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<div id="projectname">Crazy Eddies GUI System <span id="projectnumber">0.7.6</span></div>
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<div class="title">CEGUIDirect3D10Renderer.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUIDirect3D10Renderer.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: Sat Mar 7 2009</span>
<a name="l00004"></a>00004 <span class="comment"> author: Paul D Turner (parts based on code by Rajko Stojadinovic)</span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> * Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> * "Software"), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> * the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00021"></a>00021 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00022"></a>00022 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00023"></a>00023 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUIDirect3D10Renderer_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIDirect3D10Renderer_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "../../CEGUIRenderer.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "../../CEGUISize.h"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "../../CEGUIVector.h"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include <vector></span>
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="preprocessor">#if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span><span class="preprocessor"># ifdef DIRECT3D10_GUIRENDERER_EXPORTS</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span><span class="preprocessor"># define D3D10_GUIRENDERER_API __declspec(dllexport)</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor"># else</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor"># define D3D10_GUIRENDERER_API __declspec(dllimport)</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor"># endif</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="preprocessor"># define D3D10_GUIRENDERER_API</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span>
<a name="l00046"></a>00046 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(push)</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(disable : 4251)</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span>
<a name="l00051"></a>00051 <span class="comment">// D3D forward refs</span>
<a name="l00052"></a>00052 <span class="keyword">struct </span>ID3D10Device;
<a name="l00053"></a>00053 <span class="keyword">struct </span>ID3D10Effect;
<a name="l00054"></a>00054 <span class="keyword">struct </span>ID3D10EffectTechnique;
<a name="l00055"></a>00055 <span class="keyword">struct </span>ID3D10InputLayout;
<a name="l00056"></a>00056 <span class="keyword">struct </span>ID3D10EffectShaderResourceVariable;
<a name="l00057"></a>00057 <span class="keyword">struct </span>ID3D10EffectMatrixVariable;
<a name="l00058"></a>00058 <span class="keyword">struct </span>ID3D10ShaderResourceView;
<a name="l00059"></a>00059 <span class="keyword">struct </span>D3DXMATRIX;
<a name="l00060"></a>00060
<a name="l00061"></a>00061 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00062"></a>00062 <span class="keyword">namespace </span>CEGUI
<a name="l00063"></a>00063 {
<a name="l00064"></a>00064 <span class="keyword">class </span>Direct3D10GeometryBuffer;
<a name="l00065"></a>00065 <span class="keyword">class </span>Direct3D10Texture;
<a name="l00066"></a>00066
<a name="l00068"></a><a class="code" href="classCEGUI_1_1Direct3D10Renderer.html">00068</a> <span class="keyword">class </span>D3D10_GUIRENDERER_API <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html" title="Renderer implementation using Direct3D 10.">Direct3D10Renderer</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a>
<a name="l00069"></a>00069 {
<a name="l00070"></a>00070 <span class="keyword">public</span>:
<a name="l00088"></a>00088 <span class="keyword">static</span> <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html" title="Renderer implementation using Direct3D 10.">Direct3D10Renderer</a>& bootstrapSystem(ID3D10Device* device);
<a name="l00089"></a>00089
<a name="l00105"></a>00105 <span class="keyword">static</span> <span class="keywordtype">void</span> destroySystem();
<a name="l00106"></a>00106
<a name="l00111"></a>00111 <span class="keyword">static</span> <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html" title="Renderer implementation using Direct3D 10.">Direct3D10Renderer</a>& create(ID3D10Device* device);
<a name="l00112"></a>00112
<a name="l00120"></a>00120 <span class="keyword">static</span> <span class="keywordtype">void</span> destroy(<a class="code" href="classCEGUI_1_1Direct3D10Renderer.html" title="Renderer implementation using Direct3D 10.">Direct3D10Renderer</a>& renderer);
<a name="l00121"></a>00121
<a name="l00123"></a>00123 ID3D10Device& getDirect3DDevice() <span class="keyword">const</span>;
<a name="l00124"></a>00124
<a name="l00126"></a>00126 <span class="keywordtype">void</span> bindTechniquePass(<span class="keyword">const</span> <a class="code" href="namespaceCEGUI.html#a83f2d6a0102fd8798109705714ff8f47" title="Enumerated type that contains the valid options that specify the type of blending that is to be perfo...">BlendMode</a> mode);
<a name="l00128"></a>00128 <span class="keywordtype">void</span> setCurrentTextureShaderResource(ID3D10ShaderResourceView* srv);
