1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622
|
#include <iosfwd>
#include <list>
#include <map>
#include <string>
#include <utility>
#include <vector>
#include "avatar.h"
#include "cata_catch.h"
#include "flag.h"
#include "item.h"
#include "map.h"
#include "map_helpers.h"
#include "morale_types.h"
#include "point.h"
#include "type_id.h"
static const mutation_category_id mutation_category_URSINE( "URSINE" );
static const trait_id trait_ANTIFRUIT( "ANTIFRUIT" );
static const trait_id trait_ANTIJUNK( "ANTIJUNK" );
static const trait_id trait_ANTIWHEAT( "ANTIWHEAT" );
static const trait_id trait_BADTEMPER( "BADTEMPER" );
static const trait_id trait_CANNIBAL( "CANNIBAL" );
static const trait_id trait_CARNIVORE( "CARNIVORE" );
static const trait_id trait_CLAWS( "CLAWS" );
static const trait_id trait_FAT( "FAT" );
static const trait_id trait_HIBERNATE( "HIBERNATE" );
static const trait_id trait_LACTOSE( "LACTOSE" );
static const trait_id trait_LARGE( "LARGE" );
static const trait_id trait_MEATARIAN( "MEATARIAN" );
static const trait_id trait_PADDED_FEET( "PADDED_FEET" );
static const trait_id trait_PROJUNK( "PROJUNK" );
static const trait_id trait_PROJUNK2( "PROJUNK2" );
static const trait_id trait_PSYCHOPATH( "PSYCHOPATH" );
static const trait_id trait_SAPIOVORE( "SAPIOVORE" );
static const trait_id trait_SAPROPHAGE( "SAPROPHAGE" );
static const trait_id trait_SPIRITUAL( "SPIRITUAL" );
static const trait_id trait_TABLEMANNERS( "TABLEMANNERS" );
static const trait_id trait_THRESH_URSINE( "THRESH_URSINE" );
static const trait_id trait_URSINE_EYE( "URSINE_EYE" );
static const trait_id trait_URSINE_FUR( "URSINE_FUR" );
static const trait_id trait_VEGETARIAN( "VEGETARIAN" );
// Test cases for `Character::modify_morale` defined in `src/consumption.cpp`
TEST_CASE( "food_enjoyability", "[food][modify_morale][fun]" )
{
avatar dummy;
dummy.worn.wear_item( dummy, item( "backpack" ), false, false );
std::pair<int, int> fun;
GIVEN( "food with positive fun" ) {
item_location toastem = dummy.i_add( item( "toastem" ) );
fun = dummy.fun_for( *toastem );
REQUIRE( fun.first > 0 );
THEN( "character gets a morale bonus because it tastes good" ) {
dummy.modify_morale( *toastem );
CHECK( dummy.has_morale( MORALE_FOOD_GOOD ) >= fun.first );
}
}
GIVEN( "food with negative fun" ) {
item_location garlic = dummy.i_add( item( "garlic" ) );
fun = dummy.fun_for( *garlic );
REQUIRE( fun.first < 0 );
THEN( "character gets a morale penalty because it tastes bad" ) {
dummy.modify_morale( *garlic );
CHECK( dummy.has_morale( MORALE_FOOD_BAD ) <= fun.first );
}
}
}
TEST_CASE( "dining_with_table_and_chair", "[food][modify_morale][table][chair]" )
{
clear_map();
map &here = get_map();
avatar dummy;
dummy.set_body();
const tripoint avatar_pos( 60, 60, 0 );
dummy.setpos( avatar_pos );
dummy.worn.wear_item( dummy, item( "backpack" ), false, false );
// Morale bonus only applies to unspoiled food that is not junk
