large tools
item screwdriver( "test_screwdriver" );
item halligan( "test_halligan" );
REQUIRE( util_belt.can_contain( screwdriver ).success() );
REQUIRE( util_belt.can_contain( halligan ).success() );
// It can contain liquid and gas
item liquid( "test_liquid" );
item gas( "test_gas", calendar::turn_zero, item::default_charges_tag{} );
REQUIRE( util_belt.can_contain( liquid ).success() );
REQUIRE( util_belt.can_contain( gas ).success() );
// Utility belt has best_pocket for all these things
CHECK( has_best_pocket( util_belt, screwdriver ) );
CHECK( has_best_pocket( util_belt, halligan ) );
CHECK( has_best_pocket( util_belt, liquid ) );
CHECK( has_best_pocket( util_belt, gas ) );
}
// Because best_pocket only works for CONTAINER pockets, a gun item with a MAGAZINE_WELL pocket
// is not best_pocket for a compatible magazine, and a mag item with a MAGAZINE pocket is not
// best_pocket for compatible ammos.
SECTION( "non-container pockets cannot be best_pocket" ) {
// Gun that accepts magazines
item glock( "test_glock" );
REQUIRE( glock.has_pocket_type( pocket_type::MAGAZINE_WELL ) );
// Empty magazine
item glockmag( "test_glockmag", calendar::turn, 0 );
REQUIRE( glockmag.has_pocket_type( pocket_type::MAGAZINE ) );
REQUIRE( glockmag.ammo_remaining() == 0 );
// A single 9mm bullet
item glockammo( "test_9mm_ammo", calendar::turn, 1 );
REQUIRE( glockammo.is_ammo() );
REQUIRE( glockammo.charges == 1 );
// Although gun can contain magazine, and magazine can contain bullet...
REQUIRE( glock.can_contain( glockmag ).success() );
REQUIRE( glockmag.can_contain( glockammo ).success() );
// Gun is not best_pocket for magazine, and magazine is not best_pocket for bullet.
CHECK_FALSE( has_best_pocket( glock, glockmag ) );
CHECK_FALSE( has_best_pocket( glockmag, glockammo ) );
}
// sealable pockets may be filled and sealed, to spawn with a "factory seal" in-game.
// While sealed, they clearly cannot be the best pocket for storing anything.
SECTION( "sealed pockets cannot be best_pocket" ) {
// Regular aluminum beverage can and something to fill it with
item can( "test_can_drink" );
REQUIRE( can.is_container() );
item liquid( "test_liquid" );
REQUIRE( can.can_contain( liquid ).success() );
// Before being sealed, it can be best pocket for liquid
CHECK( has_best_pocket( can, liquid ) );
// Fill with liquid, seal it, and ensure success
can.put_in( liquid, pocket_type::CONTAINER );
REQUIRE( can.seal() ); // This must succeed, or next assertion is meaningless
// Now sealed, the can cannot be best_pocket for liquid
CHECK_FALSE( has_best_pocket( can, liquid ) );
}
SECTION( "pockets with favorite settings" ) {
item liquid( "test_liquid" );
WHEN( "item is blacklisted" ) {
item skin( "test_waterskin" );
REQUIRE( has_best_pocket( skin, liquid ) );
get_only_pocket( skin )->settings.blacklist_item( liquid.typeId() );
THEN( "pocket cannot be best pocket" ) {
CHECK_FALSE( has_best_pocket( skin, liquid ) );
}
}
WHEN( "item is whitelisted" ) {
item skin( "test_waterskin" );
REQUIRE( has_best_pocket( skin, liquid ) );
get_only_pocket( skin )->settings.whitelist_item( liquid.typeId() );
THEN( "pocket can be best pocket" ) {
CHECK( has_best_pocket( skin, liquid ) );
}
}
}
}
// Pocket favorites
// ----------------
// Item pockets can be configured to only allow certain items automatically.
// The rules defined are also known as pocket autopickup rules.
//
// Functions:
// item_pocket::favorite_settings::accepts_item
// item_pocket::favorite_settings::blacklist_item
// item_pocket::favorite_settings::whitelist_item
// item_pocket::favorite_settings::get_item_whitelist
// item_pocket::favorite_settings::get_item_blacklist
//
TEST_CASE( "pocket_favorites_allow_or_restrict_items", "[pocket][favorite][item]" )
{
item_location loc;
item test_item( "test_rock" );
item test_item_same_category( "test_rag" );
REQUIRE( test_item.get_category_shallow().id ==
test_item_same_category.get_category_shallow().id );
REQUIRE_FALSE( test_item.typeId() == test_item_same_category.typeId() );
item test_item_different_category( "test_apple" );
REQUIRE_FALSE( test_item.get_category_shallow().id ==
test_item_different_category.get_category_shallow().id );
REQUIRE_FALSE( test_item.typeId() == test_item_different_category.typeId() );
// Default settings allow all items
SECTION( "no favourites" ) {
WHEN( "no whitelist or blacklist specified" ) {
item_pocket::favorite_settings settings;
THEN( "all items allowed" ) {
CHECK( settings.accepts_item( test_item ) );
CHECK( settings.accepts_item( test_item_same_category ) );
CHECK( settings.accepts_item( test_item_different_category ) );
}
}
}
SECTION( "blacklists" ) {
WHEN( "item category blacklisted" ) {
item_pocket::favorite_settings settings;
settings.blacklist_category( test_item.get_category_shallow().id );
THEN( "that category blocked" ) {
REQUIRE_FALSE( settings.accepts_item( test_item ) );
REQUIRE_FALSE( settings.accepts_item( test_item_same_category ) );
REQUIRE( settings.accepts_item( test_item_different_category ) );
}
}
WHEN( "item blacklisted" ) {
item_pocket::favorite_settings settings;
settings.blacklist_item( test_item.typeId() );
THEN( "that item blocked" ) {
REQUIRE_FALSE( settings.accepts_item( test_item ) );
REQUIRE( settings.accepts_item( test_item_same_category ) );
REQUIRE( settings.accepts_item( test_item_different_category ) );
}
}
}
SECTION( "whitelists" ) {
WHEN( "item category whitelisted" ) {
item_pocket::favorite_settings settings;
settings.whitelist_category( test_item.get_category_shallow().id );
THEN( "other categories blocked" ) {
REQUIRE( settings.accepts_item( test_item ) );
REQUIRE( settings.accepts_item( test_item_same_category ) );
REQUIRE_FALSE( settings.accepts_item( test_item_different_category ) );
}
}
WHEN( "item whitelisted" ) {
item_pocket::favorite_settings settings;
settings.whitelist_item( test_item.typeId() );
THEN( "other items blocked" ) {
REQUIRE( settings.accepts_item( test_item ) );
REQUIRE_FALSE( settings.accepts_item( test_item_same_category ) );
REQUIRE_FALSE( settings.accepts_item( test_item_different_category ) );
}
}
}
SECTION( "mixing whitelist and blacklists" ) {
WHEN( "same item first whitelisted then blacklisted" ) {
item_pocket::favorite_settings settings;
settings.whitelist_item( test_item.typeId() );
REQUIRE( settings.get_item_whitelist().count( test_item.typeId() ) );
settings.blacklist_item( test_item.typeId() );
THEN( "item should be removed from the whitelist" ) {
REQUIRE_FALSE( settings.get_item_whitelist().count( test_item.typeId() ) );
}
}
WHEN( "same item first blacklisted then whitelisted" ) {
item_pocket::favorite_settings settings;
settings.blacklist_item( test_item.typeId() );
REQUIRE( settings.get_item_blacklist().count( test_item.typeId() ) );
settings.whitelist_item( test_item.typeId() );
THEN( "item should be removed from the blacklist" ) {
REQUIRE_FALSE( settings.get_item_blacklist().count( test_item.typeId() ) );
}
}
WHEN( "same category first whitelisted then blacklisted" ) {
item_pocket::favorite_settings settings;
settings.whitelist_category( test_item.get_category_shallow().id );
REQUIRE( settings.get_category_whitelist().count( test_item.get_category_shallow().id ) );
settings.blacklist_category( test_item.get_category_shallow().id );
THEN( "category should be removed from the whitelist" ) {
REQUIRE_FALSE( settings.get_category_whitelist().count( test_item.get_category_shallow().id ) );
}
}
WHEN( "same category first blacklisted then whitelisted" ) {
item_pocket::favorite_settings settings;
settings.blacklist_category( test_item.get_category_shallow().id );
REQUIRE( settings.get_category_blacklist().count( test_item.get_category_shallow().id ) );
settings.whitelist_category( test_item.get_category_shallow().id );
THEN( "category should be removed from the blacklist" ) {
REQUIRE_FALSE( settings.get_category_blacklist().count( test_item.get_category_shallow().id ) );
}
}
WHEN( "category whitelisted but item blacklisted" ) {
item_pocket::favorite_settings settings;
settings.whitelist_category( test_item.get_category_shallow().id );
settings.blacklist_item( test_item.typeId() );
