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<div class="title">CEGUIWindowRenderer.h</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***********************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> filename: CEGUIWindowRenderer.h</span>
<a name="l00003"></a>00003 <span class="comment"> created: Jan 11 2006</span>
<a name="l00004"></a>00004 <span class="comment"> author: Tomas Lindquist Olsen</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment"> purpose: Defines interface for the WindowRenderer base class</span>
<a name="l00007"></a>00007 <span class="comment">*************************************************************************/</span>
<a name="l00008"></a>00008 <span class="comment">/***************************************************************************</span>
<a name="l00009"></a>00009 <span class="comment"> * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team</span>
<a name="l00010"></a>00010 <span class="comment"> *</span>
<a name="l00011"></a>00011 <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining</span>
<a name="l00012"></a>00012 <span class="comment"> * a copy of this software and associated documentation files (the</span>
<a name="l00013"></a>00013 <span class="comment"> * "Software"), to deal in the Software without restriction, including</span>
<a name="l00014"></a>00014 <span class="comment"> * without limitation the rights to use, copy, modify, merge, publish,</span>
<a name="l00015"></a>00015 <span class="comment"> * distribute, sublicense, and/or sell copies of the Software, and to</span>
<a name="l00016"></a>00016 <span class="comment"> * permit persons to whom the Software is furnished to do so, subject to</span>
<a name="l00017"></a>00017 <span class="comment"> * the following conditions:</span>
<a name="l00018"></a>00018 <span class="comment"> *</span>
<a name="l00019"></a>00019 <span class="comment"> * The above copyright notice and this permission notice shall be</span>
<a name="l00020"></a>00020 <span class="comment"> * included in all copies or substantial portions of the Software.</span>
<a name="l00021"></a>00021 <span class="comment"> *</span>
<a name="l00022"></a>00022 <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00023"></a>00023 <span class="comment"> * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00024"></a>00024 <span class="comment"> * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.</span>
<a name="l00025"></a>00025 <span class="comment"> * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR</span>
<a name="l00026"></a>00026 <span class="comment"> * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,</span>
<a name="l00027"></a>00027 <span class="comment"> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR</span>
<a name="l00028"></a>00028 <span class="comment"> * OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00029"></a>00029 <span class="comment"> ***************************************************************************/</span>
<a name="l00030"></a>00030 <span class="preprocessor">#ifndef _CEGUIWindowRenderer_h_</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define _CEGUIWindowRenderer_h_</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>
<a name="l00033"></a>00033 <span class="preprocessor">#include "CEGUIWindow.h"</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include "CEGUIProperty.h"</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include <vector></span>
<a name="l00036"></a>00036 <span class="preprocessor">#include <utility></span>
<a name="l00037"></a>00037
<a name="l00038"></a>00038 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(push)</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(disable : 4251)</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span>
<a name="l00043"></a>00043
<a name="l00044"></a>00044 <span class="comment">// Start of CEGUI namespace section</span>
<a name="l00045"></a>00045 <span class="keyword">namespace </span>CEGUI
<a name="l00046"></a>00046 {
<a name="l00051"></a><a class="code" href="classCEGUI_1_1WindowRenderer.html">00051</a> <span class="keyword">class </span>CEGUIEXPORT <a class="code" href="classCEGUI_1_1WindowRenderer.html" title="Base-class for the assignable WindowRenderer object.">WindowRenderer</a>
<a name="l00052"></a>00052 {
<a name="l00053"></a>00053 <span class="keyword">public</span>:
