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<div id="projectname">Crazy Eddies GUI System <span id="projectnumber">0.7.6</span></div>
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<div class="title">CEGUIRenderingWindow.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUIRenderingWindow.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: Mon Jan 12 2009</span>
<a name="l00004"></a>00004 <span class="comment"> author: Paul D Turner</span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment"> * Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment"> *</span>
<a name="l00009"></a>00009 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment"> * "Software"), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment"> * the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment"> *</span>
<a name="l00017"></a>00017 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment"> *</span>
<a name="l00020"></a>00020 <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00021"></a>00021 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00022"></a>00022 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00023"></a>00023 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment"> ***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUIRenderingWindow_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIRenderingWindow_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "CEGUIRenderingSurface.h"</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "CEGUIVector.h"</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "CEGUISize.h"</span>
<a name="l00034"></a>00034
<a name="l00035"></a>00035 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00036"></a>00036 <span class="keyword">namespace </span>CEGUI
<a name="l00037"></a>00037 {
<a name="l00044"></a><a class="code" href="classCEGUI_1_1RenderingWindow.html">00044</a> <span class="keyword">class </span>CEGUIEXPORT <a class="code" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a>
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046 <span class="keyword">public</span>:
<a name="l00064"></a>00064 <a class="code" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>(<a class="code" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a>& target, <a class="code" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a>& owner);
<a name="l00065"></a>00065
<a name="l00067"></a>00067 ~<a class="code" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>();
<a name="l00068"></a>00068
<a name="l00088"></a>00088 <span class="keywordtype">void</span> setClippingRegion(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a>& region);
<a name="l00089"></a>00089
<a name="l00104"></a>00104 <span class="keywordtype">void</span> setPosition(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>& position);
<a name="l00105"></a>00105
<a name="l00114"></a>00114 <span class="keywordtype">void</span> setSize(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& size);
<a name="l00115"></a>00115
<a name="l00125"></a>00125 <span class="keywordtype">void</span> setRotation(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>& rotation);
<a name="l00126"></a>00126
<a name="l00136"></a>00136 <span class="keywordtype">void</span> setPivot(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>& pivot);
<a name="l00137"></a>00137
<a name="l00151"></a>00151 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>& getPosition() <span class="keyword">const</span>;
<a name="l00152"></a>00152
<a name="l00160"></a>00160 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a>& getSize() <span class="keyword">const</span>;
<a name="l00161"></a>00161
<a name="l00170"></a>00170 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>& getRotation()<span class="keyword">const</span>;
<a name="l00171"></a>00171
<a name="l00180"></a>00180 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a>& getPivot() <span class="keyword">const</span>;
<a name="l00181"></a>00181
<a name="l00192"></a>00192 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a>& getTextureTarget() <span class="keyword">const</span>;
<a name="l00193"></a>00193 <a class="code" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a>& getTextureTarget();
<a name="l00194"></a>00194
<a name="l00207"></a>00207 <span class="keywordtype">void</span> update(<span class="keyword">const</span> <span class="keywordtype">float</span> elapsed);
<a name="l00208"></a>00208
<a name="l00219"></a>00219 <span class="keywordtype">void</span> setRenderEffect(<a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* effect);
<a name="l00220"></a>00220
<a name="l00231"></a>00231 <a class="code" href="classCEGUI_1_1RenderEffect.html" title="Interface for objects that hook into RenderingWindow to affect the rendering process, thus allowing various effects to be achieved.">RenderEffect</a>* getRenderEffect();
<a name="l00232"></a>00232
<a name="l00243"></a>00243 <span class="keywordtype">void</span> realiseGeometry();
<a name="l00244"></a>00244
<a name="l00255"></a>00255 <span class="keywordtype">void</span> invalidateGeometry();
<a name="l00256"></a>00256
<a name="l00267"></a>00267 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a>& getOwner() <span class="keyword">const</span>;
<a name="l00268"></a>00268 <a class="code" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a>& getOwner();
<a name="l00269"></a>00269
