1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312
|
#include "cata_catch.h"
#include "map.h"
#include <memory>
#include <vector>
#include "avatar.h"
#include "coordinates.h"
#include "enums.h"
#include "itype.h"
#include "game.h"
#include "game_constants.h"
#include "map_helpers.h"
#include "point.h"
#include "submap.h"
#include "type_id.h"
TEST_CASE( "map_coordinate_conversion_functions" )
{
map &here = get_map();
const on_out_of_scope restore_vertical_shift( [&here]() {
here.vertical_shift( 0 );
} );
tripoint test_point =
GENERATE( tripoint_zero, tripoint_south, tripoint_east, tripoint_above, tripoint_below );
tripoint_bub_ms test_bub( test_point );
int z = GENERATE( 0, 1, -1, OVERMAP_HEIGHT, -OVERMAP_DEPTH );
// Make sure we're not in the 'easy' case where abs_sub is zero
if( here.get_abs_sub().x() == 0 ) {
here.shift( point_east );
}
if( here.get_abs_sub().y() == 0 ) {
here.shift( point_south );
}
here.vertical_shift( z );
CAPTURE( here.get_abs_sub() );
REQUIRE( here.get_abs_sub().x() != 0 );
REQUIRE( here.get_abs_sub().y() != 0 );
REQUIRE( here.get_abs_sub().z() == z );
point_abs_ms map_origin_ms = project_to<coords::ms>( here.get_abs_sub().xy() );
tripoint_abs_ms test_abs = map_origin_ms + test_point;
if( test_abs.z() > OVERMAP_HEIGHT || test_abs.z() < -OVERMAP_DEPTH ) {
return;
}
CAPTURE( test_bub );
CAPTURE( test_abs );
// Verify consistency between different implementations
CHECK( here.getabs( test_bub ) == here.getabs( test_bub.raw() ) );
CHECK( here.getglobal( test_bub ) == here.getglobal( test_bub.raw() ) );
CHECK( here.getlocal( test_abs ) == here.getlocal( test_abs.raw() ) );
CHECK( here.bub_from_abs( test_abs ) == here.bub_from_abs( test_abs.raw() ) );
CHECK( here.getabs( test_bub ) == here.getglobal( test_bub ).raw() );
CHECK( here.getlocal( test_abs ) == here.bub_from_abs( test_abs ).raw() );
// Verify round-tripping
CHECK( here.getglobal( here.bub_from_abs( test_abs ) ) == test_abs );
CHECK( here.bub_from_abs( here.getglobal( test_point ) ).raw() == test_point );
}
TEST_CASE( "destroy_grabbed_furniture" )
{
clear_map();
avatar &player_character = get_avatar();
GIVEN( "Furniture grabbed by the player" ) {
const tripoint test_origin( 60, 60, 0 );
map &here = get_map();
player_character.setpos( test_origin );
const tripoint grab_point = test_origin + tripoint_east;
here.furn_set( grab_point, furn_id( "f_chair" ) );
player_character.grab( object_type::FURNITURE, tripoint_east );
REQUIRE( player_character.get_grab_type() == object_type::FURNITURE );
WHEN( "The furniture grabbed by the player is destroyed" ) {
here.destroy( grab_point );
THEN( "The player's grab is released" ) {
CHECK( player_character.get_grab_type() == object_type::NONE );
CHECK( player_character.grab_point == tripoint_zero );
}
}
}
}
TEST_CASE( "map_bounds_checking" )
{
// FIXME: There are issues with vehicle caching between maps, because
// vehicles are stored in the global MAPBUFFER which all maps refer to. To
// work around the problem we clear the map of vehicles, but this is an
// inelegant solution.
clear_map();
map m;
tripoint_abs_sm point_away_from_real_map( get_map().get_abs_sub() + point( MAPSIZE_X, 0 ) );
m.load( point_away_from_real_map, false );
for( int x = -1; x <= MAPSIZE_X; ++x ) {
for( int y = -1; y <= MAPSIZE_Y; ++y ) {
for( int z = -OVERMAP_DEPTH - 1; z <= OVERMAP_HEIGHT + 1; ++z ) {
INFO( "( " << x << ", " << y << ", " << z << " )" );
if( x < 0 || x >= MAPSIZE_X ||
y < 0 || y >= MAPSIZE_Y ||
z < -OVERMAP_DEPTH || z > OVERMAP_HEIGHT ) {
CHECK( !m.ter( tripoint{ x, y, z } ) );
} else {
CHECK( m.ter( tripoint{ x, y, z } ) );
}
}
}
}
}
TEST_CASE( "tinymap_bounds_checking" )
{
// FIXME: There are issues with vehicle caching between maps, because
// vehicles are stored in the global MAPBUFFER which all maps refer to. To
// work around the problem we clear the map of vehicles, but this is an
// inelegant solution.
