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include(CMakeParseArguments)
include(CheckCXXCompilerFlag)
include(CheckCXXSourceCompiles)
include(CheckCSourceCompiles)
#-------------------------------------------------------------------------------
# macros
#-------------------------------------------------------------------------------
set(GAME_BASE_DIR "base")
if (NOT WIN32)
string(ASCII 27 Esc)
set(ColorReset "${Esc}[m")
set(ColorRed "${Esc}[31m")
set(ColorGreen "${Esc}[32m")
set(ColorYellow "${Esc}[33m")
set(ColorBlue "${Esc}[34m")
endif()
if(NOT COMMAND find_host_package)
macro(find_host_package)
find_package(${ARGN})
endmacro()
endif()
if(NOT COMMAND find_host_program)
macro(find_host_program)
find_program(${ARGN})
endmacro()
endif()
#function(message)
# list(GET ARGV 0 TYPE)
# if (TYPE STREQUAL FATAL_ERROR)
# list(REMOVE_AT ARGV 0)
# _message(${TYPE} "${ColorRed}${ARGV}${ColorReset}")
# elseif(TYPE STREQUAL WARNING)
# list(REMOVE_AT ARGV 0)
# _message(${TYPE} "${ColorYellow}${ARGV}${ColorReset}")
# elseif(TYPE STREQUAL STATUS)
# list(REMOVE_AT ARGV 0)
# _message(${TYPE} "${ColorGreen}${ARGV}${ColorReset}")
# elseif (ARGV)
# _message("${ARGV}")
# endif()
#endfunction()
macro(cp_message MSG)
if (VERBOSE)
message("${ColorBlue}${MSG}${ColorReset}")
endif()
endmacro()
if (${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
set(CP_GCC 1)
cp_message("C++ Compiler: GCC")
elseif (${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")
set(CP_CLANG 1)
cp_message("C++ Compiler: Clang")
elseif (MSVC)
set(CP_MSVC 1)
cp_message("C++ Compiler: MSVC")
else()
message(WARNING "C++ Compiler: Unknown")
endif()
if (CP_GCC OR CP_CLANG)
check_cxx_compiler_flag("-std=c++11" COMPILER_SUPPORTS_CXX11)
check_cxx_compiler_flag("-std=c++0x" COMPILER_SUPPORTS_CXX0X)
if (COMPILER_SUPPORTS_CXX11)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
elseif (COMPILER_SUPPORTS_CXX0X)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
cp_message(STATUS "Assume that -std=c++11 works")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions")
if (RELEASE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti")
else()
# cp_cast needs this in debug builds
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -frtti")
endif()
endif()
cp_message("Target processor: ${CMAKE_SYSTEM_PROCESSOR}")
cp_message("Host processor: ${CMAKE_HOST_SYSTEM_PROCESSOR}")
macro(texture_file_write TARGET_FILE FILEENTRY)
file(READ ${FILEENTRY} CONTENTS)
string(REGEX REPLACE ";" "\\\\;" CONTENTS "${CONTENTS}")
string(REGEX REPLACE "\n" ";" CONTENTS "${CONTENTS}")
list(REMOVE_AT CONTENTS 0 -2)
foreach(LINE ${CONTENTS})
file(APPEND ${TARGET_FILE} "${LINE}\n")
endforeach()
endmacro()
macro(get_subdirs RESULT DIR)
file(GLOB SUBDIRS RELATIVE ${DIR} ${DIR}/*)
set(DIRLIST "")
foreach(CHILD ${SUBDIRS})
if (IS_DIRECTORY ${DIR}/${CHILD})
list(APPEND DIRLIST ${CHILD})
endif()
endforeach()
if (DIRLIST)
set(${RESULT} ${DIRLIST})
list(SORT ${RESULT})
endif()
endmacro()
macro(create_dir_header PROJECTNAME)
set(TARGET_DIR ${CMAKE_BINARY_DIR})
file(MAKE_DIRECTORY ${TARGET_DIR})
set(TARGET_FILE ${TARGET_DIR}/${PROJECTNAME}-files.h.in)
set(BASEDIR ${ROOT_DIR}/${GAME_BASE_DIR}/${PROJECTNAME})
set(FINAL_TARGET_FILE ${TARGET_DIR}/${PROJECTNAME}-files.h)
set(SUBDIRS)
get_subdirs(SUBDIRS ${BASEDIR})
file(WRITE ${TARGET_FILE} "")
foreach(SUBDIR ${SUBDIRS})
file(GLOB FILESINDIR RELATIVE ${BASEDIR}/${SUBDIR} ${BASEDIR}/${SUBDIR}/*)
list(LENGTH FILESINDIR LISTENTRIES)
file(APPEND ${TARGET_FILE} "if (basedir == \"${SUBDIR}/\") {\n")
file(APPEND ${TARGET_FILE} "\tentriesAll.reserve(${LISTENTRIES});\n")
set(RESULT ${FILESINDIR})
#list(SORT RESULT)
foreach(FILEINDIR ${RESULT})
