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<div id="projectname">Crazy Eddies GUI System <span id="projectnumber">0.7.6</span></div>
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<div class="title">CEGUIBase.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUIBase.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: 20/2/2004</span>
<a name="l00004"></a>00004 <span class="comment"> author: Paul D Turner</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment"> purpose: Base include used within the system</span>
<a name="l00007"></a>00007 <span class="comment"> This contains various lower level bits required</span>
<a name="l00008"></a>00008 <span class="comment"> by other parts of the system. All other library</span>
<a name="l00009"></a>00009 <span class="comment"> headers will include this file.</span>
<a name="l00010"></a>00010 <span class="comment">*************************************************************************/</span>
<a name="l00011"></a>00011 <span class="comment">/***************************************************************************</span>
<a name="l00012"></a>00012 <span class="comment"> * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team</span>
<a name="l00013"></a>00013 <span class="comment"> *</span>
<a name="l00014"></a>00014 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00015"></a>00015 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00016"></a>00016 <span class="comment"> * "Software"), to deal in the Software without restriction, including</span>
<a name="l00017"></a>00017 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00018"></a>00018 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00019"></a>00019 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00020"></a>00020 <span class="comment"> * the following conditions:</span>
<a name="l00021"></a>00021 <span class="comment"> *</span>
<a name="l00022"></a>00022 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00023"></a>00023 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00024"></a>00024 <span class="comment"> *</span>
<a name="l00025"></a>00025 <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00026"></a>00026 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00027"></a>00027 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00028"></a>00028 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00029"></a>00029 <span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00030"></a>00030 <span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00031"></a>00031 <span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00032"></a>00032 <span class="comment"> ***************************************************************************/</span>
<a name="l00033"></a>00033 <span class="preprocessor">#ifndef _CEGUIBase_h_</span>
<a name="l00034"></a>00034 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIBase_h_</span>
<a name="l00035"></a>00035 <span class="preprocessor"></span>
<a name="l00036"></a>00036 <span class="preprocessor">#include <cassert></span>
<a name="l00037"></a>00037
<a name="l00038"></a>00038 <span class="comment">// bring in configuration options</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include "CEGUIConfig.h"</span>
<a name="l00040"></a>00040
<a name="l00041"></a>00041 <span class="comment">// add CEGUI version defines</span>
<a name="l00042"></a>00042 <span class="preprocessor">#include "CEGUIVersion.h"</span>
<a name="l00043"></a>00043
<a name="l00044"></a>00044 <span class="comment">/*************************************************************************</span>
<a name="l00045"></a>00045 <span class="comment"> Dynamic Library import / export control conditional</span>
<a name="l00046"></a>00046 <span class="comment"> (Define CEGUIBASE_EXPORTS to export symbols, else they are imported)</span>
<a name="l00047"></a>00047 <span class="comment">*************************************************************************/</span>
<a name="l00048"></a>00048 <span class="preprocessor">#if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span><span class="preprocessor"># ifdef CEGUIBASE_EXPORTS</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor"># define CEGUIEXPORT __declspec(dllexport)</span>
<a name="l00051"></a>00051 <span class="preprocessor"></span><span class="preprocessor"># else</span>
