File: CEGUIRefCounted_8h_source.html

package info (click to toggle)
cegui-mk2 0.7.6-2
  • links: PTS
  • area: main
  • in suites: wheezy
  • size: 105,384 kB
  • sloc: cpp: 142,729; ansic: 27,984; sh: 11,010; makefile: 2,275; python: 916; xml: 17
file content (224 lines) | stat: -rw-r--r-- 16,552 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<title>Crazy Eddies GUI System: CEGUIRefCounted.h Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<link href="doxygen.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<!-- Generated by Doxygen 1.7.4 -->
<script type="text/javascript">
function hasClass(ele,cls) {
  return ele.className.match(new RegExp('(\\s|^)'+cls+'(\\s|$)'));
}

function addClass(ele,cls) {
  if (!this.hasClass(ele,cls)) ele.className += " "+cls;
}

function removeClass(ele,cls) {
  if (hasClass(ele,cls)) {
    var reg = new RegExp('(\\s|^)'+cls+'(\\s|$)');
    ele.className=ele.className.replace(reg,' ');
  }
}

function toggleVisibility(linkObj) {
 var base = linkObj.getAttribute('id');
 var summary = document.getElementById(base + '-summary');
 var content = document.getElementById(base + '-content');
 var trigger = document.getElementById(base + '-trigger');
 if ( hasClass(linkObj,'closed') ) {
   summary.style.display = 'none';
   content.style.display = 'block';
   trigger.src = 'open.png';
   removeClass(linkObj,'closed');
   addClass(linkObj,'opened');
 } else if ( hasClass(linkObj,'opened') ) {
   summary.style.display = 'block';
   content.style.display = 'none';
   trigger.src = 'closed.png';
   removeClass(linkObj,'opened');
   addClass(linkObj,'closed');
 }
 return false;
}
</script>
<div id="top">
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td style="padding-left: 0.5em;">
   <div id="projectname">Crazy Eddies GUI System&#160;<span id="projectnumber">0.7.6</span></div>
  </td>
 </tr>
 </tbody>
</table>
</div>
  <div id="navrow1" class="tabs">
    <ul class="tablist">
      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
      <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
      <li><a href="namespaces.html"><span>Namespaces</span></a></li>
      <li><a href="annotated.html"><span>Classes</span></a></li>
      <li class="current"><a href="files.html"><span>Files</span></a></li>
    </ul>
  </div>
  <div id="navrow2" class="tabs2">
    <ul class="tablist">
      <li><a href="files.html"><span>File&#160;List</span></a></li>
    </ul>
  </div>
<div class="header">
  <div class="headertitle">
<div class="title">CEGUIRefCounted.h</div>  </div>
</div>
<div class="contents">
<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/************************************************************************</span>
<a name="l00002"></a>00002 <span class="comment">    filename:   CEGUIRefCounted.h</span>
<a name="l00003"></a>00003 <span class="comment">    created:    Wed Mar 1 2006</span>
<a name="l00004"></a>00004 <span class="comment">    author:     Paul D Turner &lt;paul@cegui.org.uk&gt;</span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> *   Copyright (C) 2004 - 2006 Paul D Turner &amp; The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> *   Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> *   a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> *   &quot;Software&quot;), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> *   without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment"> *   distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment"> *   permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> *   the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> *   The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> *   included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> *   THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00021"></a>00021 <span class="comment"> *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00022"></a>00022 <span class="comment"> *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00023"></a>00023 <span class="comment"> *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment"> *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> *   OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUIRefCounted_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIRefCounted_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00032"></a>00032 <span class="keyword">namespace </span>CEGUI
<a name="l00033"></a>00033 {
<a name="l00039"></a>00039 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00040"></a><a class="code" href="classCEGUI_1_1RefCounted.html">00040</a> <span class="keyword">class </span><a class="code" href="classCEGUI_1_1RefCounted.html" title="Simple, generic, reference counted pointer class. This is primarily here for use by the Events system...">RefCounted</a>
<a name="l00041"></a>00041 {