item_location bread = dummy.i_add( item( "sourdough_bread" ) );
REQUIRE( bread->is_fresh() );
REQUIRE_FALSE( bread->has_flag( flag_ALLERGEN_JUNK ) );
// Much of the below code is to support the "Rigid Table Manners" trait, notoriously prone to
// causing unexpected morale effects from bandages, aspirin, cigs etc. (#38698, #39580)
// Table-related morale effects should not apply to any of the following items:
const std::vector<std::string> no_table_eating_bonus = {
{
"aspirin",
"caffeine",
"cig",
"codeine",
"crack",
"dayquil",
"disinfectant",
"joint",
"oxycodone",
"weed"
}
};
GIVEN( "no table or chair are nearby" ) {
REQUIRE_FALSE( here.has_nearby_table( dummy.pos_bub(), 1 ) );
REQUIRE_FALSE( here.has_nearby_chair( dummy.pos(), 1 ) );
AND_GIVEN( "character has normal table manners" ) {
REQUIRE_FALSE( dummy.has_trait( trait_TABLEMANNERS ) );
THEN( "their morale is unaffected by eating without a table" ) {
dummy.clear_morale();
dummy.modify_morale( *bread );
CHECK_FALSE( dummy.has_morale( MORALE_ATE_WITHOUT_TABLE ) );
}
}
AND_GIVEN( "character has strict table manners" ) {
dummy.toggle_trait( trait_TABLEMANNERS );
REQUIRE( dummy.has_trait( trait_TABLEMANNERS ) );
THEN( "they get a morale penalty for eating food without a table" ) {
dummy.clear_morale();
dummy.modify_morale( *bread );
CHECK( dummy.has_morale( MORALE_ATE_WITHOUT_TABLE ) <= -2 );
}
for( const std::string &item_name : no_table_eating_bonus ) {
item test_item( item_name );
THEN( "they get no morale penalty for using " + item_name + " at a table" ) {
dummy.clear_morale();
dummy.modify_morale( test_item );
CHECK_FALSE( dummy.has_morale( MORALE_ATE_WITHOUT_TABLE ) );
}
}
}
}
GIVEN( "a table and chair are nearby" ) {
here.furn_set( avatar_pos + tripoint_north, furn_id( "f_table" ) );
here.furn_set( avatar_pos + tripoint_east, furn_id( "f_chair" ) );
REQUIRE( here.has_nearby_table( dummy.pos_bub(), 1 ) );
REQUIRE( here.has_nearby_chair( dummy.pos(), 1 ) );
AND_GIVEN( "character has normal table manners" ) {
REQUIRE_FALSE( dummy.has_trait( trait_TABLEMANNERS ) );
THEN( "they get a minimal morale bonus for eating with a table" ) {
dummy.clear_morale();
dummy.modify_morale( *bread );
CHECK( dummy.has_morale( MORALE_ATE_WITH_TABLE ) >= 1 );
}
for( const std::string &item_name : no_table_eating_bonus ) {
item test_item( item_name );
THEN( "they get no morale bonus for using " + item_name + " at a table" ) {
dummy.clear_morale();
dummy.modify_morale( test_item );
CHECK_FALSE( dummy.has_morale( MORALE_ATE_WITH_TABLE ) );
}
}
}
AND_GIVEN( "character has strict table manners" ) {
dummy.toggle_trait( trait_TABLEMANNERS );
REQUIRE( dummy.has_trait( trait_TABLEMANNERS ) );
THEN( "they get a small morale bonus for eating with a table" ) {
dummy.clear_morale();
dummy.modify_morale( *bread );
CHECK( dummy.has_morale( MORALE_ATE_WITH_TABLE ) >= 3 );
}
for( const std::string &item_name : no_table_eating_bonus ) {