string(COMPARE EQUAL "${FILEINDIR}" ".gitignore" IGNOREFILE)
if (NOT IGNOREFILE)
file(APPEND ${TARGET_FILE} "\tentriesAll.push_back(\"${FILEINDIR}\");\n")
endif()
endforeach()
file(APPEND ${TARGET_FILE} "\treturn entriesAll;\n}\n")
endforeach()
configure_file(${TARGET_FILE} ${FINAL_TARGET_FILE})
message(STATUS "wrote ${TARGET_FILE}")
endmacro()
macro(texture_merge TARGET_FILE FILELIST_BIG FILELIST_SMALL)
file(WRITE ${TARGET_FILE} "")
file(APPEND ${TARGET_FILE} "texturesbig = {\n")
foreach(FILEENTRY ${FILELIST_BIG})
texture_file_write(${TARGET_FILE} ${FILEENTRY})
endforeach()
file(APPEND ${TARGET_FILE} "}\n")
file(APPEND ${TARGET_FILE} "texturessmall = {\n")
foreach(FILEENTRY ${FILELIST_SMALL})
texture_file_write(${TARGET_FILE} ${FILEENTRY})
endforeach()
file(APPEND ${TARGET_FILE} "}\n")
endmacro()
macro(textures PROJECTNAME)
file(GLOB FILELIST_BIG ${ROOT_DIR}/contrib/assets/png-packed/${PROJECTNAME}-*big.lua)
file(GLOB FILELIST_SMALL ${ROOT_DIR}/contrib/assets/png-packed/${PROJECTNAME}-*small.lua)
message(STATUS "build complete.lua: ${ROOT_DIR}/contrib/assets/png-packed/${PROJECTNAME}")
texture_merge(${PROJECT_BINARY_DIR}/complete.lua.in "${FILELIST_BIG}" "${FILELIST_SMALL}")
configure_file(${PROJECT_BINARY_DIR}/complete.lua.in ${ROOT_DIR}/${GAME_BASE_DIR}/${PROJECTNAME}/textures/complete.lua COPYONLY)
endmacro()
macro(texturepacker)
set(_OPTIONS_ARGS)
set(_ONE_VALUE_ARGS PROJECTNAME)
set(_MULTI_VALUE_ARGS FILELIST)
cmake_parse_arguments(_TP "${_OPTIONS_ARGS}" "${_ONE_VALUE_ARGS}" "${_MULTI_VALUE_ARGS}" ${ARGN} )
if (NOT _TP_PROJECTNAME)
message(FATAL_ERROR "texturepacker requires the PROJECTNAME argument")
endif()
if (NOT _TP_FILELIST)
message(FATAL_ERROR "texturepacker requires the FILELIST argument")
endif()
if (TEXTUREPACKER_BIN)
set(DEPENDENCIES)
foreach(FILEENTRY ${_TP_FILELIST})
string(REPLACE "{n}" "0" FILEENTRY_N "${FILEENTRY}")
set(PNGBIG ${ROOT_DIR}/${GAME_BASE_DIR}/${_TP_PROJECTNAME}/pics/${FILEENTRY_N}-big.png)
set(PNGSMALL ${ROOT_DIR}/${GAME_BASE_DIR}/${_TP_PROJECTNAME}/pics/${FILEENTRY_N}-small.png)
string(REPLACE "-{n}" "" FILEENTRY_CLEAN "${FILEENTRY}")
set(TPS ${ROOT_DIR}/contrib/assets/png-packed/${FILEENTRY_CLEAN}.tps)
add_custom_command(OUTPUT ${PNGBIG} ${PNGSMALL} COMMAND ${TEXTUREPACKER_BIN} ARGS ${TPS} DEPENDS ${TPS} VERBATIM)
list(APPEND DEPENDENCIES ${PNGBIG} ${PNGSMALL})
endforeach()
if (DEPENDENCIES)
add_custom_target(${_TP_PROJECTNAME}_texturepacker DEPENDS ${DEPENDENCIES})
add_dependencies(${_TP_PROJECTNAME} ${_TP_PROJECTNAME}_texturepacker)
endif()
set(DEPENDENCIES)
endif()
endmacro()
macro(check_lua_files TARGET FILES)
find_host_program(LUAC_EXECUTABLE NAMES ${DEFAULT_LUAC_EXECUTABLE})
if (LUAC_EXECUTABLE)
message(STATUS "${LUAC_EXECUTABLE} found")
foreach(_FILE ${FILES})
string(REPLACE "/" "-" TARGETNAME ${_FILE})
add_custom_target(
${TARGET}-${TARGETNAME}
COMMENT "checking lua file ${_FILE}"
COMMAND ${LUAC_EXECUTABLE} -p ${_FILE}
WORKING_DIRECTORY ${ROOT_DIR}/${GAME_BASE_DIR}/${TARGET}
)
add_dependencies(${TARGET} ${TARGET}-${TARGETNAME})
endforeach()
else()
message(STATUS "No lua compiler (${DEFAULT_LUAC_EXECUTABLE}) found")
endif()
endmacro()
#
# Install android packages
#
# parameters:
# PACKAGE The package id that you need to install
#
macro(cp_android_package PACKAGE)
message(STATUS "install android sdk package ${PACKAGE}")
file(WRITE ${CMAKE_BINARY_DIR}/yes.txt "y")
execute_process(
COMMAND ${ANDROID_SDK_TOOL} list target -c
OUTPUT_VARIABLE TARGETS_LIST
)
if (${TARGETS_LIST} MATCHES ${PACKAGE})
message(STATUS "${PACKAGE} is already installed")
else()
execute_process(
COMMAND ${ANDROID_SDK_TOOL} update sdk -a -u -s -t ${PACKAGE}
INPUT_FILE ${CMAKE_BINARY_DIR}/yes.txt
)
endif()
endmacro()
