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#include "cata_catch.h"
#include "item.h"
#include <cmath>
#include <initializer_list>
#include <limits>
#include <memory>
#include <vector>
#include "avatar.h"
#include "avatar_action.h"
#include "calendar.h"
#include "enums.h"
#include "flag.h"
#include "game.h"
#include "item_category.h"
#include "item_factory.h"
#include "itype.h"
#include "math_defines.h"
#include "monstergenerator.h"
#include "mtype.h"
#include "player_helpers.h"
#include "pocket_type.h"
#include "ret_val.h"
#include "test_data.h"
#include "type_id.h"
#include "units.h"
#include "value_ptr.h"
static const flag_id json_flag_COLD( "COLD" );
static const flag_id json_flag_FILTHY( "FILTHY" );
static const flag_id json_flag_FIX_NEARSIGHT( "FIX_NEARSIGHT" );
static const flag_id json_flag_HOT( "HOT" );
static const item_category_id item_category_clothing( "clothing" );
static const item_category_id item_category_container( "container" );
static const item_category_id item_category_food( "food" );
static const item_category_id item_category_guns( "guns" );
static const item_category_id item_category_tools( "tools" );
static const itype_id itype_test_backpack( "test_backpack" );
static const itype_id itype_test_duffelbag( "test_duffelbag" );
static const itype_id itype_test_mp3( "test_mp3" );
static const itype_id itype_test_smart_phone( "test_smart_phone" );
static const itype_id itype_test_waterproof_bag( "test_waterproof_bag" );
static const json_character_flag json_flag_DEAF( "DEAF" );
TEST_CASE( "item_volume", "[item]" )
{
// Need to pick some item here which is count_by_charges and for which each
// charge is at least 1_ml. Battery works for now.
item i( "battery", calendar::turn_zero, item::default_charges_tag() );
REQUIRE( i.count_by_charges() );
// Would be better with Catch2 generators
const units::volume big_volume = units::from_milliliter( std::numeric_limits<int>::max() / 2 );
for( units::volume v : {
0_ml, 1_ml, i.volume(), big_volume
} ) {
INFO( "checking batteries that fit in " << v );
const int charges_that_should_fit = i.charges_per_volume( v );
i.charges = charges_that_should_fit;
CHECK( i.volume() <= v ); // this many charges should fit
i.charges++;
CHECK( i.volume() > v ); // one more charge should not fit
}
}
TEST_CASE( "simple_item_layers", "[item]" )
{
CHECK( item( "arm_warmers" ).get_layer().front() == layer_level::SKINTIGHT );
CHECK( item( "10gal_hat" ).get_layer().front() == layer_level::NORMAL );
// intentionally no waist layer check since it is obsoleted
CHECK( item( "armor_lightplate" ).get_layer().front() == layer_level::OUTER );
CHECK( item( "legrig" ).get_layer().front() == layer_level::BELTED );
}
TEST_CASE( "gun_layer", "[item]" )
{
item gun( "win70" );
item mod( "shoulder_strap" );
CHECK( gun.is_gunmod_compatible( mod ).success() );
gun.put_in( mod, pocket_type::MOD );
CHECK( gun.get_layer().front() == layer_level::BELTED );
CHECK( gun.get_category_of_contents().id == item_category_guns );
}
TEST_CASE( "stacking_cash_cards", "[item]" )
{
// Differently-charged cash cards should stack if neither is zero.
item cash0( "cash_card", calendar::turn_zero );
item cash1( "cash_card", calendar::turn_zero );
item cash2( "cash_card", calendar::turn_zero );
cash1.put_in( item( "money", calendar::turn_zero, 1 ), pocket_type::MAGAZINE );
cash2.put_in( item( "money", calendar::turn_zero, 2 ), pocket_type::MAGAZINE );
CHECK( !cash0.stacks_with( cash1 ) );
//CHECK( cash1.stacks_with( cash2 ) ); Enable this once cash card stacking is brought back.
