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<div id="projectname">Crazy Eddies GUI System <span id="projectnumber">0.7.6</span></div>
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<div class="title">CEGUIFalWidgetLookFeel.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUIFalWidgetLookFeel.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: Mon Jun 13 2005</span>
<a name="l00004"></a>00004 <span class="comment"> author: Paul D Turner <paul@cegui.org.uk></span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> * "Software"), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> * the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00021"></a>00021 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00022"></a>00022 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00023"></a>00023 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUIFalWidgetLookFeel_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIFalWidgetLookFeel_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "CEGUIFalStateImagery.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "CEGUIFalWidgetComponent.h"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "CEGUIFalImagerySection.h"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "CEGUIFalPropertyInitialiser.h"</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include "CEGUIFalPropertyDefinition.h"</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include "CEGUIFalPropertyLinkDefinition.h"</span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "CEGUIFalNamedArea.h"</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include <map></span>
<a name="l00039"></a>00039
<a name="l00040"></a>00040 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(push)</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(disable : 4251)</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span>
<a name="l00045"></a>00045
<a name="l00046"></a>00046 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00047"></a>00047 <span class="keyword">namespace </span>CEGUI
<a name="l00048"></a>00048 {
<a name="l00053"></a><a class="code" href="classCEGUI_1_1WidgetLookFeel.html">00053</a> <span class="keyword">class </span>CEGUIEXPORT <a class="code" href="classCEGUI_1_1WidgetLookFeel.html" title="Class that encapsulates look & feel information for a particular widget type.">WidgetLookFeel</a>
<a name="l00054"></a>00054 {
<a name="l00055"></a>00055 <span class="keyword">public</span>:
<a name="l00056"></a>00056 <a class="code" href="classCEGUI_1_1WidgetLookFeel.html" title="Class that encapsulates look & feel information for a particular widget type.">WidgetLookFeel</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& name);
<a name="l00057"></a>00057 <a class="code" href="classCEGUI_1_1WidgetLookFeel.html" title="Class that encapsulates look & feel information for a particular widget type.">WidgetLookFeel</a>() {}
<a name="l00058"></a>00058
<a name="l00066"></a>00066 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1StateImagery.html" title="Class the encapsulates imagery for a given widget state.">StateImagery</a>& getStateImagery(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">CEGUI::String</a>& state) <span class="keyword">const</span>;
<a name="l00067"></a>00067
<a name="l00075"></a>00075 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1ImagerySection.html" title="Class that encapsulates a re-usable collection of imagery specifications.">ImagerySection</a>& getImagerySection(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">CEGUI::String</a>& section) <span class="keyword">const</span>;
<a name="l00076"></a>00076
<a name="l00084"></a>00084 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& getName() <span class="keyword">const</span>;
<a name="l00085"></a>00085
<a name="l00095"></a>00095 <span class="keywordtype">void</span> addImagerySection(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1ImagerySection.html" title="Class that encapsulates a re-usable collection of imagery specifications.">ImagerySection</a>& section);
<a name="l00096"></a>00096
<a name="l00106"></a>00106 <span class="keywordtype">void</span> addWidgetComponent(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1WidgetComponent.html" title="Class that encapsulates information regarding a sub-widget required for a widget.">WidgetComponent</a>& widget);
<a name="l00107"></a>00107
<a name="l00117"></a>00117 <span class="keywordtype">void</span> addStateSpecification(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1StateImagery.html" title="Class the encapsulates imagery for a given widget state.">StateImagery</a>& state);
