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<div id="projectname">Crazy Eddies GUI System <span id="projectnumber">0.7.6</span></div>
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<div class="title">CEGUIScheme.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUIScheme.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: 21/2/2004</span>
<a name="l00004"></a>00004 <span class="comment"> author: Paul D Turner</span>
<a name="l00005"></a>00005 <span class="comment"> </span>
<a name="l00006"></a>00006 <span class="comment"> purpose: Defines abstract base class for the GUI Scheme object.</span>
<a name="l00007"></a>00007 <span class="comment">*************************************************************************/</span>
<a name="l00008"></a>00008 <span class="comment">/***************************************************************************</span>
<a name="l00009"></a>00009 <span class="comment"> * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team</span>
<a name="l00010"></a>00010 <span class="comment"> *</span>
<a name="l00011"></a>00011 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00012"></a>00012 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00013"></a>00013 <span class="comment"> * "Software"), to deal in the Software without restriction, including</span>
<a name="l00014"></a>00014 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00015"></a>00015 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00016"></a>00016 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00017"></a>00017 <span class="comment"> * the following conditions:</span>
<a name="l00018"></a>00018 <span class="comment"> *</span>
<a name="l00019"></a>00019 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00020"></a>00020 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00021"></a>00021 <span class="comment"> *</span>
<a name="l00022"></a>00022 <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00023"></a>00023 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00024"></a>00024 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00025"></a>00025 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00026"></a>00026 <span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00027"></a>00027 <span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00028"></a>00028 <span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00029"></a>00029 <span class="comment"> ***************************************************************************/</span>
<a name="l00030"></a>00030 <span class="preprocessor">#ifndef _CEGUIScheme_h_</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIScheme_h_</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "CEGUIBase.h"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "CEGUIString.h"</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include "CEGUISchemeManager.h"</span>
<a name="l00036"></a>00036
<a name="l00037"></a>00037
<a name="l00038"></a>00038 <span class="preprocessor">#include <vector></span>
<a name="l00039"></a>00039
<a name="l00040"></a>00040
<a name="l00041"></a>00041 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(push)</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(disable : 4251)</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span>
<a name="l00046"></a>00046
<a name="l00047"></a>00047 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00048"></a>00048 <span class="keyword">namespace </span>CEGUI
<a name="l00049"></a>00049 {
<a name="l00059"></a><a class="code" href="classCEGUI_1_1Scheme.html">00059</a> <span class="keyword">class </span>CEGUIEXPORT <a class="code" href="classCEGUI_1_1Scheme.html" title="A class that groups a set of GUI elements and initialises the system to access those elements...">Scheme</a>
<a name="l00060"></a>00060 {
<a name="l00061"></a>00061 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classCEGUI_1_1Scheme__xmlHandler.html" title="Handler class used to parse the Scheme XML files using SAX2.">Scheme_xmlHandler</a>;
<a name="l00062"></a>00062 <span class="keyword">public</span>:
<a name="l00070"></a>00070 <span class="keywordtype">void</span> loadResources(<span class="keywordtype">void</span>);
<a name="l00071"></a>00071
<a name="l00072"></a>00072
<a name="l00080"></a>00080 <span class="keywordtype">void</span> unloadResources(<span class="keywordtype">void</span>);
<a name="l00081"></a>00081
<a name="l00082"></a>00082
<a name="l00090"></a>00090 <span class="keywordtype">bool</span> resourcesLoaded(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00091"></a>00091
<a name="l00092"></a>00092