<a name="l00054"></a>00054 <span class="comment">/*************************************************************************</span>
<a name="l00055"></a>00055 <span class="comment"> Constructor / Destructor</span>
<a name="l00056"></a>00056 <span class="comment"> **************************************************************************/</span>
<a name="l00068"></a>00068 <a class="code" href="classCEGUI_1_1WindowRenderer.html" title="Base-class for the assignable WindowRenderer object.">WindowRenderer</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& name, <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& class_name=<span class="stringliteral">"Window"</span>);
<a name="l00069"></a>00069
<a name="l00074"></a>00074 <span class="keyword">virtual</span> ~<a class="code" href="classCEGUI_1_1WindowRenderer.html" title="Base-class for the assignable WindowRenderer object.">WindowRenderer</a>();
<a name="l00075"></a>00075
<a name="l00076"></a>00076 <span class="comment">/*************************************************************************</span>
<a name="l00077"></a>00077 <span class="comment"> Public interface</span>
<a name="l00078"></a>00078 <span class="comment"> **************************************************************************/</span>
<a name="l00087"></a>00087 <span class="keyword">virtual</span> <span class="keywordtype">void</span> render() = 0;
<a name="l00088"></a>00088
<a name="l00093"></a><a class="code" href="classCEGUI_1_1WindowRenderer.html#a4013c02c5afde8bd1c5c37cf6c8ca242">00093</a> <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& <a class="code" href="classCEGUI_1_1WindowRenderer.html#a4013c02c5afde8bd1c5c37cf6c8ca242" title="Returns the factory type name of this window renderer.">getName</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> d_name;}
<a name="l00094"></a>00094
<a name="l00099"></a><a class="code" href="classCEGUI_1_1WindowRenderer.html#acb1a9caf8b772a39340f3a080176d662">00099</a> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>* <a class="code" href="classCEGUI_1_1WindowRenderer.html#acb1a9caf8b772a39340f3a080176d662" title="Get the window this windowrenderer is attached to.">getWindow</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> d_window;}
<a name="l00100"></a>00100
<a name="l00105"></a><a class="code" href="classCEGUI_1_1WindowRenderer.html#abcec49a33064284667f01cf1a76ca41d">00105</a> <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& <a class="code" href="classCEGUI_1_1WindowRenderer.html#abcec49a33064284667f01cf1a76ca41d" title="Get the "minimum" Window class this renderer requires.">getClass</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> d_class;}
<a name="l00106"></a>00106
<a name="l00111"></a>00111 <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1WidgetLookFeel.html" title="Class that encapsulates look & feel information for a particular widget type.">WidgetLookFeel</a>& getLookNFeel() <span class="keyword">const</span>;
<a name="l00112"></a>00112
<a name="l00118"></a>00118 <span class="keyword">virtual</span> <a class="code" href="classCEGUI_1_1Rect.html" title="Class encapsulating operations on a Rectangle.">Rect</a> getUnclippedInnerRect() <span class="keyword">const</span>;
<a name="l00119"></a>00119
<a name="l00125"></a><a class="code" href="classCEGUI_1_1WindowRenderer.html#a0fe428b6653126e710bdbbf2a1c4f612">00125</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1WindowRenderer.html#a0fe428b6653126e710bdbbf2a1c4f612" title="Method called to perform extended laying out of the window's attached child windows.">performChildWindowLayout</a>() {}
<a name="l00126"></a>00126
<a name="l00132"></a>00132 <span class="keyword">virtual</span> <span class="keywordtype">void</span> getRenderingContext(<a class="code" href="structCEGUI_1_1RenderingContext.html" title="struct that holds some context relating to a RenderingSurface object.">RenderingContext</a>& ctx) <span class="keyword">const</span>;
<a name="l00133"></a>00133
<a name="l00135"></a><a class="code" href="classCEGUI_1_1WindowRenderer.html#a41c176756a8854a23bb08c539d5f3f42">00135</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1WindowRenderer.html#a41c176756a8854a23bb08c539d5f3f42" title="perform any time based updates for this WindowRenderer.">update</a>(<span class="keywordtype">float</span> <span class="comment">/*elapsed*/</span>) {}