THEN( "item blacklist override category allownace" ) {
REQUIRE_FALSE( settings.accepts_item( test_item ) );
REQUIRE( settings.accepts_item( test_item_same_category ) );
// Not blacklisted, but not whitelisted either
REQUIRE_FALSE( settings.accepts_item( test_item_different_category ) );
}
}
WHEN( "category whitelisted and item whitelisted" ) {
item_pocket::favorite_settings settings;
settings.whitelist_category( test_item.get_category_shallow().id );
settings.whitelist_item( test_item.typeId() );
THEN( "either category or item must match" ) {
REQUIRE( settings.accepts_item( test_item ) );
REQUIRE( settings.accepts_item( test_item_same_category ) );
REQUIRE_FALSE( settings.accepts_item( test_item_different_category ) );
}
}
WHEN( "category blacklisted but item whitelisted" ) {
item_pocket::favorite_settings settings;
settings.blacklist_category( test_item.get_category_shallow().id );
settings.whitelist_item( test_item.typeId() );
THEN( "item allowance override category restrictions" ) {
REQUIRE( settings.accepts_item( test_item ) );
REQUIRE_FALSE( settings.accepts_item( test_item_same_category ) );
// Not blacklisted, there's no category whitelist
REQUIRE( settings.accepts_item( test_item_different_category ) );
}
}
WHEN( "category blacklisted and item blacklisted" ) {
item_pocket::favorite_settings settings;
settings.blacklist_category( test_item.get_category_shallow().id );
settings.blacklist_item( test_item.typeId() );
THEN( "both category and item are blocked" ) {
REQUIRE_FALSE( settings.accepts_item( test_item ) );
REQUIRE_FALSE( settings.accepts_item( test_item_same_category ) );
// Not blacklisted
REQUIRE( settings.accepts_item( test_item_different_category ) );
}
}
}
}
TEST_CASE( "pocket_favorites_allow_or_restrict_containers", "[pocket][favorite][item]" )
{
item_pocket::favorite_settings settings;
GIVEN( "item container is empty" ) {
item item_plastic_bag = item( "bag_plastic" );
REQUIRE( item_plastic_bag.empty() );
WHEN( "item container is whitelisted" ) {
settings.whitelist_item( item_plastic_bag.typeId() );
THEN( "item container should be accepted" ) {
REQUIRE( settings.accepts_item( item_plastic_bag ) );
}
}
WHEN( "item container is blacklisted" ) {
settings.blacklist_item( item_plastic_bag.typeId() );
THEN( "item container should not be accepted" ) {
REQUIRE_FALSE( settings.accepts_item( item_plastic_bag ) );
}
}
WHEN( "item container category is whitelisted" ) {
settings.whitelist_category( item_plastic_bag.get_category_shallow().id );
THEN( "item container should be accepted" ) {
REQUIRE( settings.accepts_item( item_plastic_bag ) );
}
}
WHEN( "item container category is blacklisted" ) {
settings.blacklist_category( item_plastic_bag.get_category_shallow().id );
THEN( "item container should not be accepted" ) {
REQUIRE_FALSE( settings.accepts_item( item_plastic_bag ) );
}
}
WHEN( "item container is not listed in rules" ) {
THEN( "item container should be accepted" ) {
REQUIRE( settings.accepts_item( item_plastic_bag ) );
}
}
}
GIVEN( "item container is not empty" ) {
item item_plastic_bag = item( "bag_plastic" );
item item_paper = item( "paper" );
item item_pencil = item( "pencil" );
item_plastic_bag.force_insert_item( item_paper, pocket_container );
item_plastic_bag.force_insert_item( item_pencil, pocket_container );
WHEN( "all items in container are whitelisted" ) {
settings.whitelist_item( item_paper.typeId() );
settings.whitelist_item( item_pencil.typeId() );
THEN( "container should be accepted" ) {
REQUIRE( settings.accepts_item( item_plastic_bag ) );
REQUIRE_FALSE( settings.accepts_item( item( "bag_plastic" ) ) );
}
WHEN( "item container is blacklisted" ) {
settings.blacklist_item( item_plastic_bag.typeId() );
THEN( "item container should not be accepted" ) {
REQUIRE_FALSE( settings.accepts_item( item_plastic_bag ) );
}
}
}
WHEN( "only some items in container are whitelisted" ) {
settings.whitelist_item( item_paper.typeId() );
THEN( "container should not be accepted" ) {
REQUIRE_FALSE( settings.accepts_item( item_plastic_bag ) );
}
WHEN( "item container is whitelisted" ) {
settings.whitelist_item( item_plastic_bag.typeId() );
THEN( "item container should be accepted" ) {
REQUIRE( settings.accepts_item( item_plastic_bag ) );
}
}
}
WHEN( "all item categories in container are whitelisted" ) {
settings.whitelist_category( item_paper.get_category_shallow().id );
settings.whitelist_category( item_pencil.get_category_shallow().id );
THEN( "container should be accepted" ) {
REQUIRE( settings.accepts_item( item_plastic_bag ) );
REQUIRE_FALSE( settings.accepts_item( item( "bag_plastic" ) ) );
}
WHEN( "item container category is blacklisted" ) {
settings.blacklist_category( item_plastic_bag.get_category_shallow().id );
THEN( "item container should not be accepted" ) {
REQUIRE_FALSE( settings.accepts_item( item_plastic_bag ) );
}
}
}
WHEN( "only some item categories in container are whitelisted" ) {
settings.whitelist_category( item_paper.get_category_shallow().id );
THEN( "container should not be accepted" ) {
REQUIRE_FALSE( settings.accepts_item( item_plastic_bag ) );
}
WHEN( "item container category is whitelisted" ) {
settings.whitelist_category( item_plastic_bag.get_category_shallow().id );
THEN( "item container should be accepted" ) {
REQUIRE( settings.accepts_item( item_plastic_bag ) );
}
}
}
WHEN( "no items in container are listed in rules" ) {
THEN( "container should be accepted" ) {
REQUIRE( settings.accepts_item( item_plastic_bag ) );
}
}
}
GIVEN( "item container contains liquid" ) {
item item_clean_water = item( "water_clean" );
item item_bottled_water = item( "bottle_plastic" );
REQUIRE( item_bottled_water.fill_with( item_clean_water ) > 0 );
WHEN( "liquid item is whitelisted" ) {
settings.whitelist_item( item_clean_water.typeId() );
REQUIRE( settings.accepts_item( item_clean_water ) );
THEN( "item container containing liquid item should be accepted" ) {
REQUIRE( settings.accepts_item( item_bottled_water ) );
REQUIRE_FALSE( settings.accepts_item( item( "bottle_plastic" ) ) );
}
}
WHEN( "liquid item is blacklisted" ) {
settings.blacklist_item( item_clean_water.typeId() );
REQUIRE_FALSE( settings.accepts_item( item_clean_water ) );
THEN( "item container containing liquid item should not be accepted" ) {
REQUIRE_FALSE( settings.accepts_item( item_bottled_water ) );
REQUIRE( settings.accepts_item( item( "bottle_plastic" ) ) );
}
}
WHEN( "liquid item is not listed in rules" ) {
settings.whitelist_item( item( "paper" ).typeId() );
THEN( "item container containing liquid item should not be accepted" ) {
REQUIRE_FALSE( settings.accepts_item( item_bottled_water ) );
}
}
}
}
/**
* Add the given item to the best pocket of the dummy character.
* @param dummy The character to add the item to.
* @param it The item to add to the characters' pockets.
*
* @returns A pointer to the newly added item, if successfull.
*/
static item *add_item_to_best_pocket( Character &dummy, const item &it )
{
item_pocket *pocket = dummy.best_pocket( it ).second;
REQUIRE( pocket );
item *ret = nullptr;
pocket->add( it, &ret );
REQUIRE( pocket->has_item( *ret ) );
return ret;
}
// Character::best_pocket
// - See if wielded item can hold it - start with this as default
// - For each worn item, see if best_pocket is better; if so, use it
// + Return the item_location of the item that has the best pocket
//
// What is the best pocket to put @it into? the pockets in @avoid do not count
// Character::best_pocket( it, avoid )
// NOTE: different syntax than item_contents::best_pocket
// (Second argument is `avoid` item pointer, not parent item location)
TEST_CASE( "character_best_pocket", "[pocket][character][best]" )
{
item_location loc;
Character &dummy = get_player_character();
// reset dummy equipment before each test.
clear_avatar();
WHEN( "the player is wielding a container" ) {
item socks( itype_test_socks );
item container( itype_test_watertight_open_sealed_container_1L );
// wield the container item.
dummy.set_wielded_item( container );
THEN( "the player can stash an item in it" ) {
// check to see if the item can be stored in any pocket.
