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<div class="title">CEGUIIrrlichtEventPusher.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUIIrrlichtEventPusher.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: 12/22/2004</span>
<a name="l00004"></a>00004 <span class="comment"> author: Thomas Suter</span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> * "Software"), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> * the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00021"></a>00021 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00022"></a>00022 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00023"></a>00023 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef CCEGUIEVENTPUSHER_H_INCLUDED</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define CCEGUIEVENTPUSHER_H_INCLUDED</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "../../CEGUI.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include <irrlicht.h></span>
<a name="l00033"></a>00033
<a name="l00034"></a>00034 <span class="keyword">namespace </span>CEGUI
<a name="l00035"></a>00035 {
<a name="l00036"></a>00036 <span class="keyword">using namespace </span>irr;
<a name="l00037"></a>00037
<a name="l00038"></a><a class="code" href="classCEGUI_1_1IrrlichtEventPusher.html">00038</a> <span class="keyword">class </span><a class="code" href="classCEGUI_1_1IrrlichtEventPusher.html">IrrlichtEventPusher</a>
<a name="l00039"></a>00039 {
<a name="l00040"></a>00040 gui::ICursorControl* d_cursorctrl;
<a name="l00041"></a>00041
<a name="l00042"></a>00042 <span class="keyword">public</span> :
<a name="l00043"></a>00043 <a class="code" href="classCEGUI_1_1IrrlichtEventPusher.html">IrrlichtEventPusher</a>(irr::gui::ICursorControl* ctrl) :
<a name="l00044"></a>00044 d_cursorctrl(ctrl)
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046 initCodes();
<a name="l00047"></a>00047 };
<a name="l00048"></a>00048
<a name="l00049"></a>00049 <span class="keyword">virtual</span> ~<a class="code" href="classCEGUI_1_1IrrlichtEventPusher.html">IrrlichtEventPusher</a>(){};
<a name="l00050"></a>00050
<a name="l00051"></a>00051 <span class="keywordtype">bool</span> OnEvent(<span class="keyword">const</span> SEvent& event)
<a name="l00052"></a>00052 {
<a name="l00053"></a>00053 <span class="keywordflow">switch</span> (event.EventType)
<a name="l00054"></a>00054 {
<a name="l00055"></a>00055 <span class="keywordflow">case</span> EET_KEY_INPUT_EVENT :
<a name="l00056"></a>00056 <span class="keywordflow">if</span> (event.KeyInput.PressedDown)
<a name="l00057"></a>00057 <span class="keywordflow">return</span> OnKeyDown(event.KeyInput.Key, event.KeyInput.Char, event.KeyInput.Control, event.KeyInput.Shift);
<a name="l00058"></a>00058 <span class="keywordflow">else</span>
<a name="l00059"></a>00059 <span class="keywordflow">return</span> OnKeyUp(event.KeyInput.Key, event.KeyInput.Char, event.KeyInput.Control, event.KeyInput.Shift);
<a name="l00060"></a>00060 <span class="keywordflow">break</span>;
<a name="l00061"></a>00061
<a name="l00062"></a>00062 <span class="keywordflow">case</span> EET_MOUSE_INPUT_EVENT :
<a name="l00063"></a>00063 <span class="keywordflow">return</span> OnMouse(event.MouseInput.X, event.MouseInput.Y, event.MouseInput.Wheel, event.MouseInput.Event);
<a name="l00064"></a>00064 <span class="keywordflow">break</span>;
<a name="l00065"></a>00065
<a name="l00066"></a>00066 <span class="keywordflow">default</span>:
<a name="l00067"></a>00067 <span class="keywordflow">break</span>;
<a name="l00068"></a>00068 }
<a name="l00069"></a>00069