clear_map();
tinymap m;
tripoint_abs_sm point_away_from_real_map( get_map().get_abs_sub() + point( MAPSIZE_X, 0 ) );
m.load( point_away_from_real_map, false );
for( int x = -1; x <= SEEX * 2; ++x ) {
for( int y = -1; y <= SEEY * 2; ++y ) {
for( int z = -OVERMAP_DEPTH - 1; z <= OVERMAP_HEIGHT + 1; ++z ) {
INFO( "( " << x << ", " << y << ", " << z << " )" );
if( x < 0 || x >= SEEX * 2 ||
y < 0 || y >= SEEY * 2 ||
z < -OVERMAP_DEPTH || z > OVERMAP_HEIGHT ) {
CHECK( !m.ter( tripoint{ x, y, z } ) );
} else {
CHECK( m.ter( tripoint{ x, y, z } ) );
}
}
}
}
}
void map::check_submap_active_item_consistency()
{
process_items();
for( int z = -OVERMAP_DEPTH; z < OVERMAP_HEIGHT; ++z ) {
for( int x = 0; x < MAPSIZE; ++x ) {
for( int y = 0; y < MAPSIZE; ++y ) {
tripoint p( x, y, z );
submap *s = get_submap_at_grid( p );
REQUIRE( s != nullptr );
bool submap_has_active_items = !s->active_items.empty();
bool cache_has_active_items = submaps_with_active_items.count( p + abs_sub.xy() ) != 0;
CAPTURE( abs_sub.xy(), p, p + abs_sub.xy() );
CHECK( submap_has_active_items == cache_has_active_items );
}
}
}
for( const tripoint_abs_sm &p : submaps_with_active_items ) {
tripoint_rel_sm rel = p - abs_sub.xy();
half_open_rectangle<point_rel_sm> map( point_rel_sm(), point_rel_sm( MAPSIZE, MAPSIZE ) );
CAPTURE( rel );
CHECK( map.contains( rel.xy() ) );
}
}
TEST_CASE( "place_player_can_safely_move_multiple_submaps" )
{
// Regression test for the situation where game::place_player would misuse
// map::shift if the resulting shift exceeded a single submap, leading to a
// broken active item cache.
g->place_player( tripoint_zero );
get_map().check_submap_active_item_consistency();
}
TEST_CASE( "inactive_container_with_active_contents", "[active_item][map]" )
{
map &here = get_map();
clear_map( -OVERMAP_DEPTH, OVERMAP_HEIGHT );
CAPTURE( here.get_abs_sub(), here.get_submaps_with_active_items() );
REQUIRE( here.get_submaps_with_active_items().empty() );
here.check_submap_active_item_consistency();
tripoint const test_loc;
tripoint_abs_sm const test_loc_sm = project_to<coords::sm>( here.getglobal( test_loc ) );
item bottle_plastic( "bottle_plastic" );
REQUIRE( !bottle_plastic.needs_processing() );
item disinfectant( "disinfectant" );
REQUIRE( disinfectant.needs_processing() );
ret_val<void> const ret =
bottle_plastic.put_in( disinfectant, pocket_type::CONTAINER );
REQUIRE( ret.success() );
item &bp = here.add_item( test_loc, bottle_plastic );
here.update_submaps_with_active_items();
item_location bp_loc( map_cursor( test_loc ), &bp );
item_location dis_loc( bp_loc, &bp.only_item() );
REQUIRE( here.get_submaps_with_active_items().count( test_loc_sm ) != 0 );
here.check_submap_active_item_consistency();
bool from_container = GENERATE( true, false );
CAPTURE( from_container );
if( from_container ) {
dis_loc.remove_item();
} else {
bp_loc.remove_item();
}
here.process_items();
CHECK( here.get_submaps_with_active_items().count( test_loc_sm ) == 0 );
here.check_submap_active_item_consistency();
}
TEST_CASE( "milk_rotting", "[active_item][map]" )
{
map &here = get_map();
clear_map( -OVERMAP_DEPTH, OVERMAP_HEIGHT );
CAPTURE( here.get_abs_sub(), here.get_submaps_with_active_items() );
