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#include <cstdio>
#include <iosfwd>
#include <vector>
#include "avatar.h"
#include "calendar.h"
#include "cata_catch.h"
#include "character.h"
#include "item.h"
#include "player_helpers.h"
#include "stomach.h"
#include "string_formatter.h"
#include "type_id.h"
#include "units.h"
static const efftype_id effect_tapeworm( "tapeworm" );
static const trait_id trait_HUNGER3( "HUNGER3" );
static const vitamin_id vitamin_calcium( "calcium" );
static const vitamin_id vitamin_iron( "iron" );
static const vitamin_id vitamin_test_vit_fast( "test_vit_fast" );
static const vitamin_id vitamin_test_vit_slow( "test_vit_slow" );
static const vitamin_id vitamin_vitC( "vitC" );
static void reset_time()
{
calendar::turn = calendar::start_of_cataclysm;
Character &player_character = get_player_character();
player_character.set_hunger( 0 );
clear_avatar();
}
static void pass_time( Character &p, time_duration amt )
{
constexpr time_duration time_chunk = 1_minutes;
// make sure we start spinning aligned to minutes, so that calendar::once_every
// in Character::update_body works correctly, 997 is a randomly picked prime
REQUIRE( to_seconds<int64_t>( calendar::turn - calendar::turn_zero + 997 * time_chunk ) % 60 == 0 );
while( amt > 0_seconds ) {
p.update_body( calendar::turn, calendar::turn + time_chunk );
p.update_health();
calendar::turn += time_chunk;
amt -= time_chunk;
}
}
static void clear_stomach( Character &p )
{
p.stomach.empty();
p.guts.empty();
}
static void set_all_vitamins( int target, Character &p )
{
p.vitamin_set( vitamin_vitC, target );
p.vitamin_set( vitamin_iron, target );
p.vitamin_set( vitamin_calcium, target );
}
static void reset_daily_vitamins( Character &p )
{
p.reset_daily_vitamin( vitamin_vitC );
p.reset_daily_vitamin( vitamin_iron );
p.reset_daily_vitamin( vitamin_calcium );
}
// time (in minutes) it takes for the player to feel hungry
// passes time on the calendar
static time_duration time_until_hungry( Character &p )
{
unsigned int thirty_minutes = 0;
do {
p.set_sleep_deprivation( 0 );
p.set_fatigue( 0 );
pass_time( p, 30_minutes );
thirty_minutes++;
} while( p.get_hunger() < 40 ); // hungry
return thirty_minutes * 30_minutes;
}
static void print_stomach_contents( Character &p, const bool print )
{
if( !print ) {
return;
}
printf( "stomach: %d guts: %d player: %d/%d hunger: %d\n", p.stomach.get_calories(),
p.guts.get_calories(), p.get_stored_kcal(), p.get_healthy_kcal(), p.get_hunger() );
printf( "stomach: %d mL/ %d mL guts %d mL/ %d mL\n",
units::to_milliliter<int>( p.stomach.contains() ),
units::to_milliliter<int>( p.stomach.capacity( p ) ),
units::to_milliliter<int>( p.guts.contains() ),
units::to_milliliter<int>( p.guts.capacity( p ) ) );
printf( "metabolic rate: %.2f\n", p.metabolic_rate() );
}
// this represents an amount of food you can eat to keep you fed for an entire day
// accounting for appropriate vitamins
static void eat_all_nutrients( Character &you )
{
// Vitamin target: 100% DV -- or 96 vitamin "units" since all vitamins currently decay every 15m.
// Energy target: 2100 kcal -- debug target will be completely sedentary.
item f( "debug_nutrition" );
you.consume( f );
}
// how long does it take to starve to death
// player does not thirst or tire or require vitamins
TEST_CASE( "starve_test", "[starve][slow]" )
{
Character &dummy = get_player_character();
reset_time();
clear_stomach( dummy );
dummy.reset_activity_level();
dummy.set_stored_kcal( dummy.get_healthy_kcal() );
dummy.update_body( calendar::turn, calendar::turn + 1_seconds );
dummy.set_activity_level( 1.0 );
CAPTURE( dummy.metabolic_rate_base() );
CAPTURE( dummy.activity_level_str() );
CAPTURE( dummy.base_height() );
CAPTURE( dummy.get_size() );
CAPTURE( dummy.height() );
CAPTURE( dummy.get_bmi() );
CAPTURE( dummy.bodyweight() );
CAPTURE( dummy.age() );
CAPTURE( dummy.base_bmr() );
CAPTURE( dummy.activity_history.average_activity() );
CAPTURE( dummy.get_bmr() );
// A specific BMR isn't the real target of this test, the number of days
// is, but it helps to debug the test faster if this value is wrong.
