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function isMobile()
return (isAndroid() or isIOS()) and not isOUYA();
end
defaultwidth = -1
defaultheight = -1
defaultfullscreen = true
defaultpersister = "sqlite"
defaultfrontend = "sdl"
defaultsoundengine = "sdl"
defaultshowcursor = true
defaultnetwork = true
defaultgamecontroller = false
defaulttexturesize = "auto"
defaultparticles = 100
defaultfpslimit = 60
defaultred = 8
defaultgreen = 8
defaultblue = 8
if isOUYA() then
defaultgamecontroller = true
defaultparticles = 0
defaultred = 6
defaultgreen = 5
defaultblue = 6
elseif isAndroid() then
defaultshowcursor = false
defaultparticles = 0
defaultfpslimit = 30
defaultpersister = "googleplay"
defaultred = 6
defaultgreen = 5
defaultblue = 6
elseif isMobile() then
defaultshowcursor = false
defaultparticles = 0
defaultfpslimit = 30
elseif isHTML5() then
defaultnetwork = false
defaultfrontend = "opengl"
defaultsoundengine = "dummy"
elseif isNaCl() then
defaultpersister = "nop"
defaultnetwork = false
else
-- workaround for now - remove me later
defaultfrontend = "opengl"
defaultgamecontroller = true
end
settings = {
width = defaultwidth,
height = defaultheight,
fullscreen = defaultfullscreen,
frontend = defaultfrontend,
port = 45678,
grabmouse = true,
showcursor = defaultshowcursor,
debug = false,
showfps = not isMobile(),
gamecontroller = defaultgamecontroller,
gamecontrollertriggeraxis = false,
sound = true,
soundengine = defaultsoundengine,
persister = defaultpersister,
network = defaultnetwork,
fpslimit = defaultfpslimit,
texturesize = defaulttexturesize,
particles = defaultparticles,
red = defaultred,
green = defaultgreen,
blue = defaultblue,
}
controllerbindings = {
["ui"] = {
--A = "drop",
--B = "",
X = "ui_execute",
Y = "ui_focus_next",
BACK = "ui_pop",
--GUIDE = "",
--START = "",
--LEFTSTICK = "",
--RIGHTSTICK = "",
--LEFTSHOULDER = "",
--RIGHTSHOULDER = "",
--DPUP = "",
--DPDOWN = "",
--DPLEFT = "",
--DPRIGHT = "",
},
["map"] = {
A = "ui_pop",
--B = "",
--X = "ui_execute",
--Y = "ui_focus_next",
--BACK = "ui_pop",
--GUIDE = "",
--START = "",
--LEFTSTICK = "",
--RIGHTSTICK = "",
--LEFTSHOULDER = "",
--RIGHTSHOULDER = "",
--DPUP = "",
--DPDOWN = "",
--DPLEFT = "",
--DPRIGHT = "",
},
}
if isMobile() or isOUYA() then
keybindings = {
["ui"] = {
AC_BACK = "ui_pop",
},
["map"] = {
MENU = "ui_push settings",
AC_BACK = "ui_pop",
},
}
if isOUYA() then
keybindings["ui"]["PAUSE"] = "ui_pop"
keybindings["map"]["PAUSE"] = "ui_pop"
end
else
keybindings = {
["ui"] = {
LEFT = "ui_focus_prev",
RIGHT = "ui_focus_next",
UP = "ui_focus_prev +",
DOWN = "ui_focus_next -",
A = "ui_focus_prev",
D = "ui_focus_next",
W = "ui_focus_prev +",
S = "ui_focus_next -",
SPACE = "ui_execute",
RETURN = "ui_execute",
ESCAPE = "ui_pop",
TAB = "ui_focus_next",
},
["map"] = {
LEFT = "+move_left",
RIGHT = "+move_right",
UP = "+move_up",
DOWN = "+move_down",
A = "+move_left",
D = "+move_right",
W = "+move_up",
S = "+move_down",
SPACE = "ui_pop",
RETURN = "ui_pop",
ESCAPE = "ui_pop",
TAB = "ui_focus_next",
PAGEDOWN = "zoom -0.1",
PAGEUP = "zoom 0.1",
},
}
keybindings["map"]["U"] = "undo"
keybindings["map"]["BACKSPACE"] = "undo"
keybindings["ui"]["."] = "screenshot"
keybindings["map"]["."] = "screenshot"
keybindings["map"]["S"] = "solve"
if isDebug() then
keybindings["map"]["F"] = "finish"
end
end
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