CHECK( dummy.can_stash_partial( socks ) );
// and check to see if the item is actually stored in the wielded container.
std::pair<item_location, item_pocket *> pocket = dummy.best_pocket( socks );
REQUIRE( pocket.second );
CHECK( *pocket.second == *get_only_pocket( container ) );
}
}
WHEN( "the player is wearing a container" ) {
item socks( itype_test_socks );
item backpack( itype_test_backpack );
// wear the backpack item.
REQUIRE( dummy.wear_item( backpack, false, false ) );
THEN( "the player can stash an item in it" ) {
// check to see if the item can be stored in any pocket.
CHECK( dummy.can_stash_partial( socks ) );
// and check to see if the item is actually stored in the wielded container.
std::pair<item_location, item_pocket *> pocket = dummy.best_pocket( socks );
REQUIRE( pocket.second );
CHECK( *pocket.second == *get_only_pocket( backpack ) );
}
}
WHEN( "wielding- and wearing a container" ) {
item socks( itype_test_socks );
item container_wear( itype_test_watertight_open_sealed_container_1L );
item container_wield( itype_test_watertight_open_sealed_container_1L );
// wield- and wear the respective container items.
REQUIRE( dummy.wield( container_wield ) );
REQUIRE( dummy.wear_item( container_wear, false, false ) );
THEN( "the wielded container has priority" ) {
// check to see if the item can be stored in any pocket.
CHECK( dummy.can_stash_partial( socks ) );
// and try to find a fitting pocket.
// then check to see if it is, indeed, the wielded container.
std::pair<item_location, item_pocket *> pocket = dummy.best_pocket( socks );
REQUIRE( pocket.second );
CHECK( *pocket.second == *get_only_pocket( container_wield ) );
}
}
WHEN( "wearing a container with a nested rigid container" ) {
item socks( itype_test_socks );
item backpack( itype_test_backpack );
item container( itype_test_jug_plastic );
item filler( "test_rag" );
// wear the backpack item.
REQUIRE( dummy.wear_item( backpack ) );
// nest the rigid container inside of the worn backpack.
add_item_to_best_pocket( dummy, container );
// fill the parent container
dummy.i_add_or_drop( filler, 55 );
THEN( "best pocket will be in nested rigid container" ) {
// check to see if the item can be stored in any pocket.
CHECK( dummy.can_stash_partial( socks ) );
// and try to find a fitting pocket.
// then check to see if it is, indeed, the nested container.
std::pair<item_location, item_pocket *> best_pocket = dummy.best_pocket( socks );
REQUIRE( best_pocket.second );
CHECK( *best_pocket.second == *get_only_pocket( container ) );
}
}
WHEN( "wearing a container with a nested non-rigid container" ) {
item socks( itype_test_socks );
item backpack( itype_test_backpack );
item backpack_nested( itype_test_backpack );
// wear the backpack item.
REQUIRE( dummy.wear_item( backpack ) );
// nest the non-rigid container inside of the worn backpack.
add_item_to_best_pocket( dummy, backpack_nested );
THEN( "best pocket will be in worn container" ) {
// check to see if the item can be stored in any pocket.
CHECK( dummy.can_stash_partial( socks ) );
// and try to find a fitting pocket.
// then check to see if it is, indeed, the worn container.
std::pair<item_location, item_pocket *> best_pocket = dummy.best_pocket( socks );
REQUIRE( best_pocket.second );
CHECK( *best_pocket.second == *get_only_pocket( backpack ) );
}
}
WHEN( "wearing a container with a nested rigid container which should be avoided" ) {
item socks( itype_test_socks );
item backpack( itype_test_backpack );
item container( itype_test_jug_plastic );
// wear the backpack item.
REQUIRE( dummy.wear_item( backpack ) );
// nest the rigid container inside of the worn backpack.
item *nested_container = add_item_to_best_pocket( dummy, container );
THEN( "best pocket for new item will be in worn container" ) {
// check to see if the item can be stored in any pocket.
CHECK( dummy.can_stash_partial( socks ) );
// and try to find a fitting pocket.
// then check to see if it is, indeed, the worn backpack
// when the nested (preferable) container should be avoided.
std::pair<item_location, item_pocket *> best_pocket = dummy.best_pocket( socks, nested_container );
REQUIRE( best_pocket.second );
CHECK( *best_pocket.second == *get_only_pocket( backpack ) );
}
}
}
TEST_CASE( "guns_and_gunmods", "[pocket][gunmod]" )
{
item m4a1( "modular_m4_carbine" );
item strap( "shoulder_strap" );
// Guns cannot "contain" gunmods, but gunmods can be inserted into guns
CHECK_FALSE( m4a1.can_contain( strap ).success() );
CHECK( m4a1.put_in( strap, pocket_type::MOD ).success() );
}
TEST_CASE( "usb_drives_and_software", "[pocket][software]" )
{
item usb( "usb_drive" );
item software( "software_math" );
// USB drives aren't containers, and cannot "contain" software, but software can be inserted
CHECK_FALSE( usb.can_contain( software ).success() );
CHECK( usb.put_in( software, pocket_type::SOFTWARE ).success() );
}
static void test_pickup_autoinsert_results( Character &u, bool wear, const item_location &nested,
size_t on_ground, size_t in_top, size_t in_nested, bool count_by_charges = false )
{
map &m = get_map();
u.moves = 100;
while( !u.activity.is_null() ) {
u.activity.do_turn( u );
}
if( count_by_charges ) {
size_t charges_on_ground = 0;
for( item &it : m.i_at( u.pos() ) ) {
charges_on_ground += it.charges;
}
CHECK( charges_on_ground == on_ground );
} else {
CHECK( m.i_at( u.pos() ).size() == on_ground );
}
if( !wear ) {
CHECK( !!u.get_wielded_item() );
if( count_by_charges ) {
size_t charges_in_top = -1;
for( item *it : u.get_wielded_item()->all_items_top() ) {
if( !nested || it->typeId() != nested->typeId() ) {
charges_in_top = it->charges;
}
}
CHECK( charges_in_top == in_top );
} else {
CHECK( u.get_wielded_item()->all_items_top().size() == in_top );
}
CHECK( u.top_items_loc().empty() );
} else {
CHECK( !u.get_wielded_item() );
CHECK( u.top_items_loc().size() == 1 );
if( count_by_charges ) {
size_t charges_in_top = -1;
for( item *it : u.top_items_loc().front()->all_items_top() ) {
if( !nested || it->typeId() != nested->typeId() ) {
charges_in_top = it->charges;
}
}
CHECK( charges_in_top == in_top );
} else {
CHECK( u.top_items_loc().front()->all_items_top().size() == in_top );
}
}
if( !!nested ) {
if( count_by_charges ) {
size_t charges_in_top = 0;
for( const item *it : nested->all_items_top() ) {
charges_in_top += it->charges;
}
CHECK( charges_in_top == in_nested );
} else {
CHECK( nested->all_items_top().size() == in_nested );
}
item *top_it = wear ? &u.worn.front() : &*u.get_wielded_item();
// top-level container still contains nested container
CHECK( !!top_it->contained_where( *nested.get_item() ) );
}
}
static item_location give_item_to_char( Character &u, item_location &i )
{
std::string id = random_string( 10 );
i->set_var( "uid", id );
i.obtain( u );
return item_location( u, u.items_with( [id]( const item & it ) {
return it.get_var( "uid" ) == id;
} ).front() );
}
static void test_pickup_autoinsert_sub_sub( bool autopickup, bool wear, bool soft_nested )
{
item cont_top_soft( "test_backpack" );
item cont_nest_soft( "test_balloon" );
item cont_nest_rigid( "test_jug_large_open" );
item rigid_obj( "test_rock" );
item soft_obj( "test_rag" );
map &m = get_map();
Character &u = get_player_character();
clear_map();
clear_character( u, true );