item test_item( item_name );
THEN( "they get no morale bonus for using " + item_name + " at a table" ) {
dummy.clear_morale();
dummy.modify_morale( test_item );
CHECK_FALSE( dummy.has_morale( MORALE_ATE_WITH_TABLE ) );
}
}
}
}
}
TEST_CASE( "eating_hot_food", "[food][modify_morale][hot]" )
{
avatar dummy;
dummy.worn.wear_item( dummy, item( "backpack" ), false, false );
GIVEN( "some food that tastes better when hot" ) {
item_location bread = dummy.i_add( item( "sourdough_bread" ) );
REQUIRE( bread->has_flag( flag_EATEN_HOT ) );
WHEN( "it is hot" ) {
bread->set_flag( flag_HOT );
REQUIRE( bread->has_flag( flag_HOT ) );
THEN( "character gets a morale bonus for having a hot meal" ) {
dummy.clear_morale();
dummy.modify_morale( *bread );
CHECK( dummy.has_morale( MORALE_FOOD_HOT ) > 0 );
}
}
WHEN( "it is not hot" ) {
REQUIRE_FALSE( bread->has_flag( flag_HOT ) );
THEN( "character does not get any morale bonus" ) {
dummy.clear_morale();
dummy.modify_morale( *bread );
CHECK_FALSE( dummy.has_morale( MORALE_FOOD_HOT ) );
}
}
}
}
TEST_CASE( "drugs", "[food][modify_morale][drug]" )
{
avatar dummy;
std::pair<int, int> fun;
const std::vector<std::string> drugs_to_test = {
{
"gum",
"caff_gum",
"nic_gum",
"cig",
"ecig",
"cigar",
"joint",
"lsd",
"weed",
"crack",
"meth",
"heroin",
"tobacco",
"morphine"
}
};
GIVEN( "avatar has baseline morale" ) {
dummy.clear_morale();
REQUIRE( dummy.has_morale( MORALE_FOOD_GOOD ) == 0 );
for( const std::string &drug_name : drugs_to_test ) {
item drug( drug_name );
fun = dummy.fun_for( drug );
REQUIRE( fun.first > 0 );
THEN( "they enjoy " + drug_name ) {
dummy.modify_morale( drug );
CHECK( dummy.has_morale( MORALE_FOOD_GOOD ) >= fun.first );
}
}
}
}
TEST_CASE( "cannibalism", "[food][modify_morale][cannibal]" )
{
avatar dummy;
dummy.set_body();
dummy.worn.wear_item( dummy, item( "backpack" ), false, false );
item_location human = dummy.i_add( item( "bone_human" ) );
REQUIRE( human->has_flag( flag_CANNIBALISM ) );
GIVEN( "character is not a cannibal or sapiovore" ) {
REQUIRE_FALSE( dummy.has_trait( trait_CANNIBAL ) );
REQUIRE_FALSE( dummy.has_trait( trait_SAPIOVORE ) );
THEN( "they get a large morale penalty for eating humans" ) {
dummy.clear_morale();
dummy.modify_morale( *human );
CHECK( dummy.has_morale( MORALE_CANNIBAL ) <= -60 );
}
WHEN( "character is a psychopath" ) {
dummy.toggle_trait( trait_PSYCHOPATH );
REQUIRE( dummy.has_trait( trait_PSYCHOPATH ) );
THEN( "their morale is unaffected by eating humans" ) {
dummy.clear_morale();
dummy.modify_morale( *human );
CHECK( dummy.has_morale( MORALE_CANNIBAL ) == 0 );
}
AND_WHEN( "character is a spiritual psychopath" ) {
dummy.toggle_trait( trait_SPIRITUAL );
REQUIRE( dummy.has_trait( trait_SPIRITUAL ) );
THEN( "they get a small morale bonus for eating humans" ) {
dummy.clear_morale();
dummy.modify_morale( *human );
CHECK( dummy.has_morale( MORALE_CANNIBAL ) >= 5 );
}
}
}
}
WHEN( "character is a cannibal" ) {