<a name="l00100"></a><a class="code" href="classCEGUI_1_1Scheme.html#af287b2fa06649656162226d25ebe2a04">00100</a> <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& <a class="code" href="classCEGUI_1_1Scheme.html#af287b2fa06649656162226d25ebe2a04" title="Return the name of this Scheme.">getName</a>(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{<span class="keywordflow">return</span> d_name;}
<a name="l00101"></a>00101
<a name="l00110"></a><a class="code" href="classCEGUI_1_1Scheme.html#aa58f15dff020c03efdaa8f209a10b391">00110</a> <span class="keyword">static</span> <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& getDefaultResourceGroup()
<a name="l00111"></a>00111 { <span class="keywordflow">return</span> d_defaultResourceGroup; }
<a name="l00112"></a>00112
<a name="l00123"></a><a class="code" href="classCEGUI_1_1Scheme.html#a89422b2073ea60c1496efba52a660179">00123</a> <span class="keyword">static</span> <span class="keywordtype">void</span> setDefaultResourceGroup(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& resourceGroup)
<a name="l00124"></a>00124 { d_defaultResourceGroup = resourceGroup; }
<a name="l00125"></a>00125
<a name="l00126"></a>00126 <span class="keyword">private</span>:
<a name="l00127"></a>00127 <span class="comment">/*************************************************************************</span>
<a name="l00128"></a>00128 <span class="comment"> Construction and Destruction</span>
<a name="l00129"></a>00129 <span class="comment"> *************************************************************************/</span>
<a name="l00137"></a>00137 <a class="code" href="classCEGUI_1_1Scheme.html" title="A class that groups a set of GUI elements and initialises the system to access those elements...">Scheme</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& name);
<a name="l00138"></a>00138
<a name="l00143"></a>00143 <span class="keywordtype">void</span> loadXMLImagesets();
<a name="l00144"></a>00144
<a name="l00149"></a>00149 <span class="keywordtype">void</span> loadImageFileImagesets();
<a name="l00150"></a>00150
<a name="l00155"></a>00155 <span class="keywordtype">void</span> loadFonts();
<a name="l00156"></a>00156
<a name="l00161"></a>00161 <span class="keywordtype">void</span> loadLookNFeels();
<a name="l00162"></a>00162
<a name="l00167"></a>00167 <span class="keywordtype">void</span> loadWindowFactories();
<a name="l00168"></a>00168
<a name="l00173"></a>00173 <span class="keywordtype">void</span> loadWindowRendererFactories();
<a name="l00174"></a>00174
<a name="l00179"></a>00179 <span class="keywordtype">void</span> loadFactoryAliases();
<a name="l00180"></a>00180
<a name="l00185"></a>00185 <span class="keywordtype">void</span> loadFalagardMappings();
<a name="l00186"></a>00186
<a name="l00191"></a>00191 <span class="keywordtype">void</span> unloadXMLImagesets();
<a name="l00192"></a>00192
<a name="l00197"></a>00197 <span class="keywordtype">void</span> unloadImageFileImagesets();
<a name="l00198"></a>00198
<a name="l00203"></a>00203 <span class="keywordtype">void</span> unloadFonts();
<a name="l00204"></a>00204
<a name="l00209"></a>00209 <span class="keywordtype">void</span> unloadLookNFeels();
<a name="l00210"></a>00210
<a name="l00215"></a>00215 <span class="keywordtype">void</span> unloadWindowFactories();
<a name="l00216"></a>00216
<a name="l00221"></a>00221 <span class="keywordtype">void</span> unloadWindowRendererFactories();
<a name="l00222"></a>00222
<a name="l00227"></a>00227 <span class="keywordtype">void</span> unloadFactoryAliases();
<a name="l00228"></a>00228
<a name="l00233"></a>00233 <span class="keywordtype">void</span> unloadFalagardMappings();
<a name="l00234"></a>00234
<a name="l00239"></a>00239 <span class="keywordtype">bool</span> areXMLImagesetsLoaded() <span class="keyword">const</span>;
<a name="l00240"></a>00240
<a name="l00245"></a>00245 <span class="keywordtype">bool</span> areImageFileImagesetsLoaded() <span class="keyword">const</span>;
<a name="l00246"></a>00246
<a name="l00251"></a>00251 <span class="keywordtype">bool</span> areFontsLoaded() <span class="keyword">const</span>;
<a name="l00252"></a>00252
<a name="l00257"></a>00257 <span class="keywordtype">bool</span> areLookNFeelsLoaded() <span class="keyword">const</span>;
<a name="l00258"></a>00258
<a name="l00263"></a>00263 <span class="keywordtype">bool</span> areWindowFactoriesLoaded() <span class="keyword">const</span>;
<a name="l00264"></a>00264
<a name="l00269"></a>00269 <span class="keywordtype">bool</span> areWindowRendererFactoriesLoaded() <span class="keyword">const</span>;
<a name="l00270"></a>00270
<a name="l00275"></a>00275 <span class="keywordtype">bool</span> areFactoryAliasesLoaded() <span class="keyword">const</span>;
<a name="l00276"></a>00276
