File: stats_tracker_test.cpp

package info (click to toggle)
cataclysm-dda 0.H-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 710,808 kB
  • sloc: cpp: 524,019; python: 11,580; sh: 1,228; makefile: 1,169; xml: 507; javascript: 150; sql: 56; exp: 41; perl: 37
file content (992 lines) | stat: -rw-r--r-- 44,563 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
#include "cata_catch.h"
#include "stats_tracker.h"

#include <algorithm>
#include <functional>
#include <map>
#include <optional>
#include <sstream>
#include <string>
#include <utility>
#include <vector>

#include "achievement.h"
#include "calendar.h"
#include "cata_variant.h"
#include "character.h"
#include "character_id.h"
#include "event.h"
#include "event_bus.h"
#include "event_statistics.h"
#include "event_subscriber.h"
#include "game.h"
#include "game_constants.h"
#include "json.h"
#include "json_loader.h"
#include "options_helpers.h"
#include "point.h"
#include "type_id.h"

static const event_statistic_id event_statistic_avatar_damage_taken( "avatar_damage_taken" );
static const event_statistic_id event_statistic_avatar_id( "avatar_id" );
static const event_statistic_id
event_statistic_avatar_last_item_wielded( "avatar_last_item_wielded" );
static const event_statistic_id event_statistic_first_omt( "first_omt" );
static const event_statistic_id
event_statistic_last_oter_type_avatar_entered( "last_oter_type_avatar_entered" );
static const event_statistic_id
event_statistic_num_avatar_enters_lab_finale( "num_avatar_enters_lab_finale" );
static const event_statistic_id
event_statistic_num_avatar_monster_kills( "num_avatar_monster_kills" );
static const event_statistic_id
event_statistic_num_avatar_zombie_kills( "num_avatar_zombie_kills" );
static const event_statistic_id event_statistic_num_moves( "num_moves" );
static const event_statistic_id event_statistic_num_moves_crouched( "num_moves_crouched" );
static const event_statistic_id event_statistic_num_moves_mounted( "num_moves_mounted" );
static const event_statistic_id event_statistic_num_moves_ran( "num_moves_ran" );
static const event_statistic_id event_statistic_num_moves_swam( "num_moves_swam" );
static const event_statistic_id
event_statistic_num_moves_swam_underwater( "num_moves_swam_underwater" );
static const event_statistic_id event_statistic_num_moves_walked( "num_moves_walked" );

static const itype_id itype_crowbar( "crowbar" );
static const itype_id itype_pipe( "pipe" );

static const move_mode_id move_mode_crouch( "crouch" );
static const move_mode_id move_mode_run( "run" );
static const move_mode_id move_mode_walk( "walk" );

static const mtype_id mon_dog( "mon_dog" );
static const mtype_id mon_horse( "mon_horse" );
static const mtype_id mon_zombie( "mon_zombie" );
static const mtype_id mon_zombie_brute( "mon_zombie_brute" );

static const oter_type_str_id oter_type_field( "field" );

static const score_id score_score_damage_taken( "score_damage_taken" );
static const score_id score_score_distance_crouched( "score_distance_crouched" );
static const score_id score_score_distance_mounted( "score_distance_mounted" );
static const score_id score_score_distance_ran( "score_distance_ran" );
static const score_id score_score_distance_swam( "score_distance_swam" );
static const score_id score_score_distance_swam_underwater( "score_distance_swam_underwater" );
static const score_id score_score_distance_walked( "score_distance_walked" );
static const score_id score_score_kills( "score_kills" );
static const score_id score_score_moves( "score_moves" );

TEST_CASE( "stats_tracker_count_events", "[stats]" )
{
    stats_tracker s;
    event_bus b;
    b.subscribe( &s );

    const character_id u_id = get_player_character().getID();
    const cata::event kill1 =
        cata::event::make<event_type::character_kills_monster>( u_id, mon_zombie, 0 );
    const cata::event kill2 = cata::event::make<event_type::character_kills_monster>( u_id,
                              mon_zombie_brute, 0 );
    const cata::event::data_type char_is_player{ { "killer", cata_variant( u_id ) } };

    CHECK( s.get_events( kill1.type() ).count( kill1.data() ) == 0 );
    CHECK( s.get_events( kill2.type() ).count( kill2.data() ) == 0 );
    CHECK( s.get_events( event_type::character_kills_monster ).count( char_is_player ) == 0 );
    b.send( kill1 );
    CHECK( s.get_events( kill1.type() ).count( kill1.data() ) == 1 );
    CHECK( s.get_events( kill2.type() ).count( kill2.data() ) == 0 );
    CHECK( s.get_events( event_type::character_kills_monster ).count( char_is_player ) == 1 );
    b.send( kill2 );
    CHECK( s.get_events( kill1.type() ).count( kill1.data() ) == 1 );
    CHECK( s.get_events( kill2.type() ).count( kill2.data() ) == 1 );
    CHECK( s.get_events( event_type::character_kills_monster ).count( char_is_player ) == 2 );
}

TEST_CASE( "stats_tracker_total_events", "[stats]" )
{
    stats_tracker s;
    event_bus b;
    b.subscribe( &s );

    const character_id u_id = get_player_character().getID();
    character_id other_id = u_id;
    ++other_id;
    const cata::event::data_type damage_to_any{};
    const cata::event::data_type damage_to_u{ { "character", cata_variant( u_id ) } };
    constexpr event_type ctd = event_type::character_takes_damage;