item_location cont1( map_cursor( u.pos() ), &m.add_item_or_charges( u.pos(), cont_nest_rigid ) );
item_location cont2( map_cursor( u.pos() ), &m.add_item_or_charges( u.pos(), cont_nest_soft ) );
item_location obj1( map_cursor( u.pos() ), &m.add_item_or_charges( u.pos(), rigid_obj ) );
item_location obj2( map_cursor( u.pos() ), &m.add_item_or_charges( u.pos(), soft_obj ) );
pickup_activity_actor act_actor( { obj1, obj2 }, { 1, 1 }, u.pos(), autopickup );
u.assign_activity( act_actor );
item_location pack;
if( wear ) {
u.wear_item( cont_top_soft, false );
pack = item_location( u.top_items_loc().front() );
REQUIRE( pack.get_item() != nullptr );
REQUIRE( m.i_at( u.pos() ).size() == 4 );
REQUIRE( !u.get_wielded_item() );
REQUIRE( u.top_items_loc().size() == 1 );
REQUIRE( u.top_items_loc().front()->all_items_top().empty() );
} else {
u.wield( cont_top_soft );
pack = u.get_wielded_item();
REQUIRE( pack.get_item() != nullptr );
REQUIRE( m.i_at( u.pos() ).size() == 4 );
REQUIRE( !!u.get_wielded_item() );
REQUIRE( u.get_wielded_item()->all_items_top().empty() );
REQUIRE( u.top_items_loc().empty() );
}
WHEN( "backpack autoinsert as normal" ) {
WHEN( "space available in backpack" ) {
THEN( "pickup all" ) {
test_pickup_autoinsert_results( u, wear, {}, 2, 2, 0 );
}
}
WHEN( "no space available in backpack" ) {
pack->fill_with( soft_obj, 60, false, false, true );
THEN( "pickup none" ) {
test_pickup_autoinsert_results( u, wear, {}, 4, 60, 0 );
}
}
}
WHEN( "no nested, backpack autoinsert disabled" ) {
WHEN( "space available in backpack" ) {
for( item_pocket *&pkts : pack->get_contents().get_all_contained_pockets() ) {
pkts->settings.set_disabled( true );
}
THEN( "pickup none" ) {
test_pickup_autoinsert_results( u, wear, {}, 4, 0, 0 );
}
}
WHEN( "no space available in backpack" ) {
pack->fill_with( soft_obj, 60, false, false, true );
for( item_pocket *&pkts : pack->get_contents().get_all_contained_pockets() ) {
pkts->settings.set_disabled( true );
}
THEN( "pickup none" ) {
test_pickup_autoinsert_results( u, wear, {}, 4, 60, 0 );
}
}
}
WHEN( "no nested, all autoinsert settings as normal" ) {
WHEN( "space available in backpack" ) {
item_location c = give_item_to_char( u, soft_nested ? cont2 : cont1 );
THEN( "pickup all, nested empty" ) {
test_pickup_autoinsert_results( u, wear, c, 1, 3, 0 );
}
}
WHEN( "no space available in backpack" ) {
pack->fill_with( soft_obj, soft_nested ? 59 : 44, false, false, true );
item_location c = give_item_to_char( u, soft_nested ? cont2 : cont1 );
THEN( ( soft_nested ? "pickup none, nested empty" : "pickup all, nested filled" ) ) {
if( soft_nested ) {
test_pickup_autoinsert_results( u, wear, c, 3, 60, 0 );
} else {
test_pickup_autoinsert_results( u, wear, c, 1, 45, 2 );
}
}
}
}
WHEN( "all autoinsert settings disabled" ) {
WHEN( "space available in backpack" ) {
item_location c = give_item_to_char( u, soft_nested ? cont2 : cont1 );
for( item_pocket *&pkts : pack->get_contents().get_all_contained_pockets() ) {
pkts->settings.set_disabled( true );
}
for( item_pocket *&pkts : c->get_contents().get_all_contained_pockets() ) {
pkts->settings.set_disabled( true );
}
THEN( "pickup none, nested empty" ) {
test_pickup_autoinsert_results( u, wear, c, 3, 1, 0 );
}
}
WHEN( "no space available in backpack" ) {
pack->fill_with( soft_obj, soft_nested ? 59 : 44, false, false, true );
item_location c = give_item_to_char( u, soft_nested ? cont2 : cont1 );
for( item_pocket *&pkts : pack->get_contents().get_all_contained_pockets() ) {
pkts->settings.set_disabled( true );
}
for( item_pocket *&pkts : c->get_contents().get_all_contained_pockets() ) {
pkts->settings.set_disabled( true );
}
THEN( "pickup none, nested empty" ) {
test_pickup_autoinsert_results( u, wear, c, 3, soft_nested ? 60 : 45, 0 );
}
}
}
WHEN( "top container autoinsert settings disabled" ) {
WHEN( "space available in backpack" ) {
item_location c = give_item_to_char( u, soft_nested ? cont2 : cont1 );
for( item_pocket *&pkts : pack->get_contents().get_all_contained_pockets() ) {
pkts->settings.set_disabled( true );
}
THEN( "pickup all, nested filled" ) {
test_pickup_autoinsert_results( u, wear, c, 1, 1, 2 );
}
}
WHEN( "no space available in backpack" ) {
pack->fill_with( soft_obj, soft_nested ? 59 : 44, false, false, true );
item_location c = give_item_to_char( u, soft_nested ? cont2 : cont1 );
for( item_pocket *&pkts : pack->get_contents().get_all_contained_pockets() ) {
pkts->settings.set_disabled( true );
}
THEN( ( soft_nested ? "pickup none, nested empty" : "pickup all, nested filled" ) ) {
if( soft_nested ) {
test_pickup_autoinsert_results( u, wear, c, 3, 60, 0 );
} else {
test_pickup_autoinsert_results( u, wear, c, 1, 45, 2 );
}
}
}
}
WHEN( "nested container autoinsert settings disabled" ) {
WHEN( "space available in backpack" ) {
item_location c = give_item_to_char( u, soft_nested ? cont2 : cont1 );
for( item_pocket *&pkts : c->get_contents().get_all_contained_pockets() ) {
pkts->settings.set_disabled( true );
}
THEN( "pickup all, nested empty" ) {
test_pickup_autoinsert_results( u, wear, c, 1, 3, 0 );
}
}
WHEN( "no space available in backpack" ) {
pack->fill_with( soft_obj, soft_nested ? 59 : 44, false, false, true );
item_location c = give_item_to_char( u, soft_nested ? cont2 : cont1 );
for( item_pocket *&pkts : c->get_contents().get_all_contained_pockets() ) {
pkts->settings.set_disabled( true );
}
THEN( "pickup none, nested empty" ) {
test_pickup_autoinsert_results( u, wear, c, 3, soft_nested ? 60 : 45, 0 );
}
}
}
WHEN( "nested container whitelisting 1 item" ) {
WHEN( "space available in backpack" ) {
item_location c = give_item_to_char( u, soft_nested ? cont2 : cont1 );
for( item_pocket *&pkts : c->get_contents().get_all_contained_pockets() ) {
pkts->settings.whitelist_item( obj1->typeId() );
REQUIRE( pkts->settings.get_item_whitelist().count( obj1->typeId() ) == 1 );
REQUIRE( pkts->settings.get_item_whitelist().count( obj2->typeId() ) == 0 );
}
THEN( "pickup all, nested partly filled" ) {
test_pickup_autoinsert_results( u, wear, c, 1, 2, 1 );
}
}
WHEN( "no space available in backpack" ) {
pack->fill_with( soft_obj, soft_nested ? 59 : 44, false, false, true );
item_location c = give_item_to_char( u, soft_nested ? cont2 : cont1 );
for( item_pocket *&pkts : c->get_contents().get_all_contained_pockets() ) {
pkts->settings.whitelist_item( obj1->typeId() );
REQUIRE( pkts->settings.get_item_whitelist().count( obj1->typeId() ) == 1 );
REQUIRE( pkts->settings.get_item_whitelist().count( obj2->typeId() ) == 0 );
}
THEN( ( soft_nested ? "pickup none, nested empty" : "pickup one, nested partly filled" ) ) {
if( soft_nested ) {
test_pickup_autoinsert_results( u, wear, c, 3, 60, 0 );
} else {
test_pickup_autoinsert_results( u, wear, c, 2, 45, 1 );
}
}
}
}
WHEN( "nested container whitelisting 2 items" ) {
WHEN( "space available in backpack" ) {
item_location c = give_item_to_char( u, soft_nested ? cont2 : cont1 );
for( item_pocket *&pkts : c->get_contents().get_all_contained_pockets() ) {
pkts->settings.whitelist_item( obj1->typeId() );
pkts->settings.whitelist_item( obj2->typeId() );
REQUIRE( pkts->settings.get_item_whitelist().count( obj1->typeId() ) == 1 );
REQUIRE( pkts->settings.get_item_whitelist().count( obj2->typeId() ) == 1 );
}
THEN( "pickup all, nested filled" ) {
test_pickup_autoinsert_results( u, wear, c, 1, 1, 2 );
