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<div id="projectname">Crazy Eddies GUI System <span id="projectnumber">0.7.6</span></div>
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<div class="title">CEGUIDirectFBRenderTarget.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUIDirectFBRenderTarget.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: Tue Mar 10 2009</span>
<a name="l00004"></a>00004 <span class="comment"> author: Paul D Turner (parts based on code by Keith Mok)</span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> * "Software"), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> * the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00021"></a>00021 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00022"></a>00022 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00023"></a>00023 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUIDirectFBRenderTarget_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIDirectFBRenderTarget_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "../../CEGUIRenderTarget.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "../../CEGUIRect.h"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include <directfb.h></span>
<a name="l00034"></a>00034
<a name="l00035"></a>00035 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00036"></a>00036 <span class="keyword">namespace </span>CEGUI
<a name="l00037"></a>00037 {
<a name="l00038"></a>00038 <span class="keyword">class </span>DirectFBRenderer;
<a name="l00039"></a>00039
<a name="l00041"></a><a class="code" href="classCEGUI_1_1DirectFBRenderTarget.html">00041</a> <span class="keyword">class </span><a class="code" href="classCEGUI_1_1DirectFBRenderTarget.html" title="Implementation of CEGUI::RenderTarget for DirectFB.">DirectFBRenderTarget</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1RenderTarget.html" title="Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...">RenderTarget</a>
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043 <span class="keyword">public</span>:
<a name="l00045"></a>00045 <a class="code" href="classCEGUI_1_1DirectFBRenderTarget.html#ae96f1c8f5556b28ade3fd8b310524c30" title="Constructor.">DirectFBRenderTarget</a>(<a class="code" href="classCEGUI_1_1DirectFBRenderer.html" title="Implementation of CEGUI::Renderer interface using DirectFB.">DirectFBRenderer</a>& owner, IDirectFBSurface& target);
<a name="l00046"></a>00046
<a name="l00047"></a>00047 <span class="comment">// Implement RenderTarget interface</span>
<a name="l00048"></a>00048 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBRenderTarget.html#adf769a7b597d44f05b2d681000ea1a1b" title="Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents...">draw</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>& buffer);
<a name="l00049"></a>00049 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBRenderTarget.html#adf769a7b597d44f05b2d681000ea1a1b" title="Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents...">draw</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1RenderQueue.html" title="Class that represents a queue of GeometryBuffer objects to be rendered.">RenderQueue</a>& queue);
<a name="l00050"></a>00050 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBRenderTarget.html#a4d83c24f30a01807142c1e380a214260" title="Set the area for this RenderTarget. The exact action this function will take depends upon what the co...">setArea</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>& area);
<a name="l00051"></a>00051 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>& <a class="code" href="classCEGUI_1_1DirectFBRenderTarget.html#aaaf66c8243d9c7196de13fa0255f9ffc" title="Return the area defined for this RenderTarget.">getArea</a>() <span class="keyword">const</span>;
<a name="l00052"></a>00052 <span class="keywordtype">bool</span> <a class="code" href="classCEGUI_1_1DirectFBRenderTarget.html#a61f748a63c7149f91ddaeb9018667d71" title="Return whether the RenderTarget is an implementation that caches actual rendered imagery.">isImageryCache</a>() <span class="keyword">const</span>;
<a name="l00053"></a>00053 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBRenderTarget.html#a3a71d41e1baa3b3053b25866c534dc8f" title="Activate the render target and put it in a state ready to be drawn to.">activate</a>();
<a name="l00054"></a>00054 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBRenderTarget.html#a40250b03203e57124a32fe5db8d0c1e0" title="Deactivate the render target after having completed rendering.">deactivate</a>();
<a name="l00055"></a>00055 <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1DirectFBRenderTarget.html#a3c220243347a18c137e190c06ce25d58" title="Take point p_in unproject it and put the result in p_out. Resulting point is local to GeometryBuffer ...">unprojectPoint</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>& buff,
<a name="l00056"></a>00056 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>& p_in, <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>& p_out) <span class="keyword">const</span>;
<a name="l00057"></a>00057
<a name="l00058"></a>00058 <span class="keyword">protected</span>:
<a name="l00060"></a><a class="code" href="classCEGUI_1_1DirectFBRenderTarget.html#ae8da26d31b151bd68d740f836561c7f7">00060</a> <a class="code" href="classCEGUI_1_1DirectFBRenderer.html" title="Implementation of CEGUI::Renderer interface using DirectFB.">DirectFBRenderer</a>& <a class="code" href="classCEGUI_1_1DirectFBRenderTarget.html#ae8da26d31b151bd68d740f836561c7f7" title="DirectFBRenderer that created and owns this RenderTarget.">d_owner</a>;
<a name="l00062"></a><a class="code" href="classCEGUI_1_1DirectFBRenderTarget.html#a02d282f92646ff4e6a2016ee8d09e0c4">00062</a> IDirectFBSurface& <a class="code" href="classCEGUI_1_1DirectFBRenderTarget.html#a02d282f92646ff4e6a2016ee8d09e0c4" title="IDirectFBSurface targetted by this RenderTarget.">d_target</a>;
<a name="l00064"></a><a class="code" href="classCEGUI_1_1DirectFBRenderTarget.html#a257be1fa51865a1e5f76b3e7d5969822">00064</a> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> <a class="code" href="classCEGUI_1_1DirectFBRenderTarget.html#a257be1fa51865a1e5f76b3e7d5969822" title="holds defined area for the RenderTarget">d_area</a>;
<a name="l00065"></a>00065 };
<a name="l00066"></a>00066
<a name="l00067"></a>00067 } <span class="comment">// End of CEGUI namespace section</span>
<a name="l00068"></a>00068
<a name="l00069"></a>00069 <span class="preprocessor">#endif // end of guard _CEGUIDirectFBRenderTarget_h_</span>
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