    CHECK( s.get_events( ctd ).total( "damage", damage_to_u ) == 0 );
    CHECK( s.get_events( ctd ).total( "damage", damage_to_any ) == 0 );
    b.send<ctd>( u_id, 10 );
    CHECK( s.get_events( ctd ).total( "damage", damage_to_u ) == 10 );
    CHECK( s.get_events( ctd ).total( "damage", damage_to_any ) == 10 );
    b.send<ctd>( other_id, 10 );
    CHECK( s.get_events( ctd ).total( "damage", damage_to_u ) == 10 );
    CHECK( s.get_events( ctd ).total( "damage", damage_to_any ) == 20 );
    b.send<ctd>( u_id, 10 );
    CHECK( s.get_events( ctd ).total( "damage", damage_to_u ) == 20 );
    CHECK( s.get_events( event_type::character_takes_damage ).total( "damage", damage_to_any ) == 30 );
    b.send<event_type::character_takes_damage>( u_id, 5 );
    CHECK( s.get_events( event_type::character_takes_damage ).total( "damage", damage_to_u ) == 25 );
    CHECK( s.get_events( event_type::character_takes_damage ).total( "damage", damage_to_any ) == 35 );
}

TEST_CASE( "stats_tracker_minimum_events", "[stats]" )
{
    stats_tracker s;
    event_bus b;
    b.subscribe( &s );

    const mtype_id no_monster;
    const ter_id t_null( "t_null" );
    constexpr event_type am = event_type::avatar_moves;

    CHECK( s.get_events( am ).minimum( "z" ) == 0 );
    b.send<am>( no_monster, t_null, move_mode_walk, false, 0 );
    CHECK( s.get_events( am ).minimum( "z" ) == 0 );
    b.send<am>( no_monster, t_null, move_mode_walk, false, -1 );
    CHECK( s.get_events( am ).minimum( "z" ) == -1 );
    b.send<am>( no_monster, t_null, move_mode_walk, false, 1 );
    CHECK( s.get_events( am ).minimum( "z" ) == -1 );
    b.send<am>( no_monster, t_null, move_mode_walk, false, -3 );
    CHECK( s.get_events( am ).minimum( "z" ) == -3 );
    b.send<am>( no_monster, t_null, move_mode_walk, true, -1 );
    CHECK( s.get_events( am ).minimum( "z" ) == -3 );
    b.send<am>( no_monster, t_null, move_mode_walk, true, 1 );
    CHECK( s.get_events( am ).minimum( "z" ) == -3 );
    b.send<am>( no_monster, t_null, move_mode_walk, true, -5 );
    CHECK( s.get_events( am ).minimum( "z" ) == -5 );
}

TEST_CASE( "stats_tracker_maximum_events", "[stats]" )
{
    stats_tracker s;
    event_bus b;
    b.subscribe( &s );

    const mtype_id no_monster;
    const ter_id t_null( "t_null" );
    constexpr event_type am = event_type::avatar_moves;

    CHECK( s.get_events( am ).maximum( "z" ) == 0 );
    b.send<am>( no_monster, t_null, move_mode_walk, false, 0 );
    CHECK( s.get_events( am ).maximum( "z" ) == 0 );
    b.send<am>( no_monster, t_null, move_mode_walk, false, 1 );
    CHECK( s.get_events( am ).maximum( "z" ) == 1 );
    b.send<am>( no_monster, t_null, move_mode_walk, false, 1 );
    CHECK( s.get_events( am ).maximum( "z" ) == 1 );
    b.send<am>( no_monster, t_null, move_mode_walk, false, 3 );
    CHECK( s.get_events( am ).maximum( "z" ) == 3 );
    b.send<am>( no_monster, t_null, move_mode_walk, true, 1 );
    CHECK( s.get_events( am ).maximum( "z" ) == 3 );
    b.send<am>( no_monster, t_null, move_mode_walk, true, 1 );
    CHECK( s.get_events( am ).maximum( "z" ) == 3 );
    b.send<am>( no_monster, t_null, move_mode_walk, true, 5 );
    CHECK( s.get_events( am ).maximum( "z" ) == 5 );
}

TEST_CASE( "stats_tracker_event_time_bounds", "[stats]" )
{
    stats_tracker s;
    event_bus b;
    b.subscribe( &s );

    const character_id u_id = get_player_character().getID();
    constexpr event_type ctd = event_type::character_takes_damage;

    const time_point start = calendar::turn;

    CHECK( !s.get_events( ctd ).first() );
    CHECK( !s.get_events( ctd ).last() );
    b.send<ctd>( u_id, 10 );
    CHECK( s.get_events( ctd ).first()->second.first == start );
    CHECK( s.get_events( ctd ).last()->second.last == calendar::turn );
    calendar::turn += 1_minutes;
    b.send<ctd>( u_id, 10 );
    CHECK( s.get_events( ctd ).first()->second.first == start );
    CHECK( s.get_events( ctd ).last()->second.last == calendar::turn );
}

static void send_game_start( event_bus &b, const character_id &u_id )
{
    b.send<event_type::game_start>( "VERION_STRING" );
    b.send<event_type::game_avatar_new>( /*is_new_game=*/true, /*is_debug=*/false, u_id,
            "Avatar name", /*is_male=*/false, profession_id::NULL_ID(), "CUSTOM_PROFESSION" );
}

TEST_CASE( "stats_tracker_with_event_statistics", "[stats]" )
{
    stats_tracker s;
    event_bus b;
    b.subscribe( &s );

    SECTION( "movement" ) {
        const mtype_id no_monster;
        const ter_id t_null( "t_null" );
        const ter_id t_water_dp( "t_water_dp" );

        const cata::event walk = cata::event::make<event_type::avatar_moves>( no_monster, t_null,
                                 move_mode_walk,  false, 0 );
        const cata::event ride = cata::event::make<event_type::avatar_moves>( mon_horse, t_null,
                                 move_mode_walk,
                                 false, 0 );
        const cata::event run = cata::event::make<event_type::avatar_moves>( no_monster, t_null,
                                move_mode_run, false, 0 );
        const cata::event crouch = cata::event::make<event_type::avatar_moves>( no_monster, t_null,
                                   move_mode_crouch, false, 0 );
        const cata::event swim = cata::event::make<event_type::avatar_moves>( no_monster, t_water_dp,
                                 move_mode_walk, false, 0 );
        const cata::event swim_underwater = cata::event::make<event_type::avatar_moves>( no_monster,
                                            t_water_dp, move_mode_walk, true, 0 );

