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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment">        filename:       CEGUIWindowFactoryManager.h</span>
<a name="l00003"></a>00003 <span class="comment">        created:        22/2/2004</span>
<a name="l00004"></a>00004 <span class="comment">        author:         Paul D Turner</span>
<a name="l00005"></a>00005 <span class="comment">        </span>
<a name="l00006"></a>00006 <span class="comment">        purpose:        Defines interface for WindowFactoryManager class</span>
<a name="l00007"></a>00007 <span class="comment">*************************************************************************/</span>
<a name="l00008"></a>00008 <span class="comment">/***************************************************************************</span>
<a name="l00009"></a>00009 <span class="comment"> *   Copyright (C) 2004 - 2006 Paul D Turner &amp; The CEGUI Development Team</span>
<a name="l00010"></a>00010 <span class="comment"> *</span>
<a name="l00011"></a>00011 <span class="comment"> *   Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00012"></a>00012 <span class="comment"> *   a copy of this software and associated documentation files (the</span>
<a name="l00013"></a>00013 <span class="comment"> *   &quot;Software&quot;), to deal in the Software without restriction, including</span>
<a name="l00014"></a>00014 <span class="comment"> *   without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00015"></a>00015 <span class="comment"> *   distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00016"></a>00016 <span class="comment"> *   permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00017"></a>00017 <span class="comment"> *   the following conditions:</span>
<a name="l00018"></a>00018 <span class="comment"> *</span>
<a name="l00019"></a>00019 <span class="comment"> *   The above copyright notice and this permission notice shall be</span>
<a name="l00020"></a>00020 <span class="comment"> *   included in all copies or substantial portions of the Software.</span>
<a name="l00021"></a>00021 <span class="comment"> *</span>
<a name="l00022"></a>00022 <span class="comment"> *   THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00023"></a>00023 <span class="comment"> *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00024"></a>00024 <span class="comment"> *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00025"></a>00025 <span class="comment"> *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00026"></a>00026 <span class="comment"> *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00027"></a>00027 <span class="comment"> *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00028"></a>00028 <span class="comment"> *   OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00029"></a>00029 <span class="comment"> ***************************************************************************/</span>
<a name="l00030"></a>00030 <span class="preprocessor">#ifndef _CEGUIWindowFactoryManager_h_</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIWindowFactoryManager_h_</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &quot;CEGUIBase.h&quot;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &quot;CEGUIString.h&quot;</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include &quot;CEGUISingleton.h&quot;</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include &quot;CEGUILogger.h&quot;</span>
<a name="l00037"></a>00037 <span class="preprocessor">#include &quot;CEGUIIteratorBase.h&quot;</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include &quot;CEGUIWindowFactory.h&quot;</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include &lt;map&gt;</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include &lt;vector&gt;</span>
<a name="l00041"></a>00041 
<a name="l00042"></a>00042 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="preprocessor">#       pragma warning(push)</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span><span class="preprocessor">#       pragma warning(disable : 4275)</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span><span class="preprocessor">#       pragma warning(disable : 4251)</span>
<a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span>
<a name="l00048"></a>00048 
<a name="l00049"></a>00049 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00050"></a>00050 <span class="keyword">namespace </span>CEGUI