}
// second minute hour day week season year
TEST_CASE( "stacking_over_time", "[item]" )
{
item A( "neccowafers" );
item B( "neccowafers" );
GIVEN( "Two items with the same birthday" ) {
REQUIRE( A.stacks_with( B ) );
WHEN( "the items are aged different numbers of seconds" ) {
A.mod_rot( A.type->comestible->spoils - 1_turns );
B.mod_rot( B.type->comestible->spoils - 3_turns );
THEN( "they don't stack" ) {
CHECK( !A.stacks_with( B ) );
}
}
WHEN( "the items are aged the same to the minute but different numbers of seconds" ) {
A.mod_rot( A.type->comestible->spoils - 5_minutes );
B.mod_rot( B.type->comestible->spoils - 5_minutes );
B.mod_rot( -5_turns );
THEN( "they stack" ) {
CHECK( A.stacks_with( B ) );
}
}
WHEN( "the items are aged a few seconds different but different minutes" ) {
A.mod_rot( A.type->comestible->spoils - 5_minutes );
B.mod_rot( B.type->comestible->spoils - 5_minutes );
B.mod_rot( 5_turns );
THEN( "they don't stack" ) {
CHECK( !A.stacks_with( B ) );
}
}
WHEN( "the items are aged the same to the hour but different numbers of minutes" ) {
A.mod_rot( A.type->comestible->spoils - 5_hours );
B.mod_rot( B.type->comestible->spoils - 5_hours );
B.mod_rot( -5_minutes );
THEN( "they stack" ) {
CHECK( A.stacks_with( B ) );
}
}
WHEN( "the items are aged a few seconds different but different hours" ) {
A.mod_rot( A.type->comestible->spoils - 5_hours );
B.mod_rot( B.type->comestible->spoils - 5_hours );
B.mod_rot( 5_turns );
THEN( "they don't stack" ) {
CHECK( !A.stacks_with( B ) );
}
}
WHEN( "the items are aged the same to the day but different numbers of seconds" ) {
A.mod_rot( A.type->comestible->spoils - 3_days );
B.mod_rot( B.type->comestible->spoils - 3_days );
B.mod_rot( -5_turns );
THEN( "they stack" ) {
CHECK( A.stacks_with( B ) );
}
}
WHEN( "the items are aged a few seconds different but different days" ) {
A.mod_rot( A.type->comestible->spoils - 3_days );
B.mod_rot( B.type->comestible->spoils - 3_days );
B.mod_rot( 5_turns );
THEN( "they don't stack" ) {
CHECK( !A.stacks_with( B ) );
}
}
WHEN( "the items are aged the same to the week but different numbers of seconds" ) {
A.mod_rot( A.type->comestible->spoils - 7_days );
B.mod_rot( B.type->comestible->spoils - 7_days );
B.mod_rot( -5_turns );
THEN( "they stack" ) {
CHECK( A.stacks_with( B ) );
}
}
WHEN( "the items are aged a few seconds different but different weeks" ) {
A.mod_rot( A.type->comestible->spoils - 7_days );
B.mod_rot( B.type->comestible->spoils - 7_days );
B.mod_rot( 5_turns );
THEN( "they don't stack" ) {
CHECK( !A.stacks_with( B ) );
}
}
WHEN( "the items are aged the same to the season but different numbers of seconds" ) {
A.mod_rot( A.type->comestible->spoils - calendar::season_length() );
B.mod_rot( B.type->comestible->spoils - calendar::season_length() );
B.mod_rot( -5_turns );
THEN( "they stack" ) {
CHECK( A.stacks_with( B ) );
}
}
WHEN( "the items are aged a few seconds different but different seasons" ) {
A.mod_rot( A.type->comestible->spoils - calendar::season_length() );
B.mod_rot( B.type->comestible->spoils - calendar::season_length() );
B.mod_rot( 5_turns );
THEN( "they don't stack" ) {
CHECK( !A.stacks_with( B ) );
}
}
}
}
TEST_CASE( "liquids_at_different_temperatures", "[item][temperature][stack][combine]" )
{
item liquid_hot( "test_liquid" );
item liquid_cold( "test_liquid" );
item liquid_filthy( "test_liquid" );
// heat_up/cold_up sets temperature of item and corresponding HOT/COLD flags
liquid_hot.heat_up(); // 60 C (333.15 K)
liquid_cold.cold_up(); // 3 C (276.15 K)