        CHECK( score_score_moves->value( s ).get<int>() == 0 );
        CHECK( score_score_distance_walked->value( s ).get<int>() == 0 );
        CHECK( score_score_distance_mounted->value( s ).get<int>() == 0 );
        CHECK( score_score_distance_ran->value( s ).get<int>() == 0 );
        CHECK( score_score_distance_crouched->value( s ).get<int>() == 0 );
        CHECK( score_score_distance_swam->value( s ).get<int>() == 0 );
        CHECK( score_score_distance_swam_underwater->value( s ).get<int>() == 0 );

        b.send( walk );

        CHECK( score_score_moves->value( s ).get<int>() == 1 );
        CHECK( score_score_distance_walked->value( s ).get<int>() == 1 );
        CHECK( score_score_distance_mounted->value( s ).get<int>() == 0 );
        CHECK( score_score_distance_ran->value( s ).get<int>() == 0 );
        CHECK( score_score_distance_crouched->value( s ).get<int>() == 0 );
        CHECK( score_score_distance_swam->value( s ).get<int>() == 0 );
        CHECK( score_score_distance_swam_underwater->value( s ).get<int>() == 0 );

        b.send( ride );

        CHECK( score_score_moves->value( s ).get<int>() == 2 );
        CHECK( score_score_distance_walked->value( s ).get<int>() == 1 );
        CHECK( score_score_distance_mounted->value( s ).get<int>() == 1 );
        CHECK( score_score_distance_ran->value( s ).get<int>() == 0 );
        CHECK( score_score_distance_crouched->value( s ).get<int>() == 0 );
        CHECK( score_score_distance_swam->value( s ).get<int>() == 0 );
        CHECK( score_score_distance_swam_underwater->value( s ).get<int>() == 0 );

        b.send( run );

        CHECK( score_score_moves->value( s ).get<int>() == 3 );
        CHECK( score_score_distance_walked->value( s ).get<int>() == 1 );
        CHECK( score_score_distance_mounted->value( s ).get<int>() == 1 );
        CHECK( score_score_distance_ran->value( s ).get<int>() == 1 );
        CHECK( score_score_distance_crouched->value( s ).get<int>() == 0 );
        CHECK( score_score_distance_swam->value( s ).get<int>() == 0 );
        CHECK( score_score_distance_swam_underwater->value( s ).get<int>() == 0 );

        b.send( crouch );

        CHECK( score_score_moves->value( s ).get<int>() == 4 );
        CHECK( score_score_distance_walked->value( s ).get<int>() == 1 );
        CHECK( score_score_distance_mounted->value( s ).get<int>() == 1 );
        CHECK( score_score_distance_ran->value( s ).get<int>() == 1 );
        CHECK( score_score_distance_crouched->value( s ).get<int>() == 1 );
        CHECK( score_score_distance_swam->value( s ).get<int>() == 0 );
        CHECK( score_score_distance_swam_underwater->value( s ).get<int>() == 0 );

        b.send( swim );

        CHECK( score_score_moves->value( s ).get<int>() == 5 );
        CHECK( score_score_distance_walked->value( s ).get<int>() == 1 );
        CHECK( score_score_distance_mounted->value( s ).get<int>() == 1 );
        CHECK( score_score_distance_ran->value( s ).get<int>() == 1 );
        CHECK( score_score_distance_crouched->value( s ).get<int>() == 1 );
        CHECK( score_score_distance_swam->value( s ).get<int>() == 1 );
        CHECK( score_score_distance_swam_underwater->value( s ).get<int>() == 0 );

        b.send( swim_underwater );

        CHECK( score_score_moves->value( s ).get<int>() == 6 );
        CHECK( score_score_distance_walked->value( s ).get<int>() == 1 );
        CHECK( score_score_distance_mounted->value( s ).get<int>() == 1 );
        CHECK( score_score_distance_ran->value( s ).get<int>() == 1 );
        CHECK( score_score_distance_crouched->value( s ).get<int>() == 1 );
        CHECK( score_score_distance_swam->value( s ).get<int>() == 2 );
        CHECK( score_score_distance_swam_underwater->value( s ).get<int>() == 1 );
    }

    const character_id u_id = get_player_character().getID();
    SECTION( "kills" ) {
        character_id other_id = u_id;
        ++other_id;
        const cata::event avatar_zombie_kill =
            cata::event::make<event_type::character_kills_monster>( u_id, mon_zombie, 0 );
        const cata::event avatar_dog_kill =
            cata::event::make<event_type::character_kills_monster>( u_id, mon_dog, 0 );
        const cata::event other_kill =
            cata::event::make<event_type::character_kills_monster>( other_id, mon_zombie, 0 );

        send_game_start( b, u_id );
        CHECK( event_statistic_avatar_id->value( s ) == cata_variant( u_id ) );
        CHECK( score_score_kills->value( s ).get<int>() == 0 );
        CHECK( score_score_kills->description( s ) == "0 monsters killed" );
        b.send( avatar_zombie_kill );
        CHECK( event_statistic_num_avatar_monster_kills->value( s ).get<int>() == 1 );
        CHECK( event_statistic_num_avatar_zombie_kills->value( s ).get<int>() == 1 );
        CHECK( score_score_kills->value( s ).get<int>() == 1 );
        CHECK( score_score_kills->description( s ) == "1 monster killed" );
        b.send( avatar_dog_kill );
        CHECK( event_statistic_num_avatar_monster_kills->value( s ).get<int>() == 2 );
        CHECK( event_statistic_num_avatar_zombie_kills->value( s ).get<int>() == 1 );
        CHECK( score_score_kills->value( s ).get<int>() == 2 );
        b.send( other_kill );
        CHECK( event_statistic_num_avatar_zombie_kills->value( s ).get<int>() == 1 );
        CHECK( score_score_kills->value( s ).get<int>() == 2 );
    }