REQUIRE( dummy.get_bmr() == 1738 );
constexpr int expected_day = 75;
int day = 0;
std::vector<std::string> results;
do {
results.push_back( string_format( "\nday %d: %d", day, dummy.get_stored_kcal() ) );
pass_time( dummy, 1_days );
dummy.set_thirst( 0 );
dummy.set_fatigue( 0 );
set_all_vitamins( 0, dummy );
day++;
} while( dummy.get_stored_kcal() > 0 && day < expected_day * 2 );
CAPTURE( results );
CHECK( day == expected_day );
}
// do vitamins get processed correctly every day
TEST_CASE( "vitamin_process", "[vitamins]" )
{
Character &subject = get_avatar();
clear_avatar();
reset_time();
clear_stomach( subject );
set_all_vitamins( 0, subject );
REQUIRE( subject.vitamin_get( vitamin_iron ) == 0 );
REQUIRE( subject.vitamin_get( vitamin_calcium ) == 0 );
REQUIRE( subject.vitamin_get( vitamin_vitC ) == 0 );
REQUIRE( subject.vitamin_get( vitamin_test_vit_fast ) == 0 );
REQUIRE( subject.vitamin_get( vitamin_test_vit_slow ) == 0 );
pass_time( subject, 1_days );
// check
CHECK( subject.vitamin_get( vitamin_iron ) <= -95 );
CHECK( subject.vitamin_get( vitamin_calcium ) <= -95 );
CHECK( subject.vitamin_get( vitamin_vitC ) <= -95 );
CHECK( subject.vitamin_get( vitamin_iron ) >= -97 );
CHECK( subject.vitamin_get( vitamin_calcium ) >= -97 );
CHECK( subject.vitamin_get( vitamin_vitC ) >= -97 );
// slow vitamin drains every 90 minutes or 16 units in a day
CHECK( subject.vitamin_get( vitamin_test_vit_slow ) <= -15 );
CHECK( subject.vitamin_get( vitamin_test_vit_slow ) >= -17 );
// fast vitamin drains every 5 minutes or 288 units in a day
CHECK( subject.vitamin_get( vitamin_test_vit_fast ) <= -287 );
CHECK( subject.vitamin_get( vitamin_test_vit_fast ) >= -289 );
}
// do vitamins you eat get processed correctly
TEST_CASE( "vitamin_equilibrium", "[vitamins]" )
{
Character &subject = get_avatar();
clear_avatar();
reset_time();
clear_stomach( subject );
set_all_vitamins( -100, subject );
REQUIRE( subject.vitamin_get( vitamin_vitC ) == -100 );
REQUIRE( subject.vitamin_get( vitamin_calcium ) == -100 );
REQUIRE( subject.vitamin_get( vitamin_iron ) == -100 );
item f( "debug_orange" );
// check that 100% of daily vit C is by default 96 units
CHECK( subject.compute_effective_nutrients( f ).get_vitamin( vitamin_vitC ) == 96 );
subject.consume( f );
pass_time( subject, 1_days );
// check if something with 100% RDA will keep you at equilibrium
CHECK( subject.vitamin_get( vitamin_iron ) <= -99 );
CHECK( subject.vitamin_get( vitamin_calcium ) <= -99 );
CHECK( subject.vitamin_get( vitamin_vitC ) <= -99 );
CHECK( subject.vitamin_get( vitamin_iron ) >= -101 );
CHECK( subject.vitamin_get( vitamin_calcium ) >= -101 );
CHECK( subject.vitamin_get( vitamin_vitC ) >= -101 );
}
// do vitamins you eat get processed correctly
TEST_CASE( "vitamin_multivitamin", "[vitamins]" )
{
Character &subject = get_avatar();
clear_avatar();
reset_time();
clear_stomach( subject );
set_all_vitamins( -100, subject );
REQUIRE( subject.vitamin_get( vitamin_vitC ) == -100 );
REQUIRE( subject.vitamin_get( vitamin_calcium ) == -100 );
REQUIRE( subject.vitamin_get( vitamin_iron ) == -100 );
item f( "debug_vitamins" );
subject.consume( f );
pass_time( subject, 1_days );
// check if something with 100% RDA will keep you at equilibrium
