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#include <cstdio>
#include <iosfwd>
#include <string>
#include <vector>
#include "calendar.h"
#include "cata_catch.h"
#include "character.h"
#include "map.h"
#include "map_helpers.h"
#include "point.h"
#include "test_data.h"
#include "test_statistics.h"
#include "type_id.h"
#include "units.h"
#include "vehicle.h"
#include "vpart_position.h"
#include "vpart_range.h"
using efficiency_stat = statistics<long>;
static const efftype_id effect_blind( "blind" );
static void clear_game_drag( const ter_id &terrain )
{
// Set to turn 0 to prevent solars from producing power
calendar::turn = calendar::turn_zero;
clear_creatures();
clear_npcs();
Character &player_character = get_player_character();
// Move player somewhere safe
CHECK( !player_character.in_vehicle );
player_character.setpos( tripoint_zero );
// Blind the player to avoid needless drawing-related overhead
player_character.add_effect( effect_blind, 1_turns, true );
// Make sure the ST is 8 so that muscle powered results are consistent
player_character.str_cur = 8;
build_test_map( terrain );
map &here = get_map();
// hard force a rebuild of caches
here.shift( point_south );
here.shift( point_north );
}
static vehicle *setup_drag_test( const vproto_id &veh_id )
{
clear_vehicles();
const tripoint map_starting_point( 60, 60, 0 );
vehicle *veh_ptr = get_map().add_vehicle( veh_id, map_starting_point, -90_degrees, 0, 0 );
REQUIRE( veh_ptr != nullptr );
if( veh_ptr == nullptr ) {
return nullptr;
}
// Remove all items from cargo to normalize weight.
// turn everything on
for( const vpart_reference &vp : veh_ptr->get_all_parts() ) {
veh_ptr->get_items( vp.part() ).clear();
vp.part().enabled = true;
}
// close the doors
const auto doors = veh_ptr->get_avail_parts( "OPENABLE" );
for( const vpart_reference &vp : doors ) {
const size_t door = vp.part_index();
veh_ptr->close( door );
}
veh_ptr->refresh_insides();
return veh_ptr;
}
// Algorithm goes as follows:
// Clear map
// Spawn a vehicle
// calculate c_air_drag and c_rolling_resistance
// return whether they're within 5% of expected values
static bool test_drag(
const vproto_id &veh_id,
const double expected_c_air = 0, const double expected_c_rr = 0,
const double expected_c_water = 0,
const int expected_safe = 0, const int expected_max = 0,
const bool test_results = false )
{
vehicle *veh_ptr = setup_drag_test( veh_id );
if( veh_ptr == nullptr ) {
return false;
}
const double c_air = veh_ptr->coeff_air_drag();
const double c_rolling = veh_ptr->coeff_rolling_drag();
const double c_water = veh_ptr->coeff_water_drag();
const int safe_v = veh_ptr->safe_ground_velocity( false );
const int max_v = veh_ptr->max_ground_velocity( false );
const auto d_in_bounds = [&]( const double expected, double value ) {
double expected_high = expected * 1.05;
double expected_low = expected * 0.95;
CHECK( value >= expected_low );
CHECK( value <= expected_high );
return ( value >= expected_low ) && ( value <= expected_high );
};
const auto i_in_bounds = [&]( const int expected, int value ) {
int expected_high = expected * 1.05;
int expected_low = expected * 0.95;
CHECK( value >= expected_low );
CHECK( value <= expected_high );
return ( value >= expected_low ) && ( value <= expected_high );
};
bool valid = test_results;
if( test_results ) {
valid &= d_in_bounds( expected_c_air, c_air );
valid &= d_in_bounds( expected_c_rr, c_rolling );
valid &= d_in_bounds( expected_c_water, c_water );
valid &= i_in_bounds( expected_safe, safe_v );
valid &= i_in_bounds( expected_max, max_v );
}
if( !valid ) {
printf( " { \"%s\": [ %f, %f, %f, %d, %d ] },\n",
veh_id.c_str(), c_air, c_rolling, c_water, safe_v, max_v );
static_cast<void>( fflush( stdout ) );
}
return valid;
}
static void print_drag_test_strings( const vproto_id &veh )
{
test_drag( veh );
static_cast<void>( fflush( stdout ) );
}
static void test_vehicle_drag( std::pair<const vproto_id, std::vector<double>> &veh_drag )
{
test_drag( veh_drag.first, veh_drag.second[0], veh_drag.second[1], veh_drag.second[2],
veh_drag.second[3], veh_drag.second[4], true );
}
/** This is even less of a test. It generates C++ lines for the actual test below */
TEST_CASE( "vehicle_drag_calc_baseline", "[.]" )
{
clear_game_drag( ter_id( "t_pavement" ) );
for( std::pair<const vproto_id, std::vector<double>> &veh_drag : test_data::drag_data ) {
print_drag_test_strings( veh_drag.first );
}
}
// format is vehicle, coeff_air_drag, coeff_rolling_drag, coeff_water_drag, safe speed, max speed
// coeffs are dimensionless, speeds are 100ths of mph, so 6101 is 61.01 mph
TEST_CASE( "vehicle_drag", "[vehicle] [engine]" )
{
clear_game_drag( ter_id( "t_pavement" ) );
REQUIRE_FALSE( test_data::drag_data.empty() );
INFO( "Vehicle drag values changed. Update values in data/mods/TEST_DATA/vehicle_drag_test.json with values printed below." );
for( std::pair<const vproto_id, std::vector<double>> &veh_drag : test_data::drag_data ) {
test_vehicle_drag( veh_drag );
}
}
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