<a name="l00136"></a>00136
<a name="l00137"></a>00137 <span class="keyword">protected</span>:
<a name="l00138"></a>00138 <span class="comment">/*************************************************************************</span>
<a name="l00139"></a>00139 <span class="comment"> Implementation methods</span>
<a name="l00140"></a>00140 <span class="comment"> **************************************************************************/</span>
<a name="l00155"></a>00155 <span class="keywordtype">void</span> registerProperty(<a class="code" href="classCEGUI_1_1Property.html" title="An abstract class that defines the interface to access object properties by name.">Property</a>* property, <span class="keyword">const</span> <span class="keywordtype">bool</span> ban_from_xml);
<a name="l00156"></a>00156
<a name="l00166"></a>00166 <span class="keywordtype">void</span> registerProperty(<a class="code" href="classCEGUI_1_1Property.html" title="An abstract class that defines the interface to access object properties by name.">Property</a>* property);
<a name="l00167"></a>00167
<a name="l00172"></a>00172 <span class="keyword">virtual</span> <span class="keywordtype">void</span> onAttach();
<a name="l00173"></a>00173
<a name="l00178"></a>00178 <span class="keyword">virtual</span> <span class="keywordtype">void</span> onDetach();
<a name="l00179"></a>00179
<a name="l00184"></a><a class="code" href="classCEGUI_1_1WindowRenderer.html#a44a10d844d15621f34b3d2eaa2952303">00184</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1WindowRenderer.html#a44a10d844d15621f34b3d2eaa2952303" title="Handler called when a Look'N'Feel is assigned to our window.">onLookNFeelAssigned</a>() {}
<a name="l00185"></a>00185
<a name="l00190"></a><a class="code" href="classCEGUI_1_1WindowRenderer.html#aa930905b4e0edb070ad4cdb79a19d30c">00190</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classCEGUI_1_1WindowRenderer.html#aa930905b4e0edb070ad4cdb79a19d30c" title="Handler called when a Look'N'Feel is removed/unassigned from our window.">onLookNFeelUnassigned</a>() {}
<a name="l00191"></a>00191
<a name="l00192"></a>00192 <span class="keywordtype">void</span> operator=(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1WindowRenderer.html" title="Base-class for the assignable WindowRenderer object.">WindowRenderer</a>&) {}
<a name="l00193"></a>00193
<a name="l00194"></a>00194 <span class="comment">/*************************************************************************</span>
<a name="l00195"></a>00195 <span class="comment"> Implementation data</span>
<a name="l00196"></a>00196 <span class="comment"> **************************************************************************/</span>
<a name="l00197"></a><a class="code" href="classCEGUI_1_1WindowRenderer.html#a4585e9d5cfa2a053d05737e090f26d0c">00197</a> <a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>* <a class="code" href="classCEGUI_1_1WindowRenderer.html#a4585e9d5cfa2a053d05737e090f26d0c" title="Pointer to the window this windowrenderer is assigned to.">d_window</a>;
<a name="l00198"></a><a class="code" href="classCEGUI_1_1WindowRenderer.html#a5ff05e09bb51459562088ef4896854f8">00198</a> <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <a class="code" href="classCEGUI_1_1WindowRenderer.html#a5ff05e09bb51459562088ef4896854f8" title="Name of the factory type used to create this window renderer.">d_name</a>;
<a name="l00199"></a><a class="code" href="classCEGUI_1_1WindowRenderer.html#acaf0448a9f5d32105e60399aeb57b78e">00199</a> <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <a class="code" href="classCEGUI_1_1WindowRenderer.html#acaf0448a9f5d32105e60399aeb57b78e" title="Name of the widget class that is the "minimum" requirement.">d_class</a>;
<a name="l00200"></a>00200
<a name="l00202"></a><a class="code" href="classCEGUI_1_1WindowRenderer.html#a4d3a732ee8fa45b73cf3de80b4870c10">00202</a> <span class="keyword">typedef</span> std::pair<Property*, bool> <a class="code" href="classCEGUI_1_1WindowRenderer.html#a4d3a732ee8fa45b73cf3de80b4870c10" title="type used for entries in the PropertyList.">PropertyEntry</a>;
<a name="l00204"></a><a class="code" href="classCEGUI_1_1WindowRenderer.html#a3255020111aed753a7ddf0516a78a4f3">00204</a> <span class="keyword">typedef</span> std::vector<PropertyEntry> <a class="code" href="classCEGUI_1_1WindowRenderer.html#a3255020111aed753a7ddf0516a78a4f3" title="type to use for the property list.">PropertyList</a>;