liquid_filthy.cold_up(); // 3 C (276.15 K)
liquid_filthy.set_flag( json_flag_FILTHY );
REQUIRE( units::to_kelvin( liquid_hot.temperature ) == Approx( 333.15 ) );
REQUIRE( units::to_kelvin( liquid_cold.temperature ) == Approx( 276.15 ) );
REQUIRE( liquid_hot.has_flag( json_flag_HOT ) );
REQUIRE( liquid_cold.has_flag( json_flag_COLD ) );
SECTION( "liquids at the same temperature can stack together" ) {
CHECK( liquid_cold.stacks_with( liquid_cold ) );
CHECK( liquid_hot.stacks_with( liquid_hot ) );
}
SECTION( "liquids at different temperature do not stack" ) {
// Items with different flags do not stack
CHECK_FALSE( liquid_cold.stacks_with( liquid_hot ) );
CHECK_FALSE( liquid_hot.stacks_with( liquid_cold ) );
}
SECTION( "liquids at different temperature can be combined" ) {
CHECK( liquid_cold.can_combine( liquid_hot ) );
CHECK( liquid_hot.can_combine( liquid_cold ) );
}
SECTION( "liquids with different flags can not be combined" ) {
CHECK( !liquid_cold.can_combine( liquid_filthy ) );
CHECK( !liquid_filthy.can_combine( liquid_cold ) );
}
}
static void assert_minimum_length_to_volume_ratio( const item &target )
{
if( target.type->get_id().is_null() ) {
return;
}
CAPTURE( target.type->get_id() );
CAPTURE( target.volume() );
CAPTURE( target.base_volume() );
CAPTURE( target.type->volume );
if( target.made_of( phase_id::LIQUID ) || target.is_soft() ) {
CHECK( target.length() == 0_mm );
return;
}
if( target.volume() == 0_ml ) {
CHECK( target.length() == -1_mm );
return;
}
if( target.volume() == 1_ml ) {
CHECK( target.length() >= 0_mm );
return;
}
// Minimum possible length is if the item is a sphere.
const float minimal_diameter = std::cbrt( ( 3.0 * units::to_milliliter( target.base_volume() ) ) /
( 4.0 * M_PI ) );
CHECK( units::to_millimeter( target.length() ) >= minimal_diameter * 10.0 );
}
TEST_CASE( "item_length_sanity_check", "[item]" )
{
for( const itype *type : item_controller->all() ) {
const item sample( type, calendar::turn_zero, item::solitary_tag {} );
assert_minimum_length_to_volume_ratio( sample );
}
}
TEST_CASE( "corpse_length_sanity_check", "[item]" )
{
for( const mtype &type : MonsterGenerator::generator().get_all_mtypes() ) {
const item sample = item::make_corpse( type.id );
assert_minimum_length_to_volume_ratio( sample );
}
}
static void check_spawning_in_container( const std::string &item_type )
{
item test_item{ itype_id( item_type ) };
REQUIRE( test_item.type->default_container );
item container_item = test_item.in_its_container( 1 );
CHECK( container_item.typeId() == *test_item.type->default_container );
if( container_item.is_container() ) {
CHECK( container_item.has_item_with( [&test_item]( const item & it ) {
return it.typeId() == test_item.typeId();
} ) );
} else if( test_item.is_software() ) {
REQUIRE( container_item.is_software_storage() );
const std::vector<const item *> softwares = container_item.softwares();
CHECK( !softwares.empty() );
for( const item *itm : softwares ) {
CHECK( itm->typeId() == test_item.typeId() );
}
} else {
FAIL( "Not container or software storage." );
}
}
TEST_CASE( "items_spawn_in_their_default_containers", "[item]" )
{
check_spawning_in_container( "water" );
check_spawning_in_container( "gunpowder" );
check_spawning_in_container( "nitrox" );
check_spawning_in_container( "ammonia_hydroxide" );
check_spawning_in_container( "detergent" );
check_spawning_in_container( "pale_ale" );
check_spawning_in_container( "single_malt_whiskey" );
check_spawning_in_container( "rocuronium" );