#
# Prepare android workspace with assets and sdk/ndk commands.
#
# Also adds some helper targets:
# * android-PROJECTNAME-uninstall uninstalls the application
# * android-PROJECTNAME-install installs the application
# * android-PROJECTNAME-start starts the application
# * android-PROJECTNAME-backtrace creates a backtrace from a crash
#
# parameters:
# PROJECTNAME: the project name in lower case letters - used for e.g. resolving the java classes and icons
# if this is a test project for a specific game, it should start with 'tests_' - as we then just
# reuse some of the game settings and assets for the tests.
# APPNAME: the normal app name, must not contain whitespaces, but can contain upper case letters.
# VERSION: the version code, e.g. 1.0
# VERSION_CODE: the android version code needed for google play store
#
macro(cp_android_prepare PROJECTNAME APPNAME VERSION VERSION_CODE)
if (ANDROID_INSTALL_PACKAGES)
cp_android_package("android-13")
cp_android_package("android-16")
cp_android_package("extra-google-google_play_services")
cp_android_package("platform-tools")
cp_android_package("build-tools-${ANDROID_SDK_BUILD_TOOLS_VERSION}")
set(ANDROID_INSTALL_PACKAGES OFF)
endif()
# TODO: add java app and activity classes to dependencies to recompile target on java class changes
message(STATUS "prepare java code for ${PROJECTNAME}")
file(COPY ${ANDROID_ROOT} DESTINATION ${CMAKE_BINARY_DIR}/android-${PROJECTNAME})
if (HD_VERSION)
set(PACKAGENAME ${PROJECTNAME}hd)
else()
set(PACKAGENAME ${PROJECTNAME})
endif()
set(APPCLASS ${APPNAME})
if (${PACKAGENAME} MATCHES "tests")
set(PACKAGENAME "tests")
set(APPCLASS "TestsApp")
endif()
set(WHITELIST ${GAME_BASE_DIR} libsdl ${PACKAGENAME})
set(ANDROID_BIN_ROOT ${CMAKE_BINARY_DIR}/android-${PROJECTNAME})
get_subdirs(SUBDIRS ${ANDROID_BIN_ROOT}/src/org)
list(REMOVE_ITEM SUBDIRS ${WHITELIST})
foreach(DIR ${SUBDIRS})
file(REMOVE_RECURSE ${ANDROID_BIN_ROOT}/src/org/${DIR})
endforeach()
configure_file(${ANDROID_BIN_ROOT}/AndroidManifest.xml.in ${ANDROID_BIN_ROOT}/AndroidManifest.xml @ONLY)
configure_file(${ANDROID_BIN_ROOT}/strings.xml.in ${ANDROID_BIN_ROOT}/res/values/strings.xml @ONLY)
configure_file(${ANDROID_BIN_ROOT}/default.properties.in ${ANDROID_BIN_ROOT}/default.properties @ONLY)
configure_file(${ANDROID_BIN_ROOT}/project.properties.in ${ANDROID_BIN_ROOT}/project.properties @ONLY)
configure_file(${ANDROID_BIN_ROOT}/build.gradle.in ${ANDROID_BIN_ROOT}/build.gradle @ONLY)
add_custom_target(android-${PROJECTNAME}-backtrace ${ANDROID_ADB} logcat | ${ANDROID_NDK_STACK} -sym ${ANDROID_BIN_ROOT}/obj/local/${ANDROID_NDK_ABI_NAME} WORKING_DIRECTORY ${ANDROID_BIN_ROOT})
add_custom_target(android-${PROJECTNAME}-install ${ANDROID_ANT} ${ANT_INSTALL_TARGET} WORKING_DIRECTORY ${ANDROID_BIN_ROOT})
add_custom_target(android-${PROJECTNAME}-uninstall ${ANDROID_ANT} uninstall WORKING_DIRECTORY ${ANDROID_BIN_ROOT})
set(APP_PACKAGENAME "org.${PACKAGENAME}")
add_custom_target(android-${PROJECTNAME}-start ${ANDROID_ADB} shell am start -n ${APP_PACKAGENAME}/${APP_PACKAGENAME}.${APPCLASS} WORKING_DIRECTORY ${ANDROID_BIN_ROOT})
string(REPLACE "tests_" "" CLEAN_PROJECTNAME "${PROJECTNAME}")
if (EXISTS ${ROOT_DIR}/contrib/installer/android/${CLEAN_PROJECTNAME}/)
file(COPY ${ROOT_DIR}/contrib/installer/android/${CLEAN_PROJECTNAME}/ DESTINATION ${ANDROID_BIN_ROOT})
endif()
message(STATUS "copy files from ${ROOT_DIR}/${GAME_BASE_DIR}/${CLEAN_PROJECTNAME} to ${ANDROID_BIN_ROOT}/assets/${GAME_BASE_DIR}/${CLEAN_PROJECTNAME}")
file(COPY ${ROOT_DIR}/${GAME_BASE_DIR}/${CLEAN_PROJECTNAME} DESTINATION ${ANDROID_BIN_ROOT}/assets/${GAME_BASE_DIR})
#install(DIRECTORY ${ROOT_DIR}/${GAME_BASE_DIR}/${CLEAN_PROJECTNAME} DESTINATION ${ANDROID_BIN_ROOT}/assets/${GAME_BASE_DIR})
set(RESOLUTIONS hdpi ldpi mdpi xhdpi)
set(ICON "${PACKAGENAME}-icon.png")
if (NOT EXISTS ${ROOT_DIR}/contrib/${ICON})
set(ICON "${CLEAN_PROJECTNAME}-icon.png")
endif()
if (EXISTS ${ROOT_DIR}/contrib/${ICON})
foreach(RES ${RESOLUTIONS})
file(MAKE_DIRECTORY ${ANDROID_BIN_ROOT}/res/drawable-${RES})
configure_file(${ROOT_DIR}/contrib/${ICON} ${ANDROID_BIN_ROOT}/res/drawable-${RES}/icon.png COPYONLY)
endforeach()
endif()
set(ANDROID_SO_OUTDIR ${ANDROID_BIN_ROOT}/libs/${ANDROID_NDK_ABI_NAME})
set_target_properties(${PROJECTNAME} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${ANDROID_SO_OUTDIR})
set_target_properties(${PROJECTNAME} PROPERTIES LIBRARY_OUTPUT_DIRECTORY_RELEASE ${ANDROID_SO_OUTDIR})
set_target_properties(${PROJECTNAME} PROPERTIES LIBRARY_OUTPUT_DIRECTORY_DEBUG ${ANDROID_SO_OUTDIR})
if (NOT EXISTS ${ANDROID_BIN_ROOT}/local.properties)
message(STATUS "=> create Android SDK project: ${PROJECTNAME}")
execute_process(COMMAND ${ANDROID_SDK_TOOL} --silent update project
--path .
${ANDROID_TOOL_FLAGS}
--name ${APPNAME}
--target ${ANDROID_API}
WORKING_DIRECTORY ${ANDROID_BIN_ROOT})
execute_process(COMMAND ${ANDROID_SDK_TOOL} --silent update lib-project
${ANDROID_TOOL_FLAGS}
--path google-play-services_lib
--target ${ANDROID_API}
WORKING_DIRECTORY ${ANDROID_BIN_ROOT})
endif()
if (RELEASE)
set(APK_NAME ${APPNAME}-${ANT_TARGET}-unsigned.apk)
else()
set(APK_NAME ${APPNAME}-${ANT_TARGET}.apk)
endif()
set(TMP_APK_NAME ${APPNAME}-${ANT_TARGET}-tmp.apk)
set(FINAL_APK_NAME ${APPNAME}-${ANT_TARGET}.apk)
add_custom_command(TARGET ${PROJECTNAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E rename ${ANDROID_SO_OUTDIR}/lib${PROJECTNAME}.so ${ANDROID_SO_OUTDIR}/lib${PACKAGENAME}.so)
message(STATUS "Android settings: keystore=${ANDROID_KEYSTORE} apkname=${APK_NAME} alias=${ANDROID_ALIAS}")
add_custom_command(TARGET ${PROJECTNAME} POST_BUILD COMMAND ${ANDROID_ANT} ${ANT_FLAGS} ${ANT_TARGET} WORKING_DIRECTORY ${ANDROID_BIN_ROOT})
add_custom_command(TARGET ${PROJECTNAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E rename ${ANDROID_BIN_ROOT}/bin/${APK_NAME} ${ANDROID_BIN_ROOT}/bin/${TMP_APK_NAME})
add_custom_command(TARGET ${PROJECTNAME} POST_BUILD COMMAND ${JARSIGNER} -sigalg SHA1withRSA -digestalg SHA1 -keypass ${ANDROID_KEYPASS} -storepass ${ANDROID_STOREPASS} -keystore ${ANDROID_KEYSTORE} ${TMP_APK_NAME} ${ANDROID_ALIAS} WORKING_DIRECTORY ${ANDROID_BIN_ROOT}/bin/)
add_custom_command(TARGET ${PROJECTNAME} POST_BUILD COMMAND ${JARSIGNER} -verify -certs ${TMP_APK_NAME} WORKING_DIRECTORY ${ANDROID_BIN_ROOT}/bin/)
add_custom_command(TARGET ${PROJECTNAME} POST_BUILD COMMAND ${ANDROID_ZIPALIGN} -f ${ZIPALIGN_FLAGS} 4 ${TMP_APK_NAME} ${FINAL_APK_NAME} WORKING_DIRECTORY ${ANDROID_BIN_ROOT}/bin/)
#add_custom_command(TARGET ${PROJECTNAME} POST_BUILD COMMAND ${ANDROID_ANT} uninstall ${ANT_INSTALL_TARGET} WORKING_DIRECTORY ${ANDROID_BIN_ROOT})
#add_custom_command(TARGET ${PROJECTNAME} POST_BUILD COMMAND ${ANDROID_ADB} shell am start -n org.${PROJECTNAME}/org.${PROJECTNAME}.${APPNAME} WORKING_DIRECTORY ${ANDROID_BIN_ROOT})
endmacro()
#
# put a variable into the global namespace
#
macro(var_global VARIABLES)
foreach(VAR ${VARIABLES})
cp_message("${VAR} => ${${VAR}}")
set(${VAR} ${${VAR}} CACHE STRING "" FORCE)
mark_as_advanced(${VAR})
endforeach()
endmacro()
macro(package_global LIB)
find_package(${LIB})
endmacro()
#
# Add external dependency. It will trigger a find_package and use the system wide install if found, otherwise the bundled version