<a name="l00070"></a>00070 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00071"></a>00071 }
<a name="l00072"></a>00072
<a name="l00073"></a>00073 <span class="keywordtype">bool</span> OnKeyDown(EKEY_CODE key, <span class="keywordtype">wchar_t</span> wch, <span class="keywordtype">bool</span> <span class="comment">/*ctrl*/</span>, <span class="keywordtype">bool</span> <span class="comment">/*shift*/</span>)
<a name="l00074"></a>00074 {
<a name="l00075"></a>00075 <span class="keywordtype">bool</span> handled = <span class="keyword">false</span>;
<a name="l00076"></a>00076 <a class="code" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">CEGUI::System</a>& cegui = <a class="code" href="classCEGUI_1_1System.html#a8d059b018d621be0e4b98d069421426f" title="Return singleton System object.">CEGUI::System::getSingleton</a>();
<a name="l00077"></a>00077 handled = cegui.<a class="code" href="classCEGUI_1_1System.html#aec89521017e12c2354ff0e511efd89d6" title="Method that injects a key down event into the system.">injectKeyDown</a>(getKeyCode(key));
<a name="l00078"></a>00078 handled = cegui.<a class="code" href="classCEGUI_1_1System.html#a8161e2299453359774a77218c5a35a37" title="Method that injects a typed character event into the system.">injectChar</a>(wch) || handled;
<a name="l00079"></a>00079 <span class="keywordflow">return</span> handled;
<a name="l00080"></a>00080 }
<a name="l00081"></a>00081
<a name="l00082"></a>00082 <span class="keywordtype">bool</span> OnKeyUp(EKEY_CODE key, <span class="keywordtype">wchar_t</span> <span class="comment">/*wch*/</span>, <span class="keywordtype">bool</span> <span class="comment">/*ctrl*/</span>, <span class="keywordtype">bool</span> <span class="comment">/*shift*/</span>)
<a name="l00083"></a>00083 {
<a name="l00084"></a>00084 <span class="keywordtype">bool</span> handled = <span class="keyword">false</span>;
<a name="l00085"></a>00085 <a class="code" href="classCEGUI_1_1System.html" title="The System class is the CEGUI class that provides access to all other elements in this system...">CEGUI::System</a>& cegui = <a class="code" href="classCEGUI_1_1System.html#a8d059b018d621be0e4b98d069421426f" title="Return singleton System object.">CEGUI::System::getSingleton</a>();
<a name="l00086"></a>00086 handled = cegui.<a class="code" href="classCEGUI_1_1System.html#a6d45f4dfb77aeaeafe186e3b0b7788f7" title="Method that injects a key up event into the system.">injectKeyUp</a>(getKeyCode(key));
<a name="l00087"></a>00087 <span class="keywordflow">return</span> handled;
<a name="l00088"></a>00088 }
<a name="l00089"></a>00089
<a name="l00090"></a><a class="code" href="classCEGUI_1_1IrrlichtEventPusher.html#aca04863a1568512057a25b98a790ebae">00090</a> <span class="keywordtype">bool</span> OnMouse(s32 x, s32 y, f32 w, EMOUSE_INPUT_EVENT e)
<a name="l00091"></a>00091 {
<a name="l00092"></a>00092 <span class="keyword">using namespace </span>irr;
<a name="l00093"></a>00093 <span class="keywordtype">bool</span> handled = <span class="keyword">false</span>;
<a name="l00094"></a>00094
<a name="l00095"></a>00095 <span class="keywordflow">switch</span> (e)
<a name="l00096"></a>00096 {
<a name="l00098"></a>00098 <span class="keywordflow">case</span> EMIE_LMOUSE_PRESSED_DOWN:
<a name="l00099"></a>00099 handled = <a class="code" href="classCEGUI_1_1System.html#a8d059b018d621be0e4b98d069421426f" title="Return singleton System object.">CEGUI::System::getSingleton</a>().<a class="code" href="classCEGUI_1_1System.html#afe49439ec231e289b1f804fd84c08c13" title="Method that injects a mouse button down event into the system.">injectMouseButtonDown</a>(<a class="code" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976a87a089c1f7a5bc65f3fe590ed87fd22b" title="The left mouse button.">CEGUI::LeftButton</a>);