dummy.toggle_trait( trait_CANNIBAL );
REQUIRE( dummy.has_trait( trait_CANNIBAL ) );
THEN( "they get a morale bonus for eating humans" ) {
dummy.clear_morale();
dummy.modify_morale( *human );
CHECK( dummy.has_morale( MORALE_CANNIBAL ) >= 10 );
}
AND_WHEN( "they are also a psychopath" ) {
dummy.toggle_trait( trait_PSYCHOPATH );
REQUIRE( dummy.has_trait( trait_PSYCHOPATH ) );
THEN( "they get a substantial morale bonus for eating humans" ) {
dummy.clear_morale();
dummy.modify_morale( *human );
CHECK( dummy.has_morale( MORALE_CANNIBAL ) >= 15 );
}
AND_WHEN( "they are also spiritual" ) {
dummy.toggle_trait( trait_SPIRITUAL );
REQUIRE( dummy.has_trait( trait_SPIRITUAL ) );
THEN( "they get a large morale bonus for eating humans" ) {
dummy.clear_morale();
dummy.modify_morale( *human );
CHECK( dummy.has_morale( MORALE_CANNIBAL ) >= 25 );
}
}
}
}
}
TEST_CASE( "sweet_junk_food", "[food][modify_morale][junk][sweet]" )
{
avatar dummy;
dummy.set_body();
dummy.worn.wear_item( dummy, item( "backpack" ), false, false );
GIVEN( "some sweet junk food" ) {
item_location necco = dummy.i_add( item( "neccowafers" ) );
WHEN( "character has a sweet tooth" ) {
dummy.toggle_trait( trait_PROJUNK );
REQUIRE( dummy.has_trait( trait_PROJUNK ) );
THEN( "they get a morale bonus from its sweetness" ) {
dummy.clear_morale();
dummy.modify_morale( *necco );
CHECK( dummy.has_morale( MORALE_SWEETTOOTH ) >= 5 );
CHECK( dummy.has_morale( MORALE_SWEETTOOTH ) <= 5 );
AND_THEN( "they enjoy it" ) {
CHECK( dummy.has_morale( MORALE_FOOD_GOOD ) > 0 );
}
}
}
WHEN( "character is sugar-loving" ) {
dummy.toggle_trait( trait_PROJUNK2 );
REQUIRE( dummy.has_trait( trait_PROJUNK2 ) );
THEN( "they get a significant morale bonus from its sweetness" ) {
dummy.clear_morale();
dummy.modify_morale( *necco );
CHECK( dummy.has_morale( MORALE_SWEETTOOTH ) >= 10 );
CHECK( dummy.has_morale( MORALE_SWEETTOOTH ) <= 50 );
AND_THEN( "they enjoy it" ) {
CHECK( dummy.has_morale( MORALE_FOOD_GOOD ) );
}
}
}
WHEN( "character is a carnivore" ) {
dummy.toggle_trait( trait_CARNIVORE );
REQUIRE( dummy.has_trait( trait_CARNIVORE ) );
THEN( "they get an morale penalty due to indigestion" ) {
dummy.clear_morale();
dummy.modify_morale( *necco );
CHECK( dummy.has_morale( MORALE_NO_DIGEST ) <= -25 );
}
}
}
}
TEST_CASE( "junk_food_that_is_not_ingested", "[modify_morale][junk][no_ingest]" )
{
avatar dummy;
dummy.set_body();
dummy.worn.wear_item( dummy, item( "backpack" ), false, false );
item_location caff_gum = dummy.i_add( item( "caff_gum" ) );
// This is a regression test for gum having "junk" material, and being
// treated as junk food (despite not being ingested). At the time of
// writing this test, gum and caffeinated gum are made of "junk", and thus
// are treated as junk food, but might not always be so. Here we set the
// relevant flags to cover the scenario we're interested in, namely any
// comestible having both "junk" and "no ingest" flags.