<a name="l00051"></a>00051 {
<a name="l00060"></a><a class="code" href="classCEGUI_1_1WindowFactoryManager.html">00060</a> <span class="keyword">class </span>CEGUIEXPORT <a class="code" href="classCEGUI_1_1WindowFactoryManager.html" title="Class that manages WindowFactory objects.">WindowFactoryManager</a> : <span class="keyword">public</span> <a class="code" href="classCEGUI_1_1Singleton.html">Singleton</a>&lt;WindowFactoryManager&gt;
<a name="l00061"></a>00061 {
<a name="l00062"></a>00062 <span class="keyword">public</span>:
<a name="l00067"></a><a class="code" href="structCEGUI_1_1WindowFactoryManager_1_1FalagardWindowMapping.html">00067</a>     <span class="keyword">struct </span>CEGUIEXPORT <a class="code" href="structCEGUI_1_1WindowFactoryManager_1_1FalagardWindowMapping.html" title="struct used to hold mapping information required to create a falagard based window.">FalagardWindowMapping</a>
<a name="l00068"></a>00068     {
<a name="l00069"></a>00069         <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>  d_windowType;
<a name="l00070"></a>00070         <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>  d_lookName;
<a name="l00071"></a>00071         <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>  d_baseType;
<a name="l00072"></a>00072         <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>  d_rendererType;
<a name="l00073"></a>00073         <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>  d_effectName;
<a name="l00074"></a>00074     };
<a name="l00075"></a>00075 
<a name="l00080"></a><a class="code" href="classCEGUI_1_1WindowFactoryManager_1_1AliasTargetStack.html">00080</a>         <span class="keyword">class </span>CEGUIEXPORT <a class="code" href="classCEGUI_1_1WindowFactoryManager_1_1AliasTargetStack.html" title="Class used to track active alias targets for Window factory types.">AliasTargetStack</a>
<a name="l00081"></a>00081         {
<a name="l00082"></a>00082         <span class="keyword">public</span>:
<a name="l00087"></a><a class="code" href="classCEGUI_1_1WindowFactoryManager_1_1AliasTargetStack.html#a4e35eac3aa87a78fea0247c83403098c">00087</a>                 <a class="code" href="classCEGUI_1_1WindowFactoryManager_1_1AliasTargetStack.html#a4e35eac3aa87a78fea0247c83403098c" title="Constructor for WindowAliasTargetStack objects.">AliasTargetStack</a>(<span class="keywordtype">void</span>) {}
<a name="l00088"></a>00088 
<a name="l00089"></a>00089 
<a name="l00094"></a><a class="code" href="classCEGUI_1_1WindowFactoryManager_1_1AliasTargetStack.html#a78b56a78b3c0c23d79a1dbf7d2da4cf3">00094</a>                 <a class="code" href="classCEGUI_1_1WindowFactoryManager_1_1AliasTargetStack.html#a78b56a78b3c0c23d79a1dbf7d2da4cf3" title="Destructor for WindowAliasTargetStack objects.">~AliasTargetStack</a>(<span class="keywordtype">void</span>) {}
<a name="l00095"></a>00095 
<a name="l00096"></a>00096 
<a name="l00104"></a>00104                 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp;   getActiveTarget(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00105"></a>00105 
<a name="l00113"></a>00113                 uint    getStackedTargetCount(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00114"></a>00114 
<a name="l00115"></a>00115 
<a name="l00116"></a>00116         <span class="keyword">private</span>:
<a name="l00117"></a>00117                 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classCEGUI_1_1WindowFactoryManager.html" title="Class that manages WindowFactory objects.">WindowFactoryManager</a>;
<a name="l00118"></a>00118                 <span class="keyword">typedef</span> std::vector&lt;String&gt;     TargetTypeStack;                
<a name="l00119"></a>00119 
<a name="l00120"></a>00120                 TargetTypeStack d_targetStack;          
<a name="l00121"></a>00121         };
<a name="l00122"></a>00122 
<a name="l00123"></a>00123 
<a name="l00124"></a>00124         <span class="comment">/*************************************************************************</span>
<a name="l00125"></a>00125 <span class="comment">                Construction and Destruction</span>
<a name="l00126"></a>00126 <span class="comment">        *************************************************************************/</span>
<a name="l00131"></a>00131         <a class="code" href="classCEGUI_1_1WindowFactoryManager.html" title="Class that manages WindowFactory objects.">WindowFactoryManager</a>(<span class="keywordtype">void</span>);