check_spawning_in_container( "chem_muriatic_acid" );
check_spawning_in_container( "chem_black_powder" );
check_spawning_in_container( "software_useless" );
}
TEST_CASE( "item_variables_round-trip_accurately", "[item]" )
{
item i( "water" );
i.set_var( "A", 17 );
CHECK( i.get_var( "A", 0 ) == 17 );
i.set_var( "B", 0.125 );
CHECK( i.get_var( "B", 0.0 ) == 0.125 );
i.set_var( "C", tripoint( 2, 3, 4 ) );
CHECK( i.get_var( "C", tripoint() ) == tripoint( 2, 3, 4 ) );
}
TEST_CASE( "water_affect_items_while_swimming_check", "[item][water][swimming]" )
{
avatar &guy = get_avatar();
clear_avatar();
GIVEN( "an item with flag WATER_DISSOLVE" ) {
REQUIRE( item( "aspirin" ).has_flag( flag_WATER_DISSOLVE ) );
WHEN( "item in hand" ) {
guy.unwield();
guy.clear_worn();
item aspirin( "aspirin" );
REQUIRE( guy.wield( aspirin ) );
THEN( "should dissolve in water" ) {
g->water_affect_items( guy );
CHECK_FALSE( guy.has_item_with_flag( flag_WATER_DISSOLVE ) );
}
}
WHEN( "item in backpack" ) {
guy.unwield();
guy.clear_worn();
item aspirin( "aspirin" );
item backpack( "backpack" );
backpack.put_in( aspirin, pocket_type::CONTAINER );
REQUIRE( guy.wear_item( backpack ) );
THEN( "should dissolve in water" ) {
g->water_affect_items( guy );
CHECK_FALSE( guy.has_item_with_flag( flag_WATER_DISSOLVE ) );
}
}
WHEN( "item in small plastic bottle" ) {
guy.unwield();
guy.clear_worn();
item aspirin( "aspirin" );
item bottle_small( "bottle_plastic_small" );
bottle_small.put_in( aspirin, pocket_type::CONTAINER );
REQUIRE( guy.wield( bottle_small ) );
THEN( "should not dissolve in water" ) {
g->water_affect_items( guy );
CHECK( guy.has_item_with_flag( flag_WATER_DISSOLVE ) );
}
}
WHEN( "item in backpack inside duffel bag" ) {
guy.unwield();
guy.clear_worn();
item aspirin( "aspirin" );
item backpack( "backpack" );
item duffelbag( "duffelbag" );
backpack.put_in( aspirin, pocket_type::CONTAINER );
duffelbag.put_in( backpack, pocket_type::CONTAINER );
REQUIRE( guy.wear_item( duffelbag ) );
THEN( "should dissolve in water" ) {
g->water_affect_items( guy );
CHECK_FALSE( guy.has_item_with_flag( flag_WATER_DISSOLVE ) );
}
}
WHEN( "item in backpack inside body bag" ) {
guy.unwield();
guy.clear_worn();
item aspirin( "aspirin" );
item backpack( "backpack" );
item body_bag( "test_waterproof_bag" );
backpack.put_in( aspirin, pocket_type::CONTAINER );
body_bag.put_in( backpack, pocket_type::CONTAINER );
REQUIRE( guy.wield( body_bag ) );
THEN( "should not dissolve in water" ) {
g->water_affect_items( guy );
CHECK( guy.has_item_with_flag( flag_WATER_DISSOLVE ) );
}
}
}
GIVEN( "an item with flag WATER_BREAK" ) {
REQUIRE( itype_test_smart_phone->has_flag( flag_WATER_BREAK ) );
WHEN( "item in hand" ) {
guy.unwield();
guy.clear_worn();
item smart_phone( itype_test_smart_phone );
REQUIRE( guy.wield( smart_phone ) );
THEN( "should be broken by water" ) {
g->water_affect_items( guy );
CHECK( guy.has_item_with_flag( flag_ITEM_BROKEN ) );
}
}
WHEN( "item in backpack" ) {
guy.unwield();
guy.clear_worn();
item smart_phone( itype_test_smart_phone );
item backpack( itype_test_backpack );
backpack.put_in( smart_phone, pocket_type::CONTAINER );
REQUIRE( guy.wield( backpack ) );
THEN( "should be broken by water" ) {
g->water_affect_items( guy );
CHECK( guy.has_item_with_flag( flag_ITEM_BROKEN ) );
}
}
WHEN( "item in body bag" ) {
guy.unwield();
guy.clear_worn();
item smart_phone( itype_test_smart_phone );
item body_bag( "test_waterproof_bag" );
body_bag.put_in( smart_phone, pocket_type::CONTAINER );
REQUIRE( guy.wield( body_bag ) );