# If you set USE_BUILTIN the system wide is ignored.
#
# parameters:
# LIB:
# CFLAGS:
# LINKERFLAGS:
# SRCS: the list of source files for the bundled lib
# DEFINES: a list of defines (without -D or /D)
#
macro(cp_add_library)
set(_OPTIONS_ARGS)
set(_ONE_VALUE_ARGS LIB CFLAGS LINKERFLAGS)
set(_MULTI_VALUE_ARGS SRCS DEFINES)
cmake_parse_arguments(_ADDLIB "${_OPTIONS_ARGS}" "${_ONE_VALUE_ARGS}" "${_MULTI_VALUE_ARGS}" ${ARGN} )
if (NOT _ADDLIB_LIB)
message(FATAL_ERROR "cp_add_library requires the LIB argument")
endif()
if (NOT _ADDLIB_SRCS)
message(FATAL_ERROR "cp_add_library requires the SRCS argument")
endif()
find_package(${_ADDLIB_LIB})
string(TOUPPER ${_ADDLIB_LIB} PREFIX)
if (${PREFIX}_FOUND)
message(STATUS "System wide installation found for ${_ADDLIB_LIB}")
var_global(${PREFIX}_FOUND)
else()
message(STATUS "No system wide installation found, use built-in version of ${_ADDLIB_LIB}")
set(${PREFIX}_LIBRARIES ${_ADDLIB_LIB})
set(${PREFIX}_LINKERFLAGS ${_ADDLIB_LINKERFLAGS})
#set(${PREFIX}_COMPILERFLAGS "${_ADDLIB_DEFINES} ${_ADDLIB_CFLAGS}")
set(${PREFIX}_DEFINITIONS ${_ADDLIB_DEFINES})
set(${PREFIX}_INCLUDE_DIRS ${ROOT_DIR}/src/libs/${_ADDLIB_LIB})
add_library(${_ADDLIB_LIB} STATIC ${_ADDLIB_SRCS})
include_directories(${${PREFIX}_INCLUDE_DIRS})
set_target_properties(${_ADDLIB_LIB} PROPERTIES COMPILE_DEFINITIONS "${${PREFIX}_DEFINITIONS}")
if (NOT CP_MSVC)
set_target_properties(${_ADDLIB_LIB} PROPERTIES COMPILE_FLAGS "${_ADDLIB_CFLAGS}")
endif()
set_target_properties(${_ADDLIB_LIB} PROPERTIES FOLDER ${_ADDLIB_LIB})
#var_global(${PREFIX}_COMPILERFLAGS)
var_global(${PREFIX}_LIBRARIES)
var_global(${PREFIX}_LINKERFLAGS)
var_global(${PREFIX}_INCLUDE_DIRS)
var_global(${PREFIX}_DEFINITIONS)
endif()
# mark this library as an external dependency.
set(${PREFIX}_EXTERNAL ON)
var_global(${PREFIX}_EXTERNAL)
endmacro()