<a name="l00052"></a>00052 <span class="preprocessor"></span><span class="preprocessor"># define CEGUIEXPORT __declspec(dllimport)</span>
<a name="l00053"></a>00053 <span class="preprocessor"></span><span class="preprocessor"># endif</span>
<a name="l00054"></a>00054 <span class="preprocessor"></span><span class="preprocessor"># define CEGUIPRIVATE</span>
<a name="l00055"></a>00055 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00056"></a>00056 <span class="preprocessor"></span><span class="preprocessor"># define CEGUIEXPORT</span>
<a name="l00057"></a>00057 <span class="preprocessor"></span><span class="preprocessor"># define CEGUIPRIVATE</span>
<a name="l00058"></a>00058 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00059"></a>00059 <span class="preprocessor"></span>
<a name="l00060"></a>00060
<a name="l00061"></a>00061 <span class="comment">// totally kill this warning (debug info truncated to 255 chars etc...) on <= VC6</span>
<a name="l00062"></a>00062 <span class="preprocessor">#if defined(_MSC_VER) && (_MSC_VER <= 1200)</span>
<a name="l00063"></a>00063 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(disable : 4786)</span>
<a name="l00064"></a>00064 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00065"></a>00065 <span class="preprocessor"></span>
<a name="l00066"></a>00066
<a name="l00067"></a>00067 <span class="comment">// Detect macros for min / max and undefine (with a warning where possible)</span>
<a name="l00068"></a>00068 <span class="preprocessor">#if defined(max)</span>
<a name="l00069"></a>00069 <span class="preprocessor"></span><span class="preprocessor"># if defined(_MSC_VER)</span>
<a name="l00070"></a>00070 <span class="preprocessor"></span><span class="preprocessor"># pragma message("Macro definition of max detected - undefining")</span>
<a name="l00071"></a>00071 <span class="preprocessor"></span><span class="preprocessor"># elif defined (__GNUC__)</span>
<a name="l00072"></a>00072 <span class="preprocessor"></span><span class="preprocessor"># warning ("Macro definition of max detected - undefining")</span>
<a name="l00073"></a>00073 <span class="preprocessor"></span><span class="preprocessor"># endif</span>
<a name="l00074"></a>00074 <span class="preprocessor"></span><span class="preprocessor"># undef max</span>
<a name="l00075"></a>00075 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00076"></a>00076 <span class="preprocessor"></span><span class="preprocessor">#if defined(min)</span>
<a name="l00077"></a>00077 <span class="preprocessor"></span><span class="preprocessor"># if defined(_MSC_VER)</span>
<a name="l00078"></a>00078 <span class="preprocessor"></span><span class="preprocessor"># pragma message("Macro definition of min detected - undefining")</span>
<a name="l00079"></a>00079 <span class="preprocessor"></span><span class="preprocessor"># elif defined (__GNUC__)</span>
<a name="l00080"></a>00080 <span class="preprocessor"></span><span class="preprocessor"># warning ("Macro definition of min detected - undefining")</span>
<a name="l00081"></a>00081 <span class="preprocessor"></span><span class="preprocessor"># endif</span>
<a name="l00082"></a>00082 <span class="preprocessor"></span><span class="preprocessor"># undef min</span>
<a name="l00083"></a>00083 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00084"></a>00084 <span class="preprocessor"></span>
<a name="l00085"></a>00085
<a name="l00086"></a>00086 <span class="comment">// include this to see if it defines _STLPORT_VERION</span>
<a name="l00087"></a>00087 <span class="preprocessor"># include <string></span>
<a name="l00088"></a>00088
<a name="l00089"></a>00089 <span class="comment">// fix to undefine _STLP_DEBUG if STLport is not actually being used</span>
<a name="l00090"></a>00090 <span class="comment">// (resolves some unresolved externals concerning boost)</span>
<a name="l00091"></a>00091 <span class="preprocessor">#if defined(_STLP_DEBUG) && defined(_MSC_VER) && (_MSC_VER >= 1200)</span>
<a name="l00092"></a>00092 <span class="preprocessor"></span><span class="preprocessor"># if !defined(_STLPORT_VERSION)</span>
<a name="l00093"></a>00093 <span class="preprocessor"></span><span class="preprocessor"># undef _STLP_DEBUG</span>
<a name="l00094"></a>00094 <span class="preprocessor"></span><span class="preprocessor"># endif</span>