<a name="l00100"></a>00100 <span class="keywordflow">break</span>;
<a name="l00102"></a>00102 <span class="keywordflow">case</span> EMIE_RMOUSE_PRESSED_DOWN:
<a name="l00103"></a>00103 handled = <a class="code" href="classCEGUI_1_1System.html#a8d059b018d621be0e4b98d069421426f" title="Return singleton System object.">CEGUI::System::getSingleton</a>().<a class="code" href="classCEGUI_1_1System.html#afe49439ec231e289b1f804fd84c08c13" title="Method that injects a mouse button down event into the system.">injectMouseButtonDown</a>(<a class="code" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976a208df6464827d50868802ba3cc614cf7" title="The right mouse button.">CEGUI::RightButton</a>);
<a name="l00104"></a>00104 <span class="keywordflow">break</span>;
<a name="l00106"></a>00106 <span class="keywordflow">case</span> EMIE_MMOUSE_PRESSED_DOWN:
<a name="l00107"></a>00107 handled = <a class="code" href="classCEGUI_1_1System.html#a8d059b018d621be0e4b98d069421426f" title="Return singleton System object.">CEGUI::System::getSingleton</a>().<a class="code" href="classCEGUI_1_1System.html#afe49439ec231e289b1f804fd84c08c13" title="Method that injects a mouse button down event into the system.">injectMouseButtonDown</a>(<a class="code" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976a950f683c02eb5a3ce8509869e0aa47d9" title="The middle mouse button.">CEGUI::MiddleButton</a>);
<a name="l00108"></a>00108 <span class="keywordflow">break</span>;
<a name="l00110"></a>00110 <span class="keywordflow">case</span> EMIE_LMOUSE_LEFT_UP:
<a name="l00111"></a>00111 handled = <a class="code" href="classCEGUI_1_1System.html#a8d059b018d621be0e4b98d069421426f" title="Return singleton System object.">CEGUI::System::getSingleton</a>().<a class="code" href="classCEGUI_1_1System.html#a6159a08b13ddcc7b4e5db78a971475a6" title="Method that injects a mouse button up event into the system.">injectMouseButtonUp</a>(<a class="code" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976a87a089c1f7a5bc65f3fe590ed87fd22b" title="The left mouse button.">CEGUI::LeftButton</a>);
<a name="l00112"></a>00112 <span class="keywordflow">break</span>;
<a name="l00114"></a>00114 <span class="keywordflow">case</span> EMIE_RMOUSE_LEFT_UP:
<a name="l00115"></a>00115 handled = <a class="code" href="classCEGUI_1_1System.html#a8d059b018d621be0e4b98d069421426f" title="Return singleton System object.">CEGUI::System::getSingleton</a>().<a class="code" href="classCEGUI_1_1System.html#a6159a08b13ddcc7b4e5db78a971475a6" title="Method that injects a mouse button up event into the system.">injectMouseButtonUp</a>(<a class="code" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976a208df6464827d50868802ba3cc614cf7" title="The right mouse button.">CEGUI::RightButton</a>);
<a name="l00116"></a>00116 <span class="keywordflow">break</span>;
<a name="l00118"></a>00118 <span class="keywordflow">case</span> EMIE_MMOUSE_LEFT_UP:
<a name="l00119"></a>00119 handled = <a class="code" href="classCEGUI_1_1System.html#a8d059b018d621be0e4b98d069421426f" title="Return singleton System object.">CEGUI::System::getSingleton</a>().<a class="code" href="classCEGUI_1_1System.html#a6159a08b13ddcc7b4e5db78a971475a6" title="Method that injects a mouse button up event into the system.">injectMouseButtonUp</a>(<a class="code" href="namespaceCEGUI.html#aa445483fd17f02e7d119e9be540a4976a950f683c02eb5a3ce8509869e0aa47d9" title="The middle mouse button.">CEGUI::MiddleButton</a>);
