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<div class="title">CEGUIOgreGeometryBuffer.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUIOgreGeometryBuffer.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: Tue Feb 17 2009</span>
<a name="l00004"></a>00004 <span class="comment"> author: Paul D Turner</span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> * Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> * "Software"), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> * the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00021"></a>00021 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00022"></a>00022 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00023"></a>00023 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUIOgreGeometryBuffer_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIOgreGeometryBuffer_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "../../CEGUIGeometryBuffer.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "CEGUIOgreRenderer.h"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "../../CEGUIRect.h"</span>
<a name="l00034"></a>00034
<a name="l00035"></a>00035 <span class="preprocessor">#include <OgreMatrix4.h></span>
<a name="l00036"></a>00036 <span class="preprocessor">#include <OgreColourValue.h></span>
<a name="l00037"></a>00037 <span class="preprocessor">#include <OgreRenderOperation.h></span>
<a name="l00038"></a>00038
<a name="l00039"></a>00039 <span class="preprocessor">#include <utility></span>
<a name="l00040"></a>00040 <span class="preprocessor">#include <vector></span>
<a name="l00041"></a>00041
<a name="l00042"></a>00042 <span class="comment">// Ogre forward refs</span>
<a name="l00043"></a>00043 <span class="keyword">namespace </span>Ogre
<a name="l00044"></a>00044 {
<a name="l00045"></a>00045 <span class="keyword">class </span>RenderSystem;
<a name="l00046"></a>00046 }
<a name="l00047"></a>00047
<a name="l00048"></a>00048 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00049"></a>00049 <span class="keyword">namespace </span>CEGUI
<a name="l00050"></a>00050 {
<a name="l00052"></a><a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html">00052</a> <span class="keyword">class </span>OGRE_GUIRENDERER_API <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html" title="Implementation of CEGUI::GeometryBuffer for the Ogre engine.">OgreGeometryBuffer</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>
<a name="l00053"></a>00053 {
<a name="l00054"></a>00054 <span class="keyword">public</span>:
<a name="l00056"></a>00056 <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html" title="Implementation of CEGUI::GeometryBuffer for the Ogre engine.">OgreGeometryBuffer</a>(<a class="code" href="classCEGUI_1_1OgreRenderer.html" title="CEGUI::Renderer implementation for the Ogre engine.">OgreRenderer</a>& owner, Ogre::RenderSystem& rs);
<a name="l00058"></a>00058 <span class="keyword">virtual</span> ~<a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html" title="Implementation of CEGUI::GeometryBuffer for the Ogre engine.">OgreGeometryBuffer</a>();
<a name="l00059"></a>00059
<a name="l00061"></a>00061 <span class="keyword">const</span> Ogre::Matrix4& getMatrix() <span class="keyword">const</span>;
<a name="l00062"></a>00062
<a name="l00063"></a>00063 <span class="comment">// implement CEGUI::GeometryBuffer interface.</span>
<a name="l00064"></a>00064 <span class="keywordtype">void</span> draw() <span class="keyword">const</span>;
<a name="l00065"></a>00065 <span class="keywordtype">void</span> setTranslation(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>& v);
<a name="l00066"></a>00066 <span class="keywordtype">void</span> setRotation(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>& r);
<a name="l00067"></a>00067 <span class="keywordtype">void</span> setPivot(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>& p);
<a name="l00068"></a>00068 <span class="keywordtype">void</span> setClippingRegion(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>& region);
<a name="l00069"></a>00069 <span class="keywordtype">void</span> appendVertex(<span class="keyword">const</span> <a class="code" href="structCEGUI_1_1Vertex.html" title="structure that is used to hold details of a single vertex in 3D space.">Vertex</a>& vertex);