<a name="l00095"></a>00095 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00096"></a>00096 <span class="preprocessor"></span>
<a name="l00097"></a>00097
<a name="l00098"></a>00098 <span class="comment">// The following defines macros used within CEGUI for std::min/std::max</span>
<a name="l00099"></a>00099 <span class="comment">// usage, and is done as a compatibility measure for VC6 with native STL.</span>
<a name="l00100"></a>00100 <span class="preprocessor">#if defined(_MSC_VER) && (_MSC_VER <= 1200) && !defined(_STLPORT_VERSION)</span>
<a name="l00101"></a>00101 <span class="preprocessor"></span><span class="preprocessor"># define ceguimin std::_cpp_min</span>
<a name="l00102"></a>00102 <span class="preprocessor"></span><span class="preprocessor"># define ceguimax std::_cpp_max</span>
<a name="l00103"></a>00103 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00104"></a>00104 <span class="preprocessor"></span><span class="preprocessor"># define ceguimin std::min</span>
<a name="l00105"></a>00105 <span class="preprocessor"></span><span class="preprocessor"># define ceguimax std::max</span>
<a name="l00106"></a>00106 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00107"></a>00107 <span class="preprocessor"></span>
<a name="l00108"></a>00108 <span class="comment">// CEGUI's Exception macros</span>
<a name="l00109"></a>00109 <span class="comment">// This provides a mechanism to override how exception handling is used. Note</span>
<a name="l00110"></a>00110 <span class="comment">// that in general this facility _should not be used_. Attempts to use this</span>
<a name="l00111"></a>00111 <span class="comment">// to disable exceptions to 'make things easier' are doomed to failure. CEGUI</span>
<a name="l00112"></a>00112 <span class="comment">// becomes less robust without exceptions (because they are used internally by</span>
<a name="l00113"></a>00113 <span class="comment">// CEGUI). In addition, overriding the exception mechanism will also cause</span>
<a name="l00114"></a>00114 <span class="comment">// memory leaks in various places. This is your only warning about such things,</span>
<a name="l00115"></a>00115 <span class="comment">// if you decide to continue anyway you hereby waive any right to complain :-p</span>
<a name="l00116"></a>00116 <span class="preprocessor">#ifndef CEGUI_TRY</span>
<a name="l00117"></a>00117 <span class="preprocessor"></span><span class="preprocessor"># define CEGUI_TRY try</span>
<a name="l00118"></a>00118 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00119"></a>00119 <span class="preprocessor"></span><span class="preprocessor">#ifndef CEGUI_CATCH</span>
<a name="l00120"></a>00120 <span class="preprocessor"></span><span class="preprocessor"># define CEGUI_CATCH(e) catch (e)</span>
<a name="l00121"></a>00121 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00122"></a>00122 <span class="preprocessor"></span><span class="preprocessor">#ifndef CEGUI_THROW</span>
<a name="l00123"></a>00123 <span class="preprocessor"></span><span class="preprocessor"># define CEGUI_THROW(e) throw e</span>
<a name="l00124"></a>00124 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00125"></a>00125 <span class="preprocessor"></span><span class="preprocessor">#ifndef CEGUI_RETHROW</span>
<a name="l00126"></a>00126 <span class="preprocessor"></span><span class="preprocessor"># define CEGUI_RETHROW throw</span>
<a name="l00127"></a>00127 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00128"></a>00128 <span class="preprocessor"></span>
<a name="l00129"></a>00129 <span class="comment">/*************************************************************************</span>
<a name="l00130"></a>00130 <span class="comment"> Documentation for the CEGUI namespace itself</span>
<a name="l00131"></a>00131 <span class="comment">*************************************************************************/</span>
<a name="l00139"></a>00139 <span class="keyword">namespace </span>CEGUI
<a name="l00140"></a>00140 {
<a name="l00141"></a>00141
<a name="l00142"></a>00142 <span class="comment">/*************************************************************************</span>
<a name="l00143"></a>00143 <span class="comment"> Simplification of some 'unsigned' types</span>
<a name="l00144"></a>00144 <span class="comment">*************************************************************************/</span>