<a name="l00130"></a>00130 <span class="keywordtype">void</span> setProjectionMatrix(D3DXMATRIX& matrix);
<a name="l00132"></a>00132 <span class="keywordtype">void</span> setWorldMatrix(D3DXMATRIX& matrix);
<a name="l00133"></a>00133
<a name="l00134"></a>00134 <span class="comment">// Implement interface from Renderer</span>
<a name="l00135"></a>00135 <a class="code" href="classCEGUI_1_1RenderingRoot.html">RenderingRoot</a>& getDefaultRenderingRoot();
<a name="l00136"></a>00136 <a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>& createGeometryBuffer();
<a name="l00137"></a>00137 <span class="keywordtype">void</span> destroyGeometryBuffer(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>& buffer);
<a name="l00138"></a>00138 <span class="keywordtype">void</span> destroyAllGeometryBuffers();
<a name="l00139"></a>00139 <a class="code" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a>* createTextureTarget();
<a name="l00140"></a>00140 <span class="keywordtype">void</span> destroyTextureTarget(<a class="code" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a>* target);
<a name="l00141"></a>00141 <span class="keywordtype">void</span> destroyAllTextureTargets();
<a name="l00142"></a>00142 <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& createTexture();
<a name="l00143"></a>00143 <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& createTexture(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& filename, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& resourceGroup);
<a name="l00144"></a>00144 <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& createTexture(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& size);
<a name="l00145"></a>00145 <span class="keywordtype">void</span> destroyTexture(<a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& texture);
<a name="l00146"></a>00146 <span class="keywordtype">void</span> destroyAllTextures();
<a name="l00147"></a>00147 <span class="keywordtype">void</span> beginRendering();
<a name="l00148"></a>00148 <span class="keywordtype">void</span> endRendering();
<a name="l00149"></a>00149 <span class="keywordtype">void</span> setDisplaySize(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& sz);
<a name="l00150"></a>00150 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& getDisplaySize() <span class="keyword">const</span>;
<a name="l00151"></a>00151 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>& getDisplayDPI() <span class="keyword">const</span>;
<a name="l00152"></a>00152 uint getMaxTextureSize() <span class="keyword">const</span>;
<a name="l00153"></a>00153 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& getIdentifierString() <span class="keyword">const</span>;
<a name="l00154"></a>00154
<a name="l00155"></a>00155 <span class="keyword">protected</span>:
<a name="l00157"></a>00157 <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html" title="Renderer implementation using Direct3D 10.">Direct3D10Renderer</a>(ID3D10Device* device);
<a name="l00158"></a>00158
<a name="l00160"></a>00160 ~<a class="code" href="classCEGUI_1_1Direct3D10Renderer.html" title="Renderer implementation using Direct3D 10.">Direct3D10Renderer</a>();
<a name="l00161"></a>00161
<a name="l00163"></a>00163 <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> getViewportSize();
<a name="l00164"></a>00164
<a name="l00166"></a><a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#a79664290c3719be575aae4b5e2a59e9d">00166</a> <span class="keyword">static</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#a79664290c3719be575aae4b5e2a59e9d" title="String holding the renderer identification text.">d_rendererID</a>;
<a name="l00168"></a><a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#a4c54835661f1b0b16b0d01908bbb7464">00168</a> ID3D10Device* <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#a4c54835661f1b0b16b0d01908bbb7464" title="The D3D device we're using to render with.">d_device</a>;
<a name="l00170"></a><a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#a96f65623a17e0accdaddd2a08d2fcb3b">00170</a> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#a96f65623a17e0accdaddd2a08d2fcb3b" title="What the renderer considers to be the current display size.">d_displaySize</a>;
<a name="l00172"></a><a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#a40dc064a2af97d16f32e2d278e9072e4">00172</a> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#a40dc064a2af97d16f32e2d278e9072e4" title="What the renderer considers to be the current display DPI resolution.">d_displayDPI</a>;
<a name="l00174"></a><a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#ad97e9ac6aeeb5e6d565d60eb4911ea46">00174</a> <a class="code" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a>* <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#ad97e9ac6aeeb5e6d565d60eb4911ea46" title="The default RenderTarget (used by d_defaultRoot)">d_defaultTarget</a>;
<a name="l00176"></a><a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#af7f4e426f57fdd7b506db6ee528fcede">00176</a> <a class="code" href="classCEGUI_1_1RenderingRoot.html">RenderingRoot</a>* <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#af7f4e426f57fdd7b506db6ee528fcede" title="The default rendering root object.">d_defaultRoot</a>;