caff_gum->set_flag( flag_ALLERGEN_JUNK );
caff_gum->set_flag( flag_NO_INGEST );
REQUIRE( caff_gum->has_flag( flag_ALLERGEN_JUNK ) );
REQUIRE( caff_gum->has_flag( flag_NO_INGEST ) );
GIVEN( "character has a sweet tooth" ) {
dummy.toggle_trait( trait_PROJUNK );
REQUIRE( dummy.has_trait( trait_PROJUNK ) );
THEN( "they do not get an extra morale bonus for chewing gum" ) {
dummy.clear_morale();
dummy.modify_morale( *caff_gum );
CHECK( dummy.has_morale( MORALE_SWEETTOOTH ) == 0 );
AND_THEN( "they still enjoy it" ) {
CHECK( dummy.has_morale( MORALE_FOOD_GOOD ) > 0 );
}
}
}
GIVEN( "character is sugar-loving" ) {
dummy.toggle_trait( trait_PROJUNK2 );
REQUIRE( dummy.has_trait( trait_PROJUNK2 ) );
THEN( "they do not get an extra morale bonus for chewing gum" ) {
dummy.clear_morale();
dummy.modify_morale( *caff_gum );
CHECK( dummy.has_morale( MORALE_SWEETTOOTH ) == 0 );
AND_THEN( "they still enjoy it" ) {
CHECK( dummy.has_morale( MORALE_FOOD_GOOD ) > 0 );
}
}
}
GIVEN( "character has junk food intolerance" ) {
dummy.toggle_trait( trait_ANTIJUNK );
REQUIRE( dummy.has_trait( trait_ANTIJUNK ) );
THEN( "they do not get a morale penalty for chewing gum" ) {
dummy.clear_morale();
dummy.modify_morale( *caff_gum );
CHECK( dummy.has_morale( MORALE_ANTIJUNK ) == 0 );
AND_THEN( "they still enjoy it" ) {
CHECK( dummy.has_morale( MORALE_FOOD_GOOD ) > 0 );
}
}
}
}
TEST_CASE( "food_allergies_and_intolerances", "[food][modify_morale][allergy]" )
{
avatar dummy;
dummy.set_body();
dummy.worn.wear_item( dummy, item( "backpack" ), false, false );
int penalty = -75;
GIVEN( "character is vegetarian" ) {
dummy.toggle_trait( trait_VEGETARIAN );
REQUIRE( dummy.has_trait( trait_VEGETARIAN ) );
THEN( "they get a morale penalty for eating meat" ) {
item_location meat = dummy.i_add( item( "meat" ) );
REQUIRE( meat->has_flag( flag_ALLERGEN_MEAT ) );
dummy.clear_morale();
dummy.modify_morale( *meat );
CHECK( dummy.has_morale( MORALE_ANTIMEAT ) <= penalty );
}
}
GIVEN( "character is lactose intolerant" ) {
dummy.toggle_trait( trait_LACTOSE );
REQUIRE( dummy.has_trait( trait_LACTOSE ) );
THEN( "they get a morale penalty for drinking milk" ) {
item_location milk_container = dummy.i_add( item( "milk" ).in_its_container() );
item &milk = milk_container->only_item();
REQUIRE( milk.has_flag( flag_ALLERGEN_MILK ) );
dummy.clear_morale();
dummy.modify_morale( milk );
CHECK( dummy.has_morale( MORALE_LACTOSE ) <= penalty );
}
}
GIVEN( "character is grain intolerant" ) {
dummy.toggle_trait( trait_ANTIWHEAT );
REQUIRE( dummy.has_trait( trait_ANTIWHEAT ) );
THEN( "they get a morale penalty for eating wheat" ) {
item_location wheat = dummy.i_add( item( "wheat" ) );
REQUIRE( wheat->has_flag( flag_ALLERGEN_WHEAT ) );
dummy.clear_morale();
dummy.modify_morale( *wheat );
CHECK( dummy.has_morale( MORALE_ANTIWHEAT ) <= penalty );
}
}
GIVEN( "character hates vegetables" ) {
dummy.toggle_trait( trait_MEATARIAN );
REQUIRE( dummy.has_trait( trait_MEATARIAN ) );
THEN( "they get a morale penalty for eating vegetables" ) {
item_location veggy = dummy.i_add( item( "broccoli" ) );