CHECK( subject.vitamin_get( vitamin_iron ) <= -99 );
CHECK( subject.vitamin_get( vitamin_calcium ) <= -99 );
CHECK( subject.vitamin_get( vitamin_vitC ) <= -99 );
CHECK( subject.vitamin_get( vitamin_iron ) >= -101 );
CHECK( subject.vitamin_get( vitamin_calcium ) >= -101 );
CHECK( subject.vitamin_get( vitamin_vitC ) >= -101 );
}
// do vitamins you eat get processed correctly
TEST_CASE( "vitamin_daily", "[vitamins]" )
{
Character &subject = get_avatar();
clear_avatar();
reset_time();
clear_stomach( subject );
// there isn't yet a set_health_tally function, so reset it to 0 like this
subject.mod_health_tally( -subject.get_health_tally() );
set_all_vitamins( -100, subject );
reset_daily_vitamins( subject );
REQUIRE( subject.vitamin_get( vitamin_vitC ) == -100 );
REQUIRE( subject.vitamin_get( vitamin_calcium ) == -100 );
REQUIRE( subject.vitamin_get( vitamin_iron ) == -100 );
REQUIRE( subject.get_daily_vitamin( vitamin_vitC ) == 0 );
REQUIRE( subject.get_daily_vitamin( vitamin_calcium ) == 0 );
REQUIRE( subject.get_daily_vitamin( vitamin_iron ) == 0 );
REQUIRE( subject.get_health_tally() == 0 );
item f( "debug_vitamins" );
subject.consume( f );
int hours = 0;
while( hours < 72 ) {
pass_time( subject, 1_hours );
hours++;
// check vitamins to see if health has updated
if( subject.get_daily_vitamin( vitamin_vitC ) == 0 &&
subject.get_daily_vitamin( vitamin_calcium ) == 0 &&
subject.get_daily_vitamin( vitamin_iron ) == 0 ) {
break;
}
}
// check if after a day health is up and vitamins are reset
CHECK( subject.get_daily_vitamin( vitamin_vitC ) == 0 );
CHECK( subject.get_daily_vitamin( vitamin_calcium ) == 0 );
CHECK( subject.get_daily_vitamin( vitamin_iron ) == 0 );
// get that vitamin health bonus is up by 6 with maybe a recent reduction on the same timecheck
CHECK( subject.get_health_tally() >= 5 );
}
// how long does it take to starve to death with extreme metabolism
// player does not thirst or tire or require vitamins
TEST_CASE( "starve_test_hunger3", "[starve][slow]" )
{
Character &dummy = get_player_character();
reset_time();
clear_stomach( dummy );
dummy.set_stored_kcal( dummy.get_healthy_kcal() );
while( !dummy.has_trait( trait_HUNGER3 ) ) {
dummy.mutate_towards( trait_HUNGER3 );
}
clear_stomach( dummy );
dummy.set_stored_kcal( dummy.get_healthy_kcal() );
CAPTURE( dummy.metabolic_rate_base() );
CAPTURE( dummy.activity_level_str() );
CAPTURE( dummy.base_height() );
CAPTURE( dummy.height() );
CAPTURE( dummy.get_bmi() );
CAPTURE( dummy.bodyweight() );
CAPTURE( dummy.age() );
CAPTURE( dummy.get_bmr() );
std::vector<std::string> results;
unsigned int day = 0;
do {
results.push_back( string_format( "\nday %d: %d", day, dummy.get_stored_kcal() ) );
pass_time( dummy, 1_days );
dummy.set_thirst( 0 );
dummy.set_fatigue( 0 );
set_all_vitamins( 0, dummy );
day++;
} while( dummy.get_stored_kcal() > 0 );
//you are burning through 5000 kcal a day out of a healthy base reserve of ~120000 kcal (15kg which is ~20% of your expected total weight of ~72kg)
//as your metabolism slows as you starve this puts your expected lifespan at about 25 days, which is likely too high for a super hungry mutant.
//however, you also start breaking down muscle below 3.5 fat BMIs (~50,000 kcal), which is hard to recover from, and 15kg is a fairly solid buffer.