<a name="l00205"></a><a class="code" href="classCEGUI_1_1WindowRenderer.html#a9d7e072ab65f998aaf76c735f2124018">00205</a> <a class="code" href="classCEGUI_1_1WindowRenderer.html#a3255020111aed753a7ddf0516a78a4f3" title="type to use for the property list.">PropertyList</a> <a class="code" href="classCEGUI_1_1WindowRenderer.html#a9d7e072ab65f998aaf76c735f2124018" title="The list of properties that this windowrenderer will be handling.">d_properties</a>;
<a name="l00206"></a>00206
<a name="l00207"></a>00207 <span class="comment">// Window is friend so it can manipulate our 'd_window' member directly.</span>
<a name="l00208"></a>00208 <span class="comment">// We don't want users fiddling with this so no public interface.</span>
<a name="l00209"></a>00209 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classCEGUI_1_1Window.html" title="An abstract base class providing common functionality and specifying the required interface for deriv...">Window</a>;
<a name="l00210"></a>00210 };
<a name="l00211"></a>00211
<a name="l00216"></a><a class="code" href="classCEGUI_1_1WindowRendererFactory.html">00216</a> <span class="keyword">class </span>CEGUIEXPORT <a class="code" href="classCEGUI_1_1WindowRendererFactory.html" title="Base-class for WindowRendererFactory.">WindowRendererFactory</a>
<a name="l00217"></a>00217 {
<a name="l00218"></a>00218 <span class="keyword">public</span>:
<a name="l00226"></a><a class="code" href="classCEGUI_1_1WindowRendererFactory.html#a42ce79c3288048808bc77de82d0f2cfe">00226</a> <a class="code" href="classCEGUI_1_1WindowRendererFactory.html#a42ce79c3288048808bc77de82d0f2cfe" title="Contructor.">WindowRendererFactory</a>(<span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& name) : d_factoryName(name) {}
<a name="l00227"></a>00227
<a name="l00232"></a><a class="code" href="classCEGUI_1_1WindowRendererFactory.html#aaf26de825c3d1e2bf84f1f548dc88639">00232</a> <span class="keyword">virtual</span> <a class="code" href="classCEGUI_1_1WindowRendererFactory.html#aaf26de825c3d1e2bf84f1f548dc88639" title="Destructor.">~WindowRendererFactory</a>() {}
<a name="l00233"></a>00233
<a name="l00238"></a><a class="code" href="classCEGUI_1_1WindowRendererFactory.html#ac50abf624700219c497e4dfc86ff4def">00238</a> <span class="keyword">const</span> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a>& <a class="code" href="classCEGUI_1_1WindowRendererFactory.html#ac50abf624700219c497e4dfc86ff4def" title="Returns the type name of this window renderer factory.">getName</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> d_factoryName;}
<a name="l00239"></a>00239
<a name="l00244"></a>00244 <span class="keyword">virtual</span> <a class="code" href="classCEGUI_1_1WindowRenderer.html" title="Base-class for the assignable WindowRenderer object.">WindowRenderer</a>* create() = 0;
<a name="l00245"></a>00245
<a name="l00250"></a>00250 <span class="keyword">virtual</span> <span class="keywordtype">void</span> destroy(<a class="code" href="classCEGUI_1_1WindowRenderer.html" title="Base-class for the assignable WindowRenderer object.">WindowRenderer</a>* wr) = 0;
<a name="l00251"></a>00251
<a name="l00252"></a>00252 <span class="keyword">protected</span>:
<a name="l00253"></a><a class="code" href="classCEGUI_1_1WindowRendererFactory.html#a245211e3f84e99ca722454c1f0429d88">00253</a> <a class="code" href="classCEGUI_1_1String.html" title="String class used within the GUI system.">String</a> <a class="code" href="classCEGUI_1_1WindowRendererFactory.html#a245211e3f84e99ca722454c1f0429d88" title="Our factory type name.">d_factoryName</a>;
<a name="l00254"></a>00254 };
<a name="l00255"></a>00255
<a name="l00256"></a>00256 } <span class="comment">// End of CEGUI namespace</span>
<a name="l00257"></a>00257
<a name="l00258"></a>00258 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00259"></a>00259 <span class="preprocessor"></span><span class="preprocessor"># pragma warning(pop)</span>
<a name="l00260"></a>00260 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00261"></a>00261 <span class="preprocessor"></span>
<a name="l00262"></a>00262 <span class="preprocessor">#endif // _CEGUIWindowRenderer_h_</span>
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