REQUIRE( veggy->has_flag( flag_ALLERGEN_VEGGY ) );
dummy.clear_morale();
dummy.modify_morale( *veggy );
CHECK( dummy.has_morale( MORALE_ANTIVEGGY ) <= penalty );
}
}
GIVEN( "character hates fruit" ) {
dummy.toggle_trait( trait_ANTIFRUIT );
REQUIRE( dummy.has_trait( trait_ANTIFRUIT ) );
THEN( "they get a morale penalty for eating fruit" ) {
item_location fruit = dummy.i_add( item( "apple" ) );
REQUIRE( fruit->has_flag( flag_ALLERGEN_FRUIT ) );
dummy.clear_morale();
dummy.modify_morale( *fruit );
CHECK( dummy.has_morale( MORALE_ANTIFRUIT ) <= penalty );
}
}
GIVEN( "character has a junk food intolerance" ) {
dummy.toggle_trait( trait_ANTIJUNK );
REQUIRE( dummy.has_trait( trait_ANTIJUNK ) );
THEN( "they get a morale penalty for eating junk food" ) {
item_location junk = dummy.i_add( item( "neccowafers" ) );
REQUIRE( junk->has_flag( flag_ALLERGEN_JUNK ) );
dummy.clear_morale();
dummy.modify_morale( *junk );
CHECK( dummy.has_morale( MORALE_ANTIJUNK ) <= penalty );
}
}
}
TEST_CASE( "saprophage_character", "[food][modify_morale][saprophage]" )
{
avatar dummy;
dummy.set_body();
dummy.worn.wear_item( dummy, item( "backpack" ), false, false );
GIVEN( "character is a saprophage, preferring rotted food" ) {
dummy.clear_morale();
dummy.toggle_trait( trait_SAPROPHAGE );
REQUIRE( dummy.has_trait( trait_SAPROPHAGE ) );
AND_GIVEN( "some rotten chewable food" ) {
item_location toastem = dummy.i_add( item( "toastem" ) );
// food rot > 1.0 is rotten
toastem->set_relative_rot( 1.5 );
REQUIRE( toastem->rotten() );
THEN( "they enjoy it" ) {
dummy.modify_morale( *toastem );
CHECK( dummy.has_morale( MORALE_FOOD_GOOD ) > 10 );
}
}
AND_GIVEN( "some fresh chewable food" ) {
item_location toastem = dummy.i_add( item( "toastem" ) );
// food rot < 0.1 is fresh
toastem->set_relative_rot( 0.0 );
REQUIRE( toastem->is_fresh() );
THEN( "they get a morale penalty due to indigestion" ) {
dummy.modify_morale( *toastem );
CHECK( dummy.has_morale( MORALE_NO_DIGEST ) <= -25 );
}
}
}
}
TEST_CASE( "ursine_honey", "[food][modify_morale][ursine][honey]" )
{
avatar dummy;
dummy.set_body();
dummy.worn.wear_item( dummy, item( "backpack" ), false, false );
item_location honeycomb = dummy.i_add( item( "honeycomb" ) );
REQUIRE( honeycomb->has_flag( flag_URSINE_HONEY ) );
GIVEN( "character is post-threshold ursine" ) {
dummy.toggle_trait( trait_THRESH_URSINE );
REQUIRE( dummy.has_trait( trait_THRESH_URSINE ) );
AND_GIVEN( "they have a lot of ursine mutations" ) {
dummy.mutate_towards( trait_FAT );
dummy.mutate_towards( trait_LARGE );
dummy.mutate_towards( trait_CLAWS );
dummy.mutate_towards( trait_BADTEMPER );
dummy.mutate_towards( trait_HIBERNATE );
dummy.mutate_towards( trait_URSINE_FUR );
dummy.mutate_towards( trait_URSINE_EYE );
dummy.mutate_towards( trait_PADDED_FEET );
REQUIRE( dummy.mutation_category_level[mutation_category_URSINE] > 20 );
THEN( "they get an extra honey morale bonus for eating it" ) {
dummy.modify_morale( *honeycomb );
CHECK( dummy.has_morale( MORALE_HONEY ) > 0 );
AND_THEN( "they enjoy it" ) {
CHECK( dummy.has_morale( MORALE_FOOD_GOOD ) > 0 );
}
}
}
}
}
|