THEN( "should not be broken by water" ) {
g->water_affect_items( guy );
CHECK_FALSE( guy.has_item_with_flag( flag_ITEM_BROKEN ) );
}
}
WHEN( "item in backpack inside duffel bag" ) {
guy.unwield();
guy.clear_worn();
item smart_phone( itype_test_smart_phone );
item backpack( itype_test_backpack );
item duffelbag( itype_test_duffelbag );
backpack.put_in( smart_phone, pocket_type::CONTAINER );
duffelbag.put_in( backpack, pocket_type::CONTAINER );
REQUIRE( guy.wield( duffelbag ) );
THEN( "should be broken by water" ) {
g->water_affect_items( guy );
CHECK( guy.has_item_with_flag( flag_ITEM_BROKEN ) );
}
}
WHEN( "item in backpack inside body bag" ) {
guy.unwield();
guy.clear_worn();
item smart_phone( itype_test_smart_phone );
item backpack( itype_test_backpack );
item body_bag( itype_test_waterproof_bag );
backpack.put_in( smart_phone, pocket_type::CONTAINER );
body_bag.put_in( backpack, pocket_type::CONTAINER );
REQUIRE( guy.wield( body_bag ) );
THEN( "should not be broken by water" ) {
g->water_affect_items( guy );
CHECK_FALSE( guy.has_item_with_flag( flag_ITEM_BROKEN ) );
}
}
}
GIVEN( "an item with flag WATER_BREAK_ACTIVE" ) {
REQUIRE( itype_test_mp3->has_flag( flag_WATER_BREAK_ACTIVE ) );
WHEN( "item in hand" ) {
guy.unwield();
guy.clear_worn();
item mp3( itype_test_mp3 );
REQUIRE( guy.wield( mp3 ) );
THEN( "should get wet from water" ) {
g->water_affect_items( guy );
CHECK( guy.get_wielded_item()->wetness > 0 );
}
}
WHEN( "item in backpack" ) {
guy.unwield();
guy.clear_worn();
item mp3( itype_test_mp3 );
item backpack( itype_test_backpack );
backpack.put_in( mp3, pocket_type::CONTAINER );
REQUIRE( guy.wield( backpack ) );
THEN( "should get wet from water" ) {
g->water_affect_items( guy );
const item *test_item = guy.get_wielded_item()->all_items_top().front();
REQUIRE( test_item->typeId() == itype_test_mp3 );
CHECK( test_item->wetness > 0 );
}
}
WHEN( "item in body bag" ) {
guy.unwield();
guy.clear_worn();
item mp3( itype_test_mp3 );
item body_bag( itype_test_waterproof_bag );
body_bag.put_in( mp3, pocket_type::CONTAINER );
REQUIRE( guy.wield( body_bag ) );
THEN( "should not be broken by water" ) {
g->water_affect_items( guy );
const item *test_item = guy.get_wielded_item()->all_items_top().front();
REQUIRE( test_item->typeId() == itype_test_mp3 );
CHECK( test_item->wetness == 0 );
}
}
WHEN( "item in backpack inside duffel bag" ) {
guy.unwield();
guy.clear_worn();
item mp3( itype_test_mp3 );
item backpack( itype_test_backpack );
item duffelbag( itype_test_duffelbag );
backpack.put_in( mp3, pocket_type::CONTAINER );
duffelbag.put_in( backpack, pocket_type::CONTAINER );
REQUIRE( guy.wield( duffelbag ) );
THEN( "should get wet from water" ) {
g->water_affect_items( guy );
const item *test_item = guy.get_wielded_item()->all_items_top().front()->all_items_top().front();
REQUIRE( test_item->typeId() == itype_test_mp3 );
CHECK( test_item->wetness > 0 );
}
}
WHEN( "item in backpack inside body bag" ) {
guy.unwield();
guy.clear_worn();
item mp3( itype_test_mp3 );
item backpack( itype_test_backpack );
item body_bag( itype_test_waterproof_bag );
backpack.put_in( mp3, pocket_type::CONTAINER );
body_bag.put_in( backpack, pocket_type::CONTAINER );
REQUIRE( guy.wield( body_bag ) );
THEN( "should not be broken by water" ) {
g->water_affect_items( guy );
const item *test_item = guy.get_wielded_item()->all_items_top().front()->all_items_top().front();
REQUIRE( test_item->typeId() == itype_test_mp3 );
CHECK( test_item->wetness == 0 );
}
}
WHEN( "item in hand" ) {