<a name="l00118"></a>00118
<a name="l00128"></a>00128 <span class="keywordtype">void</span> addPropertyInitialiser(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1PropertyInitialiser.html" title="Class that holds information about a property and it's required initial value.">PropertyInitialiser</a>& initialiser);
<a name="l00129"></a>00129
<a name="l00137"></a>00137 <span class="keywordtype">void</span> clearImagerySections();
<a name="l00138"></a>00138
<a name="l00146"></a>00146 <span class="keywordtype">void</span> clearWidgetComponents();
<a name="l00147"></a>00147
<a name="l00155"></a>00155 <span class="keywordtype">void</span> clearStateSpecifications();
<a name="l00156"></a>00156
<a name="l00164"></a>00164 <span class="keywordtype">void</span> clearPropertyInitialisers();
<a name="l00165"></a>00165
<a name="l00177"></a>00177 <span class="keywordtype">void</span> initialiseWidget(<a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& widget) <span class="keyword">const</span>;
<a name="l00178"></a>00178
<a name="l00189"></a>00189 <span class="keywordtype">void</span> cleanUpWidget(<a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& widget) <span class="keyword">const</span>;
<a name="l00190"></a>00190
<a name="l00202"></a>00202 <span class="keywordtype">bool</span> isStateImageryPresent(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& state) <span class="keyword">const</span>;
<a name="l00203"></a>00203
<a name="l00214"></a>00214 <span class="keywordtype">void</span> addNamedArea(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1NamedArea.html" title="NamedArea defines an area for a component which may later be obtained and referenced by a name unique...">NamedArea</a>& area);
<a name="l00215"></a>00215
<a name="l00223"></a>00223 <span class="keywordtype">void</span> clearNamedAreas();
<a name="l00224"></a>00224
<a name="l00235"></a>00235 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1NamedArea.html" title="NamedArea defines an area for a component which may later be obtained and referenced by a name unique...">NamedArea</a>& getNamedArea(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& name) <span class="keyword">const</span>;
<a name="l00236"></a>00236
<a name="l00248"></a>00248 <span class="keywordtype">bool</span> isNamedAreaDefined(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& name) <span class="keyword">const</span>;
<a name="l00249"></a>00249
<a name="l00260"></a>00260 <span class="keywordtype">void</span> layoutChildWidgets(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& owner) <span class="keyword">const</span>;
<a name="l00261"></a>00261
<a name="l00272"></a>00272 <span class="keywordtype">void</span> addPropertyDefinition(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1PropertyDefinition.html" title="Class representing a generic get/set property.">PropertyDefinition</a>& propdef);
<a name="l00273"></a>00273
<a name="l00284"></a>00284 <span class="keywordtype">void</span> addPropertyLinkDefinition(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1PropertyLinkDefinition.html" title="Class representing a property that links to another property defined on an attached child widget...">PropertyLinkDefinition</a>& propdef);
<a name="l00285"></a>00285
<a name="l00293"></a>00293 <span class="keywordtype">void</span> clearPropertyDefinitions();
<a name="l00294"></a>00294
<a name="l00302"></a>00302 <span class="keywordtype">void</span> clearPropertyLinkDefinitions();
<a name="l00303"></a>00303
<a name="l00313"></a>00313 <span class="keywordtype">void</span> addAnimationName(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& anim_name);
<a name="l00314"></a>00314
<a name="l00326"></a>00326 <span class="keywordtype">void</span> writeXMLToStream(<a class="code" href="classCEGUI_1_1XMLSerializer.html" title="Class used to create XML Document.">XMLSerializer</a>& xml_stream) <span class="keyword">const</span>;
<a name="l00327"></a>00327
<a name="l00341"></a>00341 <span class="keywordtype">void</span> renameChildren(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>& widget, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& newBaseName) <span class="keyword">const</span>;
<a name="l00342"></a>00342
<a name="l00352"></a>00352 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1PropertyInitialiser.html" title="Class that holds information about a property and it's required initial value.">PropertyInitialiser</a>* findPropertyInitialiser(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& propertyName) <span class="keyword">const</span>;