<a name="l00120"></a>00120 <span class="keywordflow">break</span>;
<a name="l00122"></a>00122 <span class="keywordflow">case</span> EMIE_MOUSE_MOVED:
<a name="l00123"></a>00123 handled = <a class="code" href="classCEGUI_1_1System.html#a8d059b018d621be0e4b98d069421426f" title="Return singleton System object.">CEGUI::System::getSingleton</a>().<a class="code" href="classCEGUI_1_1System.html#a3a5605ebc3a9a65cf8c84741d9f080c4" title="Method that injects a new position for the mouse cursor.">injectMousePosition</a>(
<a name="l00124"></a>00124 static_cast<float>(x), static_cast<float>(y));
<a name="l00125"></a>00125 <span class="keywordflow">break</span>;
<a name="l00128"></a>00128 <span class="keywordflow">case</span> EMIE_MOUSE_WHEEL:
<a name="l00129"></a>00129 handled = <a class="code" href="classCEGUI_1_1System.html#a8d059b018d621be0e4b98d069421426f" title="Return singleton System object.">CEGUI::System::getSingleton</a>().<a class="code" href="classCEGUI_1_1System.html#a10ebcf52cfe3ed31ed0a4a22295123d1" title="Method that injects a mouse-wheel / scroll-wheel event into the system.">injectMouseWheelChange</a>(w);
<a name="l00130"></a>00130 <span class="keywordflow">break</span>;
<a name="l00131"></a>00131 <span class="keywordflow">default</span>:
<a name="l00132"></a>00132 <span class="keywordflow">break</span>;
<a name="l00133"></a>00133 }
<a name="l00134"></a>00134 <span class="keywordflow">return</span> handled;
<a name="l00135"></a>00135
<a name="l00136"></a>00136 }
<a name="l00137"></a>00137
<a name="l00138"></a>00138 <span class="keyword">protected</span>:
<a name="l00139"></a>00139 <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> irr2ceCODE[irr::KEY_KEY_CODES_COUNT];
<a name="l00140"></a>00140
<a name="l00141"></a>00141 <span class="keywordtype">void</span> initCodes()
<a name="l00142"></a>00142 {
<a name="l00143"></a>00143 <span class="keyword">using namespace </span>irr;
<a name="l00144"></a>00144 memset(irr2ceCODE, 0, KEY_KEY_CODES_COUNT);
<a name="l00145"></a>00145
<a name="l00146"></a>00146 irr2ceCODE[KEY_LBUTTON ] = 0; <span class="comment">// Left mouse button</span>
<a name="l00147"></a>00147 irr2ceCODE[KEY_RBUTTON ] = 0; <span class="comment">// Right mouse button</span>
<a name="l00148"></a>00148 irr2ceCODE[KEY_CANCEL ] = 0; <span class="comment">// Control-break processing</span>
<a name="l00149"></a>00149 irr2ceCODE[KEY_MBUTTON ] = 0; <span class="comment">// Middle mouse button (three-button mouse)</span>
<a name="l00150"></a>00150 irr2ceCODE[KEY_XBUTTON1 ] = 0; <span class="comment">// Windows 2000/XP: X1 mouse button</span>
<a name="l00151"></a>00151 irr2ceCODE[KEY_XBUTTON2 ] = 0; <span class="comment">// Windows 2000/XP: X2 mouse button</span>
<a name="l00152"></a>00152 irr2ceCODE[KEY_BACK ] = Key::Backspace; <span class="comment">//0x08; // BACKSPACE key</span>
<a name="l00153"></a>00153 irr2ceCODE[KEY_TAB ] = Key::Tab; <span class="comment">//0x09; // TAB key</span>
<a name="l00154"></a>00154 irr2ceCODE[KEY_CLEAR ] = 0; <span class="comment">// CLEAR key</span>
<a name="l00155"></a>00155 irr2ceCODE[KEY_RETURN ] = Key::Return; <span class="comment">//0x0D; // ENTER key</span>
<a name="l00156"></a>00156 irr2ceCODE[KEY_SHIFT ] = Key::LeftShift; <span class="comment">// SHIFT key</span>
<a name="l00157"></a>00157 irr2ceCODE[KEY_CONTROL ] = Key::LeftControl; <span class="comment">// CTRL key</span>
<a name="l00158"></a>00158 irr2ceCODE[KEY_MENU ] = Key::LeftAlt; <span class="comment">// ALT key</span>