<a name="l00145"></a>00145 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> ulong;
<a name="l00146"></a>00146 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> ushort;
<a name="l00147"></a>00147 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> uint;
<a name="l00148"></a>00148 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> uchar;
<a name="l00149"></a>00149
<a name="l00150"></a>00150 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> uint32;
<a name="l00151"></a>00151 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> uint16;
<a name="l00152"></a>00152 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> uint8;
<a name="l00153"></a>00153
<a name="l00154"></a>00154
<a name="l00155"></a>00155 <span class="comment">/*************************************************************************</span>
<a name="l00156"></a>00156 <span class="comment"> System wide constants</span>
<a name="l00157"></a>00157 <span class="comment">*************************************************************************/</span>
<a name="l00158"></a><a class="code" href="namespaceCEGUI.html#a54cdae5a4e02f35c670c5b9de5e559f0">00158</a> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> <a class="code" href="namespaceCEGUI.html#a54cdae5a4e02f35c670c5b9de5e559f0" title="Default native horizontal resolution (for fonts and imagesets)">DefaultNativeHorzRes</a> = 640.0f;
<a name="l00159"></a><a class="code" href="namespaceCEGUI.html#a2cf69a3e820905cc185610a44b0a89dd">00159</a> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> <a class="code" href="namespaceCEGUI.html#a2cf69a3e820905cc185610a44b0a89dd" title="Default native vertical resolution (for fonts and imagesets)">DefaultNativeVertRes</a> = 480.0f;
<a name="l00160"></a>00160
<a name="l00161"></a>00161
<a name="l00162"></a>00162 <span class="comment">/*************************************************************************</span>
<a name="l00163"></a>00163 <span class="comment"> Additional typedefs</span>
<a name="l00164"></a>00164 <span class="comment">*************************************************************************/</span>
<a name="l00165"></a><a class="code" href="namespaceCEGUI.html#ac2f7aaf6a0965b83cb35e0b1298c70b9">00165</a> <span class="keyword">typedef</span> std::ostream <a class="code" href="namespaceCEGUI.html#ac2f7aaf6a0965b83cb35e0b1298c70b9" title="Output stream class.">OutStream</a>;
<a name="l00166"></a>00166 } <span class="comment">// end of CEGUI namespace section</span>
<a name="l00167"></a>00167
<a name="l00168"></a>00168
<a name="l00170"></a>00170 <span class="comment">// Comment this line to remove the alignment of elements to pixel</span>
<a name="l00171"></a>00171 <span class="comment">// boundaries. This may give you a performance boost at the expense</span>
<a name="l00172"></a>00172 <span class="comment">// of visual quality</span>
<a name="l00174"></a>00174 <span class="comment"></span><span class="preprocessor">#define CEGUI_ALIGN_ELEMENTS_TO_PIXELS 1</span>
<a name="l00175"></a>00175 <span class="preprocessor"></span>
<a name="l00189"></a>00189 <span class="preprocessor">#if defined(CEGUI_ALIGN_ELEMENTS_TO_PIXELS)</span>
<a name="l00190"></a>00190 <span class="preprocessor"></span><span class="preprocessor"># define PixelAligned(x) ( (float)(int)(( x ) + (( x ) > 0.0f ? 0.5f : -0.5f)) )</span>
<a name="l00191"></a>00191 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00192"></a>00192 <span class="preprocessor"></span><span class="preprocessor"># define PixelAligned(x) ( x )</span>
<a name="l00193"></a>00193 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00194"></a>00194 <span class="preprocessor"></span>
<a name="l00195"></a>00195
<a name="l00196"></a>00196 <span class="comment">/*************************************************************************</span>
<a name="l00197"></a>00197 <span class="comment"> Bring in forward references to all GUI base system classes</span>
<a name="l00198"></a>00198 <span class="comment">*************************************************************************/</span>
<a name="l00199"></a>00199 <span class="preprocessor">#include "CEGUIForwardRefs.h"</span>
<a name="l00200"></a>00200
<a name="l00201"></a>00201
<a name="l00202"></a>00202 <span class="preprocessor">#endif // end of guard _CEGUIBase_h_</span>
</pre></div></div>
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