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<div id="projectname">Crazy Eddies GUI System <span id="projectnumber">0.7.6</span></div>
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<div class="title">CEGUITreeProperties.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUITreeProperties.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: 5-13-07</span>
<a name="l00004"></a>00004 <span class="comment"> author: Jonathan Welch (Based on Code by David Durant)</span>
<a name="l00005"></a>00005 <span class="comment">*************************************************************************/</span>
<a name="l00006"></a>00006 <span class="comment">/***************************************************************************</span>
<a name="l00007"></a>00007 <span class="comment">* Copyright (C) 2004 - 2008 Paul D Turner & The CEGUI Development Team</span>
<a name="l00008"></a>00008 <span class="comment">*</span>
<a name="l00009"></a>00009 <span class="comment">* Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00010"></a>00010 <span class="comment">* a copy of this software and associated documentation files (the</span>
<a name="l00011"></a>00011 <span class="comment">* "Software"), to deal in the Software without restriction, including</span>
<a name="l00012"></a>00012 <span class="comment">* without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00013"></a>00013 <span class="comment">* distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00014"></a>00014 <span class="comment">* permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00015"></a>00015 <span class="comment">* the following conditions:</span>
<a name="l00016"></a>00016 <span class="comment">*</span>
<a name="l00017"></a>00017 <span class="comment">* The above copyright notice and this permission notice shall be</span>
<a name="l00018"></a>00018 <span class="comment">* included in all copies or substantial portions of the Software.</span>
<a name="l00019"></a>00019 <span class="comment">*</span>
<a name="l00020"></a>00020 <span class="comment">* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00021"></a>00021 <span class="comment">* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00022"></a>00022 <span class="comment">* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00023"></a>00023 <span class="comment">* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00024"></a>00024 <span class="comment">* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00025"></a>00025 <span class="comment">* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00026"></a>00026 <span class="comment">* OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00027"></a>00027 <span class="comment">***************************************************************************/</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef _CEGUITreeProperties_h_</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUITreeProperties_h_</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include "../CEGUIProperty.h"</span>
<a name="l00032"></a>00032
<a name="l00033"></a>00033
<a name="l00034"></a>00034 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00035"></a>00035 <span class="keyword">namespace </span>CEGUI
<a name="l00036"></a>00036 {
<a name="l00037"></a>00037
<a name="l00038"></a>00038 <span class="comment">// Start of TreeProperties namespace section</span>
<a name="l00044"></a><a class="code" href="namespaceCEGUI_1_1TreeProperties.html">00044</a> <span class="comment"></span><span class="keyword">namespace </span>TreeProperties
<a name="l00045"></a>00045 {
<a name="l00058"></a><a class="code" href="classCEGUI_1_1TreeProperties_1_1Sort.html">00058</a> <span class="keyword">class </span><a class="code" href="classCEGUI_1_1TreeProperties_1_1Sort.html" title="Property to access the sort setting of the Tree.">Sort</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1Property.html" title="An abstract class that defines the interface to access object properties by name.">Property</a>
<a name="l00059"></a>00059 {
<a name="l00060"></a>00060 <span class="keyword">public</span>:
<a name="l00061"></a>00061 <a class="code" href="classCEGUI_1_1TreeProperties_1_1Sort.html" title="Property to access the sort setting of the Tree.">Sort</a>() : <a class="code" href="classCEGUI_1_1Property.html#a2acafd4f7165506ef5df5c13cc0fc392" title="Creates a new Property object.">Property</a>(
<a name="l00062"></a>00062 <span class="stringliteral">"Sort"</span>,
<a name="l00063"></a>00063 <span class="stringliteral">"Property to get/set the sort setting of the tree. "</span>
<a name="l00064"></a>00064 <span class="stringliteral">"Value is either \"True\" or \"False\"."</span>,
<a name="l00065"></a>00065 <span class="stringliteral">"False"</span>)