//the system should probably account for the fact that fat ketones cannot power your whole body (brain can't think without food, stored kcal or not)
CAPTURE( results );
CHECK( day <= 27 );
CHECK( day >= 23 );
}
// does eating enough food per day keep you alive
TEST_CASE( "all_nutrition_starve_test", "[starve][slow]" )
{
// change this bool when editing the test
const bool print_tests = false;
avatar &dummy = get_avatar();
reset_time();
clear_stomach( dummy );
eat_all_nutrients( dummy );
if( print_tests ) {
printf( "\n\n" );
}
for( unsigned int day = 0; day <= 20; day++ ) {
if( print_tests ) {
printf( "day %u: %d\n", day, dummy.get_stored_kcal() );
}
pass_time( dummy, 1_days );
dummy.set_thirst( 0 );
dummy.set_fatigue( 0 );
eat_all_nutrients( dummy );
print_stomach_contents( dummy, print_tests );
}
if( print_tests ) {
printf( "vitamins: vitC %d calcium %d iron %d\n",
dummy.vitamin_get( vitamin_vitC ), dummy.vitamin_get( vitamin_calcium ),
dummy.vitamin_get( vitamin_iron ) );
printf( "\n" );
print_stomach_contents( dummy, print_tests );
printf( "\n" );
}
CHECK( dummy.get_stored_kcal() >= dummy.get_healthy_kcal() );
// We need to account for a day's worth of error since we're passing a day at a time and we are
// close to 0 which is the max value for some vitamins
// This test could be a lot better bounds are really wide on it
CHECK( dummy.vitamin_get( vitamin_vitC ) >= -100 );
CHECK( dummy.vitamin_get( vitamin_iron ) >= -100 );
CHECK( dummy.vitamin_get( vitamin_calcium ) >= -100 );
}
TEST_CASE( "tape_worm_halves_nutrients" )
{
const bool print_tests = false;
avatar &dummy = get_avatar();
reset_time();
clear_stomach( dummy );
eat_all_nutrients( dummy );
print_stomach_contents( dummy, print_tests );
int regular_kcal = dummy.stomach.get_calories();
clear_stomach( dummy );
dummy.add_effect( effect_tapeworm, 1_days );
eat_all_nutrients( dummy );
print_stomach_contents( dummy, print_tests );
int tapeworm_kcal = dummy.stomach.get_calories();
CHECK( tapeworm_kcal == regular_kcal / 2 );
}
// reasonable length of time to pass before hunger sets in
TEST_CASE( "hunger" )
{
// change this bool when editing the test
const bool print_tests = false;
avatar &dummy = get_avatar();
reset_time();
clear_stomach( dummy );
dummy.initialize_stomach_contents();
dummy.clear_effects();
if( print_tests ) {
printf( "\n\n" );
}
print_stomach_contents( dummy, print_tests );
int hunger_time = to_minutes<int>( time_until_hungry( dummy ) );
if( print_tests ) {
printf( "%d minutes til hunger sets in\n", hunger_time );
print_stomach_contents( dummy, print_tests );
printf( "eat 2 cooked meat\n" );
}
CHECK( hunger_time <= 270 );
CHECK( hunger_time >= 240 );
item f( "meat_cooked" );
dummy.consume( f );
f = item( "meat_cooked" );
dummy.consume( f );
dummy.set_thirst( 0 );
dummy.update_body();
print_stomach_contents( dummy, print_tests );
hunger_time = to_minutes<int>( time_until_hungry( dummy ) );
if( print_tests ) {
printf( "%d minutes til hunger sets in\n", hunger_time );
print_stomach_contents( dummy, print_tests );
printf( "eat 2 beansnrice\n" );
}
CHECK( hunger_time <= 240 );
CHECK( hunger_time >= 210 );
f = item( "beansnrice" );
dummy.consume( f );
f = item( "beansnrice" );
dummy.consume( f );
dummy.update_body();
print_stomach_contents( dummy, print_tests );
hunger_time = to_minutes<int>( time_until_hungry( dummy ) );
if( print_tests ) {
printf( "%d minutes til hunger sets in\n", hunger_time );
}
CHECK( hunger_time <= 285 );
CHECK( hunger_time >= 240 );
if( print_tests ) {
print_stomach_contents( dummy, print_tests );
printf( "eat 16 veggy\n" );
}
for( int i = 0; i < 16; i++ ) {
f = item( "veggy" );
dummy.consume( f );
}
dummy.update_body();
print_stomach_contents( dummy, print_tests );
hunger_time = to_minutes<int>( time_until_hungry( dummy ) );
if( print_tests ) {
printf( "%d minutes til hunger sets in\n", hunger_time );
print_stomach_contents( dummy, print_tests );
}
CHECK( hunger_time <= 390 );
CHECK( hunger_time >= 330 );
if( print_tests ) {
printf( "eat 16 veggy with extreme metabolism\n" );
}
while( !dummy.has_trait( trait_HUNGER3 ) ) {
dummy.mutate_towards( trait_HUNGER3 );
}
for( int i = 0; i < 16; i++ ) {
f = item( "veggy" );
dummy.consume( f );
}
dummy.update_body();
print_stomach_contents( dummy, print_tests );
hunger_time = to_minutes<int>( time_until_hungry( dummy ) );
if( print_tests ) {
printf( "%d minutes til hunger sets in\n", hunger_time );
print_stomach_contents( dummy, print_tests );
}
CHECK( hunger_time <= 240 );
CHECK( hunger_time >= 180 );
}
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