    SECTION( "damage" ) {
        const cata::event avatar_2_damage =
            cata::event::make<event_type::character_takes_damage>( u_id, 2 );

        send_game_start( b, u_id );
        CHECK( score_score_damage_taken->value( s ).get<int>() == 0 );
        b.send( avatar_2_damage );
        CHECK( score_score_damage_taken->value( s ).get<int>() == 2 );
    }

    SECTION( "first_last_events" ) {
        const oter_id field( "field" );
        send_game_start( b, u_id );
        CHECK( event_statistic_first_omt->value( s ) == cata_variant() );
        CHECK( event_statistic_avatar_last_item_wielded->value( s ) == cata_variant() );
        b.send<event_type::avatar_enters_omt>( tripoint_zero, field );
        b.send<event_type::character_wields_item>( u_id, itype_crowbar );
        CHECK( event_statistic_first_omt->value( s ) == cata_variant( tripoint_zero ) );
        CHECK( event_statistic_avatar_last_item_wielded->value( s ) == cata_variant( itype_crowbar ) );

        calendar::turn += 1_minutes;
        b.send<event_type::avatar_enters_omt>( tripoint_below, field );
        b.send<event_type::character_wields_item>( u_id, itype_pipe );
        CHECK( event_statistic_first_omt->value( s ) == cata_variant( tripoint_zero ) );
        CHECK( event_statistic_avatar_last_item_wielded->value( s ) == cata_variant( itype_pipe ) );

        calendar::turn += 1_minutes;
        b.send<event_type::avatar_enters_omt>( tripoint_zero, field );
        b.send<event_type::character_wields_item>( u_id, itype_crowbar );
        CHECK( event_statistic_first_omt->value( s ) == cata_variant( tripoint_zero ) );
        CHECK( event_statistic_avatar_last_item_wielded->value( s ) == cata_variant( itype_crowbar ) );
    }

    SECTION( "equals_any" ) {
        const oter_id lab_finale( "lab_finale" );
        const oter_id central_lab_finale( "central_lab_finale" );
        send_game_start( b, u_id );
        CHECK( event_statistic_num_avatar_enters_lab_finale->value( s ) == cata_variant( 0 ) );
        b.send<event_type::avatar_enters_omt>( tripoint_zero, lab_finale );
        CHECK( event_statistic_num_avatar_enters_lab_finale->value( s ) == cata_variant( 1 ) );

        calendar::turn += 1_minutes;
        b.send<event_type::avatar_enters_omt>( tripoint_below, central_lab_finale );
        CHECK( event_statistic_num_avatar_enters_lab_finale->value( s ) == cata_variant( 2 ) );
    }

    SECTION( "invalid_values_filtered_out" ) {
        const oter_id field( "field" );
        const cata_variant invalid_oter_id =
            cata_variant::from_string( cata_variant_type::oter_id, "XXXXXX" );

        send_game_start( b, u_id );
        CHECK( event_statistic_last_oter_type_avatar_entered->value( s ) == cata_variant() );

        b.send<event_type::avatar_enters_omt>( tripoint_zero, field );
        CHECK( event_statistic_last_oter_type_avatar_entered->value( s ) == cata_variant(
                   oter_type_field ) );

        const cata::event invalid_event(
            event_type::avatar_enters_omt, calendar::turn,
        cata::event::data_type{
            { "pos", cata_variant( tripoint_below ) },
            { "oter_id", invalid_oter_id }
        } );
        b.send( invalid_event );
        CHECK( event_statistic_last_oter_type_avatar_entered->value( s ) == cata_variant(
                   oter_type_field ) );
    }
}

struct watch_stat : stat_watcher {
    void new_value( const cata_variant &v, stats_tracker & ) override {
        value = v;
    }
    cata_variant value;
};

TEST_CASE( "stats_tracker_watchers", "[stats]" )
{
    stats_tracker s;
    event_bus b;
    b.subscribe( &s );

    SECTION( "movement" ) {
        const mtype_id no_monster;
        const ter_id t_null( "t_null" );
        const ter_id t_water_dp( "t_water_dp" );

        const cata::event walk = cata::event::make<event_type::avatar_moves>( no_monster, t_null,
                                 move_mode_walk, false, 0 );
        const cata::event ride = cata::event::make<event_type::avatar_moves>( mon_horse, t_null,
                                 move_mode_walk,
                                 false, 0 );
        const cata::event run = cata::event::make<event_type::avatar_moves>( no_monster, t_null,
                                move_mode_run, false, 0 );
        const cata::event crouch = cata::event::make<event_type::avatar_moves>( no_monster, t_null,
                                   move_mode_crouch, false, 0 );
        const cata::event swim = cata::event::make<event_type::avatar_moves>( no_monster, t_water_dp,
                                 move_mode_walk, false, 0 );
        const cata::event swim_underwater = cata::event::make<event_type::avatar_moves>( no_monster,
                                            t_water_dp, move_mode_walk, true, 0 );

        watch_stat moves_watcher;
        watch_stat walked_watcher;
        watch_stat mounted_watcher;
        watch_stat ran_watcher;
        watch_stat crouched_watcher;
        watch_stat swam_watcher;
        watch_stat swam_underwater_watcher;

        s.add_watcher( event_statistic_num_moves, &moves_watcher );
        s.add_watcher( event_statistic_num_moves_walked, &walked_watcher );
        s.add_watcher( event_statistic_num_moves_mounted, &mounted_watcher );
        s.add_watcher( event_statistic_num_moves_ran, &ran_watcher );
        s.add_watcher( event_statistic_num_moves_crouched, &crouched_watcher );
        s.add_watcher( event_statistic_num_moves_swam, &swam_watcher );
        s.add_watcher( event_statistic_num_moves_swam_underwater, &swam_underwater_watcher );