guy.unwield();
guy.clear_worn();
item mp3( itype_test_mp3 );
REQUIRE( guy.wield( mp3 ) );
THEN( "should be wet for around 9562 seconds" ) {
g->water_affect_items( guy );
CHECK( guy.get_wielded_item()->wetness == Approx( 9562 ).margin( 20 ) );
}
}
WHEN( "item in hand" ) {
guy.unwield();
guy.clear_worn();
item mp3( itype_test_mp3 );
REQUIRE( guy.wield( mp3 ) );
THEN( "gets wet five times in a row " ) {
g->water_affect_items( guy );
g->water_affect_items( guy );
g->water_affect_items( guy );
g->water_affect_items( guy );
g->water_affect_items( guy );
AND_THEN( "should be wet for around 47810 seconds" ) {
CHECK( guy.get_wielded_item()->wetness == Approx( 47810 ).margin( 100 ) );
}
}
}
}
GIVEN( "a towel" ) {
WHEN( "item in hand" ) {
guy.unwield();
guy.clear_worn();
item towel( "towel" );
REQUIRE( guy.wield( towel ) );
THEN( "should get wet in water" ) {
g->water_affect_items( guy );
CHECK( guy.has_item_with_flag( flag_WET ) );
}
}
WHEN( "wearing item" ) {
guy.unwield();
guy.clear_worn();
item towel( "towel" );
REQUIRE( guy.wear_item( towel ) );
THEN( "should get wet in water" ) {
g->water_affect_items( guy );
CHECK( guy.has_item_with_flag( flag_WET ) );
}
}
WHEN( "inside a backpack" ) {
guy.unwield();
guy.clear_worn();
item towel( "towel" );
item backpack( "backpack" );
backpack.put_in( towel, pocket_type::CONTAINER );
REQUIRE( guy.wield( backpack ) );
THEN( "should get wet in water" ) {
g->water_affect_items( guy );
CHECK( guy.has_item_with_flag( flag_WET ) );
}
}
WHEN( "inside a body bag" ) {
guy.unwield();
guy.clear_worn();
item towel( "towel" );
item body_bag( "test_waterproof_bag" );
body_bag.put_in( towel, pocket_type::CONTAINER );
REQUIRE( guy.wield( body_bag ) );
THEN( "should not get wet in water" ) {
g->water_affect_items( guy );
CHECK_FALSE( guy.has_item_with_flag( flag_WET ) );
}
}
}
}
static float max_density_for_mats( const std::map<material_id, int> &mats, float total_size )
{
REQUIRE( !mats.empty() );
float max_density = 0.f;
for( const auto &m : mats ) {
max_density += m.first->density() * ( m.second / total_size );
}
return max_density;
}
static float item_density( const item &target )
{
return static_cast<float>( to_gram( target.weight() ) ) / static_cast<float>( to_milliliter(
target.volume() ) );
}
static bool assert_maximum_density_for_material( const item &target )
{
if( to_milliliter( target.volume() ) == 0 ) {
return false;
}
const std::map<material_id, int> &mats = target.made_of();
if( !mats.empty() && test_data::known_bad.count( target.typeId() ) == 0 ) {
const float max_density = max_density_for_mats( mats, target.type->mat_portion_total );
CAPTURE( target.typeId(), target.weight(), target.volume() );
CHECK( item_density( target ) <= max_density );
return item_density( target ) > max_density;
}
// fallback return
return false;
}
TEST_CASE( "item_material_density_sanity_check", "[item]" )
{
std::vector<const itype *> all_items = item_controller->all();
// only allow so many failures before stopping
int number_of_failures = 0;
for( const itype *type : all_items ) {
const item sample( type, calendar::turn_zero, item::solitary_tag{} );
if( assert_maximum_density_for_material( sample ) ) {
number_of_failures++;
if( number_of_failures > 20 ) {
break;
}
}
}
}
TEST_CASE( "item_material_density_blacklist_is_pruned", "[item]" )
{
for( const itype_id &bad : test_data::known_bad ) {
if( !bad.is_valid() ) {
continue;
}
const item target( bad, calendar::turn_zero, item::solitary_tag{} );
if( to_milliliter( target.volume() ) == 0 ) {