<a name="l00275"></a>00275 <span class="keywordtype">void</span> unprojectPoint(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>& p_in, <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a>& p_out);
<a name="l00276"></a>00276
<a name="l00277"></a>00277 <span class="comment">// overrides from base</span>
<a name="l00278"></a>00278 <span class="keywordtype">void</span> draw();
<a name="l00279"></a>00279 <span class="keywordtype">void</span> invalidate();
<a name="l00280"></a>00280 <span class="keywordtype">bool</span> isRenderingWindow() <span class="keyword">const</span>;
<a name="l00281"></a>00281
<a name="l00282"></a>00282 <span class="keyword">protected</span>:
<a name="l00284"></a>00284 <span class="keyword">virtual</span> <span class="keywordtype">void</span> realiseGeometry_impl();
<a name="l00285"></a>00285
<a name="l00287"></a>00287 <span class="keywordtype">void</span> setOwner(<a class="code" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a>& owner);
<a name="l00288"></a>00288 <span class="comment">// friend is so that RenderingSurface can call setOwner to xfer ownership.</span>
<a name="l00289"></a>00289 <span class="keyword">friend</span> <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1RenderingSurface.html#a6541e6e27178ab80400d9a8943dc7fd8" title="transfer ownership of the RenderingWindow to this RenderingSurface.">RenderingSurface::transferRenderingWindow</a>(<a class="code" href="classCEGUI_1_1RenderingWindow.html" title="RenderingWindow is a RenderingSurface that can be "drawn back" onto another RenderingSurface and is p...">RenderingWindow</a>&);
<a name="l00290"></a>00290
<a name="l00292"></a><a class="code" href="classCEGUI_1_1RenderingWindow.html#a19b63e1adfba4140cd79acd2150dcf42">00292</a> <a class="code" href="classCEGUI_1_1Renderer.html" title="Abstract class defining the basic required interface for Renderer objects.">Renderer</a>& <a class="code" href="classCEGUI_1_1RenderingWindow.html#a19b63e1adfba4140cd79acd2150dcf42" title="holds ref to renderer">d_renderer</a>;
<a name="l00294"></a><a class="code" href="classCEGUI_1_1RenderingWindow.html#ad620a6825bdd0ad13750d1f3bb3d380c">00294</a> <a class="code" href="classCEGUI_1_1TextureTarget.html" title="Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...">TextureTarget</a>& <a class="code" href="classCEGUI_1_1RenderingWindow.html#ad620a6825bdd0ad13750d1f3bb3d380c" title="TextureTarget to draw to. Like d_target in base, but avoiding downcasts.">d_textarget</a>;
<a name="l00296"></a><a class="code" href="classCEGUI_1_1RenderingWindow.html#a76d73f1ca0ddbca6bce1e9b130a38b00">00296</a> <a class="code" href="classCEGUI_1_1RenderingSurface.html" title="Class that represents a surface that can have geometry based imagery drawn to it.">RenderingSurface</a>* <a class="code" href="classCEGUI_1_1RenderingWindow.html#a76d73f1ca0ddbca6bce1e9b130a38b00" title="RenderingSurface that owns this object, we render back to this object.">d_owner</a>;
<a name="l00298"></a><a class="code" href="classCEGUI_1_1RenderingWindow.html#a7febdae729d5c790b616de04351c8a97">00298</a> <a class="code" href="classCEGUI_1_1GeometryBuffer.html" title="Abstract class defining the interface for objects that buffer geometry for later rendering.">GeometryBuffer</a>* <a class="code" href="classCEGUI_1_1RenderingWindow.html#a7febdae729d5c790b616de04351c8a97" title="GeometryBuffer that holds geometry for drawing this window.">d_geometry</a>;
<a name="l00300"></a><a class="code" href="classCEGUI_1_1RenderingWindow.html#ae7ea01d388fd9a2587f24c7a486fee03">00300</a> <span class="keywordtype">bool</span> <a class="code" href="classCEGUI_1_1RenderingWindow.html#ae7ea01d388fd9a2587f24c7a486fee03" title="indicates whether data in GeometryBuffer is up-to-date">d_geometryValid</a>;
<a name="l00302"></a><a class="code" href="classCEGUI_1_1RenderingWindow.html#a31162bcf39e3bf2e6262264b71a009f9">00302</a> <a class="code" href="classCEGUI_1_1Vector2.html" title="Class used as a two dimensional vector (aka a Point)">Vector2</a> <a class="code" href="classCEGUI_1_1RenderingWindow.html#a31162bcf39e3bf2e6262264b71a009f9" title="Position of this RenderingWindow.">d_position</a>;
<a name="l00304"></a><a class="code" href="classCEGUI_1_1RenderingWindow.html#ada9fcbbe328d690a360d88c395667c5a">00304</a> <a class="code" href="classCEGUI_1_1Size.html" title="Class that holds the size (width & height) of something.">Size</a> <a class="code" href="classCEGUI_1_1RenderingWindow.html#ada9fcbbe328d690a360d88c395667c5a" title="Size of this RenderingWindow.">d_size</a>;
<a name="l00306"></a><a class="code" href="classCEGUI_1_1RenderingWindow.html#aff88b5117d832280de4288392d8e3e32">00306</a> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="classCEGUI_1_1RenderingWindow.html#aff88b5117d832280de4288392d8e3e32" title="Rotaions for this RenderingWindow.">d_rotation</a>;
<a name="l00308"></a><a class="code" href="classCEGUI_1_1RenderingWindow.html#aaa493e3c79792c9545b7189851a62aca">00308</a> <a class="code" href="classCEGUI_1_1Vector3.html" title="Class used as a three dimensional vector.">Vector3</a> <a class="code" href="classCEGUI_1_1RenderingWindow.html#aaa493e3c79792c9545b7189851a62aca" title="Pivot point used for the rotation.">d_pivot</a>;
<a name="l00309"></a>00309 };
<a name="l00310"></a>00310
<a name="l00311"></a>00311 } <span class="comment">// End of CEGUI namespace section</span>
<a name="l00312"></a>00312
<a name="l00313"></a>00313 <span class="preprocessor">#endif // end of guard _CEGUIRenderingWindow_h_</span>
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