        CHECK( moves_watcher.value == cata_variant() );
        CHECK( walked_watcher.value == cata_variant() );
        CHECK( mounted_watcher.value == cata_variant() );
        CHECK( ran_watcher.value == cata_variant() );
        CHECK( crouched_watcher.value == cata_variant() );
        CHECK( swam_watcher.value == cata_variant() );
        CHECK( swam_underwater_watcher.value == cata_variant() );

        b.send( walk );

        CHECK( moves_watcher.value == cata_variant( 1 ) );
        CHECK( walked_watcher.value == cata_variant( 1 ) );
        CHECK( mounted_watcher.value == cata_variant() );
        CHECK( ran_watcher.value == cata_variant() );
        CHECK( crouched_watcher.value == cata_variant() );
        CHECK( swam_watcher.value == cata_variant() );
        CHECK( swam_underwater_watcher.value == cata_variant() );

        b.send( ride );

        CHECK( moves_watcher.value == cata_variant( 2 ) );
        CHECK( walked_watcher.value == cata_variant( 1 ) );
        CHECK( mounted_watcher.value == cata_variant( 1 ) );
        CHECK( ran_watcher.value == cata_variant() );
        CHECK( crouched_watcher.value == cata_variant() );
        CHECK( swam_watcher.value == cata_variant() );
        CHECK( swam_underwater_watcher.value == cata_variant() );

        b.send( run );

        CHECK( moves_watcher.value == cata_variant( 3 ) );
        CHECK( walked_watcher.value == cata_variant( 1 ) );
        CHECK( mounted_watcher.value == cata_variant( 1 ) );
        CHECK( ran_watcher.value == cata_variant( 1 ) );
        CHECK( crouched_watcher.value == cata_variant() );
        CHECK( swam_watcher.value == cata_variant() );
        CHECK( swam_underwater_watcher.value == cata_variant() );

        b.send( crouch );

        CHECK( moves_watcher.value == cata_variant( 4 ) );
        CHECK( walked_watcher.value == cata_variant( 1 ) );
        CHECK( mounted_watcher.value == cata_variant( 1 ) );
        CHECK( ran_watcher.value == cata_variant( 1 ) );
        CHECK( crouched_watcher.value == cata_variant( 1 ) );
        CHECK( swam_watcher.value == cata_variant() );
        CHECK( swam_underwater_watcher.value == cata_variant() );

        b.send( swim );

        CHECK( moves_watcher.value == cata_variant( 5 ) );
        CHECK( walked_watcher.value == cata_variant( 1 ) );
        CHECK( mounted_watcher.value == cata_variant( 1 ) );
        CHECK( ran_watcher.value == cata_variant( 1 ) );
        CHECK( crouched_watcher.value == cata_variant( 1 ) );
        CHECK( swam_watcher.value == cata_variant( 1 ) );
        CHECK( swam_underwater_watcher.value == cata_variant() );

        b.send( swim_underwater );

        CHECK( moves_watcher.value == cata_variant( 6 ) );
        CHECK( walked_watcher.value == cata_variant( 1 ) );
        CHECK( mounted_watcher.value == cata_variant( 1 ) );
        CHECK( ran_watcher.value == cata_variant( 1 ) );
        CHECK( crouched_watcher.value == cata_variant( 1 ) );
        CHECK( swam_watcher.value == cata_variant( 2 ) );
        CHECK( swam_underwater_watcher.value == cata_variant( 1 ) );
    }

    const character_id u_id = get_player_character().getID();
    SECTION( "kills" ) {
        character_id other_id = u_id;
        ++other_id;
        const cata::event avatar_zombie_kill =
            cata::event::make<event_type::character_kills_monster>( u_id, mon_zombie, 0 );
        const cata::event avatar_dog_kill =
            cata::event::make<event_type::character_kills_monster>( u_id, mon_dog, 0 );
        const cata::event other_kill =
            cata::event::make<event_type::character_kills_monster>( other_id, mon_zombie, 0 );

        watch_stat kills_watcher;
        watch_stat zombie_kills_watcher;
        s.add_watcher( event_statistic_num_avatar_monster_kills, &kills_watcher );
        s.add_watcher( event_statistic_num_avatar_zombie_kills, &zombie_kills_watcher );

        send_game_start( b, u_id );
        CHECK( kills_watcher.value == cata_variant( 0 ) );
        b.send( avatar_zombie_kill );
        CHECK( kills_watcher.value == cata_variant( 1 ) );
        CHECK( zombie_kills_watcher.value == cata_variant( 1 ) );
        b.send( avatar_dog_kill );
        CHECK( kills_watcher.value == cata_variant( 2 ) );
        CHECK( zombie_kills_watcher.value == cata_variant( 1 ) );
        b.send( other_kill );
        CHECK( kills_watcher.value == cata_variant( 2 ) );
        CHECK( zombie_kills_watcher.value == cata_variant( 1 ) );
    }

    SECTION( "damage" ) {
        const cata::event avatar_2_damage =
            cata::event::make<event_type::character_takes_damage>( u_id, 2 );
        watch_stat damage_watcher;
        s.add_watcher( event_statistic_avatar_damage_taken, &damage_watcher );

        CHECK( damage_watcher.value == cata_variant() );
        send_game_start( b, u_id );
        CHECK( damage_watcher.value == cata_variant( 0 ) );
        b.send( avatar_2_damage );
        CHECK( damage_watcher.value == cata_variant( 2 ) );
    }
}