<a name="l00066"></a>00066 {}
<a name="l00067"></a>00067
<a name="l00068"></a>00068 <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <span class="keyword">get</span>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1PropertyReceiver.html" title="Dummy base class to ensure correct casting of receivers.">PropertyReceiver</a>* receiver) <span class="keyword">const</span>;
<a name="l00069"></a>00069 <span class="keywordtype">void</span> <span class="keyword">set</span>(<a class="code" href="classCEGUI_1_1PropertyReceiver.html" title="Dummy base class to ensure correct casting of receivers.">PropertyReceiver</a>* receiver, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& value);
<a name="l00070"></a>00070 };
<a name="l00071"></a>00071
<a name="l00072"></a>00072
<a name="l00085"></a><a class="code" href="classCEGUI_1_1TreeProperties_1_1MultiSelect.html">00085</a> <span class="keyword">class </span><a class="code" href="classCEGUI_1_1TreeProperties_1_1MultiSelect.html" title="Property to access the multi-select setting of the tree.">MultiSelect</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1Property.html" title="An abstract class that defines the interface to access object properties by name.">Property</a>
<a name="l00086"></a>00086 {
<a name="l00087"></a>00087 <span class="keyword">public</span>:
<a name="l00088"></a>00088 <a class="code" href="classCEGUI_1_1TreeProperties_1_1MultiSelect.html" title="Property to access the multi-select setting of the tree.">MultiSelect</a>() : <a class="code" href="classCEGUI_1_1Property.html#a2acafd4f7165506ef5df5c13cc0fc392" title="Creates a new Property object.">Property</a>(
<a name="l00089"></a>00089 <span class="stringliteral">"MultiSelect"</span>,
<a name="l00090"></a>00090 <span class="stringliteral">"Property to get/set the multi-select setting of the tree. "</span>
<a name="l00091"></a>00091 <span class="stringliteral">"Value is either \"True\" or \"False\"."</span>,
<a name="l00092"></a>00092 <span class="stringliteral">"False"</span>)
<a name="l00093"></a>00093 {}
<a name="l00094"></a>00094
<a name="l00095"></a>00095 <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <span class="keyword">get</span>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1PropertyReceiver.html" title="Dummy base class to ensure correct casting of receivers.">PropertyReceiver</a>* receiver) <span class="keyword">const</span>;
<a name="l00096"></a>00096 <span class="keywordtype">void</span> <span class="keyword">set</span>(<a class="code" href="classCEGUI_1_1PropertyReceiver.html" title="Dummy base class to ensure correct casting of receivers.">PropertyReceiver</a>* receiver, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& value);
<a name="l00097"></a>00097 };
<a name="l00098"></a>00098
<a name="l00099"></a>00099
<a name="l00114"></a><a class="code" href="classCEGUI_1_1TreeProperties_1_1ForceVertScrollbar.html">00114</a> <span class="keyword">class </span><a class="code" href="classCEGUI_1_1TreeProperties_1_1ForceVertScrollbar.html" title="Property to access the 'always show' setting for the vertical scroll bar of the tree.">ForceVertScrollbar</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1Property.html" title="An abstract class that defines the interface to access object properties by name.">Property</a>
<a name="l00115"></a>00115 {
<a name="l00116"></a>00116 <span class="keyword">public</span>:
<a name="l00117"></a>00117 <a class="code" href="classCEGUI_1_1TreeProperties_1_1ForceVertScrollbar.html" title="Property to access the 'always show' setting for the vertical scroll bar of the tree.">ForceVertScrollbar</a>() : <a class="code" href="classCEGUI_1_1Property.html#a2acafd4f7165506ef5df5c13cc0fc392" title="Creates a new Property object.">Property</a>(
<a name="l00118"></a>00118 <span class="stringliteral">"ForceVertScrollbar"</span>,
<a name="l00119"></a>00119 <span class="stringliteral">"Property to get/set the 'always show' setting for the vertical scroll "</span>
<a name="l00120"></a>00120 <span class="stringliteral">"bar of the tree. Value is either \"True\" or \"False\"."</span>,
<a name="l00121"></a>00121 <span class="stringliteral">"False"</span>)
<a name="l00122"></a>00122 {}
<a name="l00123"></a>00123
<a name="l00124"></a>00124 <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <span class="keyword">get</span>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1PropertyReceiver.html" title="Dummy base class to ensure correct casting of receivers.">PropertyReceiver</a>* receiver) <span class="keyword">const</span>;
<a name="l00125"></a>00125 <span class="keywordtype">void</span> <span class="keyword">set</span>(<a class="code" href="classCEGUI_1_1PropertyReceiver.html" title="Dummy base class to ensure correct casting of receivers.">PropertyReceiver</a>* receiver, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& value);