<a name="l00159"></a>00159 irr2ceCODE[KEY_PAUSE ] = Key::Pause; <span class="comment">// PAUSE key</span>
<a name="l00160"></a>00160 irr2ceCODE[KEY_CAPITAL ] = Key::Capital; <span class="comment">// CAPS LOCK key</span>
<a name="l00161"></a>00161 irr2ceCODE[KEY_KANA ] = Key::Kana; <span class="comment">// IME Kana mode</span>
<a name="l00162"></a>00162 irr2ceCODE[KEY_HANGUEL ] = KEY_HANGUEL; <span class="comment">// IME Hanguel mode</span>
<a name="l00163"></a>00163 irr2ceCODE[KEY_HANGUL ] = KEY_HANGUL; <span class="comment">// IME Hangul mode</span>
<a name="l00164"></a>00164 irr2ceCODE[KEY_JUNJA ] = 0; <span class="comment">// IME Junja mode</span>
<a name="l00165"></a>00165 irr2ceCODE[KEY_FINAL ] = 0; <span class="comment">// IME final mode</span>
<a name="l00166"></a>00166 irr2ceCODE[KEY_HANJA ] = 0; <span class="comment">// IME Hanja mode</span>
<a name="l00167"></a>00167 irr2ceCODE[KEY_KANJI ] = 0; <span class="comment">// IME Kanji mode</span>
<a name="l00168"></a>00168 irr2ceCODE[KEY_ESCAPE ] = Key::Escape; <span class="comment">// ESC key</span>
<a name="l00169"></a>00169 irr2ceCODE[KEY_CONVERT ] = Key::Convert; <span class="comment">// IME convert</span>
<a name="l00170"></a>00170 irr2ceCODE[KEY_NONCONVERT] = Key::NoConvert; <span class="comment">// IME nonconvert</span>
<a name="l00171"></a>00171 irr2ceCODE[KEY_ACCEPT ] = 0; <span class="comment">// IME accept</span>
<a name="l00172"></a>00172 irr2ceCODE[KEY_MODECHANGE] = 0; <span class="comment">// IME mode change request</span>
<a name="l00173"></a>00173 irr2ceCODE[KEY_SPACE ] = Key::Space; <span class="comment">// SPACEBAR</span>
<a name="l00174"></a>00174 irr2ceCODE[KEY_PRIOR ] = Key::PageUp; <span class="comment">// PAGE UP key</span>
<a name="l00175"></a>00175 irr2ceCODE[KEY_NEXT ] = Key::PageDown; <span class="comment">// PAGE DOWN key</span>
<a name="l00176"></a>00176 irr2ceCODE[KEY_END ] = Key::End; <span class="comment">// END key</span>
<a name="l00177"></a>00177 irr2ceCODE[KEY_HOME ] = Key::Home; <span class="comment">// HOME key</span>
<a name="l00178"></a>00178 irr2ceCODE[KEY_LEFT ] = Key::ArrowLeft; <span class="comment">// LEFT ARROW key</span>
<a name="l00179"></a>00179 irr2ceCODE[KEY_UP ] = Key::ArrowUp; <span class="comment">// UP ARROW key</span>
<a name="l00180"></a>00180 irr2ceCODE[KEY_RIGHT ] = Key::ArrowRight; <span class="comment">// RIGHT ARROW key</span>
<a name="l00181"></a>00181 irr2ceCODE[KEY_DOWN ] = Key::ArrowDown; <span class="comment">// DOWN ARROW key</span>
<a name="l00182"></a>00182 irr2ceCODE[KEY_SELECT ] = 0; <span class="comment">// SELECT key</span>
<a name="l00183"></a>00183 irr2ceCODE[KEY_PRINT ] = Key::SysRq; <span class="comment">// PRINT key</span>
<a name="l00184"></a>00184 irr2ceCODE[KEY_EXECUT ] = 0; <span class="comment">// EXECUTE key</span>
<a name="l00185"></a>00185 irr2ceCODE[KEY_SNAPSHOT ] = 0; <span class="comment">// PRINT SCREEN key</span>
<a name="l00186"></a>00186 irr2ceCODE[KEY_INSERT ] = Key::Insert;<span class="comment">//0x2D; // INS key</span>
<a name="l00187"></a>00187 irr2ceCODE[KEY_DELETE ] = Key::Delete;<span class="comment">//0x2E; // DEL key</span>
<a name="l00188"></a>00188 irr2ceCODE[KEY_HELP ] = 0; <span class="comment">// HELP key</span>
<a name="l00189"></a>00189 irr2ceCODE[KEY_KEY_0 ] = Key::Zero; <span class="comment">// 0 key</span>
<a name="l00190"></a>00190 irr2ceCODE[KEY_KEY_1 ] = Key::One; <span class="comment">// 1 key</span>
<a name="l00191"></a>00191 irr2ceCODE[KEY_KEY_2 ] = Key::Two; <span class="comment">// 2 key</span>