<a name="l00042"></a>00042 <span class="keyword">public</span>:
<a name="l00047"></a><a class="code" href="classCEGUI_1_1RefCounted.html#a664d68f4e0a39c965fb4e46e2d8ce375">00047</a>     <a class="code" href="classCEGUI_1_1RefCounted.html#a664d68f4e0a39c965fb4e46e2d8ce375" title="Default constructor.">RefCounted</a>() :
<a name="l00048"></a>00048         d_object(0),
<a name="l00049"></a>00049         d_count(0)
<a name="l00050"></a>00050     {
<a name="l00051"></a>00051     }
<a name="l00052"></a>00052 
<a name="l00057"></a><a class="code" href="classCEGUI_1_1RefCounted.html#a5f5881233aae2fe27e628c9ee1c93c11">00057</a>     <a class="code" href="classCEGUI_1_1RefCounted.html#a664d68f4e0a39c965fb4e46e2d8ce375" title="Default constructor.">RefCounted</a>(T* ob) :
<a name="l00058"></a>00058         d_object(ob),
<a name="l00059"></a>00059         d_count((ob != 0) ? new unsigned int(1) : 0)
<a name="l00060"></a>00060     {
<a name="l00061"></a>00061     }
<a name="l00062"></a>00062 
<a name="l00067"></a><a class="code" href="classCEGUI_1_1RefCounted.html#a85858524729804a9251574156e780608">00067</a>     <a class="code" href="classCEGUI_1_1RefCounted.html#a664d68f4e0a39c965fb4e46e2d8ce375" title="Default constructor.">RefCounted</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1RefCounted.html" title="Simple, generic, reference counted pointer class. This is primarily here for use by the Events system...">RefCounted&lt;T&gt;</a>&amp; other) :
<a name="l00068"></a>00068         d_object(other.d_object),
<a name="l00069"></a>00069         d_count(other.d_count)
<a name="l00070"></a>00070     {
<a name="l00071"></a>00071         <span class="keywordflow">if</span> (d_count)
<a name="l00072"></a>00072             addRef();
<a name="l00073"></a>00073     }
<a name="l00074"></a>00074 
<a name="l00080"></a><a class="code" href="classCEGUI_1_1RefCounted.html#a772f4e55e704f830d205de111a8f78bb">00080</a>     <a class="code" href="classCEGUI_1_1RefCounted.html#a772f4e55e704f830d205de111a8f78bb" title="Destructor. Only deletes the associated object if no further references exist.">~RefCounted</a>()
<a name="l00081"></a>00081     {
<a name="l00082"></a>00082         <span class="keywordflow">if</span> (d_object)
<a name="l00083"></a>00083             release();
<a name="l00084"></a>00084     }
<a name="l00085"></a>00085 
<a name="l00092"></a><a class="code" href="classCEGUI_1_1RefCounted.html#a5b93a782767966d1202580dcb508861e">00092</a>     <a class="code" href="classCEGUI_1_1RefCounted.html" title="Simple, generic, reference counted pointer class. This is primarily here for use by the Events system...">RefCounted&lt;T&gt;</a>&amp; <a class="code" href="classCEGUI_1_1RefCounted.html#a5b93a782767966d1202580dcb508861e" title="Assignment operator. Previously held object gets its reference count reduced, and is deleted if no fu...">operator=</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1RefCounted.html" title="Simple, generic, reference counted pointer class. This is primarily here for use by the Events system...">RefCounted&lt;T&gt;</a>&amp; other)
<a name="l00093"></a>00093     {
<a name="l00094"></a>00094         <span class="keywordflow">if</span> (*<span class="keyword">this</span> != other)
<a name="l00095"></a>00095         {
<a name="l00096"></a>00096             <span class="keywordflow">if</span> (d_object)
<a name="l00097"></a>00097                 release();
<a name="l00098"></a>00098 
<a name="l00099"></a>00099             d_object = other.d_object;
<a name="l00100"></a>00100             d_count = d_object ? other.d_count : 0;
<a name="l00101"></a>00101 
<a name="l00102"></a>00102             <span class="keywordflow">if</span> (d_count)
<a name="l00103"></a>00103                 addRef();
<a name="l00104"></a>00104         }
<a name="l00105"></a>00105 
<a name="l00106"></a>00106         <span class="keywordflow">return</span> *<span class="keyword">this</span>;
<a name="l00107"></a>00107     }
<a name="l00108"></a>00108 
<a name="l00114"></a><a class="code" href="classCEGUI_1_1RefCounted.html#a04aa4f94c1b33b03c730ae36a82f189f">00114</a>     <span class="keywordtype">bool</span> <a class="code" href="classCEGUI_1_1RefCounted.html#a04aa4f94c1b33b03c730ae36a82f189f" title="Return whether the two RefCounted ptrs are equal (point to the same object)">operator==</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1RefCounted.html" title="Simple, generic, reference counted pointer class. This is primarily here for use by the Events system...">RefCounted&lt;T&gt;</a>&amp; other)<span class="keyword"> const</span>
<a name="l00115"></a>00115 <span class="keyword">    </span>{
<a name="l00116"></a>00116         <span class="keywordflow">return</span> d_object == other.d_object;
<a name="l00117"></a>00117     }
<a name="l00118"></a>00118 
