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<div class="title">CEGUIRenderEffectManager.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUIRenderEffectManager.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: Wed Dec 23 2009</span>
<a name="l00004"></a>00004 <span class="comment"> author: Paul D Turner <paul@cegui.org.uk></span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> * "Software"), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> * the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00021"></a>00021 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00022"></a>00022 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00023"></a>00023 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUIRenderEffectManager_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIRenderEffectManager_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "CEGUISingleton.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "CEGUIIteratorBase.h"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "CEGUILogger.h"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "CEGUIExceptions.h"</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include "CEGUIRenderEffectFactory.h"</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include <map></span>
<a name="l00037"></a>00037
<a name="l00038"></a>00038 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(push)</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(disable : 4251)</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span>
<a name="l00043"></a>00043 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00044"></a>00044 <span class="keyword">namespace </span>CEGUI
<a name="l00045"></a>00045 {
<a name="l00051"></a><a class="code" href="classCEGUI_1_1RenderEffectManager.html">00051</a> <span class="keyword">class </span>CEGUIEXPORT <a class="code" href="classCEGUI_1_1RenderEffectManager.html" title="Singleton class that manages creation and destruction of RenderEffect based objects.">RenderEffectManager</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1Singleton.html">Singleton</a><RenderEffectManager>
<a name="l00052"></a>00052 {
<a name="l00053"></a>00053 <span class="keyword">private</span>:
<a name="l00055"></a>00055 <span class="keyword">typedef</span> std::map<<a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>,
<a name="l00056"></a>00056 <a class="code" href="classCEGUI_1_1RenderEffectFactory.html" title="Interface for factory objects that create RenderEffect instances. Currently this interface is intende...">RenderEffectFactory</a>*,
<a name="l00057"></a>00057 <a class="code" href="structCEGUI_1_1String_1_1FastLessCompare.html" title="Functor that can be used as comparator in a std::map with String keys. It's faster than using the def...">String::FastLessCompare</a>> RenderEffectRegistry;
<a name="l00058"></a>00058
<a name="l00060"></a>00060 <span class="keyword">typedef</span> std::map<RenderEffect*, RenderEffectFactory*> EffectCreatorMap;
<a name="l00061"></a>00061
<a name="l00063"></a>00063 RenderEffectRegistry d_effectRegistry;
<a name="l00065"></a>00065 EffectCreatorMap d_effects;
<a name="l00066"></a>00066
<a name="l00067"></a>00067 <span class="keyword">public</span>:
<a name="l00069"></a><a class="code" href="classCEGUI_1_1RenderEffectManager.html#a1cbf503c6ebfaaff9fd2c87ba40dcf46">00069</a> <span class="keyword">typedef</span> <a class="code" href="classCEGUI_1_1ConstBaseIterator.html" title="Base class constant iterator used to offer iteration over various collections within the system...">ConstBaseIterator<RenderEffectRegistry></a> <a class="code" href="classCEGUI_1_1RenderEffectManager.html#a1cbf503c6ebfaaff9fd2c87ba40dcf46" title="Iterator type that iterates over entries in the RenderEffectRegistry.">RenderEffectIterator</a>;
<a name="l00070"></a>00070
<a name="l00072"></a>00072 <a class="code" href="classCEGUI_1_1RenderEffectManager.html" title="Singleton class that manages creation and destruction of RenderEffect based objects.">RenderEffectManager</a>();
<a name="l00073"></a>00073
<a name="l00075"></a>00075 ~<a class="code" href="classCEGUI_1_1RenderEffectManager.html" title="Singleton class that manages creation and destruction of RenderEffect based objects.">RenderEffectManager</a>();
<a name="l00076"></a>00076
<a name="l00097"></a>00097 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
<a name="l00098"></a>00098 <span class="keywordtype">void</span> addEffect(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& name);
<a name="l00099"></a>00099
<a name="l00116"></a>00116 <span class="keywordtype">void</span> removeEffect(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& name);
<a name="l00117"></a>00117
<a name="l00130"></a>00130 <span class="keywordtype">bool</span> isEffectAvailable(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& name) <span class="keyword">const</span>;
<a name="l00131"></a>00131
<a name="l00148"></a>00148 <a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>& create(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& name);
<a name="l00149"></a>00149
<a name="l00167"></a>00167 <span class="keywordtype">void</span> destroy(<a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>& effect);
<a name="l00168"></a>00168 };
<a name="l00169"></a>00169
<a name="l00170"></a>00170 <span class="comment">//---------------------------------------------------------------------------//</span>
<a name="l00171"></a>00171 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
<a name="l00172"></a><a class="code" href="classCEGUI_1_1RenderEffectManager.html#aa51ef62bdd574e475c9390237601a7b1">00172</a> <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1RenderEffectManager.html#aa51ef62bdd574e475c9390237601a7b1" title="Register a RenderEffect type with the system and associate it with the identifier name...">RenderEffectManager::addEffect</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& name)
<a name="l00173"></a>00173 {
<a name="l00174"></a>00174 <span class="keywordflow">if</span> (<a class="code" href="classCEGUI_1_1RenderEffectManager.html#a23fc24bd446d89e38dd760f4e36be6ed" title="Return whether a RenderEffect has been registered under the specified name.">isEffectAvailable</a>(name))
<a name="l00175"></a>00175 CEGUI_THROW(<a class="code" href="classCEGUI_1_1AlreadyExistsException.html" title="Exception class used when an attempt is made create a named object of a particular type when an objec...">AlreadyExistsException</a>(<span class="stringliteral">"RenderEffectManager::addEffect: "</span>
<a name="l00176"></a>00176 <span class="stringliteral">"A RenderEffect is already registered under the name '"</span> +
<a name="l00177"></a>00177 name + <span class="stringliteral">"'"</span>));
<a name="l00178"></a>00178
<a name="l00179"></a>00179 <span class="comment">// create an instance of a factory to create effects of type T</span>
<a name="l00180"></a>00180 d_effectRegistry[name] = <span class="keyword">new</span> <a class="code" href="classCEGUI_1_1TplRenderEffectFactory.html" title="Templatised RenderEffectFactory subclass used internally by the system.">TplRenderEffectFactory<T></a>;
<a name="l00181"></a>00181
<a name="l00182"></a>00182 Logger::getSingleton().logEvent(
<a name="l00183"></a>00183 <span class="stringliteral">"Registered RenderEffect named '"</span> + name + <span class="stringliteral">"'"</span>);
<a name="l00184"></a>00184 }
<a name="l00185"></a>00185
<a name="l00186"></a>00186 <span class="comment">//---------------------------------------------------------------------------//</span>
<a name="l00187"></a>00187
<a name="l00188"></a>00188
<a name="l00189"></a>00189 } <span class="comment">// End of CEGUI namespace section</span>
<a name="l00190"></a>00190
<a name="l00191"></a>00191 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00192"></a>00192 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(pop)</span>
<a name="l00193"></a>00193 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00194"></a>00194 <span class="preprocessor"></span>
<a name="l00195"></a>00195 <span class="preprocessor">#endif // end of guard _CEGUIRenderEffectManager_h_</span>
<a name="l00196"></a>00196 <span class="preprocessor"></span>
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