}
}
WHEN( "no space available in backpack" ) {
pack->fill_with( soft_obj, soft_nested ? 59 : 44, false, false, true );
item_location c = give_item_to_char( u, soft_nested ? cont2 : cont1 );
for( item_pocket *&pkts : c->get_contents().get_all_contained_pockets() ) {
pkts->settings.whitelist_item( obj1->typeId() );
pkts->settings.whitelist_item( obj2->typeId() );
REQUIRE( pkts->settings.get_item_whitelist().count( obj1->typeId() ) == 1 );
REQUIRE( pkts->settings.get_item_whitelist().count( obj2->typeId() ) == 1 );
}
THEN( ( soft_nested ? "pickup none, nested empty" : "pickup all, nested filled" ) ) {
if( soft_nested ) {
test_pickup_autoinsert_results( u, wear, c, 3, 60, 0 );
} else {
test_pickup_autoinsert_results( u, wear, c, 1, 45, 2 );
}
}
}
}
WHEN( "nested container accepts item stack" ) {
obj1.remove_item();
obj2.remove_item();
if( soft_nested ) {
cont1.remove_item();
} else {
cont2.remove_item();
}
item stack( "test_pine_nuts" );
item_location c = give_item_to_char( u, soft_nested ? cont2 : cont1 );
WHEN( "item stack too large to fit in top-level container" ) {
stack.charges = 300;
item_location obj3( map_cursor( u.pos() ), &m.add_item_or_charges( u.pos(), stack ) );
REQUIRE( obj3->charges == 300 );
u.cancel_activity();
pickup_activity_actor new_actor( { obj3 }, { 300 }, u.pos(), autopickup );
u.assign_activity( new_actor );
THEN( ( soft_nested ? "pickup most, nested empty" : "pickup all, overflow into nested" ) ) {
if( soft_nested ) {
test_pickup_autoinsert_results( u, wear, c, 61, 239, 0, true );
} else {
test_pickup_autoinsert_results( u, wear, c, 64, 176, 60, true );
}
}
}
}
WHEN( "nested container blacklisting item stack" ) {
obj1.remove_item();
obj2.remove_item();
if( soft_nested ) {
cont1.remove_item();
} else {
cont2.remove_item();
}
item stack( "test_pine_nuts" );
item_location c = give_item_to_char( u, soft_nested ? cont2 : cont1 );
for( item_pocket *&pkts : c->get_contents().get_all_contained_pockets() ) {
pkts->settings.blacklist_item( stack.typeId() );
REQUIRE( pkts->settings.get_item_blacklist().count( stack.typeId() ) == 1 );
}
WHEN( "item stack too large to fit in top-level container" ) {
stack.charges = 300;
item_location obj3( map_cursor( u.pos() ), &m.add_item_or_charges( u.pos(), stack ) );
REQUIRE( obj3->charges == 300 );
u.cancel_activity();
pickup_activity_actor new_actor( { obj3 }, { 300 }, u.pos(), autopickup );
u.assign_activity( new_actor );
THEN( "pickup most, nested empty" ) {
if( soft_nested ) {
test_pickup_autoinsert_results( u, wear, c, 61, 239, 0, true );
} else {
test_pickup_autoinsert_results( u, wear, c, 124, 176, 0, true );
}
}
}
}
WHEN( "nested container whitelisting something other than item stack" ) {
obj1.remove_item();
if( soft_nested ) {
cont1.remove_item();
} else {
cont2.remove_item();
}
item stack( "test_pine_nuts" );
item_location c = give_item_to_char( u, soft_nested ? cont2 : cont1 );
for( item_pocket *&pkts : c->get_contents().get_all_contained_pockets() ) {
pkts->settings.whitelist_item( obj2->typeId() );
REQUIRE( pkts->settings.get_item_whitelist().count( obj2->typeId() ) == 1 );
REQUIRE( pkts->settings.get_item_whitelist().count( stack.typeId() ) == 0 );
}
obj2.remove_item();
WHEN( "item stack too large to fit in top-level container" ) {
stack.charges = 300;
item_location obj3( map_cursor( u.pos() ), &m.add_item_or_charges( u.pos(), stack ) );
REQUIRE( obj3->charges == 300 );
u.cancel_activity();
pickup_activity_actor new_actor( { obj3 }, { 300 }, u.pos(), autopickup );
u.assign_activity( new_actor );
THEN( "pickup most, nested empty" ) {
if( soft_nested ) {
test_pickup_autoinsert_results( u, wear, c, 61, 239, 0, true );
} else {
test_pickup_autoinsert_results( u, wear, c, 124, 176, 0, true );
}
}
}
}
WHEN( "nested container high priority" ) {
WHEN( "space available in backpack" ) {
item_location c = give_item_to_char( u, soft_nested ? cont2 : cont1 );
for( item_pocket *&pkts : c->get_contents().get_all_contained_pockets() ) {
pkts->settings.set_priority( 50 );
REQUIRE( pkts->settings.priority() == 50 );
}
for( item_pocket *&pkts : pack->get_contents().get_all_contained_pockets() ) {
pkts->settings.set_priority( 10 );
REQUIRE( pkts->settings.priority() == 10 );
}
THEN( "pickup all, nested filled" ) {
test_pickup_autoinsert_results( u, wear, c, 1, 1, 2 );
}
}
WHEN( "no space available in backpack" ) {
pack->fill_with( soft_obj, soft_nested ? 59 : 44, false, false, true );
item_location c = give_item_to_char( u, soft_nested ? cont2 : cont1 );
for( item_pocket *&pkts : c->get_contents().get_all_contained_pockets() ) {
pkts->settings.set_priority( 50 );
REQUIRE( pkts->settings.priority() == 50 );
}
for( item_pocket *&pkts : pack->get_contents().get_all_contained_pockets() ) {
pkts->settings.set_priority( 10 );
REQUIRE( pkts->settings.priority() == 10 );
}
THEN( ( soft_nested ? "pickup none, nested empty" : "pickup all, nested filled" ) ) {
if( soft_nested ) {
test_pickup_autoinsert_results( u, wear, c, 3, 60, 0 );
} else {
test_pickup_autoinsert_results( u, wear, c, 1, 45, 2 );
}
}
}
}
WHEN( "nested container same priority as top container" ) {
WHEN( "space available in backpack" ) {
item_location c = give_item_to_char( u, soft_nested ? cont2 : cont1 );
for( item_pocket *&pkts : c->get_contents().get_all_contained_pockets() ) {
pkts->settings.set_priority( 50 );
REQUIRE( pkts->settings.priority() == 50 );
}
for( item_pocket *&pkts : pack->get_contents().get_all_contained_pockets() ) {
pkts->settings.set_priority( 50 );
REQUIRE( pkts->settings.priority() == 50 );
}
THEN( "pickup all, nested empty" ) {
test_pickup_autoinsert_results( u, wear, c, 1, 3, 0 );
}
}
WHEN( "no space available in backpack" ) {
pack->fill_with( soft_obj, soft_nested ? 59 : 44, false, false, true );
item_location c = give_item_to_char( u, soft_nested ? cont2 : cont1 );
for( item_pocket *&pkts : c->get_contents().get_all_contained_pockets() ) {
pkts->settings.set_priority( 50 );
REQUIRE( pkts->settings.priority() == 50 );
}
for( item_pocket *&pkts : pack->get_contents().get_all_contained_pockets() ) {
pkts->settings.set_priority( 50 );
REQUIRE( pkts->settings.priority() == 50 );
}
THEN( ( soft_nested ? "pickup none, nested empty" : "pickup all, nested filled" ) ) {
if( soft_nested ) {
test_pickup_autoinsert_results( u, wear, c, 3, 60, 0 );
} else {
test_pickup_autoinsert_results( u, wear, c, 1, 45, 2 );
}
}
}
}
}
static void test_pickup_autoinsert_sub( bool autopickup, bool wear )
{
GIVEN( "backpack contains rigid nested container" ) {
test_pickup_autoinsert_sub_sub( autopickup, wear, false );
}
GIVEN( "backpack contains soft nested container" ) {
test_pickup_autoinsert_sub_sub( autopickup, wear, true );
}
}
static void test_pickup_autoinsert( bool autopickup )
{
GIVEN( "player wearing backpack, items on ground" ) {
test_pickup_autoinsert_sub( autopickup, true );
}
GIVEN( "player holding backpack, items on ground" ) {
test_pickup_autoinsert_sub( autopickup, false );
}
}
TEST_CASE( "picking_up_items_respects_pocket_autoinsert_settings", "[pocket][item]" )
{
GIVEN( "autopickup" ) {
test_pickup_autoinsert( true );
}
GIVEN( "manual pickup" ) {
test_pickup_autoinsert( false );
}
}
TEST_CASE( "multipocket_liquid_transfer_test", "[pocket][item][liquid]" )
{
clear_map();
clear_avatar();
map &m = get_map();