#
# macro for the FindLibName.cmake files. If USE_BUILTIN is set we don't search for system wide installs at all.
#
# parameters:
# LIB: the library we are trying to find
# HEADER: the header we are trying to find
# SUFFIX: suffix for the include dir
# HEADERONLY: lib is a header only dependency
# VERSION: the operator and version that is given to the pkg-config call (e.g. ">=1.0")
#
# Example: cp_find(SDL2_image SDL_image.h SDL2 FALSE)
#
macro(cp_find LIB HEADER SUFFIX HEADERONLY VERSION)
string(TOUPPER ${LIB} PREFIX)
if (NOT USE_BUILTIN AND NOT USE_BUILTIN_${PREFIX})
unset(${PREFIX}_FOUND CACHE)
unset(${PREFIX}_LIBRARIES CACHE)
unset(${PREFIX}_INCLUDE_DIRS CACHE)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_PROCESSOR_ARCH "x64")
else()
set(_PROCESSOR_ARCH "x86")
endif()
set(_SEARCH_PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
)
find_package(PkgConfig QUIET)
if (LINK_STATIC_LIBS)
set(PKG_PREFIX _${PREFIX}_STATIC)
else()
set(PKG_PREFIX _${PREFIX})
endif()
if (PKG_CONFIG_FOUND)
message(STATUS "Checking for ${LIB}")
pkg_check_modules(_${PREFIX} ${LIB}${VERSION})
if (_${PREFIX}_FOUND)
cp_message("Found ${LIB} via pkg-config")
cp_message("CFLAGS: ${${PKG_PREFIX}_CFLAGS_OTHER}")
cp_message("LDFLAGS: ${${PKG_PREFIX}_LDFLAGS_OTHER}")
cp_message("LIBS: ${${PKG_PREFIX}_LIBRARIES}")
cp_message("INCLUDE: ${${PKG_PREFIX}_INCLUDE_DIRS}")
set(${PREFIX}_COMPILERFLAGS ${${PKG_PREFIX}_CFLAGS_OTHER})
var_global(${PREFIX}_COMPILERFLAGS)
set(${PREFIX}_LINKERFLAGS ${${PKG_PREFIX}_LDFLAGS_OTHER})
var_global(${PREFIX}_LINKERFLAGS)
set(${PREFIX}_FOUND ${${PKG_PREFIX}_FOUND})
var_global(${PREFIX}_FOUND)
set(${PREFIX}_INCLUDE_DIRS ${${PKG_PREFIX}_INCLUDE_DIRS})
var_global(${PREFIX}_INCLUDE_DIRS)
set(${PREFIX}_LIBRARY_DIRS ${${PKG_PREFIX}_LIBRARY_DIRS})
var_global(${PREFIX}_LIBRARY_DIRS)
set(${PREFIX}_LIBRARIES ${${PKG_PREFIX}_LIBRARIES})
var_global(${PREFIX}_LIBRARIES)
set(${PREFIX}_VERSION ${${PKG_PREFIX}_VERSION})
var_global(${PREFIX}_VERSION)
else()
cp_message("Could not find ${LIB} via pkg-config")
endif()
endif()
if (NOT ${PKG_PREFIX}_FOUND)
find_path(${PREFIX}_INCLUDE_DIRS
NAMES ${HEADER}
HINTS ENV ${PREFIX}DIR
PATH_SUFFIXES include include/${SUFFIX} ${SUFFIX}
PATHS
${${PKG_PREFIX}_INCLUDE_DIRS}}
${_SEARCH_PATHS}
)
if (NOT HEADERONLY)
find_library(${PREFIX}_LIBRARIES
NAMES ${LIB}
HINTS ENV ${PREFIX}DIR
PATH_SUFFIXES lib64 lib lib/${_PROCESSOR_ARCH}
PATHS
${${PKG_PREFIX}_LIBRARY_DIRS}}
${_SEARCH_PATHS}
)
endif()
include(FindPackageHandleStandardArgs)
if (HEADERONLY)
message(STATUS "Header only lib ${LIB}")
set(${PREFIX}_LIBRARIES "")
find_package_handle_standard_args(${LIB} DEFAULT_MSG ${PREFIX}_INCLUDE_DIRS)
else()
find_package_handle_standard_args(${LIB} DEFAULT_MSG ${PREFIX}_INCLUDE_DIRS ${PREFIX}_LIBRARIES)
endif()
if (NOT ${PREFIX}_FOUND)
unset(${PREFIX}_FOUND CACHE)
unset(${PREFIX}_LIBRARIES CACHE)
unset(${PREFIX}_INCLUDE_DIRS CACHE)
unset(${PREFIX}_INCLUDE CACHE)
unset(${PREFIX}_COMPILERFLAGS CACHE)
unset(${PREFIX}_LINKERFLAGS CACHE)
unset(${PREFIX}_LIBRARY_DIRS CACHE)
unset(${PREFIX}_VERSION CACHE)
else()
var_global(${PREFIX}_INCLUDE_DIRS)
var_global(${PREFIX}_LIBRARIES)
var_global(${PREFIX}_FOUND)
var_global(${PREFIX}_VERSION)
endif()
endif()
endif()
endmacro()
macro(cp_recurse_resolve_dependencies LIB DEPS)
list(APPEND ${DEPS} ${LIB})
get_property(_DEPS GLOBAL PROPERTY ${LIB}_DEPS)
foreach(DEP ${_DEPS})
#cp_message("=> resolved dependency ${DEP} for ${LIB}")
cp_recurse_resolve_dependencies(${DEP} ${DEPS})
endforeach()
endmacro()
macro(cp_resolve_dependencies LIB DEPS)
get_property(_DEPS GLOBAL PROPERTY ${LIB}_DEPS)
list(APPEND ${DEPS} ${LIB})
foreach(DEP ${_DEPS})
#cp_message("=> resolved dependency ${DEP} for ${LIB}")
cp_recurse_resolve_dependencies(${DEP} ${DEPS})
endforeach()
endmacro()
macro(cp_unique INPUTSTR OUT)
string(REPLACE " " ";" TMP "${INPUTSTR}")
list(REVERSE TMP)
list(REMOVE_DUPLICATES TMP)
list(REVERSE TMP)
string(REPLACE ";" " " ${OUT} "${TMP}")
endmacro()
macro(cp_target_link_libraries)
set(_OPTIONS_ARGS)
set(_ONE_VALUE_ARGS TARGET)
set(_MULTI_VALUE_ARGS LIBS)
cmake_parse_arguments(_LINKLIBS "${_OPTIONS_ARGS}" "${_ONE_VALUE_ARGS}" "${_MULTI_VALUE_ARGS}" ${ARGN} )
if (NOT _LINKLIBS_TARGET)
message(FATAL_ERROR "cp_target_link_libraries requires the TARGET argument")
endif()
if (NOT _LINKLIBS_LIBS)
message(FATAL_ERROR "cp_target_link_libraries requires the LIBS argument")
endif()
set(LINK_LIBS)
cp_message("Resolve dependencies for ${ColorGreen}${_LINKLIBS_TARGET}${ColorReset}")
foreach(LIB ${_LINKLIBS_LIBS})
cp_resolve_dependencies(${LIB} LINK_LIBS)
endforeach()
if (LINK_LIBS)
list(REVERSE LINK_LIBS)
list(REMOVE_DUPLICATES LINK_LIBS)
list(REVERSE LINK_LIBS)
endif()
cp_message("Dependencies for ${ColorGreen}${_LINKLIBS_TARGET}${ColorReset}: ${LINK_LIBS}")