TEST_CASE( "achievements_tracker", "[stats]" )
{

    g->start_calendar();

    override_option opt( "24_HOUR", "military" );

    std::map<achievement_id, const achievement *> achievements_completed;
    std::map<achievement_id, const achievement *> achievements_failed;
    event_bus b;
    stats_tracker s;
    b.subscribe( &s );
    achievements_tracker a( s, [&]( const achievement * a, bool /*achievements_enabled*/ ) {
        achievements_completed.emplace( a->id, a );
    },
    [&]( const achievement * a, bool /*achievements_enabled*/ ) {
        achievements_failed.emplace( a->id, a );
    }, true );
    b.subscribe( &a );

    const character_id u_id = get_player_character().getID();

    SECTION( "time" ) {
        calendar::turn = calendar::start_of_game;

        const cata::event avatar_wakes_up =
            cata::event::make<event_type::character_wakes_up>( u_id );

        achievement_id a_survive_one_day( "achievement_survive_one_day" );

        send_game_start( b, u_id );

        // Waking up before the time in question should do nothing
        b.send( avatar_wakes_up );
        CHECK( !achievements_completed.count( a_survive_one_day ) );

        // Waking up after a day has passed should get the achievement
        calendar::turn += 2_days;
        b.send( avatar_wakes_up );
        CHECK( achievements_completed.count( a_survive_one_day ) );
    }

    SECTION( "first_and_last" ) {
        calendar::turn = calendar::start_of_game;
        oter_id field( "field" );

        auto send_enter_omt_zero = [&]() {
            b.send<event_type::avatar_enters_omt>( tripoint_zero, field );
        };

        auto send_enter_omt_other = [&]() {
            b.send<event_type::avatar_enters_omt>( tripoint_below, field );
        };

        achievement_id a_return_to_first_omt( "achievement_return_to_first_omt" );

        send_game_start( b, u_id );
        send_enter_omt_zero();
        CHECK( !achievements_completed.count( a_return_to_first_omt ) );

        calendar::turn += 30_days;
        send_enter_omt_other();
        CHECK( !achievements_completed.count( a_return_to_first_omt ) );
        send_enter_omt_zero();
        CHECK( !achievements_completed.count( a_return_to_first_omt ) );

        calendar::turn += 30_days;
        send_enter_omt_other();
        CHECK( !achievements_completed.count( a_return_to_first_omt ) );
        send_enter_omt_zero();
        CHECK( !achievements_completed.count( a_return_to_first_omt ) );

        calendar::turn += 30_days;
        send_enter_omt_other();
        CHECK( !achievements_completed.count( a_return_to_first_omt ) );
        send_enter_omt_zero();
        CHECK( !achievements_completed.count( a_return_to_first_omt ) );

        calendar::turn += 30_days;
        send_enter_omt_other();
        CHECK( !achievements_completed.count( a_return_to_first_omt ) );
        send_enter_omt_zero();
        CHECK( achievements_completed.count( a_return_to_first_omt ) );
    }

    SECTION( "hidden_kills" ) {
        const cata::event avatar_zombie_kill =
            cata::event::make<event_type::character_kills_monster>( u_id, mon_zombie, 0 );

        achievement_id a_kill_10( "achievement_kill_10_monsters" );
        achievement_id a_kill_100( "achievement_kill_100_monsters" );
        achievement_id c_pacifist( "conduct_zero_kills" );
        achievement_id c_merciful( "conduct_zero_character_kills" );

        send_game_start( b, u_id );

        CHECK( !a.is_hidden( &*a_kill_10 ) );
        CHECK( a.is_hidden( &*a_kill_100 ) );
        CHECK( !a.is_hidden( &*c_pacifist ) );
        CHECK( a.is_hidden( &*c_merciful ) );
        for( int i = 0; i < 10; ++i ) {
            b.send( avatar_zombie_kill );
        }
        CHECK( !a.is_hidden( &*a_kill_10 ) );
        CHECK( !a.is_hidden( &*a_kill_100 ) );
        CHECK( !a.is_hidden( &*c_pacifist ) );
        CHECK( !a.is_hidden( &*c_merciful ) );
    }

    SECTION( "kills" ) {
        time_duration time_since_game_start = GENERATE( 30_seconds, 10_minutes );
        CAPTURE( time_since_game_start );
        calendar::turn = calendar::start_of_game + time_since_game_start;

        const cata::event avatar_zombie_kill =
            cata::event::make<event_type::character_kills_monster>( u_id, mon_zombie, 0 );

        achievement_id c_pacifist( "conduct_zero_kills" );
        achievement_id c_merciful( "conduct_zero_character_kills" );
        achievement_id a_kill_zombie( "achievement_kill_zombie" );
        achievement_id a_kill_in_first_minute( "achievement_kill_in_first_minute" );

        send_game_start( b, u_id );

        CHECK( a.ui_text_for( &*a_kill_zombie ) ==
               "<color_c_white>One down, billions to go…</color>\n"
               "  <color_c_yellow>0/1 zombie killed</color>\n" );
        if( time_since_game_start < 1_minutes ) {
            CHECK( a.ui_text_for( &*a_kill_in_first_minute ) ==
                   "<color_c_white>Rude awakening</color>\n"
                   "  <color_c_light_green>Within 1 minute of start of game (30 seconds remaining)</color>\n"
                   "  <color_c_yellow>0/1 monster killed</color>\n" );
        } else {
            CHECK( a.ui_text_for( &*a_kill_in_first_minute ) ==
                   "<color_c_red>Rude awakening</color>\n"
                   "  <color_c_red>Failed Year 1, Spring, day 61 0810.00</color>\n"
                   "  <color_c_yellow>0/1 monster killed</color>\n" );
        }

        CHECK( a.ui_text_for( &*c_pacifist ) ==
               "<color_c_light_green>Pacifist</color>\n"
               "  <color_c_green>Kill no monsters</color>\n"
               "  <color_c_green>Kill no characters</color>\n" );

        CHECK( a.ui_text_for( &*c_merciful ) ==
               "<color_c_light_green>Merciful</color>\n"
               "  <color_c_green>Kill no characters</color>\n" );