<a name="l00178"></a><a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#a9328ce3aa5dbfce3f5d8dcda17a54d68">00178</a> <span class="keyword">typedef</span> std::vector<TextureTarget*> <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#a9328ce3aa5dbfce3f5d8dcda17a54d68" title="container type used to hold TextureTargets we create.">TextureTargetList</a>;
<a name="l00180"></a><a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#acac525029aab5d857485cecb806e3188">00180</a> <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#a9328ce3aa5dbfce3f5d8dcda17a54d68" title="container type used to hold TextureTargets we create.">TextureTargetList</a> <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#acac525029aab5d857485cecb806e3188" title="Container used to track texture targets.">d_textureTargets</a>;
<a name="l00182"></a><a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#ae24956c44f7dfccc12ff85dc9618606b">00182</a> <span class="keyword">typedef</span> std::vector<Direct3D10GeometryBuffer*> <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#ae24956c44f7dfccc12ff85dc9618606b" title="container type used to hold GeometryBuffers we create.">GeometryBufferList</a>;
<a name="l00184"></a><a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#a23f6d51ceddbe2f06ab4a99fcd2b096d">00184</a> <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#ae24956c44f7dfccc12ff85dc9618606b" title="container type used to hold GeometryBuffers we create.">GeometryBufferList</a> <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#a23f6d51ceddbe2f06ab4a99fcd2b096d" title="Container used to track geometry buffers.">d_geometryBuffers</a>;
<a name="l00186"></a><a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#aa16bf48c8c8f484fe87cf14f6ce1200a">00186</a> <span class="keyword">typedef</span> std::vector<Direct3D10Texture*> <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#aa16bf48c8c8f484fe87cf14f6ce1200a" title="container type used to hold Textures we create.">TextureList</a>;
<a name="l00188"></a><a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#afb6eac02c4fffc5c7f1483564554d03c">00188</a> <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#aa16bf48c8c8f484fe87cf14f6ce1200a" title="container type used to hold Textures we create.">TextureList</a> <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#afb6eac02c4fffc5c7f1483564554d03c" title="Container used to track textures.">d_textures</a>;
<a name="l00190"></a><a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#a05cce79ed0ce79a31a771ff35e9781e2">00190</a> ID3D10Effect* <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#a05cce79ed0ce79a31a771ff35e9781e2" title="Effect (shader) used when rendering.">d_effect</a>;
<a name="l00192"></a><a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#a2c4e46ef9f805fef8fafdfe62d9ef468">00192</a> ID3D10EffectTechnique* <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#a2c4e46ef9f805fef8fafdfe62d9ef468" title="Rendering technique that supplies BM_NORMAL type rendering.">d_normalTechnique</a>;
<a name="l00194"></a><a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#ad73ed37e35ca7c5de7827fcacfb18578">00194</a> ID3D10EffectTechnique* <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#ad73ed37e35ca7c5de7827fcacfb18578" title="Rendering technique that supplies BM_RTT_PREMULTIPLIED type rendering.">d_premultipliedTechnique</a>;
<a name="l00196"></a><a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#afc8ed7dce70b64accde8a2474e40e674">00196</a> ID3D10InputLayout* <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#afc8ed7dce70b64accde8a2474e40e674" title="D3D10 input layout describing the vertex format we use.">d_inputLayout</a>;
<a name="l00198"></a><a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#ace9287b7f9738fd0a5c317e76dd427d8">00198</a> ID3D10EffectShaderResourceVariable* <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#ace9287b7f9738fd0a5c317e76dd427d8" title="Variable to access current texture (actually shader resource view)">d_boundTextureVariable</a>;
<a name="l00200"></a><a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#aa8007c5a58d1033a32e908af44952aed">00200</a> ID3D10EffectMatrixVariable* <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#aa8007c5a58d1033a32e908af44952aed" title="Variable to access world matrix used in geometry transformation.">d_worldMatrixVariable</a>;
<a name="l00202"></a><a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#ae3dde406db5dcad59a47c37d4413d618">00202</a> ID3D10EffectMatrixVariable* <a class="code" href="classCEGUI_1_1Direct3D10Renderer.html#ae3dde406db5dcad59a47c37d4413d618" title="Variable to access projection matrix used in geometry transformation.">d_projectionMatrixVariable</a>;
<a name="l00203"></a>00203 };
<a name="l00204"></a>00204
<a name="l00205"></a>00205
<a name="l00206"></a>00206 } <span class="comment">// End of CEGUI namespace section</span>
<a name="l00207"></a>00207
<a name="l00208"></a>00208 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00209"></a>00209 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(pop)</span>
<a name="l00210"></a>00210 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00211"></a>00211 <span class="preprocessor"></span>
<a name="l00212"></a>00212 <span class="preprocessor">#endif // end of guard _CEGUIDirect3D10Renderer_h_</span>
</pre></div></div>
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