string(TOUPPER ${_LINKLIBS_TARGET} TARGET)
set(LINKERFLAGS)
set(COMPILERFLAGS)
set(LIBRARIES)
set(DEFINITIONS)
set(INCLUDE_DIRS)
if (${_LINKLIBS_TARGET}_INCLUDE_DIRS)
list(APPEND INCLUDE_DIRS ${${_LINKLIBS_TARGET}_INCLUDE_DIRS})
endif()
foreach(LIB ${LINK_LIBS})
string(TOUPPER ${LIB} PREFIX)
if (${PREFIX}_LINKERFLAGS)
list(APPEND LINKERFLAGS ${${PREFIX}_LINKERFLAGS})
cp_message("Add linker flags from ${LIB} to ${_LINKLIBS_TARGET}")
endif()
if (${PREFIX}_COMPILERFLAGS)
list(APPEND COMPILERFLAGS ${${PREFIX}_COMPILERFLAGS})
cp_message("Add compiler flags from ${LIB} to ${_LINKLIBS_TARGET}")
endif()
if (${PREFIX}_DEFINITIONS)
list(APPEND DEFINITIONS ${${PREFIX}_DEFINITIONS})
cp_message("Add definitions from ${LIB} to ${_LINKLIBS_TARGET}")
endif()
if (NOT ${PREFIX}_EXTERNAL)
list(APPEND LIBRARIES ${LIB})
endif()
if (${PREFIX}_LIBRARIES)
list(APPEND LIBRARIES ${${PREFIX}_LIBRARIES})
endif()
if (${PREFIX}_INCLUDE_DIRS)
list(APPEND INCLUDE_DIRS ${${PREFIX}_INCLUDE_DIRS})
cp_message("Add include dirs for ${LIB} to ${_LINKLIBS_TARGET}: ${${PREFIX}_INCLUDE_DIRS}")
endif()
endforeach()
if (LINKERFLAGS)
cp_unique("${LINKERFLAGS}" ${TARGET}_LINKERFLAGS)
cp_message("LDFLAGS for ${_LINKLIBS_TARGET}: ${${TARGET}_LINKERFLAGS}")
var_global(${TARGET}_LINKERFLAGS)
set_target_properties(${_LINKLIBS_TARGET} PROPERTIES LINK_FLAGS "${${TARGET}_LINKERFLAGS}")
endif()
if (COMPILERFLAGS)
cp_unique("${COMPILERFLAGS}" ${TARGET}_COMPILERFLAGS)
cp_message("CFLAGS for ${_LINKLIBS_TARGET}: ${${TARGET}_COMPILERFLAGS}")
var_global(${TARGET}_COMPILERFLAGS)
set_target_properties(${_LINKLIBS_TARGET} PROPERTIES COMPILE_FLAGS "${${TARGET}_COMPILERFLAGS}")
endif()
if (DEFINITIONS)
set(${TARGET}_DEFINITIONS ${DEFINITIONS})
list(REMOVE_DUPLICATES ${TARGET}_DEFINITIONS)
cp_message("DEFINITIONS for ${_LINKLIBS_TARGET}: ${${TARGET}_DEFINITIONS}")
var_global(${TARGET}_DEFINITIONS)
set_target_properties(${_LINKLIBS_TARGET} PROPERTIES COMPILE_DEFINITIONS "${DEFINITIONS}")
endif()
set_property(GLOBAL PROPERTY ${_LINKLIBS_TARGET}_DEPS ${_LINKLIBS_LIBS})
if (LIBRARIES)
list(REVERSE LIBRARIES)
list(REMOVE_DUPLICATES LIBRARIES)
list(REVERSE LIBRARIES)
cp_message("LIBS for ${ColorRed}${_LINKLIBS_TARGET}${ColorReset} => ${LIBRARIES} => ${LINK_LIBS}")
target_link_libraries(${_LINKLIBS_TARGET} ${LIBRARIES})
endif()
if (INCLUDE_DIRS)
list(REMOVE_DUPLICATES INCLUDE_DIRS)
cp_message("Set include dir for ${_LINKLIBS_TARGET} to ${INCLUDE_DIRS}")
include_directories(${INCLUDE_DIRS})
endif()
endmacro()
macro(cp_set_properties TARGET VARNAME VALUE)
set(${VARNAME} "${VALUE}")
var_global(${VARNAME})
set_target_properties(${TARGET} PROPERTIES ${VARNAME} "${VALUE}")
endmacro()
#
# set up the binary for the application. This will also set up platform specific stuff for you
#
# Example: cp_add_executable(TARGET SomeTargetName SRCS Source.cpp Main.cpp WINDOWED APPNAME "Some App Name" VERSION 1.0 VERSION_CODE 1)
#
macro(cp_add_executable)
set(_OPTIONS_ARGS WINDOWED)
set(_ONE_VALUE_ARGS TARGET VERSION VERSION_CODE APPNAME)
set(_MULTI_VALUE_ARGS SRCS TPS)
cmake_parse_arguments(_EXE "${_OPTIONS_ARGS}" "${_ONE_VALUE_ARGS}" "${_MULTI_VALUE_ARGS}" ${ARGN} )
# tests have different install behaviour
if (${_EXE_TARGET} MATCHES "tests")
set(TESTS TRUE)
else()
set(TESTS FALSE)
endif()
string(REGEX REPLACE "tests_" "" BASEDIR ${_EXE_TARGET})
set(TARGET_ASSETS "")
set(RESOURCE_DIR ${ROOT_DIR}/${GAME_BASE_DIR}/${BASEDIR})
file(GLOB CHILDREN RELATIVE ${ROOT_DIR}/${GAME_BASE_DIR}/ ${ROOT_DIR}/${GAME_BASE_DIR}/${BASEDIR}/*)
foreach (CHILD ${CHILDREN})
# TODO: broken
if (IS_DIRECTORY "${ROOT_DIR}/${GAME_BASE_DIR}/${CHILD}")
cp_message("Asset dir: ${ROOT_DIR}/${GAME_BASE_DIR}/${CHILD}")
file(GLOB RESOURCE_DIR_FILES RELATIVE "${ROOT_DIR}" "${RESOURCE_DIR}/${CHILD}/[A-Za-z]*.*")
set_source_files_properties(${RESOURCE_DIR_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/${RESOURCE_DIR_NAME}/${CHILD})
list(APPEND TARGET_ASSETS ${RESOURCE_DIR_FILES})
endif()
endforeach()
set(ABOUT_FILE ${ROOT_DIR}/docs/${_EXE_TARGET}/ABOUT.en)
if (EXISTS ${ABOUT_FILE})
file(READ ${ABOUT_FILE} DESCRIPTION_RAW)
string(REPLACE "\n" "\\n" DESCRIPTION ${DESCRIPTION_RAW})
endif()
set(GUI_IDENTIFIER org.${_EXE_TARGET})
set(APPNAME ${_EXE_APPNAME})
set(APP ${_EXE_TARGET})
set(VERSION ${_EXE_VERSION})
set(VERSION_CODE ${_EXE_VERSION_CODE})
if (VERBOSE)
message(STATUS "Prepare build with settings:")
message(STATUS "- APPNAME: '${APPNAME}'")
message(STATUS "- VERSION: '${VERSION}'")
message(STATUS "- VERSION_CODE: '${VERSION_CODE}'")
message(STATUS "- GUI_IDENTIFIER: '${GUI_IDENTIFIER}'")
endif()
set(CPACK_COMPONENT_${_EXE_TARGET}_DISPLAY_NAME ${APPNAME})
# by default, put system related files into the current binary dir on install
set(SHARE_DIR ".")