<a name="l00070"></a>00070 <span class="keywordtype">void</span> appendGeometry(<span class="keyword">const</span> <a class="code" href="structCEGUI_1_1Vertex.html" title="structure that is used to hold details of a single vertex in 3D space.">Vertex</a>* <span class="keyword">const</span> vbuff, uint vertex_count);
<a name="l00071"></a>00071 <span class="keywordtype">void</span> setActiveTexture(<a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>* texture);
<a name="l00072"></a>00072 <span class="keywordtype">void</span> reset();
<a name="l00073"></a>00073 <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>* getActiveTexture() <span class="keyword">const</span>;
<a name="l00074"></a>00074 uint getVertexCount() <span class="keyword">const</span>;
<a name="l00075"></a>00075 uint getBatchCount() <span class="keyword">const</span>;
<a name="l00076"></a>00076 <span class="keywordtype">void</span> setRenderEffect(<a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* effect);
<a name="l00077"></a>00077 <a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* getRenderEffect();
<a name="l00078"></a>00078
<a name="l00079"></a>00079 <span class="keyword">protected</span>:
<a name="l00081"></a>00081 Ogre::RGBA colourToOgre(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1colour.html" title="Class representing colour values within the system.">colour</a>& col) <span class="keyword">const</span>;
<a name="l00083"></a>00083 <span class="keywordtype">void</span> updateMatrix() <span class="keyword">const</span>;
<a name="l00085"></a>00085 <span class="keywordtype">void</span> syncHardwareBuffer() <span class="keyword">const</span>;
<a name="l00087"></a>00087 <span class="keywordtype">void</span> initialiseTextureStates() <span class="keyword">const</span>;
<a name="l00088"></a>00088
<a name="l00090"></a><a class="code" href="structCEGUI_1_1OgreGeometryBuffer_1_1OgreVertex.html">00090</a> <span class="keyword">struct </span><a class="code" href="structCEGUI_1_1OgreGeometryBuffer_1_1OgreVertex.html" title="vertex structure used internally and also by Ogre.">OgreVertex</a>
<a name="l00091"></a>00091 {
<a name="l00092"></a>00092 <span class="keywordtype">float</span> x, y, z;
<a name="l00093"></a>00093 Ogre::RGBA diffuse;
<a name="l00094"></a>00094 <span class="keywordtype">float</span> u, v;
<a name="l00095"></a>00095 };
<a name="l00096"></a>00096
<a name="l00098"></a><a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a6cf12498137eec587ddcc49ee411e2a6">00098</a> <a class="code" href="classCEGUI_1_1OgreRenderer.html" title="CEGUI::Renderer implementation for the Ogre engine.">OgreRenderer</a>& <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a6cf12498137eec587ddcc49ee411e2a6" title="Renderer object that owns this GeometryBuffer.">d_owner</a>;
<a name="l00100"></a><a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a1dd0178ae8dba6eee4612f42456adefe">00100</a> Ogre::RenderSystem& <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a1dd0178ae8dba6eee4612f42456adefe" title="Ogre render system we're to use.">d_renderSystem</a>;
<a name="l00102"></a><a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#ac638b5eb1d127a4a95b0a4468584cea9">00102</a> <a class="code" href="classCEGUI_1_1OgreTexture.html" title="Implementation of the CEGUI::Texture class for the Ogre engine.">OgreTexture</a>* <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#ac638b5eb1d127a4a95b0a4468584cea9" title="Texture that is set as active.">d_activeTexture</a>;
<a name="l00104"></a><a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a9164aaec89890c5d09a6e0c471e19b89">00104</a> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a9164aaec89890c5d09a6e0c471e19b89" title="rectangular clip region">d_clipRect</a>;
<a name="l00106"></a><a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a5914365e67a6e791310f311acfb2de46">00106</a> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a5914365e67a6e791310f311acfb2de46" title="translation vector">d_translation</a>;
<a name="l00108"></a><a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#afb5ef62d39cb7da6dda7ca944235444f">00108</a> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#afb5ef62d39cb7da6dda7ca944235444f" title="rotation vector">d_rotation</a>;
<a name="l00110"></a><a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a5f7ff7bb5203c5986dcedf6ace4e8cc0">00110</a> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a5f7ff7bb5203c5986dcedf6ace4e8cc0" title="pivot point for rotation">d_pivot</a>;