here.check_submap_active_item_consistency();
REQUIRE( here.get_submaps_with_active_items().empty() );
tripoint const test_loc;
tripoint_abs_sm const test_loc_sm = project_to<coords::sm>( here.getglobal( test_loc ) );
restore_on_out_of_scope<std::optional<units::temperature>> restore_temp(
get_weather().forced_temperature );
get_weather().forced_temperature = units::from_celsius( 21 );
REQUIRE( units::to_celsius( get_weather().get_temperature( test_loc ) ) == 21 );
item almond_milk( "almond_milk" );
item *bp = nullptr;
bool const in_container = GENERATE( true, false );
CAPTURE( in_container );
bool sealed = false;
if( in_container ) {
sealed = GENERATE( true, false );
item bottle_plastic( "bottle_plastic" );
ret_val<void> const ret = bottle_plastic.put_in( almond_milk, pocket_type::CONTAINER );
REQUIRE( ret.success() );
bp = &here.add_item( test_loc, bottle_plastic );
REQUIRE( bp->num_item_stacks() == 1 );
if( sealed ) {
bp->get_contents().seal_all_pockets();
}
REQUIRE( bp->any_pockets_sealed() == sealed );
} else {
here.add_item( test_loc, almond_milk );
}
CAPTURE( sealed );
here.check_submap_active_item_consistency();
REQUIRE( here.get_submaps_with_active_items().count( test_loc_sm ) != 0 );
time_point const dest = calendar::turn + almond_milk.get_comestible()->spoils * 2;
while( calendar::turn < dest ) {
calendar::turn += time_duration::from_seconds( almond_milk.processing_speed() ) + 1_seconds;
here.process_items();
}
if( in_container ) {
CHECK( bp->num_item_stacks() == static_cast<size_t>( sealed ) );
} else {
CHECK( here.i_at( test_loc ).empty() == !sealed );
}
here.check_submap_active_item_consistency();
CHECK( here.get_submaps_with_active_items().count( test_loc_sm ) == static_cast<size_t>( sealed ) );
}
TEST_CASE( "active_monster_drops", "[active_item][map]" )
{
clear_map();
get_avatar().setpos( tripoint_zero );
tripoint start_loc = get_avatar().pos() + tripoint_east;
map &here = get_map();
restore_on_out_of_scope<std::optional<units::temperature>> restore_temp(
get_weather().forced_temperature );
get_weather().forced_temperature = units::from_celsius( 21 );
bool const cookie_rotten_before_death = GENERATE( true, false );
CAPTURE( cookie_rotten_before_death );
item bag_plastic( "bag_plastic" );
item cookie( "cookies" );
REQUIRE( cookie.needs_processing() );
if( cookie_rotten_before_death ) {
cookie.set_relative_rot( 10 );
REQUIRE( cookie.has_rotten_away() );
}
REQUIRE( bag_plastic.put_in( cookie, pocket_type::CONTAINER ).success() );
monster &zombo = spawn_test_monster( "mon_zombie", start_loc, true );
zombo.no_extra_death_drops = true;
zombo.inv.emplace_back( bag_plastic );
calendar::turn += time_duration::from_seconds( cookie.processing_speed() + 1 );
zombo.die( nullptr );
REQUIRE( here.i_at( start_loc ).size() == 1 );
item &dropped_bag = here.i_at( start_loc ).begin()->only_item();
if( !cookie_rotten_before_death ) {
item &dropped_cookie = dropped_bag.only_item();
dropped_cookie.set_relative_rot( 10 );
REQUIRE( dropped_cookie.has_rotten_away() );
calendar::turn += time_duration::from_seconds( cookie.processing_speed() + 1 );
here.process_items(); // only corpse is scheduled here
here.process_items(); // only cookie is scheduled here
}
CHECK( dropped_bag.empty() );
}
|