<a name="l00192"></a>00192 irr2ceCODE[KEY_KEY_3 ] = Key::Three; <span class="comment">// 3 key</span>
<a name="l00193"></a>00193 irr2ceCODE[KEY_KEY_4 ] = Key::Four; <span class="comment">// 4 key</span>
<a name="l00194"></a>00194 irr2ceCODE[KEY_KEY_5 ] = Key::Five; <span class="comment">// 5 key</span>
<a name="l00195"></a>00195 irr2ceCODE[KEY_KEY_6 ] = Key::Six; <span class="comment">// 6 key</span>
<a name="l00196"></a>00196 irr2ceCODE[KEY_KEY_7 ] = Key::Seven; <span class="comment">// 7 key</span>
<a name="l00197"></a>00197 irr2ceCODE[KEY_KEY_8 ] = Key::Eight; <span class="comment">// 8 key</span>
<a name="l00198"></a>00198 irr2ceCODE[KEY_KEY_9 ] = Key::Nine; <span class="comment">// 9 key</span>
<a name="l00199"></a>00199 irr2ceCODE[KEY_KEY_A ] = Key::A; <span class="comment">// A key</span>
<a name="l00200"></a>00200 irr2ceCODE[KEY_KEY_B ] = Key::B; <span class="comment">// B key</span>
<a name="l00201"></a>00201 irr2ceCODE[KEY_KEY_C ] = Key::C; <span class="comment">// C key</span>
<a name="l00202"></a>00202 irr2ceCODE[KEY_KEY_D ] = Key::D; <span class="comment">// D key</span>
<a name="l00203"></a>00203 irr2ceCODE[KEY_KEY_E ] = Key::E; <span class="comment">// E key</span>
<a name="l00204"></a>00204 irr2ceCODE[KEY_KEY_F ] = Key::F; <span class="comment">// F key</span>
<a name="l00205"></a>00205 irr2ceCODE[KEY_KEY_G ] = Key::G; <span class="comment">// G key</span>
<a name="l00206"></a>00206 irr2ceCODE[KEY_KEY_H ] = Key::H; <span class="comment">// H key</span>
<a name="l00207"></a>00207 irr2ceCODE[KEY_KEY_I ] = Key::I; <span class="comment">// I key</span>
<a name="l00208"></a>00208 irr2ceCODE[KEY_KEY_J ] = Key::J; <span class="comment">// J key</span>
<a name="l00209"></a>00209 irr2ceCODE[KEY_KEY_K ] = Key::K; <span class="comment">// K key</span>
<a name="l00210"></a>00210 irr2ceCODE[KEY_KEY_L ] = Key::L; <span class="comment">// L key</span>
<a name="l00211"></a>00211 irr2ceCODE[KEY_KEY_M ] = Key::M; <span class="comment">// M key</span>
<a name="l00212"></a>00212 irr2ceCODE[KEY_KEY_N ] = Key::N; <span class="comment">// N key</span>
<a name="l00213"></a>00213 irr2ceCODE[KEY_KEY_O ] = Key::O; <span class="comment">// O key</span>
<a name="l00214"></a>00214 irr2ceCODE[KEY_KEY_P ] = Key::P; <span class="comment">// P key</span>
<a name="l00215"></a>00215 irr2ceCODE[KEY_KEY_Q ] = Key::Q; <span class="comment">// Q key</span>
<a name="l00216"></a>00216 irr2ceCODE[KEY_KEY_R ] = Key::R; <span class="comment">// R key</span>
<a name="l00217"></a>00217 irr2ceCODE[KEY_KEY_S ] = Key::S; <span class="comment">// S key</span>
<a name="l00218"></a>00218 irr2ceCODE[KEY_KEY_T ] = Key::T; <span class="comment">// T key</span>
<a name="l00219"></a>00219 irr2ceCODE[KEY_KEY_U ] = Key::U; <span class="comment">// U key</span>
<a name="l00220"></a>00220 irr2ceCODE[KEY_KEY_V ] = Key::V; <span class="comment">// V key</span>
<a name="l00221"></a>00221 irr2ceCODE[KEY_KEY_W ] = Key::W; <span class="comment">// W key</span>
<a name="l00222"></a>00222 irr2ceCODE[KEY_KEY_X ] = Key::X; <span class="comment">// X key</span>
<a name="l00223"></a>00223 irr2ceCODE[KEY_KEY_Y ] = Key::Y; <span class="comment">// Y key</span>
<a name="l00224"></a>00224 irr2ceCODE[KEY_KEY_Z ] = Key::Z; <span class="comment">// Z key</span>
<a name="l00225"></a>00225 irr2ceCODE[KEY_LWIN ] = Key::LeftWindows; <span class="comment">// Left Windows key (Microsoft� Natural� keyboard)</span>
<a name="l00226"></a>00226 irr2ceCODE[KEY_RWIN ] = Key::RightWindows; <span class="comment">// Right Windows key (Natural keyboard)</span>