<a name="l00132"></a>00132 
<a name="l00133"></a>00133 
<a name="l00138"></a><a class="code" href="classCEGUI_1_1WindowFactoryManager.html#a2ce18b9a0889181dacb8fee92c2b02ec">00138</a>         ~<a class="code" href="classCEGUI_1_1WindowFactoryManager.html" title="Class that manages WindowFactory objects.">WindowFactoryManager</a>(<span class="keywordtype">void</span>)
<a name="l00139"></a>00139         {
<a name="l00140"></a>00140                 Logger::getSingleton().logEvent(<span class="stringliteral">&quot;CEGUI::WindowFactoryManager singleton destroyed&quot;</span>);
<a name="l00141"></a>00141         }
<a name="l00142"></a>00142 
<a name="l00143"></a>00143 
<a name="l00144"></a>00144         <span class="comment">/*************************************************************************</span>
<a name="l00145"></a>00145 <span class="comment">                Public Interface</span>
<a name="l00146"></a>00146 <span class="comment">        *************************************************************************/</span>
<a name="l00160"></a>00160         <span class="keywordtype">void</span>    addFactory(<a class="code" href="classCEGUI_1_1WindowFactory.html" title="Abstract class that defines the required interface for all WindowFactory objects.">WindowFactory</a>* factory);
<a name="l00161"></a>00161 
<a name="l00175"></a>00175     <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00176"></a>00176     <span class="keyword">static</span> <span class="keywordtype">void</span> addFactory();
<a name="l00177"></a>00177 
<a name="l00178"></a>00178 
<a name="l00193"></a>00193         <span class="keywordtype">void</span>    removeFactory(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; name);
<a name="l00194"></a>00194 
<a name="l00195"></a>00195 
<a name="l00210"></a>00210         <span class="keywordtype">void</span>    removeFactory(<a class="code" href="classCEGUI_1_1WindowFactory.html" title="Abstract class that defines the required interface for all WindowFactory objects.">WindowFactory</a>* factory);
<a name="l00211"></a>00211 
<a name="l00212"></a>00212 
<a name="l00220"></a>00220     <span class="keywordtype">void</span> removeAllFactories(<span class="keywordtype">void</span>);
<a name="l00221"></a>00221 
<a name="l00222"></a>00222 
<a name="l00235"></a>00235         <a class="code" href="classCEGUI_1_1WindowFactory.html" title="Abstract class that defines the required interface for all WindowFactory objects.">WindowFactory</a>*  getFactory(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; type) <span class="keyword">const</span>;
<a name="l00236"></a>00236 
<a name="l00237"></a>00237 
<a name="l00252"></a>00252     <span class="keywordtype">bool</span>        isFactoryPresent(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; name) <span class="keyword">const</span>;
<a name="l00253"></a>00253 
<a name="l00254"></a>00254 
<a name="l00280"></a>00280         <span class="keywordtype">void</span>    addWindowTypeAlias(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; aliasName, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; targetType);
<a name="l00281"></a>00281 
<a name="l00282"></a>00282 
<a name="l00300"></a>00300         <span class="keywordtype">void</span>    removeWindowTypeAlias(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; aliasName, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; targetType);
<a name="l00301"></a>00301 
<a name="l00333"></a>00333     <span class="keywordtype">void</span> addFalagardWindowMapping(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; newType,
<a name="l00334"></a>00334                                   <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; targetType,
<a name="l00335"></a>00335                                   <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; lookName,
<a name="l00336"></a>00336                                   <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; renderer,
<a name="l00337"></a>00337                                   <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; effectName = <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>(<span class="stringliteral">&quot;&quot;</span>));
<a name="l00338"></a>00338 
<a name="l00346"></a>00346     <span class="keywordtype">void</span> removeFalagardWindowMapping(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; type);