<a name="l00281"></a>00281 <span class="keywordtype">bool</span> areFalagardMappingsLoaded() <span class="keyword">const</span>;
<a name="l00282"></a>00282
<a name="l00283"></a>00283 <span class="keyword">public</span>: <span class="comment">// for luabind compatibility</span>
<a name="l00291"></a>00291 <span class="comment"></span> ~<a class="code" href="classCEGUI_1_1Scheme.html" title="A class that groups a set of GUI elements and initialises the system to access those elements...">Scheme</a>(<span class="keywordtype">void</span>);
<a name="l00292"></a>00292
<a name="l00293"></a>00293
<a name="l00294"></a>00294 <span class="keyword">private</span>:
<a name="l00295"></a>00295 <span class="comment">/*************************************************************************</span>
<a name="l00296"></a>00296 <span class="comment"> Structs used to hold scheme information</span>
<a name="l00297"></a>00297 <span class="comment"> *************************************************************************/</span>
<a name="l00298"></a>00298 <span class="keyword">struct </span>LoadableUIElement
<a name="l00299"></a>00299 {
<a name="l00300"></a>00300 <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> name;
<a name="l00301"></a>00301 <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> filename;
<a name="l00302"></a>00302 <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> resourceGroup;
<a name="l00303"></a>00303 };
<a name="l00304"></a>00304
<a name="l00305"></a>00305 <span class="keyword">struct </span>UIElementFactory
<a name="l00306"></a>00306 {
<a name="l00307"></a>00307 String name;
<a name="l00308"></a>00308 };
<a name="l00309"></a>00309
<a name="l00310"></a>00310 <span class="keyword">struct </span>UIModule
<a name="l00311"></a>00311 {
<a name="l00312"></a>00312 String name;
<a name="l00313"></a>00313 FactoryModule* module;
<a name="l00314"></a>00314 std::vector<UIElementFactory> factories;
<a name="l00315"></a>00315 };
<a name="l00316"></a>00316
<a name="l00317"></a>00317 <span class="keyword">struct </span>WRModule
<a name="l00318"></a>00318 {
<a name="l00319"></a>00319 String name;
<a name="l00320"></a>00320 DynamicModule* dynamicModule;
<a name="l00321"></a>00321 WindowRendererModule* wrModule;
<a name="l00322"></a>00322 std::vector<String> wrTypes;
<a name="l00323"></a>00323 };
<a name="l00324"></a>00324
<a name="l00325"></a>00325 <span class="keyword">struct </span>AliasMapping
<a name="l00326"></a>00326 {
<a name="l00327"></a>00327 String aliasName;
<a name="l00328"></a>00328 String targetName;
<a name="l00329"></a>00329 };
<a name="l00330"></a>00330
<a name="l00331"></a>00331 <span class="keyword">struct </span>FalagardMapping
<a name="l00332"></a>00332 {
<a name="l00333"></a>00333 String windowName;
<a name="l00334"></a>00334 String targetName;
<a name="l00335"></a>00335 String rendererName;
<a name="l00336"></a>00336 String lookName;
<a name="l00337"></a>00337 String effectName;
<a name="l00338"></a>00338 };
<a name="l00339"></a>00339
<a name="l00340"></a>00340 <span class="comment">/*************************************************************************</span>
<a name="l00341"></a>00341 <span class="comment"> Implementation Data</span>
<a name="l00342"></a>00342 <span class="comment"> *************************************************************************/</span>
<a name="l00343"></a>00343 String d_name;
<a name="l00344"></a>00344
<a name="l00345"></a>00345 std::vector<LoadableUIElement> d_imagesets;
<a name="l00346"></a>00346 std::vector<LoadableUIElement> d_imagesetsFromImages;
<a name="l00347"></a>00347 std::vector<LoadableUIElement> d_fonts;
<a name="l00348"></a>00348 std::vector<UIModule> d_widgetModules;
<a name="l00349"></a>00349 std::vector<WRModule> d_windowRendererModules;
<a name="l00350"></a>00350 std::vector<AliasMapping> d_aliasMappings;
<a name="l00351"></a>00351 std::vector<LoadableUIElement> d_looknfeels;
<a name="l00352"></a>00352 std::vector<FalagardMapping> d_falagardMappings;
<a name="l00353"></a>00353
<a name="l00354"></a>00354 <span class="keyword">static</span> String d_defaultResourceGroup;
<a name="l00355"></a>00355 };
<a name="l00356"></a>00356
<a name="l00357"></a>00357 } <span class="comment">// End of CEGUI namespace section</span>
<a name="l00358"></a>00358
<a name="l00359"></a>00359 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00360"></a>00360 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(pop)</span>
<a name="l00361"></a>00361 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00362"></a>00362 <span class="preprocessor"></span>
<a name="l00363"></a>00363 <span class="preprocessor">#endif // end of guard _CEGUIScheme_h_</span>
</pre></div></div>
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