Character &u = get_player_character();
item water( "water" );
item cont_jug( itype_test_jug_plastic );
item cont_suit( "test_robofac_armor_rig" );
// Place a container at the character's feet
item_location jug_w_water( map_cursor( u.pos() ), &m.add_item_or_charges( u.pos(), cont_jug ) );
GIVEN( "character wearing a multipocket liquid container" ) {
item_location suit( u, & **u.wear_item( cont_suit, false ) );
REQUIRE( !!suit );
REQUIRE( suit->is_container_empty() );
WHEN( "unloading liquid from a full container into worn container" ) {
jug_w_water->fill_with( water );
REQUIRE( jug_w_water->all_items_top().size() == 1 );
REQUIRE( jug_w_water->all_items_top().front()->charges == 15 );
struct liquid_dest_opt liquid_target;
liquid_target.pos = jug_w_water.position();
liquid_target.dest_opt = LD_ITEM;
liquid_target.item_loc = suit;
u.moves = 100;
liquid_handler::perform_liquid_transfer( *jug_w_water->all_items_top().front(), nullptr,
nullptr, -1, nullptr, liquid_target );
THEN( "liquid fills the worn container's pockets, some left over" ) {
CHECK( u.moves == 0 );
CHECK( !jug_w_water->only_item().is_null() );
CHECK( jug_w_water->only_item().charges == 3 );
CHECK( suit->all_items_top().size() == 2 );
int total = 0;
for( item *&it : suit->all_items_top() ) {
CHECK( it->charges == 6 );
total += it->charges;
}
total += jug_w_water->only_item().charges;
CHECK( total == 15 );
}
}
WHEN( "unloading liquid from a full container into partly filled worn container" ) {
suit->fill_with( water, 4 );
jug_w_water->fill_with( water );
REQUIRE( suit->only_item().charges == 4 );
REQUIRE( jug_w_water->all_items_top().size() == 1 );
REQUIRE( jug_w_water->all_items_top().front()->charges == 15 );
struct liquid_dest_opt liquid_target;
liquid_target.pos = jug_w_water.position();
liquid_target.dest_opt = LD_ITEM;
liquid_target.item_loc = suit;
u.moves = 100;
liquid_handler::perform_liquid_transfer( *jug_w_water->all_items_top().front(), nullptr,
nullptr, -1, nullptr, liquid_target );
THEN( "liquid fills the worn container's pockets, some left over" ) {
CHECK( u.moves == 0 );
CHECK( !jug_w_water->only_item().is_null() );
CHECK( jug_w_water->only_item().charges == 7 );
CHECK( suit->all_items_top().size() == 2 );
int total = 0;
for( item *&it : suit->all_items_top() ) {
CHECK( it->charges == 6 );
total += it->charges;
}
total += jug_w_water->only_item().charges;
CHECK( total == 19 );
}
}
WHEN( "unloading liquid from an almost empty container into worn container" ) {
jug_w_water->fill_with( water, 2 );
REQUIRE( jug_w_water->all_items_top().size() == 1 );
REQUIRE( jug_w_water->all_items_top().front()->charges == 2 );
struct liquid_dest_opt liquid_target;
liquid_target.pos = jug_w_water.position();
liquid_target.dest_opt = LD_ITEM;
liquid_target.item_loc = suit;
u.moves = 100;
liquid_handler::perform_liquid_transfer( *jug_w_water->all_items_top().front(), nullptr,
nullptr, -1, nullptr, liquid_target );
m.make_active( jug_w_water );
CHECK( jug_w_water->only_item().charges == 0 );
jug_w_water->remove_item( jug_w_water->only_item() );
THEN( "liquid fills one of the worn container's pockets, none left over" ) {
CHECK( u.moves == 0 );
CHECK( jug_w_water->is_container_empty() );
CHECK( suit->all_items_top().size() == 1 );
CHECK( suit->all_items_top().front()->charges == 2 );
}
}
WHEN( "unloading liquid from an almost empty container into partly filled worn container" ) {
suit->fill_with( water, 5 );
jug_w_water->fill_with( water, 2 );
REQUIRE( suit->only_item().charges == 5 );
REQUIRE( jug_w_water->all_items_top().size() == 1 );
REQUIRE( jug_w_water->all_items_top().front()->charges == 2 );
struct liquid_dest_opt liquid_target;
liquid_target.pos = jug_w_water.position();
liquid_target.dest_opt = LD_ITEM;
liquid_target.item_loc = suit;
u.moves = 100;
liquid_handler::perform_liquid_transfer( *jug_w_water->all_items_top().front(), nullptr,
nullptr, -1, nullptr, liquid_target );
m.make_active( jug_w_water );
CHECK( jug_w_water->only_item().charges == 0 );
jug_w_water->remove_item( jug_w_water->only_item() );
THEN( "liquid fills one of the worn container's pockets, none left over" ) {
CHECK( u.moves == 0 );
CHECK( jug_w_water->is_container_empty() );
CHECK( suit->all_items_top().size() == 2 );
int total = 0;
for( item *&it : suit->all_items_top() ) {
total += it->charges;
CHECK( it->charges > 0 );
CHECK( it->charges <= 6 );
}
CHECK( total == 7 );
}
}
WHEN( "unloading liquid from worn container into empty container" ) {
REQUIRE( jug_w_water->is_container_empty() );
suit->fill_with( water );
REQUIRE( suit->all_items_top().size() == 2 );
struct liquid_dest_opt liquid_target;
liquid_target.pos = suit.position();
liquid_target.dest_opt = LD_ITEM;
liquid_target.item_loc = jug_w_water;
for( item *&it : suit->all_items_top() ) {
u.moves = 100;
REQUIRE( it->charges == 6 );
liquid_handler::perform_liquid_transfer( *it, nullptr, nullptr, -1, nullptr, liquid_target );
CHECK( u.moves == 0 );
CHECK( it->charges == 0 );
suit->remove_item( *it );
}
THEN( "liquid fills most of the empty container, none left over" ) {
CHECK( u.moves == 0 );
CHECK( !jug_w_water->only_item().is_null() );
CHECK( jug_w_water->only_item().charges == 12 );
CHECK( suit->is_container_empty() );
}
}
WHEN( "unloading liquid from worn container into partly filled container" ) {
suit->fill_with( water );
jug_w_water->fill_with( water, 8 );
REQUIRE( suit->all_items_top().size() == 2 );
REQUIRE( jug_w_water->only_item().charges == 8 );
struct liquid_dest_opt liquid_target;
liquid_target.pos = suit.position();
liquid_target.dest_opt = LD_ITEM;
liquid_target.item_loc = jug_w_water;
for( item *&it : suit->all_items_top() ) {
u.moves = 100;
REQUIRE( it->charges == 6 );
liquid_handler::perform_liquid_transfer( *it, nullptr, nullptr, -1, nullptr, liquid_target );
if( u.moves == 0 && it->charges == 0 ) {
suit->remove_item( *it );
}
}
THEN( "liquid fills the container, some left over" ) {
CHECK( jug_w_water->only_item().charges == 15 );
CHECK( suit->all_items_top().size() == 1 );
CHECK( suit->all_items_top().front()->charges == 5 );
}
}
}
}
static bool test_wallet_filled( Item_spawn_data *wallet_group )
{
itype_id wallet_t( wallet_group->container_item.value() );
Item_spawn_data::ItemList dummy;
dummy.reserve( 20 );
wallet_group->create( dummy, calendar::turn, spawn_flags::maximized );
REQUIRE( dummy.size() == 1 );
int wallets = 0;
for( const item &it : dummy ) {
if( it.typeId() == wallet_t ) {
wallets++;
CHECK( !it.empty_container() );
}
}
return wallets == 1;
}
TEST_CASE( "full_wallet_spawn_test", "[pocket][item]" )
{
const int iters = 100;
const std::vector<Item_spawn_data *> groups = {
item_controller->get_group( Item_spawn_data_wallet_duct_tape_full ),
item_controller->get_group( Item_spawn_data_wallet_full ),
item_controller->get_group( Item_spawn_data_wallet_industrial_full ),
item_controller->get_group( Item_spawn_data_wallet_industrial_leather_full ),
item_controller->get_group( Item_spawn_data_wallet_large_full ),
item_controller->get_group( Item_spawn_data_wallet_leather_full ),
item_controller->get_group( Item_spawn_data_wallet_military_full ),
item_controller->get_group( Item_spawn_data_wallet_military_leather_full ),
item_controller->get_group( Item_spawn_data_wallet_science_full ),
item_controller->get_group( Item_spawn_data_wallet_science_leather_full ),