# by default, put data files into the current binary dir on install
set(GAMES_DIR "${_EXE_TARGET}")
# by default, put the binary into a subdir with the target name
set(BIN_DIR "${_EXE_TARGET}")
set(ICON_DIR ".")
create_dir_header(${_EXE_TARGET})
if (ANDROID)
add_library(${_EXE_TARGET} SHARED ${_EXE_SRCS} ${TARGET_ASSETS})
if (_EXE_TPS)
texturepacker(PROJECTNAME ${_EXE_TARGET} FILELIST ${_EXE_TPS})
textures(${_EXE_TARGET})
endif()
cp_android_prepare(${_EXE_TARGET} ${APPNAME} ${VERSION} ${VERSION_CODE})
else()
if (LINUX AND NOT TESTS AND NOT STEAMLINK)
set(SHARE_DIR "share")
set(GAMES_DIR "${SHARE_DIR}/${_EXE_TARGET}")
set(ICON_DIR "${SHARE_DIR}/icons")
set(BIN_DIR "games")
configure_file(${ROOT_DIR}/contrib/installer/linux/editor.in ${PROJECT_BINARY_DIR}/${_EXE_TARGET}-editor)
configure_file(${ROOT_DIR}/contrib/installer/linux/desktop.in ${PROJECT_BINARY_DIR}/${_EXE_TARGET}.desktop)
configure_file(${ROOT_DIR}/contrib/installer/linux/appdata.xml.in ${PROJECT_BINARY_DIR}/${_EXE_TARGET}.appdata.xml)
install(FILES ${PROJECT_BINARY_DIR}/${_EXE_TARGET}-editor DESTINATION ${BIN_DIR} PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
install(FILES ${PROJECT_BINARY_DIR}/${_EXE_TARGET}.desktop DESTINATION ${SHARE_DIR}/applications)
install(FILES ${PROJECT_BINARY_DIR}/${_EXE_TARGET}.appdata.xml DESTINATION ${SHARE_DIR}/appdata)
set(MAN_PAGE ${ROOT_DIR}/contrib/installer/linux/${_EXE_TARGET}.6)
if (EXISTS ${MAN_PAGE})
install(FILES ${MAN_PAGE} DESTINATION ${SHARE_DIR}/man/en_GB/man6)
endif()
endif()
if (_EXE_WINDOWED)
if (WINDOWS)
set(GAMEEXPLORER_XML ${PROJECT_BINARY_DIR}/gameexplorer.xml)
configure_file(${ROOT_DIR}/contrib/installer/windows/gameexplorer.xml.in ${GAMEEXPLORER_XML})
configure_file(${ROOT_DIR}/src/project.rc.in ${PROJECT_BINARY_DIR}/project.rc)
list(APPEND _EXE_SRCS ${PROJECT_BINARY_DIR}/project.rc)
add_executable(${_EXE_TARGET} WIN32 ${_EXE_SRCS} ${TARGET_ASSETS})
if (_EXE_TPS)
texturepacker(PROJECTNAME ${_EXE_TARGET} FILELIST ${_EXE_TPS})
textures(${_EXE_TARGET})
endif()
if (MSVC)
set_target_properties(${_EXE_TARGET} PROPERTIES LINK_FLAGS "/SUBSYSTEM:WINDOWS")
endif()
elseif (DARWIN OR IOS)
list(APPEND _EXE_SRCS ${PROJECT_BINARY_DIR}/Info.plist)
add_executable(${_EXE_TARGET} ${_EXE_SRCS} ${TARGET_ASSETS})
if (_EXE_TPS)
texturepacker(PROJECTNAME ${_EXE_TARGET} FILELIST ${_EXE_TPS})
textures(${_EXE_TARGET})
endif()
if (IOS)
cp_ios_add_target_properties(${_EXE_TARGET} ${APPNAME} ${VERSION} ${VERSION_CODE})
cp_ios_prepare_content(${_EXE_TARGET} ON)
else()
cp_osx_add_target_properties(${_EXE_TARGET} ${APPNAME} ${VERSION} ${VERSION_CODE})
cp_osx_prepare_content(${_EXE_TARGET} ON)
endif()
#set_target_properties(${_EXE_TARGET} PROPERTIES RESOURCE ${ROOT_DIR}/${GAME_BASE_DIR})
else()
add_executable(${_EXE_TARGET} ${_EXE_SRCS} ${TARGET_ASSETS})
if (_EXE_TPS)
texturepacker(PROJECTNAME ${_EXE_TARGET} FILELIST ${_EXE_TPS})
textures(${_EXE_TARGET})
endif()
endif()
else()
add_executable(${_EXE_TARGET} ${_EXE_SRCS} ${TARGET_ASSETS})
if (_EXE_TPS)
texturepacker(PROJECTNAME ${_EXE_TARGET} FILELIST ${_EXE_TPS})
textures(${_EXE_TARGET})
endif()
if (IOS)
cp_ios_add_target_properties(${_EXE_TARGET} ${APPNAME} ${VERSION} ${VERSION_CODE})
cp_ios_prepare_content(${_EXE_TARGET} OFF)
elseif (DARWIN)
cp_osx_add_target_properties(${_EXE_TARGET} ${APPNAME} ${VERSION} ${VERSION_CODE})
cp_osx_prepare_content(${_EXE_TARGET} OFF)
elseif (WINDOWS)
if (MSVC)
set_target_properties(${_EXE_TARGET} PROPERTIES LINK_FLAGS "/SUBSYSTEM:CONSOLE")
endif()
endif()
endif()
endif()
if (IOS AND RELEASE)
set(RESULTS "")
cp_ios_get_provisioning_profiles("Martin Gerhardy" "${IOS_PROVISIONG_PROFILES_DIR}" RESULTS)
if (NOT RESULTS)
if (RELEASE)
cp_message("Could not find matching provisioning profile in ${IOS_PROVISIONG_PROFILES_DIR}")
else()
cp_message("Could not find matching provisioning profile in ${IOS_PROVISIONG_PROFILES_DIR}")
endif()
else()
message(STATUS "Found provisioning profile hash ${RESULTS}")
endif()
elseif (NACL)
set_target_properties(${_EXE_TARGET} PROPERTIES PROFILING_POSTFIX .pexe)
set_target_properties(${_EXE_TARGET} PROPERTIES RELEASE_POSTFIX .pexe)
set_target_properties(${_EXE_TARGET} PROPERTIES DEBUG_POSTFIX .pexe)
elseif (EMSCRIPTEN)
em_link_js_library(${_EXE_TARGET} ${ROOT_DIR}/contrib/installer/html5/library.js)
set_target_properties(${_EXE_TARGET} PROPERTIES PROFILING_POSTFIX .html)
set_target_properties(${_EXE_TARGET} PROPERTIES RELEASE_POSTFIX .html)
set_target_properties(${_EXE_TARGET} PROPERTIES DEBUG_POSTFIX .html)
configure_file(${ROOT_DIR}/contrib/installer/html5/shell.html.in ${CMAKE_CURRENT_BINARY_DIR}/shell.html @ONLY)
set_target_properties(${_EXE_TARGET} PROPERTIES LINK_FLAGS "--preload-file ${ROOT_DIR}/${GAME_BASE_DIR}/${_EXE_TARGET}@/ --shell-file ${CMAKE_CURRENT_BINARY_DIR}/shell.html")
endif()
if (STEAMLINK)
set(SHARE_DIR "${_EXE_TARGET}")
set(GAMES_DIR "${_EXE_TARGET}")
set(BIN_DIR "${_EXE_TARGET}")
set(ICON_DIR "${_EXE_TARGET}")
if (NOT TESTS)
configure_file(${ROOT_DIR}/contrib/installer/steamlink/toc.txt.in ${PROJECT_BINARY_DIR}/toc.txt @ONLY)
install(FILES ${PROJECT_BINARY_DIR}/toc.txt DESTINATION ${SHARE_DIR} COMPONENT ${_EXE_TARGET})
endif()
endif()
if (NOT TESTS)
if (IOS)
set(SHARE_DIR "${_EXE_TARGET}.app")
set(GAMES_DIR "${_EXE_TARGET}.app")
set(ICON_DIR "${_EXE_TARGET}.app")
set(BIN_DIR ".")