        CHECK( achievements_completed.empty() );
        if( time_since_game_start < 1_minutes ) {
            CHECK( achievements_failed.empty() );
        } else {
            CHECK( achievements_failed.count( a_kill_in_first_minute ) );
        }
        b.send( avatar_zombie_kill );

        if( time_since_game_start < 1_minutes ) {
            CHECK( a.ui_text_for( achievements_completed.at( a_kill_zombie ) ) ==
                   "<color_c_light_green>One down, billions to go…</color>\n"
                   "  <color_c_light_green>Completed Year 1, Spring, day 61 0800.30</color>\n"
                   "  <color_c_green>1/1 zombie killed</color>\n" );
            CHECK( a.ui_text_for( achievements_completed.at( a_kill_in_first_minute ) ) ==
                   "<color_c_light_green>Rude awakening</color>\n"
                   "  <color_c_light_green>Completed Year 1, Spring, day 61 0800.30</color>\n"
                   "  <color_c_green>1/1 monster killed</color>\n" );
        } else {
            CHECK( a.ui_text_for( achievements_completed.at( a_kill_zombie ) ) ==
                   "<color_c_light_green>One down, billions to go…</color>\n"
                   "  <color_c_light_green>Completed Year 1, Spring, day 61 0810.00</color>\n"
                   "  <color_c_green>1/1 zombie killed</color>\n" );
            CHECK( !achievements_completed.count( a_kill_in_first_minute ) );
            CHECK( a.ui_text_for( &*a_kill_in_first_minute ) ==
                   "<color_c_red>Rude awakening</color>\n"
                   "  <color_c_red>Failed Year 1, Spring, day 61 0810.00</color>\n"
                   "  <color_c_yellow>0/1 monster killed</color>\n" );
        }

        if( time_since_game_start < 1_minutes ) {
            CHECK( a.ui_text_for( &*c_pacifist ) ==
                   "<color_c_red>Pacifist</color>\n"
                   "  <color_c_red>Failed Year 1, Spring, day 61 0800.30</color>\n"
                   "  <color_c_yellow>Kill no monsters</color>\n"
                   "  <color_c_green>Kill no characters</color>\n" );
        } else {
            CHECK( a.ui_text_for( &*c_pacifist ) ==
                   "<color_c_red>Pacifist</color>\n"
                   "  <color_c_red>Failed Year 1, Spring, day 61 0810.00</color>\n"
                   "  <color_c_yellow>Kill no monsters</color>\n"
                   "  <color_c_green>Kill no characters</color>\n" );
        }

        CHECK( a.ui_text_for( &*c_merciful ) ==
               "<color_c_light_green>Merciful</color>\n"
               "  <color_c_green>Kill no characters</color>\n" );

        CHECK( achievements_failed.count( c_pacifist ) );
        CHECK( !achievements_failed.count( c_merciful ) );

        // Advance a minute and kill again
        calendar::turn += 1_minutes;
        b.send( avatar_zombie_kill );

        if( time_since_game_start < 1_minutes ) {
            CHECK( a.ui_text_for( achievements_completed.at( a_kill_zombie ) ) ==
                   "<color_c_light_green>One down, billions to go…</color>\n"
                   "  <color_c_light_green>Completed Year 1, Spring, day 61 0800.30</color>\n"
                   "  <color_c_green>1/1 zombie killed</color>\n" );
            CHECK( a.ui_text_for( achievements_completed.at( a_kill_in_first_minute ) ) ==
                   "<color_c_light_green>Rude awakening</color>\n"
                   "  <color_c_light_green>Completed Year 1, Spring, day 61 0800.30</color>\n"
                   "  <color_c_green>1/1 monster killed</color>\n" );
        } else {
            CHECK( a.ui_text_for( achievements_completed.at( a_kill_zombie ) ) ==
                   "<color_c_light_green>One down, billions to go…</color>\n"
                   "  <color_c_light_green>Completed Year 1, Spring, day 61 0810.00</color>\n"
                   "  <color_c_green>1/1 zombie killed</color>\n" );
            CHECK( !achievements_completed.count( a_kill_in_first_minute ) );
            CHECK( a.ui_text_for( &*a_kill_in_first_minute ) ==
                   "<color_c_red>Rude awakening</color>\n"
                   "  <color_c_red>Failed Year 1, Spring, day 61 0810.00</color>\n"
                   "  <color_c_yellow>0/1 monster killed</color>\n" );
        }
    }

    SECTION( "movement" ) {
        const mtype_id no_monster;
        const ter_id t_null( "t_null" );
        const ter_id t_water_dp( "t_water_dp" );
        const ter_id t_shrub_raspberry( "t_shrub_raspberry" );
        const cata::event walk = cata::event::make<event_type::avatar_moves>( no_monster, t_null,
                                 move_mode_walk, false, 0 );
        const cata::event run = cata::event::make<event_type::avatar_moves>( no_monster, t_null,
                                move_mode_run, false, 0 );
        const cata::event sharp_move = cata::event::make<event_type::avatar_moves>( no_monster,
                                       t_shrub_raspberry, move_mode_walk, false, 0 );
        const cata::event swim = cata::event::make<event_type::avatar_moves>( no_monster, t_water_dp,
                                 move_mode_walk, false, 0 );
        const cata::event swim_underwater = cata::event::make<event_type::avatar_moves>( no_monster,
                                            t_water_dp, move_mode_walk, true, 0 );
        const cata::event swim_underwater_deep = cata::event::make<event_type::avatar_moves>( no_monster,
                t_water_dp, move_mode_walk, true, -5 );
        const cata::event walk_max_z = cata::event::make<event_type::avatar_moves>( no_monster, t_null,
                                       move_mode_walk, false, OVERMAP_HEIGHT );
        const cata::event walk_min_z = cata::event::make<event_type::avatar_moves>( no_monster, t_null,
                                       move_mode_walk, false, -OVERMAP_DEPTH );