<a name="l00124"></a><a class="code" href="classCEGUI_1_1RefCounted.html#a15e3f35f3b53229300718b5620912b71">00124</a>     <span class="keywordtype">bool</span> <a class="code" href="classCEGUI_1_1RefCounted.html#a15e3f35f3b53229300718b5620912b71" title="Return whether the two RefCounted ptrs are not equal (point to different objects)">operator!=</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1RefCounted.html" title="Simple, generic, reference counted pointer class. This is primarily here for use by the Events system...">RefCounted&lt;T&gt;</a>&amp; other)<span class="keyword"> const</span>
<a name="l00125"></a>00125 <span class="keyword">    </span>{
<a name="l00126"></a>00126         <span class="keywordflow">return</span> d_object != other.d_object;
<a name="l00127"></a>00127     }
<a name="l00128"></a>00128 
<a name="l00134"></a><a class="code" href="classCEGUI_1_1RefCounted.html#a395b96fc408f0dd924affe8f3c7f50ce">00134</a>     <span class="keyword">const</span> T&amp; <a class="code" href="classCEGUI_1_1RefCounted.html#a395b96fc408f0dd924affe8f3c7f50ce" title="Return the object referred to by the wrapped pointer. (beware of null pointers when using this!)...">operator*</a>()<span class="keyword"> const</span>
<a name="l00135"></a>00135 <span class="keyword">    </span>{
<a name="l00136"></a>00136         <span class="keywordflow">return</span> *d_object;
<a name="l00137"></a>00137     }
<a name="l00138"></a>00138 
<a name="l00139"></a>00139     T&amp; <a class="code" href="classCEGUI_1_1RefCounted.html#a395b96fc408f0dd924affe8f3c7f50ce" title="Return the object referred to by the wrapped pointer. (beware of null pointers when using this!)...">operator*</a>()
<a name="l00140"></a>00140     {
<a name="l00141"></a>00141         <span class="keywordflow">return</span> *d_object;
<a name="l00142"></a>00142     }
<a name="l00143"></a>00143 
<a name="l00148"></a><a class="code" href="classCEGUI_1_1RefCounted.html#a52d6c40348cb2c43309871b8ad51cdd1">00148</a>     <span class="keyword">const</span> T* <a class="code" href="classCEGUI_1_1RefCounted.html#a52d6c40348cb2c43309871b8ad51cdd1" title="Return the wrapped pointer.">operator-&gt;</a>()<span class="keyword"> const</span>
<a name="l00149"></a>00149 <span class="keyword">    </span>{
<a name="l00150"></a>00150         <span class="keywordflow">return</span> d_object;
<a name="l00151"></a>00151     }
<a name="l00152"></a>00152 
<a name="l00153"></a>00153     T* <a class="code" href="classCEGUI_1_1RefCounted.html#a52d6c40348cb2c43309871b8ad51cdd1" title="Return the wrapped pointer.">operator-&gt;</a>()
<a name="l00154"></a>00154     {
<a name="l00155"></a>00155         <span class="keywordflow">return</span> d_object;
<a name="l00156"></a>00156     }
<a name="l00157"></a>00157 
<a name="l00162"></a><a class="code" href="classCEGUI_1_1RefCounted.html#aabe30992b214886b7f5960ec6f293e8c">00162</a>     <span class="keywordtype">bool</span> <a class="code" href="classCEGUI_1_1RefCounted.html#aabe30992b214886b7f5960ec6f293e8c" title="Return whether the wrapped pointer is valid. i.e. that it is not null.">isValid</a>()<span class="keyword"> const</span>
<a name="l00163"></a>00163 <span class="keyword">    </span>{
<a name="l00164"></a>00164         <span class="keywordflow">return</span> d_object != 0;
<a name="l00165"></a>00165     }
<a name="l00166"></a>00166 
<a name="l00167"></a>00167 <span class="keyword">private</span>:
<a name="l00172"></a>00172     <span class="keywordtype">void</span> addRef()
<a name="l00173"></a>00173     {
<a name="l00174"></a>00174         ++*d_count;
<a name="l00175"></a>00175     }
<a name="l00176"></a>00176 
<a name="l00182"></a>00182     <span class="keywordtype">void</span> release()
<a name="l00183"></a>00183     {
<a name="l00184"></a>00184         <span class="keywordflow">if</span> (!--*d_count)
<a name="l00185"></a>00185         {
<a name="l00186"></a>00186             <span class="keyword">delete</span> d_object;
<a name="l00187"></a>00187             <span class="keyword">delete</span> d_count;
<a name="l00188"></a>00188             d_object = 0;
<a name="l00189"></a>00189             d_count = 0;
<a name="l00190"></a>00190         }
<a name="l00191"></a>00191     }
<a name="l00192"></a>00192 
<a name="l00193"></a>00193     T* d_object;            
<a name="l00194"></a>00194     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>* d_count;  
<a name="l00195"></a>00195 };
<a name="l00196"></a>00196 
<a name="l00197"></a>00197 } <span class="comment">// End of  CEGUI namespace section</span>
<a name="l00198"></a>00198 
<a name="l00199"></a>00199 <span class="preprocessor">#endif  // end of guard _CEGUIRefCounted_h_</span>
</pre></div></div>
</div>
<hr class="footer"/><address class="footer"><small>Generated on Sun Jan 22 2012 16:07:39 for Crazy Eddies GUI System by&#160;
<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.4 </small></address>
</body>
</html>