install(FILES ${PROJECT_BINARY_DIR}/Info.plist DESTINATION ${SHARE_DIR} COMPONENT ${_EXE_TARGET})
install(FILES ${ROOT_DIR}/contrib/installer/ios/PKgInfo DESTINATION ${SHARE_DIR} COMPONENT ${_EXE_TARGET})
elseif (DARWIN)
set(SHARE_DIR "${_EXE_TARGET}.app/Contents")
set(GAMES_DIR "${_EXE_TARGET}.app/Contents/Resources")
set(ICON_DIR "${_EXE_TARGET}.app/Contents/Resources")
set(BIN_DIR "${_EXE_TARGET}.app/Contents/MacOS")
install(FILES ${PROJECT_BINARY_DIR}/Info.plist DESTINATION ${SHARE_DIR} COMPONENT ${_EXE_TARGET})
install(FILES ${ROOT_DIR}/contrib/installer/osx/PKgInfo DESTINATION ${SHARE_DIR} COMPONENT ${_EXE_TARGET})
else()
set(ICON "${_EXE_TARGET}-icon.png")
if (EXISTS ${ROOT_DIR}/contrib/${ICON})
install(FILES ${ROOT_DIR}/contrib/${ICON} DESTINATION ${ICON_DIR} COMPONENT ${_EXE_TARGET})
endif()
endif()
endif()
if (LINUX AND NOT TESTS)
set(LANGUAGES en_GB de_DE)
foreach(LANG ${LANGUAGES})
add_custom_command(TARGET ${_EXE_TARGET} POST_BUILD
COMMAND ${ROOT_DIR}/contrib/scripts/lang.sh
ARGS ${LANG} ${_EXE_TARGET}
COMMENT "Update language ${LANG} for ${_EXE_TARGET}"
)
endforeach()
endif()
set_target_properties(${_EXE_TARGET} PROPERTIES FOLDER ${_EXE_TARGET})
# install relative to /usr/<APPNAME>
if (NOT TESTS)
if (PKGDATADIR)
install(DIRECTORY ${RESOURCE_DIR} DESTINATION ${PKGDATADIR} COMPONENT ${_EXE_TARGET})
else()
install(DIRECTORY ${RESOURCE_DIR} DESTINATION ${GAMES_DIR}/${GAME_BASE_DIR} COMPONENT ${_EXE_TARGET})
endif()
install(TARGETS ${_EXE_TARGET} DESTINATION ${BIN_DIR} COMPONENT ${_EXE_TARGET})
endif()
configure_file(${ROOT_DIR}/src/game.h.in ${PROJECT_BINARY_DIR}/game.h)
include_directories(${PROJECT_BINARY_DIR})
endmacro()
#
# parameters:
# The code to check must be the first argument
# CXX|C: Defines which compiler should be used
# FLAGS: The compiler flags to use
# VAR: The cmake variable the result is exported into
# INCLUDE_DIRS: a list of include dirs that should be used
#
# Example: cp_check_source_compiles(CXX FLAGS "--some-compiler-flag --yet-another-one" VAR HAVE_COMPILE_FLAGS "int main(int argc, char *argv[]) {return 0;}")
#
macro(cp_check_source_compiles CODE)
set(_OPTIONS_ARGS CXX C)
set(_ONE_VALUE_ARGS FLAGS VAR)
set(_MULTI_VALUE_ARGS INCLUDE_DIRS)
cmake_parse_arguments(_COMPILE "${_OPTIONS_ARGS}" "${_ONE_VALUE_ARGS}" "${_MULTI_VALUE_ARGS}" ${ARGN})
if (NOT _COMPILE_VAR)
message(FATAL_ERROR "cp_check_source_compiles requires the VAR argument")
endif()
if (NOT _COMPILE_C AND NOT _COMPILE_CXX)
message(FATAL_ERROR "cp_check_source_compiles requires either CXX or C to be specified")
endif()
set(_TMP_REQUIRED_INCLUDES ${CMAKE_REQUIRED_INCLUDES})
set(_TMP_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
if (_COMPILE_INCLUDE_DIRS)
set(CMAKE_REQUIRED_INCLUDES "${CMAKE_REQUIRED_INCLUDES};${_COMPILE_INCLUDE_DIRS}")
endif()
set(CMAKE_REQUIRED_FLAGS ${_COMPILE_FLAGS})
cp_message("Check that this code compiles and links:\n${CODE}")
if (_COMPILE_C)
check_c_source_compiles("${CODE}" "${_COMPILE_VAR}")
elseif (_COMPILE_CXX)
check_cxx_source_compiles("${CODE}" "${_COMPILE_VAR}")
endif()
set(CMAKE_REQUIRED_FLAGS ${_TMP_REQUIRED_FLAGS})
set(CMAKE_REQUIRED_INCLUDES ${_TMP_REQUIRED_INCLUDES})
endmacro()
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