continue;
}
const std::map<material_id, int> &mats = target.made_of();
if( !mats.empty() ) {
INFO( string_format( "%s had its density fixed, remove it from the list in data/mods/TEST_DATA/known_bad_density.json",
bad.str() ) );
const float max_density = max_density_for_mats( mats, bad->mat_portion_total );
CHECK( item_density( target ) > max_density );
}
}
}
TEST_CASE( "armor_entry_consolidate_check", "[item][armor]" )
{
item test_consolidate( "test_consolidate" );
//check this item has a single armor entry, not 3 like is written in the json explicitly
CHECK( test_consolidate.find_armor_data()->sub_data.size() == 1 );
}
TEST_CASE( "module_inheritance", "[item][armor]" )
{
avatar &guy = get_avatar();
clear_avatar();
guy.set_body();
guy.clear_mutations();
guy.clear_worn();
item test_exo( "test_modular_exosuit" );
item test_module( "test_exo_lense_module" );
test_exo.force_insert_item( test_module, pocket_type::CONTAINER );
guy.worn.wear_item( guy, test_exo, false, false, false );
CHECK( guy.worn.worn_with_flag( json_flag_FIX_NEARSIGHT ) );
clear_avatar();
item miner_hat( "miner_hat" );
item ear_muffs( "attachable_ear_muffs" );
REQUIRE( miner_hat.put_in( ear_muffs, pocket_type::CONTAINER ).success() );
REQUIRE( !miner_hat.has_flag( json_flag_DEAF ) );
guy.wear_item( miner_hat );
item_location worn_hat = guy.worn.top_items_loc( guy ).front();
item_location worn_muffs( worn_hat, &worn_hat->only_item() );
avatar_action::use_item( guy, worn_muffs, "transform" );
CHECK( worn_hat->has_flag( json_flag_DEAF ) );
}
TEST_CASE( "rigid_armor_compliance", "[item][armor]" )
{
avatar &guy = get_avatar();
clear_avatar();
// check if you can swap a rigid armor
item test_armguard( "test_armguard" );
REQUIRE( guy.wield( test_armguard ) );
REQUIRE( guy.wear( guy.used_weapon(), false ) );
CHECK( guy.worn.top_items_loc( guy ).front().get_item()->get_side() == side::LEFT );
guy.change_side( *guy.worn.top_items_loc( guy ).front().get_item() );
CHECK( guy.worn.top_items_loc( guy ).front().get_item()->get_side() == side::RIGHT );
// check if you can't wear 3 rigid armors
clear_avatar();
item first_test_armguard( "test_armguard" );
REQUIRE( guy.wield( first_test_armguard ) );
REQUIRE( guy.wear( guy.used_weapon(), false ) );
item second_test_armguard( "test_armguard" );
REQUIRE( guy.wield( second_test_armguard ) );
REQUIRE( guy.wear( guy.used_weapon(), false ) );
item third_test_armguard( "test_armguard" );
REQUIRE( guy.wield( third_test_armguard ) );
REQUIRE( !guy.wear( guy.used_weapon(), false ) );
}
TEST_CASE( "rigid_splint_compliance", "[item][armor]" )
{
avatar &guy = get_avatar();
clear_avatar();
item test_armguard( "test_armguard" );
item second_test_armguard( "test_armguard" );
item splint( "arm_splint" );
item second_splint( "arm_splint" );
item third_splint( "arm_splint" );
// check if you can wear a splint
clear_avatar();
guy.set_part_hp_cur( bodypart_id( "arm_r" ), 0 );
REQUIRE( guy.wield( splint ) );
REQUIRE( guy.wear( guy.used_weapon(), false ) );
// check if you cannot wear a splint if something rigid is on that arm
clear_avatar();
REQUIRE( guy.wield( test_armguard ) );
guy.set_part_hp_cur( bodypart_id( "arm_r" ), 0 );
REQUIRE( guy.wear( guy.used_weapon(), false ) );
CHECK( guy.worn.top_items_loc( guy ).front().get_item()->get_side() == side::LEFT );
// swap side to the broken arm side
guy.change_side( *guy.worn.top_items_loc( guy ).front().get_item() );
// should fail to wear
REQUIRE( guy.wield( second_splint ) );
REQUIRE( !guy.wear( guy.used_weapon(), false ) );
