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CAVEZ of PHEAR 0.5.1 (30-11-11)
- Updated LICENSE, added GPL3 headers to source files.
CAVEZ of PHEAR 0.5 (28-02-07)
- Falling stones will now kill monsters.
- Added headers inttypes.h, sys/types.h and string.h
to src/isready.c to make (free)bsd happy.
- Replaced usleep() with nanosleep(), wrapped in
mysleep().
- Main game loop time will now dynamically adjust
itself, trying to keep the game steady at 50
loops per second.
- Added three new levels.
- Merged the editor with main game executable, now
accessible with ./phear -e.
- Now globally installable (make install).
CAVEZ of PHEAR 0.5-pre1 (19-02-07)
- Some dirty hacks to add bombs and monsters.
- Replaced the "level done" animation with
fade_dissolv().
- Made a few more levels.
- Cleaned up what little documentation there is.
CAVEZ of PHEAR 0.1 (05-11-03)
- isready.c: added missing reference to time.h,
thanks to Fabrice who pointed this out.
- You can now quit the game by pressing 'q' and
disable sound by pressing 's'.
- A silly WHERE-IS feature has been added popular
request. In game, press 'w' to highlight your
current position.
- To suicide when stuck you will now have to press
'k' instead of 'd'.
- A primitive form of dialogs, msgbox(), has been
added. The game will now prompt you to play again
when game over.
- You may now play using 4-8-6-2 as well as the arrow
keys.
- The editor has been improved. It now counts
the maximum possible score on your map, displays
current object, and I've added a few colors here
and there.
- Fixed a few minor bugs in the editor.
- There is now an upper limit of 99 lives ;)
CAVEZ of PHEAR 0.01-beta (31-10-03)
- First public release.
- Money specials ($) are now affected by the laws
of gravity, just like diamonds.
- Position of player (Z) can now be specified in the
editor.
- Lock feature added to editor.
- Stones which roll over you will now kill you. Only
falling stones would kill you before.
CAVEZ of PHEAR 0.01-alpha (26-10-03)
- First release to alpha testers.
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