<a name="l00126"></a>00126 };
<a name="l00127"></a>00127
<a name="l00128"></a>00128
<a name="l00144"></a><a class="code" href="classCEGUI_1_1TreeProperties_1_1ForceHorzScrollbar.html">00144</a> <span class="keyword">class </span><a class="code" href="classCEGUI_1_1TreeProperties_1_1ForceHorzScrollbar.html" title="Property to access the 'always show' setting for the horizontal scroll bar of the tree...">ForceHorzScrollbar</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1Property.html" title="An abstract class that defines the interface to access object properties by name.">Property</a>
<a name="l00145"></a>00145 {
<a name="l00146"></a>00146 <span class="keyword">public</span>:
<a name="l00147"></a>00147 <a class="code" href="classCEGUI_1_1TreeProperties_1_1ForceHorzScrollbar.html" title="Property to access the 'always show' setting for the horizontal scroll bar of the tree...">ForceHorzScrollbar</a>() : <a class="code" href="classCEGUI_1_1Property.html#a2acafd4f7165506ef5df5c13cc0fc392" title="Creates a new Property object.">Property</a>(
<a name="l00148"></a>00148 <span class="stringliteral">"ForceHorzScrollbar"</span>,
<a name="l00149"></a>00149 <span class="stringliteral">"Property to get/set the 'always show' setting for the horizontal "</span>
<a name="l00150"></a>00150 <span class="stringliteral">"scroll bar of the tree. Value is either \"True\" or \"False\"."</span>,
<a name="l00151"></a>00151 <span class="stringliteral">"False"</span>)
<a name="l00152"></a>00152 {}
<a name="l00153"></a>00153
<a name="l00154"></a>00154 <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <span class="keyword">get</span>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1PropertyReceiver.html" title="Dummy base class to ensure correct casting of receivers.">PropertyReceiver</a>* receiver) <span class="keyword">const</span>;
<a name="l00155"></a>00155 <span class="keywordtype">void</span> <span class="keyword">set</span>(<a class="code" href="classCEGUI_1_1PropertyReceiver.html" title="Dummy base class to ensure correct casting of receivers.">PropertyReceiver</a>* receiver, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& value);
<a name="l00156"></a>00156 };
<a name="l00157"></a>00157
<a name="l00171"></a><a class="code" href="classCEGUI_1_1TreeProperties_1_1ItemTooltips.html">00171</a> <span class="keyword">class </span><a class="code" href="classCEGUI_1_1TreeProperties_1_1ItemTooltips.html" title="Property to access the show item tooltips setting of the tree.">ItemTooltips</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1Property.html" title="An abstract class that defines the interface to access object properties by name.">Property</a>
<a name="l00172"></a>00172 {
<a name="l00173"></a>00173 <span class="keyword">public</span>:
<a name="l00174"></a>00174 <a class="code" href="classCEGUI_1_1TreeProperties_1_1ItemTooltips.html" title="Property to access the show item tooltips setting of the tree.">ItemTooltips</a>() : <a class="code" href="classCEGUI_1_1Property.html#a2acafd4f7165506ef5df5c13cc0fc392" title="Creates a new Property object.">Property</a>(
<a name="l00175"></a>00175 <span class="stringliteral">"ItemTooltips"</span>,
<a name="l00176"></a>00176 <span class="stringliteral">"Property to access the show item tooltips setting of the tree. "</span>
<a name="l00177"></a>00177 <span class="stringliteral">"Value is either \"True\" or \"False\"."</span>,
<a name="l00178"></a>00178 <span class="stringliteral">"False"</span>)
<a name="l00179"></a>00179 {}
<a name="l00180"></a>00180
<a name="l00181"></a>00181 <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <span class="keyword">get</span>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1PropertyReceiver.html" title="Dummy base class to ensure correct casting of receivers.">PropertyReceiver</a>* receiver) <span class="keyword">const</span>;
<a name="l00182"></a>00182 <span class="keywordtype">void</span> <span class="keyword">set</span>(<a class="code" href="classCEGUI_1_1PropertyReceiver.html" title="Dummy base class to ensure correct casting of receivers.">PropertyReceiver</a>* receiver, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& value);
<a name="l00183"></a>00183 };
<a name="l00184"></a>00184
<a name="l00185"></a>00185 } <span class="comment">// End of TreeProperties namespace section</span>
<a name="l00186"></a>00186
<a name="l00187"></a>00187 } <span class="comment">// End of CEGUI namespace section</span>
<a name="l00188"></a>00188
<a name="l00189"></a>00189 <span class="preprocessor">#endif // end of guard _CEGUITreeProperties_h_</span>
</pre></div></div>
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