<a name="l00353"></a>00353
<a name="l00362"></a>00362 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1WidgetComponent.html" title="Class that encapsulates information regarding a sub-widget required for a widget.">WidgetComponent</a>* findWidgetComponent(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& nameSuffix) <span class="keyword">const</span>;
<a name="l00363"></a>00363
<a name="l00365"></a><a class="code" href="classCEGUI_1_1WidgetLookFeel.html#a2c66bb2298d8fa674338b4b31ae6781a">00365</a> <span class="keyword">typedef</span> std::vector<PropertyInitialiser> <a class="code" href="classCEGUI_1_1WidgetLookFeel.html#a2c66bb2298d8fa674338b4b31ae6781a">PropertyList</a>;
<a name="l00366"></a>00366 <span class="keyword">typedef</span> std::vector<PropertyDefinition> PropertyDefinitionList;
<a name="l00367"></a>00367 <span class="keyword">typedef</span> std::vector<PropertyLinkDefinition> PropertyLinkDefinitionList;
<a name="l00368"></a>00368
<a name="l00373"></a><a class="code" href="classCEGUI_1_1WidgetLookFeel.html#af9541c708778452ac06e7345cc8af0c3">00373</a> <span class="keyword">const</span> PropertyDefinitionList& <a class="code" href="classCEGUI_1_1WidgetLookFeel.html#af9541c708778452ac06e7345cc8af0c3">getPropertyDefinitions</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> d_propertyDefinitions; }
<a name="l00374"></a>00374
<a name="l00379"></a><a class="code" href="classCEGUI_1_1WidgetLookFeel.html#a9776886b689583038a5222fa95e7747d">00379</a> <span class="keyword">const</span> PropertyLinkDefinitionList& <a class="code" href="classCEGUI_1_1WidgetLookFeel.html#a9776886b689583038a5222fa95e7747d">getPropertyLinkDefinitions</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> d_propertyLinkDefinitions; }
<a name="l00380"></a>00380
<a name="l00385"></a><a class="code" href="classCEGUI_1_1WidgetLookFeel.html#a596ef53801d6788388ea75fa27a431ee">00385</a> <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1WidgetLookFeel.html#a2c66bb2298d8fa674338b4b31ae6781a">PropertyList</a>& <a class="code" href="classCEGUI_1_1WidgetLookFeel.html#a596ef53801d6788388ea75fa27a431ee">getProperties</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> d_properties; }
<a name="l00386"></a>00386
<a name="l00387"></a>00387 <span class="keyword">private</span>:
<a name="l00388"></a>00388 <span class="keyword">typedef</span> std::map<String, StateImagery, String::FastLessCompare> StateList;
<a name="l00389"></a>00389 <span class="keyword">typedef</span> std::map<String, ImagerySection, String::FastLessCompare> ImageryList;
<a name="l00390"></a>00390 <span class="keyword">typedef</span> std::map<String, NamedArea, String::FastLessCompare> NamedAreaList;
<a name="l00391"></a>00391 <span class="keyword">typedef</span> std::vector<WidgetComponent> WidgetList;
<a name="l00392"></a>00392 <span class="keyword">typedef</span> std::vector<String> AnimationList;
<a name="l00393"></a>00393 <span class="keyword">typedef</span> std::multimap<Window*, AnimationInstance*> AnimationInstanceMap;
<a name="l00394"></a>00394
<a name="l00395"></a>00395 <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">CEGUI::String</a> d_lookName;
<a name="l00396"></a>00396 ImageryList d_imagerySections;
<a name="l00397"></a>00397 WidgetList d_childWidgets;
<a name="l00398"></a>00398 StateList d_stateImagery;
<a name="l00399"></a>00399 PropertyList d_properties;
<a name="l00400"></a>00400 NamedAreaList d_namedAreas;
<a name="l00401"></a>00401 <span class="keyword">mutable</span> PropertyDefinitionList d_propertyDefinitions;
<a name="l00402"></a>00402 <span class="keyword">mutable</span> PropertyLinkDefinitionList d_propertyLinkDefinitions;
<a name="l00403"></a>00403
<a name="l00404"></a>00404 AnimationList d_animations;
<a name="l00406"></a>00406 <span class="keyword">mutable</span> AnimationInstanceMap d_animationInstances;
<a name="l00407"></a>00407 };
<a name="l00408"></a>00408
<a name="l00409"></a>00409
<a name="l00410"></a>00410 } <span class="comment">// End of CEGUI namespace section</span>
<a name="l00411"></a>00411
<a name="l00412"></a>00412
<a name="l00413"></a>00413 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00414"></a>00414 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(pop)</span>
<a name="l00415"></a>00415 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00416"></a>00416 <span class="preprocessor"></span>
<a name="l00417"></a>00417 <span class="preprocessor">#endif // end of guard _CEGUIFalWidgetLookFeel_h_</span>
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