<a name="l00347"></a>00347 
<a name="l00359"></a>00359     <span class="keywordtype">bool</span> isFalagardMappedType(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; type) <span class="keyword">const</span>;
<a name="l00360"></a>00360 
<a name="l00373"></a>00373     <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; getMappedLookForType(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; type) <span class="keyword">const</span>;
<a name="l00374"></a>00374 
<a name="l00387"></a>00387     <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; getMappedRendererForType(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; type) <span class="keyword">const</span>;
<a name="l00388"></a>00388 
<a name="l00407"></a>00407     <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> getDereferencedAliasType(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; type) <span class="keyword">const</span>;
<a name="l00408"></a>00408 
<a name="l00421"></a>00421     <span class="keyword">const</span> FalagardWindowMapping&amp; getFalagardMappingForType(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>&amp; type) <span class="keyword">const</span>;
<a name="l00422"></a>00422 
<a name="l00423"></a>00423 <span class="keyword">private</span>:
<a name="l00424"></a>00424         <span class="comment">/*************************************************************************</span>
<a name="l00425"></a>00425 <span class="comment">                Implementation Data</span>
<a name="l00426"></a>00426 <span class="comment">        *************************************************************************/</span>
<a name="l00427"></a>00427         <span class="keyword">typedef</span> std::map&lt;String, WindowFactory*, String::FastLessCompare&gt;       WindowFactoryRegistry;          
<a name="l00428"></a>00428         <span class="keyword">typedef</span> std::map&lt;String, AliasTargetStack, String::FastLessCompare&gt;     TypeAliasRegistry;              
<a name="l00429"></a>00429     <span class="keyword">typedef</span> std::map&lt;String, FalagardWindowMapping, String::FastLessCompare&gt; FalagardMapRegistry;    
<a name="l00430"></a>00430 
<a name="l00431"></a>00431     <span class="keyword">typedef</span> std::vector&lt;WindowFactory*&gt; OwnedWindowFactoryList;
<a name="l00432"></a>00432 
<a name="l00433"></a>00433         WindowFactoryRegistry   d_factoryRegistry;                      
<a name="l00434"></a>00434         TypeAliasRegistry               d_aliasRegistry;                        
<a name="l00435"></a>00435     FalagardMapRegistry     d_falagardRegistry;         
<a name="l00436"></a>00436 
<a name="l00437"></a>00437     <span class="keyword">static</span> OwnedWindowFactoryList  d_ownedFactories;
<a name="l00438"></a>00438 
<a name="l00439"></a>00439 <span class="keyword">public</span>:
<a name="l00440"></a>00440         <span class="comment">/*************************************************************************</span>
<a name="l00441"></a>00441 <span class="comment">                Iterator stuff</span>
<a name="l00442"></a>00442 <span class="comment">        *************************************************************************/</span>
<a name="l00443"></a>00443         <span class="keyword">typedef</span> <a class="code" href="classCEGUI_1_1ConstBaseIterator.html" title="Base class constant iterator used to offer iteration over various collections within the system...">ConstBaseIterator&lt;WindowFactoryRegistry&gt;</a>        WindowFactoryIterator;
<a name="l00444"></a>00444         <span class="keyword">typedef</span> <a class="code" href="classCEGUI_1_1ConstBaseIterator.html" title="Base class constant iterator used to offer iteration over various collections within the system...">ConstBaseIterator&lt;TypeAliasRegistry&gt;</a>            TypeAliasIterator;
<a name="l00445"></a>00445     <span class="keyword">typedef</span> <a class="code" href="classCEGUI_1_1ConstBaseIterator.html" title="Base class constant iterator used to offer iteration over various collections within the system...">ConstBaseIterator&lt;FalagardMapRegistry&gt;</a>      FalagardMappingIterator;
<a name="l00446"></a>00446 
<a name="l00451"></a>00451         WindowFactoryIterator   getIterator(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00452"></a>00452 