<a name="l00112"></a><a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a86e3e2482a12a86da6b7809ce0d53449">00112</a> <a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a86e3e2482a12a86da6b7809ce0d53449" title="RenderEffect that will be used by the GeometryBuffer.">d_effect</a>;
<a name="l00114"></a><a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a68b6175c4297c58e326fa73e0c5a3466">00114</a> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a68b6175c4297c58e326fa73e0c5a3466" title="offset to be applied to all geometry">d_texelOffset</a>;
<a name="l00116"></a><a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#afd38633887df12a4bae49afeec8f853d">00116</a> <span class="keyword">mutable</span> Ogre::Matrix4 <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#afd38633887df12a4bae49afeec8f853d" title="model matrix cache">d_matrix</a>;
<a name="l00118"></a><a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#ae28fc84df500e8b47477c7d012abf4ca">00118</a> <span class="keyword">mutable</span> <span class="keywordtype">bool</span> <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#ae28fc84df500e8b47477c7d012abf4ca" title="true when d_matrix is valid and up to date">d_matrixValid</a>;
<a name="l00120"></a><a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a8d0a9864d9d3c9ab1b50bdf3c90508d0">00120</a> <span class="keyword">mutable</span> Ogre::RenderOperation <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a8d0a9864d9d3c9ab1b50bdf3c90508d0" title="Render operation for this buffer.">d_renderOp</a>;
<a name="l00122"></a><a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a6aeb32d76c608ebb4448fdd886b9b8f8">00122</a> <span class="keyword">mutable</span> Ogre::HardwareVertexBufferSharedPtr <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a6aeb32d76c608ebb4448fdd886b9b8f8" title="H/W buffer where the vertices are rendered from.">d_hwBuffer</a>;
<a name="l00124"></a><a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#abc1deb62f0ac204e6aef9741d5293abf">00124</a> <span class="keyword">mutable</span> <span class="keywordtype">bool</span> <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#abc1deb62f0ac204e6aef9741d5293abf" title="whether the h/w buffer is in sync with the added geometry">d_sync</a>;
<a name="l00126"></a><a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a947ab185cd2da3d8c5e28b3fb277754d">00126</a> <span class="keyword">typedef</span> std::pair<Ogre::TexturePtr, uint> <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a947ab185cd2da3d8c5e28b3fb277754d" title="type to track info for per-texture sub batches of geometry">BatchInfo</a>;
<a name="l00128"></a><a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a5aecfd76fc5b23091e2fa7c7021544fe">00128</a> <span class="keyword">typedef</span> std::vector<BatchInfo> <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a5aecfd76fc5b23091e2fa7c7021544fe" title="type of container that tracks BatchInfos.">BatchList</a>;
<a name="l00130"></a><a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#ab96b9bf4c40f62c408c9faf13270737f">00130</a> <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a5aecfd76fc5b23091e2fa7c7021544fe" title="type of container that tracks BatchInfos.">BatchList</a> <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#ab96b9bf4c40f62c408c9faf13270737f" title="list of texture batches added to the geometry buffer">d_batches</a>;
<a name="l00132"></a><a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a087d09f7cd3f542300f59348489f3f55">00132</a> <span class="keyword">typedef</span> std::vector<OgreVertex> <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a087d09f7cd3f542300f59348489f3f55" title="type of container used to queue the geometry">VertexList</a>;
<a name="l00134"></a><a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a44ebf98ed08f75c07a79d1e3ece621c1">00134</a> <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a087d09f7cd3f542300f59348489f3f55" title="type of container used to queue the geometry">VertexList</a> <a class="code" href="classCEGUI_1_1OgreGeometryBuffer.html#a44ebf98ed08f75c07a79d1e3ece621c1" title="container where added geometry is stored.">d_vertices</a>;
<a name="l00135"></a>00135 };
<a name="l00136"></a>00136
<a name="l00137"></a>00137
<a name="l00138"></a>00138 } <span class="comment">// End of CEGUI namespace section</span>
<a name="l00139"></a>00139
<a name="l00140"></a>00140 <span class="preprocessor">#endif // end of guard _CEGUIOgreGeometryBuffer_h_</span>
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