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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment">    filename:   CEGUIGeometryBuffer.h</span>
<a name="l00003"></a>00003 <span class="comment">    created:    Thu Jan 8 2009</span>
<a name="l00004"></a>00004 <span class="comment">    author:     Paul D Turner</span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> *   Copyright (C) 2004 - 2010 Paul D Turner &amp; The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> *   Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> *   a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> *   &quot;Software&quot;), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> *   without limitation the rights to use, copy, modify, merge, publish,</span>
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<a name="l00014"></a>00014 <span class="comment"> *   permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> *   the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> *   The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> *   included in all copies or substantial portions of the Software.</span>
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<a name="l00024"></a>00024 <span class="comment"> *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> *   OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUIGeometryBuffer_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIGeometryBuffer_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &quot;CEGUIBase.h&quot;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &quot;CEGUIRenderer.h&quot;</span>
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00035"></a>00035 <span class="keyword">namespace </span>CEGUI
<a name="l00036"></a>00036 {
<a name="l00042"></a><a class="code" href="classCEGUI_1_1GeometryBuffer.html">00042</a> <span class="keyword">class </span>CEGUIEXPORT <a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>
<a name="l00043"></a>00043 {
<a name="l00044"></a>00044 <span class="keyword">public</span>:
<a name="l00046"></a>00046     <span class="keyword">virtual</span> ~<a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>();
<a name="l00047"></a>00047 
<a name="l00052"></a>00052     <span class="keyword">virtual</span> <span class="keywordtype">void</span> draw() <span class="keyword">const</span> = 0;
<a name="l00053"></a>00053 
<a name="l00062"></a>00062     <span class="keyword">virtual</span> <span class="keywordtype">void</span> setTranslation(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>&amp; v) = 0;
<a name="l00063"></a>00063 
<a name="l00072"></a>00072     <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRotation(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>&amp; r) = 0;
<a name="l00073"></a>00073 
<a name="l00082"></a>00082     <span class="keyword">virtual</span> <span class="keywordtype">void</span> setPivot(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>&amp; p) = 0;
<a name="l00083"></a>00083 
<a name="l00088"></a>00088     <span class="keyword">virtual</span> <span class="keywordtype">void</span> setClippingRegion(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>&amp; region) = 0;
<a name="l00089"></a>00089 
<a name="l00097"></a>00097     <span class="keyword">virtual</span> <span class="keywordtype">void</span> appendVertex(<span class="keyword">const</span> <a class="code" href="structCEGUI_1_1Vertex.html" title="structure that is used to hold details of a single vertex in 3D space.">Vertex</a>&amp; vertex) = 0;
<a name="l00098"></a>00098 
<a name="l00111"></a>00111     <span class="keyword">virtual</span> <span class="keywordtype">void</span> appendGeometry(<span class="keyword">const</span> <a class="code" href="structCEGUI_1_1Vertex.html" title="structure that is used to hold details of a single vertex in 3D space.">Vertex</a>* <span class="keyword">const</span> vbuff, uint vertex_count)=0;
<a name="l00112"></a>00112 
<a name="l00122"></a>00122     <span class="keyword">virtual</span> <span class="keywordtype">void</span> setActiveTexture(<a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>* texture) = 0;
<a name="l00123"></a>00123 
<a name="l00129"></a>00129     <span class="keyword">virtual</span> <span class="keywordtype">void</span> reset() = 0;
<a name="l00130"></a>00130 
<a name="l00140"></a>00140     <span class="keyword">virtual</span> <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>* getActiveTexture() <span class="keyword">const</span> = 0;
<a name="l00141"></a>00141 
<a name="l00150"></a>00150     <span class="keyword">virtual</span> uint getVertexCount() <span class="keyword">const</span> = 0;
<a name="l00151"></a>00151 
<a name="l00165"></a>00165     <span class="keyword">virtual</span> uint getBatchCount() <span class="keyword">const</span> = 0;
<a name="l00166"></a>00166 
<a name="l00181"></a>00181     <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRenderEffect(<a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* effect) = 0;
<a name="l00182"></a>00182 
<a name="l00188"></a>00188     <span class="keyword">virtual</span> <a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* getRenderEffect() = 0;
<a name="l00189"></a>00189 
<a name="l00202"></a>00202     <span class="keyword">virtual</span> <span class="keywordtype">void</span> setBlendMode(<span class="keyword">const</span> <a class="code" href="namespaceCEGUI.html#a83f2d6a0102fd8798109705714ff8f47" title="Enumerated type that contains the valid options that specify the type of blending that is to be perfo...">BlendMode</a> mode);
<a name="l00203"></a>00203 
<a name="l00213"></a>00213     <span class="keyword">virtual</span> <a class="code" href="namespaceCEGUI.html#a83f2d6a0102fd8798109705714ff8f47" title="Enumerated type that contains the valid options that specify the type of blending that is to be perfo...">BlendMode</a> getBlendMode() <span class="keyword">const</span>;
<a name="l00214"></a>00214 
<a name="l00215"></a>00215 <span class="keyword">protected</span>:
<a name="l00217"></a>00217     <a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>();
<a name="l00218"></a>00218 
<a name="l00220"></a><a class="code" href="classCEGUI_1_1GeometryBuffer.html#ae2bde508246dccef432fed70267f0752">00220</a>     <a class="code" href="namespaceCEGUI.html#a83f2d6a0102fd8798109705714ff8f47" title="Enumerated type that contains the valid options that specify the type of blending that is to be perfo...">BlendMode</a> <a class="code" href="classCEGUI_1_1GeometryBuffer.html#ae2bde508246dccef432fed70267f0752" title="The BlendMode to use when rendering this GeometryBuffer.">d_blendMode</a>;
<a name="l00221"></a>00221 };
<a name="l00222"></a>00222 
<a name="l00223"></a>00223 } <span class="comment">// End of  CEGUI namespace section</span>
<a name="l00224"></a>00224 
<a name="l00225"></a>00225 <span class="preprocessor">#endif  // end of guard _CEGUIGeometryBuffer_h_</span>
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