// check if you can wear a splint if nothing rigid is on that arm
clear_avatar();
REQUIRE( guy.wield( second_test_armguard ) );
guy.set_part_hp_cur( bodypart_id( "arm_r" ), 0 );
REQUIRE( guy.wear( guy.used_weapon(), false ) );
CHECK( guy.worn.top_items_loc( guy ).front().get_item()->get_side() == side::LEFT );
// should be able to wear the arm is open
REQUIRE( guy.wield( third_splint ) );
REQUIRE( guy.wear( guy.used_weapon(), false ) );
}
TEST_CASE( "item_single_type_contents", "[item]" )
{
item walnut( "walnut" );
item nail( "nail" );
item bag( "bag_plastic" );
REQUIRE( bag.get_category_of_contents().id == item_category_container );
int const num = GENERATE( 1, 2 );
bool ret = true;
for( int i = 0; i < num; i++ ) {
ret &= bag.put_in( walnut, pocket_type::CONTAINER ).success();
}
REQUIRE( ret );
CAPTURE( num, bag.display_name() );
CHECK( bag.get_category_of_contents() == *item_category_food );
REQUIRE( nail.get_category_of_contents().id != walnut.get_category_of_contents().id );
REQUIRE( bag.put_in( nail, pocket_type::CONTAINER ).success() );
CHECK( bag.get_category_of_contents().id == item_category_container );
SECTION( "clothing" ) {
item jeans( "jeans" );
REQUIRE( jeans.get_category_of_contents().id == item_category_clothing );
REQUIRE( walnut.get_category_of_contents().id == item_category_food );
REQUIRE( jeans.put_in( walnut, pocket_type::CONTAINER ).success() );
CHECK( jeans.get_category_of_contents().id == item_category_clothing );
}
SECTION( "software" ) {
item usb_drive( "usb_drive" );
item software_hacking( "software_hacking" );
REQUIRE( usb_drive.get_category_of_contents().id == item_category_tools );
REQUIRE( usb_drive.put_in( software_hacking, pocket_type::SOFTWARE ).success() );
CHECK( usb_drive.get_category_of_contents().id == item_category_tools );
}
}
TEST_CASE( "item_nested_contents", "[item]" )
{
item walnut( "walnut" );
item outer_bag( "bag_plastic" );
item inner_bag1( "bag_plastic" );
item inner_bag2( "bag_plastic" );
REQUIRE( inner_bag1.put_in( walnut, pocket_type::CONTAINER ).success() );
REQUIRE( inner_bag1.put_in( walnut, pocket_type::CONTAINER ).success() );
CHECK( inner_bag1.get_category_of_contents().id == item_category_food );
REQUIRE( inner_bag2.put_in( walnut, pocket_type::CONTAINER ).success() );
CHECK( inner_bag2.get_category_of_contents().id == item_category_food );
REQUIRE( outer_bag.put_in( inner_bag1, pocket_type::CONTAINER ).success() );
REQUIRE( outer_bag.put_in( inner_bag2, pocket_type::CONTAINER ).success() );
CAPTURE( outer_bag.display_name() );
// outer_bag
// inner_bag1
// walnut
// walnut
// inner_bag2
// walnut
CHECK( outer_bag.get_category_of_contents().id == item_category_food );
}
TEST_CASE( "item_rotten_contents", "[item]" )
{
item wrapper( "wrapper" );
REQUIRE( wrapper.get_category_of_contents().id == item_category_container );
item butter_rotten( "butter" );
butter_rotten.set_relative_rot( 1.01 );
REQUIRE( wrapper.put_in( butter_rotten, pocket_type::CONTAINER ).success() );
REQUIRE( wrapper.put_in( butter_rotten, pocket_type::CONTAINER ).success() );
CAPTURE( wrapper.display_name() );
CHECK( wrapper.get_category_of_contents().id == item_category_food );
item butter( "butter" );
butter.set_relative_rot( 0.5 );
REQUIRE( wrapper.put_in( butter, pocket_type::CONTAINER ).success() );
CAPTURE( wrapper.display_name() );
// wrapper
// butter (rotten)
// butter (rotten)
// butter
CHECK( wrapper.get_category_of_contents().id == item_category_food );
}
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