item_controller->get_group( Item_spawn_data_wallet_science_stylish_full ),
item_controller->get_group( Item_spawn_data_wallet_stylish_full )
};
for( Item_spawn_data *wg : groups ) {
REQUIRE( wg->container_item.has_value() );
}
for( int i = 0; i < iters; i++ ) {
for( Item_spawn_data *wg : groups ) {
CHECK( test_wallet_filled( wg ) );
}
}
}
TEST_CASE( "best_pocket_for_pocket-holster_mix", "[pocket][item]" )
{
avatar &u = get_avatar();
item tool_belt( "test_tool_belt_pocket_mix" );
item flashlight( "test_flashlight" );
GIVEN( "character wearing a tool belt" ) {
clear_avatar();
u.wield( flashlight );
item_location fl = u.get_wielded_item();
item_location tb( u, & **u.wear_item( tool_belt, false ) );
REQUIRE( !!tb.get_item() );
REQUIRE( tb->typeId() == tool_belt.typeId() );
WHEN( "attaching flashlight to tool belt" ) {
REQUIRE( tb->can_holster( *fl ) );
const holster_actor *ptr = dynamic_cast<const holster_actor *>
( tb->type->get_use( "holster" )->get_actor_ptr() );
REQUIRE( !!ptr );
CHECK( ptr->store( u, *tb, *fl ) );
THEN( "flashlight stored in smallest available holster" ) {
bool found = false;
const std::list<std::string> valid_pkts = { "P4", "P5", "P6" };
for( const item_pocket *pkt : tb->get_all_contained_pockets() ) {
if( !pkt->empty() && pkt->front().typeId() == flashlight.typeId() ) {
CAPTURE( pkt->get_pocket_data()->pocket_name.translated() );
CHECK( !found ); // we shouldn't find this item in multiple pockets
found = true;
bool in_valid_pkt = false;
for( const std::string &n : valid_pkts ) {
if( pkt->get_pocket_data()->pocket_name.translated() == n ) {
in_valid_pkt = true;
}
}
CHECK( in_valid_pkt );
}
}
CHECK( found );
}
}
WHEN( "attaching flashlight to tool belt, whitelisted pocket 1" ) {
for( item_pocket *pkt : tb->get_all_contained_pockets() ) {
if( pkt->get_pocket_data()->pocket_name.translated() == "P1" ) {
pkt->settings.whitelist_item( flashlight.typeId() );
}
}
REQUIRE( tb->can_holster( *fl ) );
const holster_actor *ptr = dynamic_cast<const holster_actor *>
( tb->type->get_use( "holster" )->get_actor_ptr() );
REQUIRE( !!ptr );
CHECK( ptr->store( u, *tb, *fl ) );
THEN( "flashlight stored in pocket 1" ) {
bool found = false;
const std::list<std::string> valid_pkts = { "P1" };
for( const item_pocket *pkt : tb->get_all_contained_pockets() ) {
if( !pkt->empty() && pkt->front().typeId() == flashlight.typeId() ) {
CAPTURE( pkt->get_pocket_data()->pocket_name.translated() );
CHECK( !found ); // we shouldn't find this item in multiple pockets
found = true;
bool in_valid_pkt = false;
for( const std::string &n : valid_pkts ) {
if( pkt->get_pocket_data()->pocket_name.translated() == n ) {
in_valid_pkt = true;
}
}
CHECK( in_valid_pkt );
}
}
CHECK( found );
}
}
WHEN( "attaching flashlight to tool belt, whitelisted pocket 2" ) {
for( item_pocket *pkt : tb->get_all_contained_pockets() ) {
if( pkt->get_pocket_data()->pocket_name.translated() == "P2" ) {
pkt->settings.whitelist_item( flashlight.typeId() );
}
}
REQUIRE( tb->can_holster( *fl ) );
const holster_actor *ptr = dynamic_cast<const holster_actor *>
( tb->type->get_use( "holster" )->get_actor_ptr() );
REQUIRE( !!ptr );
CHECK( ptr->store( u, *tb, *fl ) );
THEN( "flashlight stored in pocket 2" ) {
bool found = false;
const std::list<std::string> valid_pkts = { "P2" };
for( const item_pocket *pkt : tb->get_all_contained_pockets() ) {
if( !pkt->empty() && pkt->front().typeId() == flashlight.typeId() ) {
CAPTURE( pkt->get_pocket_data()->pocket_name.translated() );
CHECK( !found ); // we shouldn't find this item in multiple pockets
found = true;
bool in_valid_pkt = false;
for( const std::string &n : valid_pkts ) {
if( pkt->get_pocket_data()->pocket_name.translated() == n ) {
in_valid_pkt = true;
}
}
CHECK( in_valid_pkt );
}
}
CHECK( found );
}
}
WHEN( "attaching flashlight to tool belt, whitelisted pocket 5" ) {
for( item_pocket *pkt : tb->get_all_contained_pockets() ) {
if( pkt->get_pocket_data()->pocket_name.translated() == "P5" ) {
pkt->settings.whitelist_item( flashlight.typeId() );
}
}
REQUIRE( tb->can_holster( *fl ) );
const holster_actor *ptr = dynamic_cast<const holster_actor *>
( tb->type->get_use( "holster" )->get_actor_ptr() );
REQUIRE( !!ptr );
CHECK( ptr->store( u, *tb, *fl ) );
THEN( "flashlight stored in pocket 5" ) {
bool found = false;
const std::list<std::string> valid_pkts = { "P5" };
for( const item_pocket *pkt : tb->get_all_contained_pockets() ) {
if( !pkt->empty() && pkt->front().typeId() == flashlight.typeId() ) {
CAPTURE( pkt->get_pocket_data()->pocket_name.translated() );
CHECK( !found ); // we shouldn't find this item in multiple pockets
found = true;
bool in_valid_pkt = false;
for( const std::string &n : valid_pkts ) {
if( pkt->get_pocket_data()->pocket_name.translated() == n ) {
in_valid_pkt = true;
}
}
CHECK( in_valid_pkt );
}
}
CHECK( found );
}
}
}
}
TEST_CASE( "item_cannot_contain_contents_it_already_has", "[item][pocket]" )
{
item backpack( "test_backpack" );
item bottle( "bottle_plastic" );
item water( "water" );
water.charges = 1;
bottle.fill_with( water, 1 );
REQUIRE( !bottle.is_container_empty() );
REQUIRE( bottle.only_item().typeId() == water.typeId() );
backpack.put_in( bottle, pocket_type::CONTAINER );
REQUIRE( !backpack.is_container_empty() );
REQUIRE( backpack.only_item().typeId() == bottle.typeId() );
const tripoint ipos = get_player_character().pos();
map &m = get_map();
clear_map();
item_location backpack_loc( map_cursor( ipos ), &m.add_item( ipos, backpack ) );
item_location bottle_loc( backpack_loc, &backpack_loc->only_item() );
item_location water_loc( bottle_loc, &bottle_loc->only_item() );
REQUIRE( water_loc->count() == 1 );
const item &water_item = *water_loc;
// Check bottle containing water
bool in_top = false;
for( const item *contained : bottle_loc->all_items_top() ) {
if( contained == water_loc.get_item() ) {
in_top = true;
}
}
CHECK( in_top );
CHECK( bottle_loc->can_contain( water_item ).success() );
CHECK( !bottle_loc->can_contain( water_item, false, false, true, false, bottle_loc ).success() );
// Check backpack containing bottle containing water
in_top = false;
for( const item *contained : backpack_loc->all_items_top() ) {
if( contained == water_loc.get_item() ) {
in_top = true;
}
}
CHECK( !in_top );
CHECK( backpack_loc->can_contain( water_item ).success() );
CHECK( !backpack_loc->can_contain( water_item, false, false, true, false, bottle_loc ).success() );
}
TEST_CASE( "Sawed_off_fits_in_large_holster", "[item][pocket]" )
{
item double_barrel( "shotgun_d" );
item large_holster( "XL_holster" );
//add the mods
double_barrel.put_in( item( "stock_none", calendar::turn ), pocket_type::MOD );
double_barrel.put_in( item( "barrel_small", calendar::turn ), pocket_type::MOD );
CHECK( large_holster.can_contain( double_barrel ).success() );
}
// this tests for cases where we try to find a nested pocket for items (when a parent pocket has some restrictions) and find a massive bag inside the parent pocket
// need to make sure we don't try to fit things larger than the parent pockets remaining volume inside the child pocket if it is non-rigid
TEST_CASE( "bag_with_restrictions_and_nested_bag_does_not_fit_too_large_items", "[item][pocket]" )
{
item backpack( "test_backpack" );
item backpack_two( "test_backpack" );