<a name="l00227"></a>00227 irr2ceCODE[KEY_APPS ] = Key::AppMenu; <span class="comment">//Applications key (Natural keyboard)</span>
<a name="l00228"></a>00228 irr2ceCODE[KEY_SLEEP ] = Key::Sleep; <span class="comment">// Computer Sleep key</span>
<a name="l00229"></a>00229 irr2ceCODE[KEY_NUMPAD0 ] = Key::Numpad0; <span class="comment">// Numeric keypad 0 key</span>
<a name="l00230"></a>00230 irr2ceCODE[KEY_NUMPAD1 ] = Key::Numpad1; <span class="comment">// Numeric keypad 1 key</span>
<a name="l00231"></a>00231 irr2ceCODE[KEY_NUMPAD2 ] = Key::Numpad2; <span class="comment">// Numeric keypad 2 key</span>
<a name="l00232"></a>00232 irr2ceCODE[KEY_NUMPAD3 ] = Key::Numpad3; <span class="comment">// Numeric keypad 3 key</span>
<a name="l00233"></a>00233 irr2ceCODE[KEY_NUMPAD4 ] = Key::Numpad4; <span class="comment">// Numeric keypad 4 key</span>
<a name="l00234"></a>00234 irr2ceCODE[KEY_NUMPAD5 ] = Key::Numpad5; <span class="comment">// Numeric keypad 5 key</span>
<a name="l00235"></a>00235 irr2ceCODE[KEY_NUMPAD6 ] = Key::Numpad6; <span class="comment">// Numeric keypad 6 key</span>
<a name="l00236"></a>00236 irr2ceCODE[KEY_NUMPAD7 ] = Key::Numpad7; <span class="comment">// Numeric keypad 7 key</span>
<a name="l00237"></a>00237 irr2ceCODE[KEY_NUMPAD8 ] = Key::Numpad8; <span class="comment">// Numeric keypad 8 key</span>
<a name="l00238"></a>00238 irr2ceCODE[KEY_NUMPAD9 ] = Key::Numpad9; <span class="comment">// Numeric keypad 9 key</span>
<a name="l00239"></a>00239 irr2ceCODE[KEY_MULTIPLY ] = Key::Multiply; <span class="comment">// Multiply key</span>
<a name="l00240"></a>00240 irr2ceCODE[KEY_ADD ] = Key::Add; <span class="comment">// Add key</span>
<a name="l00241"></a>00241 irr2ceCODE[KEY_SEPARATOR ] = 0; <span class="comment">// Separator key</span>
<a name="l00242"></a>00242 irr2ceCODE[KEY_SUBTRACT ] = Key::Subtract; <span class="comment">// Subtract key</span>
<a name="l00243"></a>00243 irr2ceCODE[KEY_DECIMAL ] = Key::Decimal; <span class="comment">// Decimal key</span>
<a name="l00244"></a>00244 irr2ceCODE[KEY_DIVIDE ] = Key::Divide; <span class="comment">// Divide key</span>
<a name="l00245"></a>00245 irr2ceCODE[KEY_F1 ] = Key::F1; <span class="comment">// F1 key</span>
<a name="l00246"></a>00246 irr2ceCODE[KEY_F2 ] = Key::F2; <span class="comment">// F2 key</span>
<a name="l00247"></a>00247 irr2ceCODE[KEY_F3 ] = Key::F3; <span class="comment">// F3 key</span>
<a name="l00248"></a>00248 irr2ceCODE[KEY_F4 ] = Key::F4; <span class="comment">// F4 key</span>
<a name="l00249"></a>00249 irr2ceCODE[KEY_F5 ] = Key::F5; <span class="comment">// F5 key</span>
<a name="l00250"></a>00250 irr2ceCODE[KEY_F6 ] = Key::F6; <span class="comment">// F6 key</span>
<a name="l00251"></a>00251 irr2ceCODE[KEY_F7 ] = Key::F7; <span class="comment">// F7 key</span>
<a name="l00252"></a>00252 irr2ceCODE[KEY_F8 ] = Key::F8; <span class="comment">// F8 key</span>
<a name="l00253"></a>00253 irr2ceCODE[KEY_F9 ] = Key::F9; <span class="comment">// F9 key</span>
<a name="l00254"></a>00254 irr2ceCODE[KEY_F10 ] = Key::F10; <span class="comment">// F10 key</span>
<a name="l00255"></a>00255 irr2ceCODE[KEY_F11 ] = Key::F11; <span class="comment">// F11 key</span>
<a name="l00256"></a>00256 irr2ceCODE[KEY_F12 ] = Key::F12; <span class="comment">// F12 key</span>
<a name="l00257"></a>00257 irr2ceCODE[KEY_F13 ] = Key::F13; <span class="comment">// F13 key</span>
<a name="l00258"></a>00258 irr2ceCODE[KEY_F14 ] = Key::F14; <span class="comment">// F14 key</span>
<a name="l00259"></a>00259 irr2ceCODE[KEY_F15 ] = Key::F15; <span class="comment">// F15 key</span>