<a name="l00453"></a>00453 
<a name="l00458"></a>00458         TypeAliasIterator       getAliasIterator(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
<a name="l00459"></a>00459 
<a name="l00460"></a>00460 
<a name="l00465"></a>00465     FalagardMappingIterator getFalagardMappingIterator() <span class="keyword">const</span>;
<a name="l00466"></a>00466 };
<a name="l00467"></a>00467 
<a name="l00468"></a>00468 <span class="comment">//----------------------------------------------------------------------------//</span>
<a name="l00469"></a>00469 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00470"></a><a class="code" href="classCEGUI_1_1WindowFactoryManager.html#aba30b7195b992b7e6d0b91c4d1ea770b">00470</a> <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1WindowFactoryManager.html#aba30b7195b992b7e6d0b91c4d1ea770b" title="Creates a WindowFactory of the type T and adds it to the system for use. The created WindowFactory wi...">WindowFactoryManager::addFactory</a>()
<a name="l00471"></a>00471 {
<a name="l00472"></a>00472     <span class="comment">// create the factory object</span>
<a name="l00473"></a>00473     <a class="code" href="classCEGUI_1_1WindowFactory.html" title="Abstract class that defines the required interface for all WindowFactory objects.">WindowFactory</a>* factory = <span class="keyword">new</span> T;
<a name="l00474"></a>00474 
<a name="l00475"></a>00475     <span class="comment">// only do the actual add now if our singleton has already been created</span>
<a name="l00476"></a>00476     <span class="keywordflow">if</span> (WindowFactoryManager::getSingletonPtr())
<a name="l00477"></a>00477     {
<a name="l00478"></a>00478         Logger::getSingleton().logEvent(<span class="stringliteral">&quot;Created WindowFactory for &#39;&quot;</span> +
<a name="l00479"></a>00479                                         factory-&gt;<a class="code" href="classCEGUI_1_1WindowFactory.html#ab2cb168dc985ef374ca8660fa3604415" title="Get the string that describes the type of Window object this WindowFactory produces.">getTypeName</a>() +
<a name="l00480"></a>00480                                         <span class="stringliteral">&quot;&#39; windows.&quot;</span>);
<a name="l00481"></a>00481         <span class="comment">// add the factory we just created</span>
<a name="l00482"></a>00482         CEGUI_TRY
<a name="l00483"></a>00483         {
<a name="l00484"></a>00484             WindowFactoryManager::getSingleton().addFactory(factory);
<a name="l00485"></a>00485         }
<a name="l00486"></a>00486         CEGUI_CATCH (<a class="code" href="classCEGUI_1_1Exception.html" title="Root exception class used within the GUI system.">Exception</a>&amp;)
<a name="l00487"></a>00487         {
<a name="l00488"></a>00488             Logger::getSingleton().logEvent(<span class="stringliteral">&quot;Deleted WindowFactory for &#39;&quot;</span> +
<a name="l00489"></a>00489                                             factory-&gt;<a class="code" href="classCEGUI_1_1WindowFactory.html#ab2cb168dc985ef374ca8660fa3604415" title="Get the string that describes the type of Window object this WindowFactory produces.">getTypeName</a>() +
<a name="l00490"></a>00490                                             <span class="stringliteral">&quot;&#39; windows.&quot;</span>);
<a name="l00491"></a>00491             <span class="comment">// delete the factory object</span>
<a name="l00492"></a>00492             <span class="keyword">delete</span> factory;
<a name="l00493"></a>00493             CEGUI_RETHROW;
<a name="l00494"></a>00494         }
<a name="l00495"></a>00495     }
<a name="l00496"></a>00496 
<a name="l00497"></a>00497     d_ownedFactories.push_back(factory);
<a name="l00498"></a>00498 }
<a name="l00499"></a>00499 
<a name="l00500"></a>00500 } <span class="comment">// End of  CEGUI namespace section</span>
<a name="l00501"></a>00501 
<a name="l00502"></a>00502 
<a name="l00503"></a>00503 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00504"></a>00504 <span class="preprocessor"></span><span class="preprocessor">#       pragma warning(pop)</span>
<a name="l00505"></a>00505 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00506"></a>00506 <span class="preprocessor"></span>
<a name="l00507"></a>00507 <span class="preprocessor">#endif  // end of guard _CEGUIWindowFactoryManager_h_</span>
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