        SECTION( "achievement_marathon" ) {
            achievement_id a_marathon( "achievement_marathon" );

            GIVEN( "a new game" ) {
                send_game_start( b, u_id );
                CHECK( achievements_completed.empty() );

                WHEN( "the avatar runs the required distance" ) {
                    for( int i = 0; i < 42196; i++ ) {
                        b.send( run );
                    }
                    THEN( "the achivement should be achieved" ) {
                        CHECK( achievements_completed.count( a_marathon ) > 0 );
                    }
                }
            }
        }

        SECTION( "achievement_traverse_sharp_terrain" ) {
            achievement_id a_traverse_sharp_terrain( "achievement_traverse_sharp_terrain" );

            GIVEN( "a new game" ) {
                send_game_start( b, u_id );
                CHECK( achievements_completed.empty() );

                WHEN( "the avatar traverses the required number of sharp terrain" ) {
                    for( int i = 0; i < 100; i++ ) {
                        b.send( sharp_move );
                    }
                    THEN( "the achivement should be achieved" ) {
                        CHECK( achievements_completed.count( a_traverse_sharp_terrain ) > 0 );
                    }
                }
            }
        }

        SECTION( "achievement_swim_merit_badge" ) {
            achievement_id a_swim_merit_badge( "achievement_swim_merit_badge" );

            GIVEN( "a new game" ) {
                send_game_start( b, u_id );
                CHECK( achievements_completed.empty() );

                WHEN( "the avatar does the required actions" ) {
                    for( int i = 0; i < 10000; i++ ) {
                        b.send( swim );
                    }
                    for( int i = 0; i < 1000; i++ ) {
                        b.send( swim_underwater );
                    }
                    b.send( swim_underwater_deep );
                    THEN( "the achivement should be achieved" ) {
                        CHECK( achievements_completed.count( a_swim_merit_badge ) > 0 );
                    }
                }
            }
        }

        SECTION( "achievement_reach_max_z_level" ) {
            achievement_id a_reach_max_z_level( "achievement_reach_max_z_level" );

            GIVEN( "a new game" ) {
                send_game_start( b, u_id );
                CHECK( achievements_completed.empty() );

                WHEN( "the avatar does the required actions" ) {
                    b.send( walk_max_z );
                    THEN( "the achivement should be achieved" ) {
                        CHECK( achievements_completed.count( a_reach_max_z_level ) > 0 );
                    }
                }
            }
        }

        SECTION( "achievement_reach_min_z_level" ) {
            achievement_id a_reach_min_z_level( "achievement_reach_min_z_level" );

            GIVEN( "a new game" ) {
                send_game_start( b, u_id );
                CHECK( achievements_completed.empty() );

                WHEN( "the avatar does the required actions" ) {
                    b.send( walk_min_z );
                    THEN( "the achivement should be achieved" ) {
                        CHECK( achievements_completed.count( a_reach_min_z_level ) > 0 );
                    }
                }
            }
        }
    }
}

TEST_CASE( "stats_tracker_in_game", "[stats]" )
{
    get_stats().clear();
    cata::event e = cata::event::make<event_type::awakes_dark_wyrms>();
    get_event_bus().send( e );
    CHECK( get_stats().get_events( e.type() ).count( e.data() ) == 1 );
}

struct stats_test_subscriber : public event_subscriber {
    using event_subscriber::notify;
    void notify( const cata::event &e ) override {
        if( e.type() == event_type::player_gets_achievement ||
            e.type() == event_type::player_fails_conduct ) {
            events.push_back( e );
        }
    }

    std::vector<cata::event> events;
};

TEST_CASE( "achievements_tracker_in_game", "[stats]" )
{
    get_stats().clear();
    get_achievements().clear();
    stats_test_subscriber sub;
    get_event_bus().subscribe( &sub );

    const character_id u_id = get_player_character().getID();
    send_game_start( get_event_bus(), u_id );

    const cata::event avatar_zombie_kill =
        cata::event::make<event_type::character_kills_monster>( u_id, mon_zombie, 0 );
    get_event_bus().send( avatar_zombie_kill );

    achievement_id c_pacifist( "conduct_zero_kills" );
    achievement_id a_kill_zombie( "achievement_kill_zombie" );

    {
        auto e = std::find_if( sub.events.begin(), sub.events.end(),
        [&]( const cata::event & e ) {
            return e.type() == event_type::player_fails_conduct &&
                   e.get<achievement_id>( "conduct" ) == c_pacifist;
        }
                             );
        REQUIRE( e != sub.events.end() );
        CHECK( e->get<bool>( "achievements_enabled" ) == true );
    }
    {
        auto e = std::find_if( sub.events.begin(), sub.events.end(),
        [&]( const cata::event & e ) {
            return e.type() == event_type::player_gets_achievement &&
                   e.get<achievement_id>( "achievement" ) == a_kill_zombie;
        }
                             );
        REQUIRE( e != sub.events.end() );
        CHECK( e->get<bool>( "achievements_enabled" ) == true );
    }
}

TEST_CASE( "legacy_stats_tracker_save_loading", "[stats]" )
{
    std::string json_string = R"({
        "data": {
            "character_triggers_trap": {
                "event_counts": [
                    [
                        {
                            "character": [ "character_id", "20" ],
                            "trap": [ "trap_str_id", "tr_goo" ]
                        },
                        2
                    ]
                ]
            },
            "character_kills_monster": {
                "event_counts": []
            }
        },
        "initial_scores": [
            "score_distance_walked"
        ]
    })";
    JsonValue jsin = json_loader::from_string( json_string );
    stats_tracker s;
    s.deserialize( jsin.get_object() );
    CHECK( s.get_events( event_type::character_triggers_trap ).count() == 2 );
    CHECK( s.get_events( event_type::character_kills_monster ).count() == 0 );
}