<a name="l00260"></a>00260 irr2ceCODE[KEY_F16 ] = 0; <span class="comment">// F16 key</span>
<a name="l00261"></a>00261 irr2ceCODE[KEY_F17 ] = 0; <span class="comment">// F17 key</span>
<a name="l00262"></a>00262 irr2ceCODE[KEY_F18 ] = 0; <span class="comment">// F18 key</span>
<a name="l00263"></a>00263 irr2ceCODE[KEY_F19 ] = 0; <span class="comment">// F19 key</span>
<a name="l00264"></a>00264 irr2ceCODE[KEY_F20 ] = 0; <span class="comment">// F20 key</span>
<a name="l00265"></a>00265 irr2ceCODE[KEY_F21 ] = 0; <span class="comment">// F21 key</span>
<a name="l00266"></a>00266 irr2ceCODE[KEY_F22 ] = 0; <span class="comment">// F22 key</span>
<a name="l00267"></a>00267 irr2ceCODE[KEY_F23 ] = 0; <span class="comment">// F23 key</span>
<a name="l00268"></a>00268 irr2ceCODE[KEY_F24 ] = 0; <span class="comment">// F24 key</span>
<a name="l00269"></a>00269 irr2ceCODE[KEY_NUMLOCK ] = Key::NumLock; <span class="comment">// NUM LOCK key</span>
<a name="l00270"></a>00270 irr2ceCODE[KEY_SCROLL ] = Key::ScrollLock; <span class="comment">// SCROLL LOCK key</span>
<a name="l00271"></a>00271 irr2ceCODE[KEY_LSHIFT ] = Key::LeftShift; <span class="comment">// Left SHIFT key</span>
<a name="l00272"></a>00272 irr2ceCODE[KEY_RSHIFT ] = Key::RightShift; <span class="comment">// Right SHIFT key</span>
<a name="l00273"></a>00273 irr2ceCODE[KEY_LCONTROL ] = Key::LeftControl; <span class="comment">// Left CONTROL key</span>
<a name="l00274"></a>00274 irr2ceCODE[KEY_RCONTROL ] = Key::RightControl; <span class="comment">// Right CONTROL key</span>
<a name="l00275"></a>00275 irr2ceCODE[KEY_LMENU ] = Key::LeftAlt; <span class="comment">// Left MENU key</span>
<a name="l00276"></a>00276 irr2ceCODE[KEY_RMENU ] = Key::RightAlt; <span class="comment">// Right MENU key</span>
<a name="l00277"></a>00277 irr2ceCODE[KEY_COMMA ] = Key::Comma;<span class="comment">//0xBC; // Comma Key (;)</span>
<a name="l00278"></a>00278 irr2ceCODE[KEY_PLUS ] = Key::Add; <span class="comment">// Plus Key (+)</span>
<a name="l00279"></a>00279 irr2ceCODE[KEY_MINUS ] = Key::Minus; <span class="comment">// Minus Key (-)</span>
<a name="l00280"></a>00280 irr2ceCODE[KEY_PERIOD ] = Key::Period;<span class="comment">//0xBE; // Period Key (.)</span>
<a name="l00281"></a>00281 irr2ceCODE[KEY_ATTN ] = 0; <span class="comment">// Attn key</span>
<a name="l00282"></a>00282 irr2ceCODE[KEY_CRSEL ] = 0; <span class="comment">// CrSel key</span>
<a name="l00283"></a>00283 irr2ceCODE[KEY_EXSEL ] = 0; <span class="comment">// ExSel key</span>
<a name="l00284"></a>00284 irr2ceCODE[KEY_EREOF ] = 0; <span class="comment">// Erase EOF key</span>
<a name="l00285"></a>00285 irr2ceCODE[KEY_PLAY ] = 0; <span class="comment">// Play key</span>
<a name="l00286"></a>00286 irr2ceCODE[KEY_ZOOM ] = 0; <span class="comment">// Zoom key</span>
<a name="l00287"></a>00287 irr2ceCODE[KEY_PA1 ] = 0; <span class="comment">// PA1 key</span>
<a name="l00288"></a>00288 irr2ceCODE[KEY_OEM_CLEAR ] = 0; <span class="comment">// Clear key</span>
<a name="l00289"></a>00289 }
<a name="l00290"></a>00290
<a name="l00298"></a><a class="code" href="classCEGUI_1_1IrrlichtEventPusher.html#a2aca62fd8a8744e34a62f2e57191cd64">00298</a> uchar getKeyCode(irr::EKEY_CODE kc)
<a name="l00299"></a>00299 {
<a name="l00300"></a>00300 <span class="keywordflow">return</span> irr2ceCODE[kc];
<a name="l00301"></a>00301 }
<a name="l00302"></a>00302 };
<a name="l00303"></a>00303
<a name="l00304"></a>00304 }
<a name="l00305"></a>00305
<a name="l00306"></a>00306 <span class="preprocessor">#endif</span>
</pre></div></div>
</div>
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