item mini_backpack( "test_mini_backpack" );
mini_backpack.put_in( backpack, pocket_type::CONTAINER );
REQUIRE( !mini_backpack.is_container_empty() );
REQUIRE( mini_backpack.only_item().typeId() == backpack.typeId() );
// need to set a setting on the pocket for this to work since that's when nesting starts trying weird stuff
mini_backpack.get_contents().get_all_standard_pockets().front()->settings.set_disabled( true );
// check if the game thinks the mini bag can contain the second bag (it can't)
// but that the bag could otherwise fit if not in the parent pocket
CHECK( backpack.can_contain( backpack_two ).success() );
CHECK( !mini_backpack.can_contain( backpack_two ).success() );
}
TEST_CASE( "pocket_leak" )
{
clear_avatar();
clear_map();
avatar &u = get_avatar();
map &here = get_map();
item backpack( "test_backpack" );
item water( "water" );
water.set_item_temperature( water.get_freeze_point() );
REQUIRE( water.is_frozen_liquid() );
REQUIRE( backpack.put_in( water, pocket_type::CONTAINER ).success() );
WHEN( "single container" ) {
auto backpack_iter = *u.wear_item( backpack );
item &bkit = *backpack_iter;
item &waterit = bkit.only_item();
waterit.set_item_temperature( water.get_freeze_point() + units::from_celsius_delta( 10 ) );
REQUIRE( !waterit.is_frozen_liquid() );
REQUIRE( here.i_at( u.pos_bub() ).empty() );
u.process_turn();
CHECK( here.i_at( u.pos_bub() ).begin()->typeId() == water.typeId() );
CHECK( bkit.empty() );
}
WHEN( "nested container" ) {
bool const top_watertight = GENERATE( true, false );
CAPTURE( top_watertight );
item top( top_watertight ? "55gal_drum" : "test_backpack" );
REQUIRE( top.is_watertight_container() == top_watertight );
REQUIRE( top.put_in( backpack, pocket_type::CONTAINER ).success() );
u.wield( top );
item &topit = *u.get_wielded_item();
item &bkit = topit.only_item();
item &wit = bkit.only_item();
wit.set_item_temperature( water.get_freeze_point() + units::from_celsius_delta( 10 ) );
REQUIRE( !wit.is_frozen_liquid() );
REQUIRE( here.i_at( u.pos_bub() ).empty() );
u.process_turn();
if( top_watertight ) {
CHECK( here.i_at( u.pos_bub() ).empty() );
} else {
CHECK( here.i_at( u.pos_bub() ).begin()->typeId() == water.typeId() );
}
CHECK( bkit.empty() == !top_watertight );
bool bkit_has_water = false;
for( item const *it : bkit.all_items_top() ) {
bkit_has_water |= it->typeId() == water.typeId();
}
CHECK( bkit_has_water == top_watertight );
}
}
namespace
{
void check_whitelist( item const &it, bool should, itype_id const &id )
{
REQUIRE( it.get_all_contained_pockets().size() == 1 );
if( should ) {
REQUIRE( !it.get_all_contained_pockets().front()->settings.get_item_whitelist().empty() );
CHECK( *it.get_all_contained_pockets().front()->settings.get_item_whitelist().begin() ==
id );
} else {
REQUIRE( it.empty_container() );
CHECK( it.get_all_contained_pockets().front()->settings.get_item_whitelist().empty() );
}
}
} // namespace
TEST_CASE( "auto_whitelist", "[item][pocket][item_spawn]" )
{
clear_avatar();
clear_map();
tripoint_abs_omt const this_omt =
project_to<coords::omt>( get_avatar().get_location() );
tripoint const this_bub = get_map().getlocal( project_to<coords::ms>( this_omt ) );
manual_nested_mapgen( this_omt, nested_mapgen_auto_wl_test );
REQUIRE( !get_map().i_at( this_bub + tripoint_zero ).empty() );
REQUIRE( !get_map().i_at( this_bub + tripoint_east ).empty() );
REQUIRE( !get_map().i_at( this_bub + tripoint_south ).empty() );
item_location spawned_in_def_container( map_cursor{ this_bub + tripoint_zero },
&get_map().i_at( this_bub + tripoint_zero ).only_item() );
item_location spawned_w_modifier( map_cursor{ this_bub + tripoint_east },
&get_map().i_at( this_bub + tripoint_east ).only_item() );
item_location spawned_w_custom_container( map_cursor{ this_bub + tripoint_south },
&get_map().i_at( this_bub + tripoint_south ).only_item() );
check_whitelist( *spawned_in_def_container, true,
spawned_in_def_container->get_contents().first_item().typeId() );
check_whitelist( *spawned_w_modifier, true,
spawned_w_modifier->get_contents().first_item().typeId() );
check_whitelist( *spawned_w_custom_container, true,
spawned_w_custom_container->get_contents().first_item().typeId() );
bool const edited = GENERATE( false, true );
CAPTURE( edited );
if( edited ) {
spawned_in_def_container->get_all_contained_pockets().front()->settings.set_was_edited();
spawned_w_modifier->get_all_contained_pockets().front()->settings.set_was_edited();
spawned_w_custom_container->get_all_contained_pockets().front()->settings.set_was_edited();
}
SECTION( "container emptied by avatar" ) {
avatar &u = get_avatar();
itype_id const id = spawned_in_def_container->get_contents().first_item().typeId();
unload_activity_actor::unload( u, spawned_in_def_container );
REQUIRE( spawned_in_def_container->empty_container() );
check_whitelist( *spawned_in_def_container, edited, id );
}
SECTION( "container emptied by processing" ) {
itype_id const id = spawned_w_modifier->get_contents().first_item().typeId();
get_map().i_clear( spawned_w_custom_container.position() );
get_map().i_clear( spawned_in_def_container.position() );
restore_on_out_of_scope<std::optional<units::temperature>> restore_temp(
get_weather().forced_temperature );
get_weather().forced_temperature = units::from_celsius( 21 );
spawned_w_modifier->only_item().set_relative_rot( 10 );
REQUIRE( spawned_w_modifier->only_item().has_rotten_away() );
spawned_w_modifier->only_item().set_last_temp_check( calendar::turn_zero );
calendar::turn += 15_minutes;
get_map().process_items();
REQUIRE( spawned_w_modifier->empty_container() );
check_whitelist( *spawned_w_modifier, edited, id );
}
}
static void compare_pockets( item &it, pocket_mod_test_data &pocket_mod_data, bool mod_inserted )
{
std::vector<item_pocket *> new_pockets( it.get_contents().get_pockets( [](
item_pocket const & ) {
return true;
} ) );
for( std::pair<const pocket_type, std::vector<uint64_t>> &expected :
pocket_mod_data.expected_pockets ) {
const pocket_type type = expected.first;
uint64_t count = expected.second[mod_inserted ? 1 : 0];
std::vector<item_pocket *> pockets( it.get_contents().get_pockets( [type](
item_pocket const & pock ) {
return pock.is_type( type );
} ) );
CAPTURE( type );
CHECK( count == pockets.size() );
}
bool same_pocket_data = new_pockets.size() == it.type->pockets.size();
if( same_pocket_data ) {
for( const item_pocket *pocket : new_pockets ) {
if( std::find( it.type->pockets.begin(), it.type->pockets.end(),
*pocket->get_pocket_data() ) == it.type->pockets.end() ) {
same_pocket_data = false;
break;
}
}
}
CHECK( same_pocket_data ^ mod_inserted );
}
TEST_CASE( "pocket_mods", "[pocket][toolmod][gunmod]" )
{
for( std::pair<const std::string, pocket_mod_test_data> &pocket_mod_data :
test_data::pocket_mod_data ) {
SECTION( pocket_mod_data.first ) {
item base_it( pocket_mod_data.second.base_item );
item mod_it( pocket_mod_data.second.mod_item );
base_it.put_in( mod_it, pocket_type::MOD );
SECTION( "after inserting the mod" ) {
compare_pockets( base_it, pocket_mod_data.second, true );
}
SECTION( "after removing the mod" ) {
base_it.remove_items_with( [mod_it]( const item & it ) {
return mod_it.type == it.type;
} );
compare_pockets( base_it, pocket_mod_data.second, false );
}
}
}
}
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