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<div id="projectname">Crazy Eddies GUI System <span id="projectnumber">0.7.6</span></div>
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<div class="title">CEGUIOpenGLTextureTarget.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUIOpenGLTextureTarget.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: Thu Oct 15 2009</span>
<a name="l00004"></a>00004 <span class="comment"> author: Paul D Turner <paul@cegui.org.uk></span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> * "Software"), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> * the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00021"></a>00021 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00022"></a>00022 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00023"></a>00023 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUIOpenGLTextureTarget_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIOpenGLTextureTarget_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "CEGUIOpenGLRenderTarget.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "../../CEGUITextureTarget.h"</span>
<a name="l00033"></a>00033
<a name="l00034"></a>00034 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00035"></a>00035 <span class="keyword">namespace </span>CEGUI
<a name="l00036"></a>00036 {
<a name="l00042"></a><a class="code" href="classCEGUI_1_1OpenGLTextureTarget.html">00042</a> <span class="keyword">class </span>OPENGL_GUIRENDERER_API <a class="code" href="classCEGUI_1_1OpenGLTextureTarget.html" title="OpenGLTextureTarget - Common base class for all OpenGL render targets based on some form of RTT suppo...">OpenGLTextureTarget</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1OpenGLRenderTarget.html" title="Intermediate OpenGL implementation of a RenderTarget.">OpenGLRenderTarget</a>,
<a name="l00043"></a>00043 <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a>
<a name="l00044"></a>00044 {
<a name="l00045"></a>00045 <span class="keyword">public</span>:
<a name="l00047"></a>00047 <a class="code" href="classCEGUI_1_1OpenGLTextureTarget.html" title="OpenGLTextureTarget - Common base class for all OpenGL render targets based on some form of RTT suppo...">OpenGLTextureTarget</a>(<a class="code" href="classCEGUI_1_1OpenGLRenderer.html" title="Renderer class to interface with OpenGL.">OpenGLRenderer</a>& owner);
<a name="l00049"></a>00049 <span class="keyword">virtual</span> ~<a class="code" href="classCEGUI_1_1OpenGLTextureTarget.html" title="OpenGLTextureTarget - Common base class for all OpenGL render targets based on some form of RTT suppo...">OpenGLTextureTarget</a>();
<a name="l00050"></a>00050
<a name="l00051"></a>00051 <span class="comment">// implementation of RenderTarget interface</span>
<a name="l00052"></a>00052 <span class="keywordtype">bool</span> isImageryCache() <span class="keyword">const</span>;
<a name="l00053"></a>00053 <span class="comment">// implementation of parts of TextureTarget interface</span>
<a name="l00054"></a>00054 <a class="code" href="classCEGUI_1_1Texture.html" title="Abstract base class specifying the required interface for Texture objects.">Texture</a>& getTexture() <span class="keyword">const</span>;
<a name="l00055"></a>00055 <span class="keywordtype">bool</span> isRenderingInverted() <span class="keyword">const</span>;
<a name="l00056"></a>00056
<a name="l00064"></a>00064 <span class="keyword">virtual</span> <span class="keywordtype">void</span> grabTexture();
<a name="l00065"></a>00065
<a name="l00071"></a>00071 <span class="keyword">virtual</span> <span class="keywordtype">void</span> restoreTexture();
<a name="l00072"></a>00072
<a name="l00073"></a>00073 <span class="keyword">protected</span>:
<a name="l00075"></a><a class="code" href="classCEGUI_1_1OpenGLTextureTarget.html#a8a3e909c19ed858b14b47c1bdae23983">00075</a> GLuint <a class="code" href="classCEGUI_1_1OpenGLTextureTarget.html#a8a3e909c19ed858b14b47c1bdae23983" title="Associated OpenGL texture ID.">d_texture</a>;
<a name="l00077"></a><a class="code" href="classCEGUI_1_1OpenGLTextureTarget.html#ad5280ef61e2319d94968dfb3eb7af63d">00077</a> <a class="code" href="classCEGUI_1_1OpenGLTexture.html" title="Texture implementation for the OpenGLRenderer.">OpenGLTexture</a>* <a class="code" href="classCEGUI_1_1OpenGLTextureTarget.html#ad5280ef61e2319d94968dfb3eb7af63d" title="we use this to wrap d_texture so it can be used by the core CEGUI lib.">d_CEGUITexture</a>;
<a name="l00078"></a>00078 };
<a name="l00079"></a>00079
<a name="l00080"></a>00080 } <span class="comment">// End of CEGUI namespace section</span>
<a name="l00081"></a>00081
<a name="l00082"></a>00082 <span class="preprocessor">#endif // end of guard _CEGUIOpenGLTextureTarget_h_</span>
</pre></div></div>
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